Square Enix has released the Patch 2.4: Dreams of Ice trailer, which features:
Hello and welcome to the 25th edition of the Eorzea Examiner, ZAM’s column on Square Enix’s Final Fantasy XIV: A Realm Reborn. For this week’s column, we're going to be talking about the player's impact on the world around them. As with all MMOs there's a constant struggle between the RPG need for a world that evolves with the player's actions and deeds, versus the MMO need for a persistent world where you can interact with other players, help them with quests you've already completed, rerun dungeons, etc. However, FFXIV is unique for an MMO in that it's placed such an emphasis on its main storyline, tying it to most aspects of the game from unlocking features of the game to connecting the various dungeons to it in some fashion. How do we reconcile the need to have some lasting impact on the world with the other thousands of people playing alongside you, all wanting that same sense of progress?
Hello and welcome to the 24th edition of the Eorzea Examiner, ZAM's column on Square Enix's Final Fantasy XIV: A Realm Reborn. For this week's column, we're looking at FFXIV's mobile extensions: smartphone applications. Unfortunately for all of us, there comes a time when we must step away from our PC or console and venture into the real world, be it for work, school or just to grab food. This may have been a problem with early MMOs, but these days many MMO players have a smartphone at their side. These mini-computers have the power to keep you connected to your friends both in the real world as well as your friends in Eorzea through web access and dedicated applications. The options available from Square Enix right now are a step in the right direction, but there's plenty of room for improvement.
Final Fantasy XIV: A Realm Reborn is chugging along wonderfully. To keep up momentum, Square Enix has showcased the upcoming content of Dreams of Ice Patch 2.4. With new classes – the Rogue and Ninja – and several places to explore, it's a solid update.
To see what's coming your way, check out the seven minutes of video below:
Note: Yes, all the videos are in Japanese. Definitely still worth a watch!
Hello and welcome to the 23rd edition of the Eorzea Examiner, ZAM’s column on Square Enix’s Final Fantasy XIV: A Realm Reborn. For this week’s column, we’re taking a look at another class from the Final Fantasy series. In the previous columns where we played armchair class designer, we were always starting off with a simple base. There was always work to do with differentiating the class from others and choosing resource systems, but at their core the classes always had a solid base. At their core an Engineer or a Thief fits into an MMO just as easily as a White Mage or a Warrior – they fill a Holy Trinity role and their skills are all built around actions taken in combat. Not all Final Fantasy classes are that easy of a fit though. Adding an Engineer is simple enough, but how does one make a Chemist work in an MMO?
Hello and welcome to the 22nd edition of the Eorzea Examiner, ZAM’s column on Square Enix’s Final Fantasy XIV: A Realm Reborn. For this week’s column, I’m going to be looking at that most common of complaints/suggestions for modern MMOs: going Free to Play. If you read articles about nearly any MMO, watch YouTube videos, etc, there’s a couple of comments that keep showing up on those posts. “I’ll check it out once it goes F2P.” “They’re crazy to use subscriptions! No one pays a monthly fee these days!” “I give it two months tops before it goes F2P.” All of these commenters see the F2P model as either the savior of the modern MMO/gaming industry or this absolute final destination for all of those games once they’ve gotten that silly “asking for money regularly” thing out of their systems. The question is: are they right or is there room in the MMO world to ask for a subscription fee?
Hello and welcome to the twenty first edition of the Eorzea Examiner, ZAM's column on Square Enix's Final Fantasy XIV: A Realm Reborn. For this week's column, we're going to be talking about character advancement. We're all familiar with the basic leveling system as we go from fledgling level 1s to the current cap of 50. The question is: can we have progression after we hit level cap?
Hello and welcome to the twentieth edition of the Eorzea Examiner, ZAM’s column on Square Enix’s Final Fantasy XIV: A Realm Reborn. For this week’s column, we're going back to look at the recently released MMO from Carbine Studios, WildStar. The last couple times we took a look at WildStar, I pointed out areas of their game design that I thought FFXIV could learn from and incorporate into Eorzea. This column’s going to be a little bit different. We’ll still be talking about something I’d like to see brought over from WildStar to FFXIV, but it’s something Carbine still needs to work on: Adventures.