2. What race should I roll? Let’s take a look at each race and their bonuses individually.
Alliance -
Draenei Gemcutting - Jewelcrafting skill increased by 5. Gemcutting is obviously a nice bonus if you intend to go jewelcrafting, but it’s not a requirement or such for raids.
Gift of the Naaru - Heals the target (50 + 15/Level) over 15 sec - The amount healed is increased based on the caster's Spell Power or Attack Power. This ability does not lose casting time from taking damage. – Instant cast. – No mana cost. - 3 min cooldown. Gift of the Naaru is an interesting spell; it gets the full 100% bonus from +healing, which basically means it scales great at end-game. It also costs no mana, which helps to when conserving mana. While the cooldown is long, it can definitely be a nifty trinket in PvE use. For PvP, it’s situational but not brilliant. The 1.5 cast timer the spell used to have is removed, so you can no longer have your holy tree locked down through somebody interrupting this. Also, the spell is off the global cooldown, which means you can cast it in between two other spells without suffering a penalty for it. It's definitely not great, but any healing helps.
Heroic Presence - Increases chance to hit with all spells and attacks by 1% for you and all party members within 30 yards. While more hit is quite nice for shadow priests, healing priests do not need hit at all; there is no chance that a heal will miss the target. Heroic Presence has some minor use in PvP, since you will cast the occasional spell at an enemy there, but it’s nigh useless for healing priests.
Shadow resistance - Reduces the chance you will be hit by Shadow spells by 2%. Comparable to Heroic Presence. The buff is nice, but it probably won’t really help you in PvE. It has minor use in PvP (mainly when you are facing shadow priests who only cast shadow spells) but for a healing priest the talent is pretty lackluster.
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Dwarves Stoneform - Removes all poison, disease and bleed effects. - Instant cast. - No mana cost. - 2 min cooldown. This one has been a nifty trinket from the start. While exceptionally useful in PvP (Gives you another way out against rogues, warriors, death knights and since lately also feral druids), Stoneform also has some minor PvE uses. For example, back at 70, it could be used to remove Moroes’ garotte, making the Karazhan fight a little easier. It’s situational, but a fairly nice racial.
Gun Specialization - Your chance to critically hit with Guns is increased by 1%. Priests cannot wield guns, thus, this racial is 100% useless to a priest.
Frost Resistance - Reduces the chance you will be hit by Frost spells by 2%. Comparable to a Draenei’s shadow resistance. Nice to have the buff, but it isn’t going to help you in PvE. In PvP, it has minor use against frost mages.
Find Treasure - Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled. While handy to know, find treasure does not have any use in end-game PvP. It’s use in end-game PvE exists, but is minimal; some instances have chests, but they will usually be so obviously located that this skill should not be needed. It can however be a nice buff to your gold pool while leveling.
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Humans Perception - Increases your Stealth detection. While nerfed with the release of WOTLK, this racial is still pretty powerful for PvPing priests. A correctly specced and played rogue should nearly always have the opener on you, but this does help a lot in BG’s and against feral druids.
The Human Spirit – Spirit increased by 3%. Fairly useless for PvP; 3% spirit can be enough but it’s not something that will win you matches. For PvE however, 3% spirit is a very nice bonus. Even with the focus from spirit to intellect with the release of WOTLK, spirit is still very important to healing priests (and even more so to holy specced healing priests – more about that ahead). 3% spirit in PvE simply is a very nice buff. The spirit bonus is applied after gear but before buffs.
Diplomacy - Reputation gains increased by 10%. Useful mainly for getting up your reputation with factions who sell item enchants, like the Sons of Hodir. A bit more useful for PvE than PvP, since most PvP item enchants can be bought in Wintergrasp and do not require reputation.
Sword & Mace specialization - Expertise with Swords/Maces and Two-Handed Swords/Maces increased by 3. Both are nearly completely useless for a priest. Priests should never be meleeing a mob. Aside from that, priests cannot use swords.
Every Man for Himself - Removes all movement impairing effects and all effects which cause loss of control of your character. This effect shares a cooldown with other similar effects. Basically, this racial does the same as a
PvP trinket. It does share it’s cooldown with the PvP trinket, so it’s not a free out. On the brighter side, what this racial allows you to do is equip two trinkets of your choice rather than the standard PvP trinket and just one of your choice. This has obvious use in PvP, but also some use in PvE; you’ll have a PvP trinket ‘equipped’ alongside your two healing trinkets, and have the ability to escape a number of crowd controlling abilities so you can keep on healing.
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Night Elves Shadowmeld - Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect. Next to useless in PvE for one reason,
Fade. If you get aggro at one point (which should never happen in a raid) you’re better off using fade, which has the same effect but a shorter cooldown. One could argue that Shadowmeld doesn’t cost any mana, but all the same; you won’t use Shadowmeld a lot as a PvE healing priest, and can do without it just fine. For PvP however, Shadowmeld definitely has a bunch of uses. Mostly, it’s used when moving to an obvious spot or to pretend to jump of an object: If you are being chased, act like you jump off that mountain, but just before you jump, stop and use Shadowmeld. Odds are your enemy will blindly jump down. While not the most reliable and best racial there is, this definitely has use in PvP.
Elusiveness - Reduces the chance enemies have to detect you while Shadowmelded or Stealthed. Since priests can’t stealth, this racial is useless for them.
Quickness - Reduces the chance that melee and ranged attackers will hit you by 2%. Somewhat similar to Frost and Shadow resistance. Useless in PvE, however. If you get aggro you will die in one hit; the chance that this 2% miss chance is going to save your behind is negligible. Somewhat useful in PvP, especially against rogues. Regardless, nothing to go wild over.
Wisp Spirit - Transform into a wisp upon death, increasing speed by 50%. Another one of those ‘nice to have’ racials. This will shorten corpse runs by quite a bit. On the other hand, if you have a talent that improves you in combat you will have less chance that you actually need to do a corpse run.
Nature Resistance - Reduces the chance you will be hit by Nature spells by 2%. Completely similar to Shadow and Frost resistance; has minor use in PvE, and some use in PvP (mainly against balance specced druids).
Conclusion For PvE, Humans are hands down the best class for a healing priest. The 3% spirit bonus will be with you at every boss, all the time, unlike racials like Nature/Shadow/Frost resistance. On top of that, you’ll have an easier time getting reputation with the Sons of Hodir and have a free
PvP trinket in PvE content. The second spot is reserved for Draenei; the
Gift of the Naaru spell which has excellent scaling will also be with you all the time, at any boss. And while Heroic Presence might not benefit you, it can be useful for groupmates. On the third spot are the Dwarves. While most of their racials are useless to priests, Stoneform does allow for situational easy outs. Last but not least are the Night Elves. Shadowmeld is next to useless in PvE, and shamefully, it’s the only thing they have to offer that can compete.
For PvP, Humans and Dwarves tie for the first spot. Dwarves would be the better if they had any other decent racials; while fairly good, Stoneform is literally the only thing Dwarves have to offer. While none of the Human racials are equally as good for a PvP-playing healer priest, they do have a steady ******* of them. Since 3.10, Night Elves and Draenei are more or less equally good for PvP. Shadowmeld is not all too reliable but seriously handy in PvP while Gift of the Naaru is now a nifty trinket as well. In the worst case you can macro the latter to launch automatically when
Pain Suppression is used.
Horde -
Blood Elves Arcane Affinity – Enchanting skill increased by 10. While nothing special, still a semi-nice talent. A lot of priests decide to pick up tailoring/enchanting as their professions, and this one ties in with that nicely.
Arcane Torrent - Silence all enemies within 8 yards for 2 sec and restores 6% of your total Mana. - Instant cast. - No mana cost. - 2 min cooldown. 6% mana back for free, great. Not brilliant, but at level eighty 6% of your mana can easily be two or three spells. Wouldn’t say no to that. For PvP, this talent is pretty nifty. It is probably the least useful for a priest out of all Blood Elf classes, but it still has its use. If you close the gap on a enemy caster, you have an extra spell interrupt at your disposal.
Magic Resistance - Reduces the chance you will be hit by spells by 2% Now we’re talking. Instead of just ‘frost’ or ‘shadow’ resistance, you get the same 2% against *all* spells. Still nothing that you’re completely going to love, but it’s starting to look good. PvP-wise that is. Once again, in PvE you should never be hit, (in)effectively making this racial useless.
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Trolls Berserking - Increases your casting speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec. - Instant cast. - No mana cost. - 3 min cooldown. The bad thing about Berserking is that it doesn’t gain it’s full effect until you’re nearly death; which is the point where you cannot afford to wait for a 1.50 second global cooldown from a racial. Generally, this racial will be used around full hp, giving an effective 10% casting speed. While nothing splendid, this can be used in combination with a shaman’s
Bloodlust and/or a discipline specced priest’s
Power Infusion, effectively increasing your cast speed by up to 65%. In PvE, Berserking can be used when you know the tank is going to receive burst damage, while in PvP, it can be used whenever you can spare the global cooldown it gives. Combining it with
Power Infusion in an arena to Mana Burn an enemy healer down is often a good idea.
Regeneration - Health regeneration increased by 10%. 10% of total Health regeneration may continue during combat. Troll priests benefit most from this talent, since they generally have a high amount of spirit. The more spirit the higher your health regeneration. The higher your health regeneration the higher 10% of it. While nothing game-changing, definitely a useful racial for both PvE and PvP to remove a little bit of healing stress by somewhat lessening the need to heal yourself.
Beast Slaying - Damage dealt versus Beasts increased by 5%. While not a bad racial per se, useless for healing priests. We heal and we don’t deal damage. The racial might speed up your leveling by a little bit, but not by a noticeable amount.
Bow & Throwing Weapon Specializations - Your chance to critically hit with Bows/Throwing Weapons is increased by 1%. Useless. Priests do not use bows or throwing weapons.
Da Voodoo Shuffle - Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon! While this racial has minor use in PvE, it’s somewhat nice in PvP. Shorter slows means you’ll have an easier time avoiding incoming damage. The good thing is that it stacks with gems, as of such is can be combined with a -15% snare duration meta gem to effectively cut 1/3d of all slows used on you. On the other hand, there are better ways to spend your meta gem slot.
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Undead Will of the Forsaken - Removes any Charm, Fear and Sleep effects. – Instant – 2 minute cooldown. This racial has dominated the PvP boards since the launch of the game. While it has been thrown around and fiddled with, it is still plainly good for PvP. It’s basically a free weaker version of the trinket, and the two don’t share cooldowns. Not all too good for PvE, though it has its uses.
Cannibalize - When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect. – Instant – 2 minute cooldown. Close to useless for a priest. While not spending mana is always nice, you will usually simply heal yourself up. Cannibalize has situational uses in both PvP and PvE, but generally you don’t need it.
Underwater Breathing - Underwater breath lasts 233% longer than normal. Nice. A bit like the Night Elves’ wisp form. Nothing to go wild over, but it can be fairly helpful when questing and/or leveling.
Shadow Resistance - Reduces the chance you will be hit by Shadow spells by 2%. Exactly the same as the Draenei racial. Wouldn’t say no to it, but it’s fairly lackluster.
Conclusion Overall the choices for horde healing priests are pretty slim, and for PvE the Blood Elf is probably the best race to play a priest as. 6% free mana is just that bit better than Berserking. Trolls come in second, having the small advantages of Regeneration and Da Voodoo Shuffle in PvE alongside the use of Berserking. Undead come last; Will of the Forsaken, Cannibalize and Shadow Resistance are all so situational that Undead isn’t a race to go wild over.
For PvP on the other hand, Undead are on top of the board. While a silence is nice and so is casting speed, nothing beats a free
PvP trinket (even if it’s a little less versatile as the normal one). Even in WOTLK, the Forsaken continue to top the charts racial-wise here. The Blood Elf probably comes second, with a combined silence and mana potion being just slightly more effective than -15% snare duration; Berserking is nice but not too noticeable.
Last but not least, a quick reminder. I’d just like to say that whatever you plan on doing, the racial differences are so small that you will generally not notice the difference between a Dwarf priest or a Troll priest. These racials only really matter if you want to get everything you can get out of your character, and if you plan on doing excessive high-end PvE or PvP. If you simply like the looks of a Blood Elf better than those of an Undead but want to PvP, just pick the Elf; in the end you’re the one who has to watch the characters back trough all his adventures.
Edited, Jun 20th 2009 6:47pm by Mozared