WildStar to Launch Megaservers on Wednesday

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Carbine Studios has announced that the Wildstar Megaservers will be introduced this week. Announced in early September, these servers are intended to increase server capacity to enhance players' gaming experience.

WildStar: State of the Game (Part Two)

Carbine has released their latest WildStar State of the Game announcement, which includes an overview of upcoming zones and lore, new features and improvements, as well as bug fixes and tweaks that players can expect.

WildStar: State of the Game

It's been roughly three months since the Carbine Studios-developed MMORPG, WildStar, hit the shelves in early June. Within this time period, the game has had its fair share of ups and downs to say the least, and it should not surprise any MMORPG veteran that the team is constantly having to re-shape this sci-fantasy world based on continuous player feedback.

Through the epic world first raid boss kills, to the PvP balance conundrums, comes Carbines Product Director, Mike Donatelli, to discuss the current state of WildStar and what players can expect to see as the game moves forward.

Carbine Studios President Steps Down

The WildStar community was hit with a surprise yesterday when Carbine Studio's President, Jeremy Gaffney, announced that he was stepping down from his position. Citing health and family as part of his decision, he stated that he will be taking on a consulting role from now on with the company.

Nexus Talk Episode 64: Endgame PvP Concerns

Nexus Talk Episode 64 is here and this week Richie Procopio has brought with him a special guest to discuss the state of WildStar's end game PvP. That's right! PvP Guru Ed Park, aka Taugrim, is here to help Richie break down some of the issues and concerns players have been running into on the road through end game PvP in WildStar and offer his input on what Carbine might be able to do to address some of these issues.

Keep in mind that this episode was recorded before the most recent Sabotage PvP update, so there are a few changes that may not have been discussed in this week's video. In any case, these gentlemen are stepping into the ring and taking off the gloves this time around, so stay tuned!

WildStar Content Drop: Sabotage

The next WildStar content drop is on the horizon and Carbine is looking to drop bombs–literally. Sabotage is the name of the next content drop, for a pretty good reason, as the update brings in the new PvP Battleground, Daggerstone Pass, that boasts enough explosives and fire power to send your enemies, or your own team, flying over the sunset in a blaze of glory.

Nexus Talk Episode 62: PvP vs PvE Servers

Richie Procopio is back from his tropical island paradise and is ready to bring us another episode of Nexus Talk. This week join Richie as he compares PvE and PvP servers in WildStar and what his experiences have been so far.

WildStar: Strain Ultra Drop DevSpeak

June 30th is here and, as promised by the WildStar Strain Ultra Drop Timeline, the latest DevSpeak video is ready to be revealed. Join Carbine's Design Producer, Stephan Frost, as he walks you through the new mysteries, goodies, areas and enemies this update has to offer. If the new zones of "Blighthaven" and "Northern Wastes" aren't enough for you, this first game update comes with plenty of Strain goodies and alien ribcage-bursting action to keep even the most experienced adventurers coming back for more.

Prepare to enter The Strain!

Strain Ultra Drop: Housing and Customization

As promised by Carbine, the arrival of June 26th brings more juicy info and screenshots relating to the Housing and Customization options coming with the WildStar Strain Ultra Drop update.

WildStar Review: The Journey To Nexus

As a longtime fan of the MMORPG genre I have to admit that I’ve been pretty disappointed with the direction it’s been going as of late. A genre that once seemed chalk-full of life with mystery and adventure now seems to be just another convoluted cash grab by most companies these days. Don’t get me wrong, I’m all for game developers making money (they do need to eat after all) but initially that meant creating a believable world where player’s paths crossed from chance encounters. Where fear meant exploring an underground labyrinth with a rag-tag team of adventurers and encountering the most challenging creatures you’ve ever faced. Worlds that weren’t afraid to call you out on all of your boasting and bragging and throw you center stage with some of the most difficult challenges you’ve ever seen, but then turn around and reward you for succeeding through all of it.

Unfortunately, that no longer seems to be the case. Now we live in a time where paying money to skip the journey and see the end is deemed acceptable. Where monsters should not be too difficult, because everyone needs to get a turn at the epic loot they’re guarding. And where, in most cases, games are afraid to tell the player “No” and have them work for things from time to time.

And then there's WildStar.

As a player who thoroughly enjoys every part of the “MMORPG experience”--whether that is Raiding, PvP, Crafting, Questing, Exploring or Socializing--very rarely has a game come along that takes every one of those points and gets them “right” in my eyes. However, WildStar does just that. It takes all of the parts you’ve come to know and love about the MMO genre and gives them to you tenfold. While the game doesn’t do everything completely new and innovative, what it does do, it does extremely well. From its fun yet challenging combat systems, to its in-depth and relevant crafting, to having one of the best player housing iterations we’ve seen in the genre, WildStar is an enjoyable reminder to MMO fans why we play MMOs.

Now with the game having officially launched as of June 3rd, I want to take the time to dive into each of the pieces that make up this vibrant sci-fi MMO and why I think you should check out Planet Nexus for yourself.