OK I know its the beginning of the Expansion and prices might be volatile for a bit. Thats all well and good but whats with all the selling crafted items for Less or WAY less then they cost to make?
I understand this might just be my server, or some weird trend. I run auctioneer and scan 2 times a day (Primetime/ morning).
while getting my engineering up most of the last few levels cast Hardened Elementium and a few of them. Going price is 189 a bar pretty steady for over a week now. So bows cost me to make something like 2k in mats. AH price (Drum roll please) 40g
Ok I can blow that off to many people leveling there engineering i guess. But Flasks are different they are useable, they need to be bought many times.
Lets take a look at Flasks of Wind:
-12 Azshara' Veil
-6 Volatile Life
Steady price on Veil 220g, Whiptail 200g, Life 6 g per
So to use a round numbers for less math I want to make 10 Flasks. SO i need 6 stacks of each herb and 60 Lifes.
220x6 = 1320g
200x6 = 1200g
60x6 = 360g
So take 2880/10 to get your base price at where you would sell flasks, right? 288gold each, Now i understand flask mastery if going to proc sometimes and get you a few more But it cant be relied upon enough to lower the cost to substantially.
Going price for Flasks of Wind on my server 198g avg. Each Flask is possible net loss of 88 gold ish(Not taking procs into effect.
So i ask what the heck is going on, something i don't know about or what? I understand Herbing can lower costs myself and i often herb Veil while waiting on q, or boredom. But I still dont see the point in wasting Herbs to make flasks when the mats sell for a higher profit?
Sorry i know this has ranted on a bit. Maybe someone could clue me in, or shed some light on the subject.