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The ultimate healing priest guide (Last update: 07-12-2009)Follow

#1 Jan 16 2009 at 4:00 PM Rating: Excellent
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4,684 posts
The ultimate healing priest guide

    DISCLAIMER: THIS GUIDE HAS NOT BEEN UPDATED FOR 4.0.1. THE BASICS STILL HOLD VALUE, BUT USE CAUTION WHEN APPLYING THIS INFORMATION - THE GAME HAS CHANGED. I RECOMMEND CHECKING OUT THREADS ON THIS FORUM FOR MORE UP TO DATE INFORMATION ON POST 4.0.1 GAMEPLAY. A COMPLETELY NEW GUIDE WILL BE WRITTEN FOR CATACLYSM'S RELEASE.


Introduction
Since the normal priest FAQ hasn’t been updated for quite some time I finally got off my lazy backside and decided to make a healing priest guide myself. Sticky or not, I’m going to bookmark it so that new players can be pointed to a solid read about the class. As a small disclaimer: this is not solely my work. In fact, I have cited many of the probably more knowledgeable priest players from these boards on numerous occasions. Also, keep in mind that none of this is ‘law’. A healing priest has the advantage of being able to spec into whatever he wants, as long as his assigned target stays alive. The specs given in this thread are the ones that probably make your life easiest, but if you want to play a holy/discipline hybrid, be my guest; it might even work well enough for raids.

That said, welcome to the ‘ultimate’ healing priest guide.

Table of contents
1. What should I expect as a healing priest?
2. What race should I roll?
3. Rundown of priestly abilities
4. Basic healing tactics
5. Talent specs and glyphs
6. Priestly Macros
7. Handy links

Update log
07-12-2009: Updated the "Word on haste" to include some additional information for the min/maxers with a link to ChahDresh' thread. Also updated the outdated holy PvE cookie cutter build.
20-06-2009: Did some work on pretty much all sections, removing the last outdated notes and making the guide a little easier to read.
17-04-2009 (3): Aaand that fixes the "Talent specs and glyphs" section.
17-04-2009 (2): Still working on it... "Rundown of Priestly abilities" and "Basic healing tactics" should now be up to date.
17-04-2009: Bringing the guide up to date in relation to the patch... The "What race should I roll?" post should be correct now.
26-01-2009: Edited in a bunch of hyperlinks to allow for easy information on some of the professions/spells/talents named.


1. What should I expect as a healing priest?
A healing priest is a class fairly wanted in both PvE and PvP end-game. In PvE, healers are rare and therefore sought after. What you can expect as a PvE healer is to spend most of your time in the back of the raid next to the ranged DPS group. Some will say that playing a healer priest in end-game PvE means you spend most of the time watching green bars. While this is somewhat true, healing in PvE end-game is something you’ll either like or dislike. Some simply prefer to be ‘in the back’ and maintain a clear view of the situation, so to say. While the official Blizzard site states that tanks are usually the natural leaders of a group or raid, I find myself disagreeing. While a tank is the person to call the pulls, healers stand back and have a constant view on the hit points of the entire raid and what’s going on, and can therefore direct everybody around as needed.

Aside from that, as a healing priest you will be expected to keep your raid alive, it’s as simple as that. You will mostly be asked to focus either on a tank or on everybody else (raid healing), and can specialize in either trough talents.

Skills to master as an end-game PvE healer:
-How to be mana efficient & when to use what heal
-How to deal with tough/emergency situations
-How to predict incoming damage and how to heal preemptively
-How to dispel magic and diseases effectively

In PvP, DPS+healer teams have ruled the boards from the start and in fact still do so. Regardless of the class you play, end-game PvP usually has a higher phase than end-game raids. As a healer priest specifically, you will be generally running around a BG or arena, avoiding hits while keeping your teammates alive. You will be avoiding ‘up close’ situations, but will often be required to deal minor damage or mana burn the enemy's healer.

Skills to master as an end-game PvP healer:
-How to survive by hiding/running until your teammate(s) need heals
-How to time your mana burns and CC in an effective way
-How to dispel magic and diseases effectively

Edited, Jan 17th 2009 1:15am by Mozared

Edited, Jan 20th 2009 10:52am by Darqflame

Edited, Jan 26th 2009 2:41pm by Mozared

Edited, Jan 26th 2009 2:51pm by Mozared

Edited, Apr 17th 2009 1:41pm by Mozared

Edited, Apr 17th 2009 4:42pm by Mozared

Edited, Jun 20th 2009 6:44pm by Mozared

Edited, Dec 7th 2009 1:50am by Mozared

Edited, Oct 20th 2010 4:47am by Mozared

Edited, Oct 20th 2010 4:48am by Mozared
#2 Jan 16 2009 at 4:00 PM Rating: Excellent
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4,684 posts
2. What race should I roll?
Let’s take a look at each race and their bonuses individually.

Alliance
-Draenei
Gemcutting - Jewelcrafting skill increased by 5.
Gemcutting is obviously a nice bonus if you intend to go jewelcrafting, but it’s not a requirement or such for raids.

Gift of the Naaru - Heals the target (50 + 15/Level) over 15 sec - The amount healed is increased based on the caster's Spell Power or Attack Power. This ability does not lose casting time from taking damage. – Instant cast. – No mana cost. - 3 min cooldown.
Gift of the Naaru is an interesting spell; it gets the full 100% bonus from +healing, which basically means it scales great at end-game. It also costs no mana, which helps to when conserving mana. While the cooldown is long, it can definitely be a nifty trinket in PvE use. For PvP, it’s situational but not brilliant. The 1.5 cast timer the spell used to have is removed, so you can no longer have your holy tree locked down through somebody interrupting this. Also, the spell is off the global cooldown, which means you can cast it in between two other spells without suffering a penalty for it. It's definitely not great, but any healing helps.

Heroic Presence - Increases chance to hit with all spells and attacks by 1% for you and all party members within 30 yards.
While more hit is quite nice for shadow priests, healing priests do not need hit at all; there is no chance that a heal will miss the target. Heroic Presence has some minor use in PvP, since you will cast the occasional spell at an enemy there, but it’s nigh useless for healing priests.

Shadow resistance - Reduces the chance you will be hit by Shadow spells by 2%.
Comparable to Heroic Presence. The buff is nice, but it probably won’t really help you in PvE. It has minor use in PvP (mainly when you are facing shadow priests who only cast shadow spells) but for a healing priest the talent is pretty lackluster.


-Dwarves
Stoneform - Removes all poison, disease and bleed effects. - Instant cast. - No mana cost. - 2 min cooldown.
This one has been a nifty trinket from the start. While exceptionally useful in PvP (Gives you another way out against rogues, warriors, death knights and since lately also feral druids), Stoneform also has some minor PvE uses. For example, back at 70, it could be used to remove Moroes’ garotte, making the Karazhan fight a little easier. It’s situational, but a fairly nice racial.

Gun Specialization - Your chance to critically hit with Guns is increased by 1%.
Priests cannot wield guns, thus, this racial is 100% useless to a priest.

Frost Resistance - Reduces the chance you will be hit by Frost spells by 2%.
Comparable to a Draenei’s shadow resistance. Nice to have the buff, but it isn’t going to help you in PvE. In PvP, it has minor use against frost mages.

Find Treasure - Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled.
While handy to know, find treasure does not have any use in end-game PvP. It’s use in end-game PvE exists, but is minimal; some instances have chests, but they will usually be so obviously located that this skill should not be needed. It can however be a nice buff to your gold pool while leveling.


-Humans
Perception - Increases your Stealth detection.
While nerfed with the release of WOTLK, this racial is still pretty powerful for PvPing priests. A correctly specced and played rogue should nearly always have the opener on you, but this does help a lot in BG’s and against feral druids.

The Human Spirit – Spirit increased by 3%.
Fairly useless for PvP; 3% spirit can be enough but it’s not something that will win you matches. For PvE however, 3% spirit is a very nice bonus. Even with the focus from spirit to intellect with the release of WOTLK, spirit is still very important to healing priests (and even more so to holy specced healing priests – more about that ahead). 3% spirit in PvE simply is a very nice buff. The spirit bonus is applied after gear but before buffs.

Diplomacy - Reputation gains increased by 10%.
Useful mainly for getting up your reputation with factions who sell item enchants, like the Sons of Hodir. A bit more useful for PvE than PvP, since most PvP item enchants can be bought in Wintergrasp and do not require reputation.

Sword & Mace specialization - Expertise with Swords/Maces and Two-Handed Swords/Maces increased by 3.
Both are nearly completely useless for a priest. Priests should never be meleeing a mob. Aside from that, priests cannot use swords.

Every Man for Himself - Removes all movement impairing effects and all effects which cause loss of control of your character. This effect shares a cooldown with other similar effects.
Basically, this racial does the same as a PvP trinket. It does share it’s cooldown with the PvP trinket, so it’s not a free out. On the brighter side, what this racial allows you to do is equip two trinkets of your choice rather than the standard PvP trinket and just one of your choice. This has obvious use in PvP, but also some use in PvE; you’ll have a PvP trinket ‘equipped’ alongside your two healing trinkets, and have the ability to escape a number of crowd controlling abilities so you can keep on healing.


-Night Elves
Shadowmeld - Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect.
Next to useless in PvE for one reason, Fade. If you get aggro at one point (which should never happen in a raid) you’re better off using fade, which has the same effect but a shorter cooldown. One could argue that Shadowmeld doesn’t cost any mana, but all the same; you won’t use Shadowmeld a lot as a PvE healing priest, and can do without it just fine. For PvP however, Shadowmeld definitely has a bunch of uses. Mostly, it’s used when moving to an obvious spot or to pretend to jump of an object: If you are being chased, act like you jump off that mountain, but just before you jump, stop and use Shadowmeld. Odds are your enemy will blindly jump down. While not the most reliable and best racial there is, this definitely has use in PvP.

Elusiveness - Reduces the chance enemies have to detect you while Shadowmelded or Stealthed.
Since priests can’t stealth, this racial is useless for them.

Quickness - Reduces the chance that melee and ranged attackers will hit you by 2%.
Somewhat similar to Frost and Shadow resistance. Useless in PvE, however. If you get aggro you will die in one hit; the chance that this 2% miss chance is going to save your behind is negligible. Somewhat useful in PvP, especially against rogues. Regardless, nothing to go wild over.

Wisp Spirit - Transform into a wisp upon death, increasing speed by 50%.
Another one of those ‘nice to have’ racials. This will shorten corpse runs by quite a bit. On the other hand, if you have a talent that improves you in combat you will have less chance that you actually need to do a corpse run.

Nature Resistance - Reduces the chance you will be hit by Nature spells by 2%.
Completely similar to Shadow and Frost resistance; has minor use in PvE, and some use in PvP (mainly against balance specced druids).


Conclusion
For PvE, Humans are hands down the best class for a healing priest. The 3% spirit bonus will be with you at every boss, all the time, unlike racials like Nature/Shadow/Frost resistance. On top of that, you’ll have an easier time getting reputation with the Sons of Hodir and have a free PvP trinket in PvE content. The second spot is reserved for Draenei; the Gift of the Naaru spell which has excellent scaling will also be with you all the time, at any boss. And while Heroic Presence might not benefit you, it can be useful for groupmates. On the third spot are the Dwarves. While most of their racials are useless to priests, Stoneform does allow for situational easy outs. Last but not least are the Night Elves. Shadowmeld is next to useless in PvE, and shamefully, it’s the only thing they have to offer that can compete.

For PvP, Humans and Dwarves tie for the first spot. Dwarves would be the better if they had any other decent racials; while fairly good, Stoneform is literally the only thing Dwarves have to offer. While none of the Human racials are equally as good for a PvP-playing healer priest, they do have a steady ******* of them. Since 3.10, Night Elves and Draenei are more or less equally good for PvP. Shadowmeld is not all too reliable but seriously handy in PvP while Gift of the Naaru is now a nifty trinket as well. In the worst case you can macro the latter to launch automatically when Pain Suppression is used.



Horde
-Blood Elves
Arcane Affinity – Enchanting skill increased by 10.
While nothing special, still a semi-nice talent. A lot of priests decide to pick up tailoring/enchanting as their professions, and this one ties in with that nicely.

Arcane Torrent - Silence all enemies within 8 yards for 2 sec and restores 6% of your total Mana. - Instant cast. - No mana cost. - 2 min cooldown.
6% mana back for free, great. Not brilliant, but at level eighty 6% of your mana can easily be two or three spells. Wouldn’t say no to that. For PvP, this talent is pretty nifty. It is probably the least useful for a priest out of all Blood Elf classes, but it still has its use. If you close the gap on a enemy caster, you have an extra spell interrupt at your disposal.

Magic Resistance - Reduces the chance you will be hit by spells by 2%
Now we’re talking. Instead of just ‘frost’ or ‘shadow’ resistance, you get the same 2% against *all* spells. Still nothing that you’re completely going to love, but it’s starting to look good. PvP-wise that is. Once again, in PvE you should never be hit, (in)effectively making this racial useless.


-Trolls
Berserking - Increases your casting speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec. - Instant cast. - No mana cost. - 3 min cooldown.
The bad thing about Berserking is that it doesn’t gain it’s full effect until you’re nearly death; which is the point where you cannot afford to wait for a 1.50 second global cooldown from a racial. Generally, this racial will be used around full hp, giving an effective 10% casting speed. While nothing splendid, this can be used in combination with a shaman’s Bloodlust and/or a discipline specced priest’s Power Infusion, effectively increasing your cast speed by up to 65%. In PvE, Berserking can be used when you know the tank is going to receive burst damage, while in PvP, it can be used whenever you can spare the global cooldown it gives. Combining it with Power Infusion in an arena to Mana Burn an enemy healer down is often a good idea.

Regeneration - Health regeneration increased by 10%. 10% of total Health regeneration may continue during combat.
Troll priests benefit most from this talent, since they generally have a high amount of spirit. The more spirit the higher your health regeneration. The higher your health regeneration the higher 10% of it. While nothing game-changing, definitely a useful racial for both PvE and PvP to remove a little bit of healing stress by somewhat lessening the need to heal yourself.

Beast Slaying - Damage dealt versus Beasts increased by 5%.
While not a bad racial per se, useless for healing priests. We heal and we don’t deal damage. The racial might speed up your leveling by a little bit, but not by a noticeable amount.

Bow & Throwing Weapon Specializations - Your chance to critically hit with Bows/Throwing Weapons is increased by 1%.
Useless. Priests do not use bows or throwing weapons.

Da Voodoo Shuffle - Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!
While this racial has minor use in PvE, it’s somewhat nice in PvP. Shorter slows means you’ll have an easier time avoiding incoming damage. The good thing is that it stacks with gems, as of such is can be combined with a -15% snare duration meta gem to effectively cut 1/3d of all slows used on you. On the other hand, there are better ways to spend your meta gem slot.


-Undead
Will of the Forsaken - Removes any Charm, Fear and Sleep effects. – Instant – 2 minute cooldown.
This racial has dominated the PvP boards since the launch of the game. While it has been thrown around and fiddled with, it is still plainly good for PvP. It’s basically a free weaker version of the trinket, and the two don’t share cooldowns. Not all too good for PvE, though it has its uses.

Cannibalize - When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect. – Instant – 2 minute cooldown.
Close to useless for a priest. While not spending mana is always nice, you will usually simply heal yourself up. Cannibalize has situational uses in both PvP and PvE, but generally you don’t need it.

Underwater Breathing - Underwater breath lasts 233% longer than normal.
Nice. A bit like the Night Elves’ wisp form. Nothing to go wild over, but it can be fairly helpful when questing and/or leveling.

Shadow Resistance - Reduces the chance you will be hit by Shadow spells by 2%.
Exactly the same as the Draenei racial. Wouldn’t say no to it, but it’s fairly lackluster.


Conclusion
Overall the choices for horde healing priests are pretty slim, and for PvE the Blood Elf is probably the best race to play a priest as. 6% free mana is just that bit better than Berserking. Trolls come in second, having the small advantages of Regeneration and Da Voodoo Shuffle in PvE alongside the use of Berserking. Undead come last; Will of the Forsaken, Cannibalize and Shadow Resistance are all so situational that Undead isn’t a race to go wild over.

For PvP on the other hand, Undead are on top of the board. While a silence is nice and so is casting speed, nothing beats a free PvP trinket (even if it’s a little less versatile as the normal one). Even in WOTLK, the Forsaken continue to top the charts racial-wise here. The Blood Elf probably comes second, with a combined silence and mana potion being just slightly more effective than -15% snare duration; Berserking is nice but not too noticeable.


Last but not least, a quick reminder. I’d just like to say that whatever you plan on doing, the racial differences are so small that you will generally not notice the difference between a Dwarf priest or a Troll priest. These racials only really matter if you want to get everything you can get out of your character, and if you plan on doing excessive high-end PvE or PvP. If you simply like the looks of a Blood Elf better than those of an Undead but want to PvP, just pick the Elf; in the end you’re the one who has to watch the characters back trough all his adventures.

Edited, Jun 20th 2009 6:47pm by Mozared
#3 Jan 16 2009 at 4:00 PM Rating: Excellent
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4,684 posts
3. Rundown of priestly abilities
Before going into this, I will need to explain the basics of Heal Per Mana, aka HPM. To be as efficient as possible, you will want to use the spells which heal the most for the lowest mana cost as often as possible. HPM is used to find out which of your spells it the most efficient. Quoting myself from The Priest Healing Mana Efficiency Thread here;
Quote:
Calculating the hpm for your characters heals is pretty easy; just cast a heal or 3 on yourself. Pick a number that seems avarage (for example, if you healed for 3432, 3687 and 3501, pick '3500'). Check how much mana the heal cast costs, and then devide the earlier picked number by the mana cost.

That said, let’s look at the abilities we have at our disposal. Keep in mind the ‘average’ HPM mentioned means the HPM at level 80 in average heroic gear.

Flash Heal - Heals a friendly target for X to Y. – 1.5 sec cast – 470 mana. – 4 to 5 Average HPM.
While one of the least mana efficient spells in your ******** this one is fast. It is meant to do exactly what it is called; heal in a flash. Flash Heal isn’t used too much as a main heal, but more often thrown on targets that would probably die before the cast time on a big heal is finished.

Greater Heal - A slow casting spell that heals a single target for X. – 3 sec cast. – 825 mana. – 5 to 8 average HPM (depending heavily on spec).
Bested by only penance, Greater Heal is the main heal used by nearly all priests. Out of all steady single-target heals all priests have, it has the best HPM. When specced holy, this will be one of your most used spells. Keep in mind that in PvP, one won’t use this one a lot. Even with the cast time lowered to 2.5 sec trough talents, it’s still a tricky spell to get off and it leaves you open to get your holy school locked down to abilities as Counterspell.

Penance - Launches a volley of holy light at the target, causing X Holy damage to an enemy, or Y healing to an ally every 1 sec for 2 sec. – 618 mana. – 11 to 12 average HPM. – 10 sec cooldown (untalented).
While only available when specced 51 points into disc, Penance is arguably the best single-target healing spell in the game. Its HPM is simply great, the first heal is instant so no need to wait for a long cast timer, and all 3 independent ticks can crit. Also, if you have the talent, Penance automatically applies the maximum of 3 stacks of Grace onto your target. This is the only heal to best Greater Heal, and will be your main heal as a discipline specced priest. As an additional note, Penance does not use up the ‘Borrowed Time’ bonus from the talent while being affected by it. This plainly means you get a free sped-up Penance after every Power Word: Shield spell alongside a normal sped-up spell.

Holy Nova - Causes an explosion of holy light around the caster, causing W to X Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for Y to Z. These effects cause no threat. – Instant cast – 875 mana – 1 average HPM per person.
While this ability (then-talent) used to be pretty awful pre-TBC, it has only gotten better since. While its mana cost remains high, it is now a fairly viable heal. Especially with the Holy Nova glyph, the spell is a steady AOE healing spell. For a disc priest, this is the only AOE spell that can actually be cast while moving, allowing it to shine in fights like Grand Magus Telestra (in the Nexus) or Malygos, where your whole party gets picked up and thrown around. Since the spell is AOE, you need to hit at least 5 people to bring its HPM up to Flash Heal’s level – usually hitting 3 people (including yourself) with it is enough though, since you will have one or two crits. Also, this is unglyphed – with the Holy Nova glyph it’s HPM gets bumped up to an average of 2 per person.

Renew - Heals the target for X over 15 sec. – Instant cast. – 657 mana. – 7 to 9 average HPM.
As the only heal over time spell in your ******** Renew is pretty nifty to have. While not a life-saver, it gives you a hand on bursts on the tank or fills up that DPS on 90% hp if he doesn’t require an immediate heal. It’s HPM is fairly nice, making the spell worthwhile enough to use. As of 3.10 the holy tree has gained the Empowered Renew talent that spices the spell up even more. You will never be spamming it, but as holy you will definitely use this a lot.

Prayer of Mending - Places a spell on the target that heals them for X the next time they take damage. When the heal occurs, Prayer of Mending jumps to a raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time. – Instant cast. – 5 average HPM per person. – 10 sec cooldown.
This spell is fairly bad *** to say at the least. 5 average HPM per person means you can easily achieve the huge amount of 25 HPM when all its 5 charges are used, which makes the spell more than three times as efficient as your main heal, Greater Heal. And that’s assuming you don’t get one crit. As a discipline specced priests, you will probably have one or two crits on every cast, bouncing up the spell’s HPM to a whooping 30 HPM, even excluding Divine Aegis procs. Holy specced priests might have a little less crit, but can achieve the same number due to the sheer amount of talents in the holy tree that increase this spell’s efficiency. Apperantly, the heals done by Prayer of Mending were meant to cause aggro for the priest, but at the moment they do not cause any aggro at all. This is probably a bug, but just now it can be thrown on the tank before each pull for a very nice amount of extra healing.

Binding heal - Heals a friendly target and the caster for X to Y. Causes low threat. – 1.5 sec cast. – 1043 mana. – 3 average HPM per person.
What this basically is, is a split Greater Heal. While it’s use has been slightly lowered with the release of WOTLK (we have other spells taking its place), it is still a fairly nice spell. Whenever you have to spam heals on the tank and you’re getting hit yourself, you start spamming this instead of Greater Heal and you’ll keep yourself and the tank alive. It works out nicely in fact; 3 average HPM per person means 6 HPM for you and the tank together, bringing the spell on par with Greater Heal.

Desperate Prayer - Instantly heals the caster for X to Y. – Instant cast. – 802 mana. – 6 to 7 average HPM. – 2 min cooldown.
A bit of a ‘meh’ spell. For starters, you won’t need it in PvE as you won’t be getting hit. It’s nice for PvP, but though not up high, it is located in the holy tree. Also, it has a relatively high mana cost (seeing as it used to be free). At the moment, it’s only real use in PvE is as a replacement for health potions so mana potions can be used instead. Even then, Desperate Prayer takes a 802 mana toll for that use. Most PvPing priests do pick it up because it’s instant and it heals for a nice amount, but it’s far from as good as what it used to be. It’s a panic button which definitely has it’s uses (mostly in PvP), but it’s so/so for PvE.

Prayer of Healing - A powerful prayer heals the friendly target's party members within 30 yards for X. – 3 sec cast. – 1854 mana. – 2 to 4 average HPM per person (depending heavily on spec).
While not too efficient, this spell is your only reliable AOE heal as a disc priest. As disc, you need to heal at least 3 people for the full amount to get a decent HPM out of it. Luckily, you will usually have a crit coming with that. As holy, this spell is still costly but a lot more effective, and healing 3 people for the full amount will bring it on par with Penance, efficiency-wise. Holy priests will use this spell in conjunction with Flash heal to obtain 3 stacks of Serendipity and throw out a quick party heal when needed.

Power Word: Shield - Draws on the soul of the party member to shield them, absorbing X damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec. – Instant cast. – 879 mana. – 4 to 8 average HPM (depending heavily on spec). – 4 sec cooldown.
Power Word: Shield or PW:S has been the subject of many discussions lately. To summarize all that has been going on about it; As holy, you will use this spell solely as a last second life saver. For holy priests, it is not an efficient spell at all and should not be used until it is really needed. For disc priests, it’s efficiency is actually higher than Greater Heal, mainly due to the huge amount of damage it absorbs (at time of writing this, mine absorbs nearly 5000 damage) combined with the mana returned when it gets hit due to the Rapture talent. Disc priests will be using this ability basically ‘all the time’. Prior to patch 3.10 there were conflicting reports about Power Word: Shield messing up rage gain. As of this patch, these 'issues' have been completely resolved; Power Word: Shield does no longer in any way affect a warrior or druid's rage gain. This means that the spell can now be used on Death Knights, Warriors and Druids without second thought. Paladin tanks still rely on Spiritual Attunement to regenerate their mana however, so while PW:S can (and should) be used on them be sure to keep an eye out; generally you will not want to shield a paladin when he gets low on mana or just before a pull.

Divine Hymn - You recite a Holy hymn, summoning the power of the Divine to assist you in your time of need. Heals 3 nearby lowest health friendly party or raid targets for 4320 to 4774 every 2 sec for 8 sec, and increases healing done to them by 15% for 8 sec. Maximum of 12 heals. The Priest must channel to maintain the spell. – 1651 mana. – 1 to 30 average HPM. – 10 min cooldown.
This spell has received a complete overhaul on patch 3.10. It used to grant an AOE stun which was used for PvP. Right now, this spell has lost most of it's PvP use and is primarily a PvE panic button. While the wording is confusing, what this spell does is basically doing your job for you. You channel it for 8 seconds long, and the targets in your raid with the least hit points automatically get major heals. The spell costs a hefty load of mana, but it can literaly prevent a wipe single-handedly, making it very much worth the cast. In PvP the spell finds most use in 3v3 or 5v5 arenas (aside from battlegrounds), but it isn't as good there due to the fact that it has to be channeled.

Circle of Healing - Heals friendly target and that target's party members within 15 yards of the target for X to Y. – Instant cast. – 450 mana. – 2 to 3 average HPM per person. – 6 sec cooldown.
One of the more significant holy tree abilities. This is mainly what allows holy priests to perform so well in raid healing. It’s HPM is pretty nice and the spell is instant. There used to be no cooldown on the spell, but this got changed with patch 3.0.3 because Blizzard thought holy priests were relying too much on spamming CoH. Even with the CD, you will use this spell quite a lot when raid healing as a holy priest. It’s like McDonalds; cheap, fast and not terrific, but nevertheless fulfilling.

Guardian Spirit - Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 40%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 50% of their maximum health. Lasts 10 sec. – Instant cast. – 207 mana. – 3 min cooldown.
Discussions about this talent are currently still going on, but however you put it, it’s a talent that is definitely nice to have. The mana cost is so cheap you’ll always be able to use it when you need it. The main idea of it seems to be that in PvE, you use it when your tank drops below 30% hp (you need to have low standards or the talent will never be used), and in PvP, you use it as a free Cheat Death effect on yourself or a teammate. With the release of patch 3.10 the Glyph of Guardian Spirit has been introduced which should basically be included in any spec that picks up this talent - the glyph ensures that you will have the talent at hand pretty much permanently until the 'cheat death' proc triggers.

Lightwell - Creates a Holy Lightwell. Members of your raid or party can click the Lightwell to restore 801 health over 6 sec. Attacks done to you equal to 30% of your total health will cancel the effect. Lightwell lasts for 3 min or 10 charges. – 0.5 sec cast. – 733 mana. – 3 min cooldown.
Even though Blizzard has been buffing this talent pretty much every patch since it was introduced, the spell is still nigh useless and rarely picked up. While its healing isn’t bad and you can place it before combat, there’s two reasons as to why it’s bad. First, nobody uses it. In normal instances half the people won’t know what it is or does and they will simply not the well. Second, even if they do, if you spec that far into holy your job is generally to be a raid healer. Why make the DPS waste their time to use a heal? You should be the one watching their health bars, not them. It is not uncommon to see people put 51 points into holy and skip lolwell; while, like almost every talent a priest has, it has situational uses, it’s useless most of the time.

Pain Supression – Instantly reduces a friendly target’s threat by 5%, reduces all damage taken by 40% and increases resistance to dispel mechanics by 65% for 8 seconds. Instant cast. – 306 mana. – 3 min cooldown.
This used to be the talent that made discipline the PvP tree in TBC. Since discipline is now viable for PvE as well, Pain Supression sees a lot more use in instances and raids. Even with the 5% threat loss, it’s use is straightforward: throw it on the tank to help him survive burst damage. It’s basically the disc version of Guardian Spirit. It’s not as good, but then again, it’s an 41-pointer whereas Guardian Spirit requires 51 points. A very nice spell for both PvE and PvP.

Power Infusion - Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 sec. – Instant cast. – 612 mana. – 3 min cooldown.
The primary use for this talent in TBC was to throw it on yourself in an arena and then proceeding to Mana Burn down an enemy healer. While it still serves that purpose to some extent, it is now also used in PvE to empower a caster class when the DPS are commanded to nuke. Generally throwing it on a mage works best, but a warlock, elemental shaman or what-have-you should be fine as well.

Inner focus - When activated, reduces the mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect. Instant cast. – No mana cost. – 3 min cooldown.
Inner Focus has been a target of debate for some time as well. For one, this spell does not trigger the global cooldown, which allows you to macro it in with a heal to form some kind of ‘panic’ button. At the end of TBC, plenty of priests were skipping the talent stating they never really used it, but before the talent really ‘slipped away’ it got ‘re-introduced’ when WOTLK came due to the fact that disc PvE healing was suddenly made viable. The talent is not a must, but it’s definitely a nice ability.

Edited, Jun 20th 2009 6:47pm by Mozared
#4 Jan 16 2009 at 4:01 PM Rating: Excellent
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4. Basic healing tactics
Discipline is for PvP, holy can’t do anything else but raiding and shadow is purely for leveling and PvP.

Or at least, that’s how it used to be before WOTLK was released. The latest expansion has changed the way priests work quite a bit. For starters, the Surge of Light talent was changed. In addition to granting the priest a free instant Smite on a crit, the talent now also grants a free instant Flash Heal. Also, Holy Concentration was changed to work with crits, rather than having a small 4% chance on any spell, and Serendipity was added to the holy tree. In the disc tree, Rapture, Divine Aegis, Grace, Borrowed Time and Penance were added and effectively turned the discipline tree into something viable for raiding.

The changes in these trees have caused some kind of a split; with 51 points in discipline, you will mainly be a tank healer since you have Penance, the most efficient single target spell a priest possesses, at your disposal. Since the holy tree is mostly focused on area of effect healing, holy priests make for excellent raid healers. That’s not to say they can’t crossover, though. With semi-decent gear, a discipline priest can perform raid healing just fine, just as holy priests can usually get away with tank healing. Even in raids. Regardless, you generally want to stick with doing what you are specced for, since doing otherwise means you are simply throwing away talent points.

While you have to keep in mind that healing doesn’t know ‘rotations’ like DPS classes do, there are a couple of ‘rules’ you should learn and follow while healing if you want to play more effective. While the parts up next should make a good foundation for becoming a good healer, always keep in mind that a truly good healer always looks for something extra; there are always niches, situations, possibilities where one heal is better than the other or where doing something different will give you more woosh for your bucks. If you want to excel at the priest class, be on the lookout for those moments at all times.

Basic holy healing tactics
Quoting Teacake from the same thread here;
Quote:
1. Keep Renew up on the tank at all times.
2. Cast Prayer of Mending on the tank [depends on the encounter] every time it's off cooldown.
3. Cancel-cast Greater Heal, letting it land as needed.
4. Use Flash Heal for DPS who take damage, quicker heals on the tank, and every time Surge of Light procs.
5. For AOE damage, use Circle of Healing (instant, tops off 5 raid members, 6 with the glyph) and/or Prayer of Healing (longer cast time; heals for more but only the priest's own group; generally better for 5-mans).
6. Use Binding Heal when you take damage.

This is basically what you spend most of your time doing being holy priest in your average (heroic) instance. The only real difference between heroics and raids is that since you’ll be a raid healer as holy, you’ll barely be spending any time cancelcasting Greater Heal (more on cancelcasting in the ‘Priestly macros’ section). You will be using Prayer of Mending a lot in raids, and Circle of Healing as well – the latter mainly when the raid is taking heavy AOE damage and you don’t have time to throw down a Prayer of Healing.

Patch 3.10 also changed the way holy priests work quite a bit. The main tactic used to be abusing the 5 second rule to get full mana regeneration from spirit. This kind of tactic has been pretty much completely destroyed with patch 3.10, and holy priests now mainly regenerate through Holy Concentration. This talent as well as Spiritual Guidance are the main catalysts for determining how a holy priest gears. They focus on intellect and crit foremost, then spirit and then MP5. Spellpower is a more personal stat; while some find it equally as important as intellect and spirit, others do not feel the need to focus on it. While you will need a minimum amount at any point, see what works for you; you might find 1700 spellpower to be low for heroics while I am doing fine with 1300.

Last but not least, keep in mind Prayer of Mending is your friend. It’s HPM rises up to obscene levels as a holy spec, and it automatically jumps to whoever needs healing the most. Though there are some exceptions, you will generally want to have a PoM jumping around at any time during a boss fight.

Basic discipline healing tactics
Discipline specced priests heal quite a lot different from holy priests. The idea with a disc healer is that they stack loads of intellect first and foremost. More intellect means more mana, and more total mana means the effect Rapture has will be larger. Aside from intellect, crit is also extremely important for discipline priests because of the Divine Aegis talent. After intellect and crit, discipline priests will be focusing on spellpower; while it is a somewhat personal stat (as it is for holy priests), disc priests rely a bit more on spellpower to have decent numbers on their heals so Divine Aegis has a larger effect and they will have an easier time dealing with bursts on the tank they’re healing. While disc relies less on Spirit and MP5, a small amount will be needed anyway. For these stats, as a rule of thumb you can keep in mind that spirit = MP5 in about a 3:1 ratio. If an item were to have 15mp5, you'd need an item with at least 45 Spirit for it to be better for you as disc. Disc priests usually shouldn't have much regeneration problems however, due to the simple fact that their heals do not cost that much mana as a holy priests' while their mana pool is substantially larger.

This all ties in with the way discipline priests heal; their primary aim in a raid should be to keep Grace and Weakened Soul up on the main tank. Weakened Soul is kept up because Power Word: Shield is a pretty efficient ‘heal’ thanks to Rapture while the ‘debuff’ gives you a crit bonus on the tank while lowering the damage he takes, all thanks to Renewed Hope. Pain Suppression is used on bursts, or whenever the tank’s health falls too low.

For raid (or mainly group) healing, Discipline priests rely on preemptively casting Power Word: Shield and then topping their targets up with Renew, Flash Heal and Prayer of Mending. Prayer of Healing is used when the Borrowed Time haste bonus is up.

A word on haste
I haven't mentioned haste yet before, and there's a reason. Depending on your playstyle, the stat is completely useless or extremely valuable to your ******** The difference between healers and DPS is that DPS use haste to fit in more spells in X amount of time. Healers do not need to fit in more spells in the same amount of time since that would usually cause overhealing. Which is why haste is technically per definition useless for priests.

On the other hand, haste will lower your global cooldown and avoid situations where the tank dies 0,1 second before your heal would have landed, making it a decent stat when sh*t hits the fan. The problem is that to reach a noticable amount of haste you will need about 20%, which requires focusing on the stat even when you are talented for it. Which means you'll be picking up haste over the expense of another stat (which is mostly crit), which is something you shouldn't do since the other stats you can get actually have synergy with your talents.

Conclusion: If you don't feel you need it, don't focus on haste. Avoid it if possible. Keep it in the back of your mind though; there are some situations and fights where haste can be extremely useful and especially if you're playing with constant lag, there is nothing wrong with picking it up.

However, as an additional note here, if you really intend to min/max your character you will find that haste is of far more value for holy than it is for disc; disc priests will have their Borrowed Time up for the majority of the time, which means that if you do the calculations (and grab Enlightenment in your spec), you only need a meager 2% haste from gear to be haste capped when the Borrowed Time bonus is up. Because of the way the stat currently works it's impossible to calculate the ultimate value of haste (seeing as that value changes depending on your spec, the fight and if Borrowed Time is up), but even with that said, a purely min/maxing disc priest will want no more than 2% on his gear, which is roughly 66 rating. For more in depth info on this topic, look here.

Edited, Jun 20th 2009 6:48pm by Mozared

Edited, Dec 7th 2009 1:34am by Mozared
#5 Jan 16 2009 at 4:01 PM Rating: Excellent
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5. Talent specs and glyphs
Perhaps the most important and most heavily discussed aspect of the whole game are the talents. Since the release of WOTLK, along with talents come glyphs. Once more, keep in mind that especially talents are always under heavy discussion and especially for the priest class, a lot of variation is possible while remaining viable.

Disc healing specs
-Basic PvE disc cookie cutter
This is the most basic Discipline healing build. It relies on basic discipline spells like Penance and Power Word: Shield, and plays exactly like mentioned under the basic discipline healing tactics. Also, one point is left which can be put anywhere you prefer. Even though Silent Resolve is now pretty much useless in PvE (thanks to WOTLK’s new threat mechanics you shouldn’t ever aggro at all), some priests decide to put their last point there. Others prefer picking up Desperate Prayer. It doesn't really matter at this point. Good glyphs to go with this spec are obviously the Glyph of Power Word: Shield, the Glyph of Penance, and the Glyph of Flash Heal since this spec usually uses Flash Heal over Greater Heal.

-Basic PvE disc cookie cutter (Pure tank healing)
As a slight variation on the normal cookie cutter, this build drops Improved Flash Heal and Improved renew to grab Divine Fury and Improved healing. It's basically the same as the cookie cutter except that it's explicitly focused on tank healing above raid healing.

-Basic PvE disc cookie cutter (No haste, buffed dispel)
Since not everybody prefers haste as much, here is an alternative to the cookie cutter build which drops the haste to grab Absolution for cheaper dispelling. While the Glyph of Flash Heal still works here, it is the best candidate to be replaced with the Glyph of Mass Dispel - doing so will buff your Mass Dispel up to the point where it's nearly as cheap as your regular dispel. This version of the cookie cutter drops a slight bit of mana regeneration in return for a lot of utility.

-Basic PvP disc cookie cutter
While a lot of things can be thrown around in any PvP spec, this is mostly the basics. Some pick up Enlightenment while others swear by Improved Flash Heal. The open glyph slot can be used for basically anything, but something like the Glyph of Inner Fire or the Glyph of Psychic Scream is recommended.



Holy healing specs
-Basic PvE holy cookie cutter
Meditation is still pretty much a must for every priest out there, which is the primary reason for the 13 points in the discipline tree. The last 4 points can be put basically anywhere, but they are most often used to fill up Spell Warding and grab Body And Soul and Inner Focus. The reason Divine Fury, Improved Healing and Empowered Healing are no longer grabbed is because real holy tank healing has pretty much died with patch 3.1 and holy priests don't really use Greater Heal anymore. Glyphs that work well with this spec are the Glyph of Circle of Healing, the Glyph of Guardian Spirit and the Glyph of Prayer of Healing.

-Basic PvE holy cookie cutter (Alternative version)
Going agaist common sense, this holy build actually skips Spiritual Guidance. Why? Because it's mainly intended for main-spec disc priests who have holy as their off-spec. Spirit isn't as good for Disc priests and they will therefore not have a lot on their gear - skipping Spiritual Guidance allows them to pick up all the utility the holy tree offers to make up for this, while allowing them to spec holy in their disc gear.

Edited, Jun 20th 2009 6:48pm by Mozared

Edited, Dec 7th 2009 1:46am by Mozared
#6 Jan 16 2009 at 4:01 PM Rating: Excellent
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6. Priestly macros
While some people are hesitant to use macros because of their allegedly high difficulty rating, some macros can be a great addition to a priests' ******* and can greatly improve one’s healing. I will not explain how macros work specifically here (just look for a macro guide if you’re interested in that), but I will give a couple of macros that are of specific use to priests.

Cancelcast macro
First, let me give a short explanation on what cancelcasting actually is. It basically means you create a macro that when pressed automatically cancels any spell currently being casted and immediately starts casting a (greater) heal. This macro is then used to ensure that the priest is constantly casting greater heal – upon about 0,5 seconds before the heal would normally land, the macro is pushed again, cancelling the heal that was being casted and starting up a new heal. This effectively allows a priest to be permanently casting so that the heal can actually be allowed to land when it’s needed. Since you do not enter the 5SR until you actually launch the heal, cancelcasting is often used to keep out of the 5SR while keeping a heal on the tank close by. Like some will say; yes, it is possible you simply jump or walk to cancel a heal, but one should try a cancelcast macro to notice how much of a hassle that actually is. Also, not having to jump or walk saves time since a macro ensures you keep casting with barely any lag – if you jump, you will have to wait to land before you can start up another heal.

That said, here is the basic Greater Heal cancelcast macro:
Quote:
#showtooltip
/stopcasting
/cast Greater Heal




Focus shackle and raid announce macro
Quote:
#showtooltip [target=focus,harm] [] Shackle Undead
/stopcasting
/clearfocus [target=focus,dead][target=focus,noexists]
/focus [target=focus,noexists]
/cast [target=focus] Shackle Undead
/s --== Shackling "%t"! ==--

An all in one macro for your Shackle Undead spell. What this macro does is shackle your current target and then set it to be your focus; a secondary click on the button will then automatically recast Shackle Undead on the same mob so you don’t have switch targets to reapply shackle. The macro also announces the target you are shackling in /say. Alternatively, the /s in the last line can be changed to “/yell”, “/p”, “/raid”, “/rw” as well to make the macro announce your shackle in the yell, party, raid or raid warning channels respectively. Last but not least, if your focus is dead or non-existent, the macro will clear your focus. If you have no idea what a focus is then don’t fret; you will not be using it for anything else.



Trinket macro
Quote:
#showtooltip
/use 13
/use 14

One of the simplest macros out there, all this one does is activate both your trinkets for bonus healing. Additionally, the /use 13 or /use 14 lines can be added in to for example the cancelcast macros so that your trinket will be used on a Greater Heal whenever it is off cooldown. I myself for example have my trinkets macro’d into Pain Supression and Inner Focus so that they will trigger whenever I use my emergency-situation-spells. Please note that you cannot insert two trinkets who share cooldowns here; doing so will result in only the first firing.




7. Handy links
Last but not least, a collection of useful links for priests. I will start off by stating that for healing in raids, a priest generally needs an add-on like Healbot, Pitbull, or Grid. All three of these add-ons can be found here (just search for the mod you want on the site). A mod that can also be found on that site is ‘Decursive’, one which will be of great help when dispelling magic and diseases. Another mod named PoMtracker might also be of use; it gives you a little frame that shows how much jumps your Prayer of Mending still has left, on who it currently is and how much healing it has done so far.

Additional handy links are;
  • The Elitistjerks’ priest forums, where more detailed explanations and calculations behind priest healing and mana conservation can be found.
  • WoWwiki’s priest section, a section of a site that has information on pretty much every little detail having to do with priests.
  • Wowhead’s priest talent calculator. ‘Nuff said.
  • Synntastic's WotLK Healing Pre-Raid Gear & Enchants thread. Looking for a way to gear up for raids? This is what you'll want.
  • The Holy Priest Gear Spreadsheet, an alternative to Syn's list specialized for holy priests.

  • Edited, Jan 21st 2009 1:45am by Mozared

    Edited, Jan 26th 2009 4:14pm by Mozared
    #7 Jan 16 2009 at 4:03 PM Rating: Default
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    Reserved for constructive criticism, witty banter and immature name calling.
    #8 Jan 16 2009 at 4:03 PM Rating: Default
    *****
    19,369 posts
    Reserved for constructive criticism, witty banter and immature name calling.

    I might need more than one space.
    #9 Jan 16 2009 at 4:13 PM Rating: Excellent
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    Mental, bash away. I'm still working to get the lay-out right, but I'd love this done right. I want - no, need your critisism. Yours and that of the rest of the priest community.
    #10 Jan 16 2009 at 4:17 PM Rating: Decent
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    Healing priests are pretty low on my totem of knowledge. Mine is a shadow priest and I have rarely healed anything.
    #11 Jan 16 2009 at 4:22 PM Rating: Excellent
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    Moz is just trying to suck up to the Alla crowd for some Excellent ratings so he can get to scholar so he can karma bomb peope like you mental. ;-)

    Just playing, looking good Moz, haven't had a chance to read through it all, but it's looking good.

    Edit: One thing though, about your cookie cutter builds, where you getting them from?

    I know mine isn't cookie cutter(stupid pug tanks better learn to hold aggro better so i can drop silent resolve), but if you took a look at the most of the Holy priests, on here at least, I think it would be safe to say that most spec for Holy Reach over Desperate prayer, and more than likely took Healing Prayer as well. I would even venture to say that once the CoH nerf hits, a lot more raid assignment priests are going to spec into Healing Prayer just for the reduced mana since they can't spam CoH in those "oh ****" moments of AoE healing.


    Edited, Jan 16th 2009 7:31pm by SynnTastic
    #12 Jan 16 2009 at 4:31 PM Rating: Excellent
    Excellent Mozared, good work, I've skimmed most of it and I'll pop in some thoughts on anything that sticks out later.

    SynnTastic wrote:
    Moz is just trying to suck up to the Alla crowd for some Excellent ratings so he can get to scholar so he can karma bomb peope like you mental. ;-)

    Just playing, looking good Moz, haven't had a chance to read through it all, but it's looking good.


    Yes yes I know you're playing but to be honest I know some people don't always "get" Mozared but I've long thought he shouldn't be stuck at sub-scholar, he makes a good contribution to these forums, the Disc-priest side especially.

    Edit: I'm also asking for this thread to be stickied (here), in place of the mediocre thread by Agoge - which is long past any point of validity - I'm sure Mozared will be more than willing to make changes if and when they're necessary or to fix any glaring errors.

    Edited, Jan 16th 2009 7:38pm by cococj
    #13 Jan 16 2009 at 4:35 PM Rating: Good
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    cococj wrote:

    Yes yes I know you're playing but to be honest I know some people don't always "get" Mozared but I've long thought he shouldn't be stuck at sub-scholar, he makes a good contribution to these forums, the Disc-priest side especially.


    Yeah that's why I didn't write him off in our little discussion about karma in the general forums a while back. I respect contribution over Karma color.

    Moz get's respect for all the stuff I've read on here from him, hell Theo get's massive amounts of respect over in the Rogue Forums, and NorthAI and Aethian get lots of respec from way back when I was a hunter because of what they have contributed. Karmas a joke, all the cool kids are blue anyway...

    Edit to add RPzip to that list, would have been a scrub *** warrior that didn't know how to weave a slam without Zip. Now I'm just a scrub *** warrior, but I can weave a slam in between my auto's with lightning reflexes... of course they done gone and took the need to weave slam, but still.. ahh the memories.

    Edited, Jan 16th 2009 7:45pm by SynnTastic
    #14 Jan 16 2009 at 4:41 PM Rating: Excellent
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    If it gets stickied, might as well add my pre-raid gear list here to it. After all, can't have an ultimate healing priest guide without having a pre-raid gear list.

    Edit: damn I need to edit that list, looks like I missed some gear...

    Edit 2: How deep you thinking about taking this guide? http://dwarfpriest.com/2008/11/07/weighing-priest-healing-stats/ Has a nice article about healing stat weights for disc and holy priests, Don't know if you want to go into the discussion of how important one stat is over another when gearing. Some disagree with the way dwarf priest ranked the stats, but it's been working great for me so far, I've seen a steady incline in my healing when I use those weights to determine if an upgrade is worth it or not.

    Edited, Jan 16th 2009 7:53pm by SynnTastic
    #15 Jan 16 2009 at 4:43 PM Rating: Excellent
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    Quote:
    Edit: One thing though, about your cookie cutter builds, where you getting them from?


    The holy one is straight from Elitistjerks. The discipline one is what I remembered from the one I saw there some time ago, complemented by what I reckon would work best.

    Quote:
    I know mine isn't cookie cutter(stupid pug tanks better learn to hold aggro better so i can drop silent resolve), but if you took a look at the most of the Holy priests, on here at least, I think it would be safe to say that most spec for Holy Reach over Desperate prayer, and more than likely took Healing Prayer as well. I would even venture to say that once the CoH nerf hits, a lot more raid assignment priests are going to spec into Healing Prayer just for the reduced mana since they can't spam CoH in those "oh sh*t" moments of AoE healing.


    Possibly and probably, I'll go and update it all when there's more clarity. I'd say Holy Reach over Desperate Prayer as well now that you mention it, but because the holy build is straight from EJ I'll just leave it around for a bit longer. On the other hand, Holy Reach only really comes into play in 25-mans, like I mentioned.

    And on the subject of karma; just want to say thanks for all the positive things I'm reading =)

    Edit: Great Synn, thanks! I ran out of inspiration when I reached the link part, but I'm including it right now.
    Edit2: I actually read that article some time ago. I do agree that it has good info, but I wouldn't want to go as far as to give actual ratings to stats. There is just too much variables around to make it reliable, if you ask me. A different tank can matter a great deal, another fight, having to deal with an add along the run, what-have-you. I don't mind keeping it somewhat 'vague' so the person in question has to do some thinking of his own since (if you ask me) stats aren't that straightforward for healing priests. I do think I might've underrated haste, but I'll leave that up for others to comment on.

    Edited, Jan 17th 2009 1:44am by Mozared

    Edited, Jan 17th 2009 2:14am by Mozared
    #16 Jan 16 2009 at 6:18 PM Rating: Excellent
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    Wow, Moz I am impressed! Rate ups for every one.

    For the Holy healing blurb where you quote me, though, I would change that as it's outdated. My take would look something like this:

    1. Keep Renew up on the tank at all times.
    2. Cast Prayer of Mending on the tank every time it's off cooldown.
    3. Cancel-cast Greater Heal, letting it land as needed.
    4. Use Flash Heal for DPS who take damage, quicker heals on the tank, and every time Surge of Light procs.
    5. For AOE damage, use Circle of Healing (instant, tops off 5 raid members, 6 with the glyph) and/or Prayer of Healing (longer cast time; heals for more but only the priest's own group; generally better for 5-mans).
    6. Use Binding Heal when you take damage.

    For 5-mans, all of these come into play. For raid healing, how many apply obviously depends on healing assignments. Tank healers will mostly use Renew, PoM, and Gheal. Raid healers will use a lot of PoM, Renew, Flash Heal, and CoH.


    Edit: I also really disagree with this:

    Quote:
    They focus on intellect and spirit foremost, then MP5 and crit (aiming for ~20% crit unbuffed is a nice number for holy priests), then spellpower.


    (my emphasis)

    Spellpower is king. I would never put all those other stats ahead of it on my priority list. Ever ever. I'd look at Spellpower-> Spi, Int -> Crit. I don't usually look at MP5 at all (if something has it, fine, but I mainly get my regen from Spirit). Some Holy priests prefer Haste to Crit; that's a matter of playstyle.


    Edited, Jan 16th 2009 9:34pm by teacake
    #17 Jan 17 2009 at 1:48 AM Rating: Good
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    The one thing I'd say about the cast order that has potentially changed recently is

    2. Cast Prayer of Mending on the tank every time it's off cooldown.

    Especially in raids, but sometimes in 5 mans there are a lot of encounters where the melee dps and the rest of the raid/group has to stand a fair distance away from the tank (or do so by choice due to a large hitbox). For instance if you were to pom the tank on sapphiron, sartharion, malygos, cyanigosa, maexxna and so on and so forth, you wouldn't get the jump to the melee because they are out of range. In these cases I ususally reserve pom for a rogue or similar, especially on fights where the whole group takes damage.
    #18 Jan 17 2009 at 3:22 AM Rating: Default
    nice one mate,
    There was one thing i disagree with

    Quote:
    Heroic Presence - Increases chance to hit with all spells and attacks by 1% for you and all party members within 30 yards.
    While more hit is quite nice for shadow priests, healing priests do not need hit at all; there is no chance that a heal will miss the target. Heroic Presence has some minor use in PvP, since you will cast the occasional spell at an enemy there, but it’s nigh useless for healing priests.


    The player that carries the heroic presence does not matter be it a priest or warrior, its what classes surround said player to recieve the buff. If the healer has it then it wont be wasted on the rest of the group which in a 5 man will be dps and a tank, so the mre hit the better for them.
    #19 Jan 17 2009 at 5:49 AM Rating: Excellent
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    thegreatmothra wrote:
    The one thing I'd say about the cast order that has potentially changed recently is

    2. Cast Prayer of Mending on the tank every time it's off cooldown.

    Especially in raids, but sometimes in 5 mans there are a lot of encounters where the melee dps and the rest of the raid/group has to stand a fair distance away from the tank (or do so by choice due to a large hitbox). For instance if you were to pom the tank on sapphiron, sartharion, malygos, cyanigosa, maexxna and so on and so forth, you wouldn't get the jump to the melee because they are out of range. In these cases I ususally reserve pom for a rogue or similar, especially on fights where the whole group takes damage.


    Good point. Maybe just cast PoM every time it's off cooldown, without specifying the tank?

    WRT to the 5SR discussion, honest question: do most of you find that healing every one up and then waiting is practical for you? I know that's the standard advice, but I find that real life tends to be too messy to use it often. I mostly stay out of the 5SR through judicious use of Inner Focus and stacking crit to take maximum advantage of SoL and HC.

    Edited, Jan 17th 2009 8:49am by teacake
    #20 Jan 17 2009 at 6:54 AM Rating: Good
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    Quote:
    WRT to the 5SR discussion, honest question: do most of you find that healing every one up and then waiting is practical for you? I know that's the standard advice, but I find that real life tends to be too messy to use it often. I mostly stay out of the 5SR through judicious use of Inner Focus and stacking crit to take maximum advantage of SoL and HC.


    It kind of depends on the role you're playing at the time. If its a 5 man you can pretty much keep healing regardless and the big mana pool will bear you out until the end of an encounter. If its a raid and you're tank healing you can cancelcast if needed, but its not like tanks take a vast amount of damage these days. If its a raid and I'm raid healing I'll use coh to proc sol and keep pom up, between coh and flash you can keep the raid topped and still get plenty of regen time on most encounters. The only one I've come up against so far where its really hard to regen at all is sarth with 3 drakes. You just have to spam coh and pom for about 2 minutes solid on that one to keep everyone alive.
    #21 Jan 17 2009 at 9:07 AM Rating: Excellent
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    Quote:
    Wow, Moz I am impressed! Rate
    ...
    that's a matter of playstyle.


    Thanks for the input Teacake, I've updated your new list of 'rules' in there. As for the spellpower; the reason I put that last is because it generally doesn't need any focusing on - it's on all your gear anyway. I've updated it to bring some more clarity though.


    Quote:
    The player that carries the heroic presence does not matter be it a priest or warrior, its what classes surround said player to recieve the buff. If the healer has it then it wont be wasted on the rest of the group which in a 5 man will be dps and a tank, so the mre hit the better for them.


    Yes, but what you're missing is that if you're not a Draenei, there's technically 80% chance that another player in your group is. And that's aside from the fact that you yourself don't need the hit. It's the DPS and tank's job to get enough hit to deal DPS, that's not something you should focus on when picking your race.
    #22 Jan 17 2009 at 1:22 PM Rating: Excellent
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    Quote:
    While spellpower is also fairly important, one should never need to really focus on it as it's generally on all gear you retrieve anyway. Should a specific choice arrive however, then spellpower is equally as important as intellect and spirit.


    I still think this vastly under-emphasizes the importance of spellpower. It's more important than intellect or spirit or anything else. The first thing I look at on any piece of gear is whether it's a spellpower upgrade. If it's got less spellpower than what I currently have, it would have to be a big jump in something else for me to take it.

    Now I've said my piece (twice) so I'll let it go. :)
    #23 Jan 18 2009 at 5:45 AM Rating: Excellent
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    I have just respecced as Disc to heal and also to PVP. I am used to single target healing as a Holy Paladin and this build really works for me. I have found some fab info in this thread to help me out and have rated up. Good job.
    #24 Jan 18 2009 at 8:42 PM Rating: Good
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    Thanks mozared, very helpful...
    #25 Jan 19 2009 at 1:40 AM Rating: Good
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    The only suggestion I could make would be to get this sticky'ed.

    Other than that, I like what I see. Though my healing knowledge is limited to very basic disc.

    EDIT: Also, this part:

    Quote:
    Magic Resistance - Reduces the chance you will be hit by spells by 2%
    Now we’re talking. Instead of just ‘frost’ or ‘shadow’ resistance, you get the same 2% against *all* spells. Still nothing that you’re completely going to love, but it’s starting to look good. PvP-wise that is. Once again, in PvE you should never be hit, (in)effectively making this racial useless.


    I wouldn't call it completely useless, per se. In a raid situation, it's more like a fun talent. For example, I've tanked the caster mobs in the Four Horsemen fight, and a 2% chance to avoid damage completely is always nice. Not necessary by a long shot, even as a shadow priest I was healing myself just fine, but useful to take less damage.

    Plus, I never got tired of watching Kel'Thuzad's AoE frostbolt miss me.

    Edited, Jan 19th 2009 4:43am by IDrownFish
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    #26 Jan 19 2009 at 7:01 AM Rating: Excellent
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    Quote:
    I still think this vastly under-emphasizes the importance of spellpower. It's more important than intellect or spirit or anything else. The first thing I look at on any piece of gear is whether it's a spellpower upgrade. If it's got less spellpower than what I currently have, it would have to be a big jump in something else for me to take it.

    Now I've said my piece (twice) so I'll let it go. :)


    You know what, I'm going to edit it in to reflect both our views. Judging from that other topic there are more who bind a different value to spellpower than me. It's just that I'm doing fine even though I'm relatively low on spellpower; I suppose it's a preference, just like haste.

    Quote:
    I wouldn't call it completely useless, per se. In a raid situation, it's more like a fun talent. For example, I've tanked the caster mobs in the Four Horsemen fight, and a 2% chance to avoid damage completely is always nice. Not necessary by a long shot, even as a shadow priest I was healing myself just fine, but useful to take less damage.


    The message that I'm trying to convey is that the use of the racial is so incredibly small and situational that you generally shouldn't base your race on it. But yes, you're right, there aren't really any racials that are completely useless at all.

    And thanks again for all the positive reactions =)
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