Experience Points: Lockboxes - Good or Evil?

MMO players are an opinionated bunch. Since the days of MUDs, we've been debating design like it's a second job. When Guild Wars 2 launched last year, it broke the mold and ushered us into a subscription-free age, reigniting the business model debate. As free-to-play transitioned from evil to expected, our discussions have also shifted from whether free-to-play games should be to how they should be. Some of the best writers in the MMO community weighed in this week and the topic was lockboxes. So let's talk, but make no bones about it: this edition of Experience Points is very much pro-lockbox and anti-naysayer.  

Dragon's Prophet: Hands On

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Be it the works of Tolkien, a certain incredible series that makes Monday to Saturday just filler, or virtually every fantasy MMO in existence; dragons are a staple of myth and now popular culture.

Dragon’s Prophet puts these enthralling creatures of legend front and center of both its world and its gameplay as you seek out, tame and join forces with dragons to bolster your own abilities.

While at GDC, I attended a presentation of the game by Todd Carson, Senior Producer of Dragon’s Prophet from Runewaker and SOE. The introductory demo was followed by a quick hands-on session to get my own perspective on what to expect.