Exclusive Neverwinter Q&A With Jack Emmert: Part 2

Last week we published the first part of ZAM's exclusive Neverwinter Q&A with Cryptic Studios COO Jack Emmert, learning about the direction and overall theme of the upcoming Dungeons & Dragons online multiplayer RPG. In the second part of our interview, Emmert explains why he's the right guy for this job and offers a frank response to some of the criticism he's received in recent interviews after talking about Cryptic's previous two MMOs, Champions Online and Star Trek Online. Read the second half of the Q&A after the jump, or check out the complete interview, now appended with the final part.

Neverwinter Q&A With Jack Emmert: Part 1 & 2

The gaming community received exciting news on Monday when Cryptic Studios announced its upcoming Neverwinter online multiplayer RPG, based on the hugely-popular Forgotten Realms campaign setting of the classic Dungeons & Dragons. In the official press release, Cryptic Studios COO Jack Emmert described Neverwinter as an online, cooperative PC-RPG based on the works of best-selling fantasy author R.A. Salvatore, a linchpin of Forgotten Realms lore.

Not to be confused as a direct sequel to the original Neverwinter Nights series of MMOs and video games, Cryptic's upcoming title is more like a modern reboot with hybrid gameplay. In interviews earlier this week, Emmert was quick to point out that Neverwinter isn't a traditional MMO, despite sharing some MMO-like features such as persistent zones and group play. In homage of the original series, Cryptic is also developing a set of tools—tentatively dubbed the "Forge" system—that will allow players to build their own adventures and share that user-generated content with others.

To help us understand the scope and direction of Neverwinter, ZAM got in touch with Cryptic this week and spoke with Emmert in a phone interview. We asked him to describe the co-op gameplay and "persistent" aspects in more detail, as well as the capability and function of the "Forge" system and user-generated content. In today's first installment of our two-part Neverwinter interview, we start with game mechanics. Does the system finally bring the real Dungeon Master experience to the realm of video games? Is the 4th edition D&D rule set a good thing in Neverwinter? How tactical will real-time, group combat be? Finally, in part two, Emmert explains why he's the right guy for this job and offers a frank response to some of the criticism he's received in recent interviews after talking about Cryptic's previous two MMOs, Champions Online and Star Trek Online. Sit back, relax and read today's first installment after the jump. Keep an eye out for the second part of our Neverwinter Q&A later this weekend!