Hello and welcome to the twelfth edition of the Eorzea Examiner, ZAM’s column on Square Enix’s Final Fantasy XIV: A Realm Reborn. For this week’s column, rather than looking into one of FFXIV’s gameplay systems or their design philosophy, we’re delving back into one of the aspects of FFXIV I like the most, the Armoury System. In particular, we’ll be talking about Jobs for existing Classes. With the exception of the Arcanist, the rest of the Disciples of Magic and all of the Disciples of War have but a single Job available to them. While these new Jobs do give new abilities to their base Classes and they change the gameplay to an extent, you can’t really claim that they provide the player with options to make their character unique when there’s one path available and you cut down the cross-class skill options for all Jobs. This is a modern MMO, after all – we’re used to the idea of multiple specializations for our classes and being able to fill multiple roles with most base classes. Let’s see if we can come up with some potential choices for our favorite classes, shall we?