Hello and welcome to the fourteenth edition of the Eorzea Examiner, ZAM’s column on Square Enix’s Final Fantasy XIV: A Realm Reborn. For this week’s column, I’m actually dipping into something from the comments. This one goes all the way back to the Crafting and Gathering preview, where ZAM poster mbncd said:
“I still feel that crafters and gatherers are missing out on a lot and that Yoshi doesn't respect them as much as the combat classes. Until DoH and/or DoL based FATEs and/or quests (outside of the run errands quest that any discipline can do and outside the the one every 5 levels guild quests) get implemented, I really won't be able to consider us to have fully fledged classes.”
It’s an excellent question – for all the talk about how the Disciples of the Land and Hand are valid means of progression with their own gear and endgame, the lack of FATEs they can participate in seems like quite the oversight. Those of us who have leveled a Disciple of War or Magic Class in FFXIV are well aware of just how large of a role FATEs play in the path from one to 50, especially once you’ve finished your first Class and have depleted nearly all of the non-repeatable quest offerings. Gatherers and crafters have even fewer options when it comes to variety in leveling. You have your class quests every five levels and you have a set of three or four guildleves to repeat for five levels before moving on to the next set. Other than those, you’re stuck grinding gathering nodes or recrafting recipes you’ve done before until the next batch opens up. If we’re going to treat the DoH and DoL classes as valid progression, let’s see if we can’t come up with a solution to this oversight.