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Any Impact On Shiva? Se strikes back against RMTFollow

#1 Feb 09 2006 at 8:37 AM Rating: Good
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RMT Countermeasures

Since the end of last year, item values have risen astronomically on all Worlds due to the manipulation of prices by a small percentage of the player base. The development team and the GMs carried out a detailed investigation of this problem, and discovered the existence of a group using illicit methods to produce large amounts of gil that are later sold in the real world (Real Money Trading). We would like to take this opportunity to outline the measures that have been taken to correct this issue.

Based on the results of this investigation, more than 700 accounts among those found to be involved in large-scale RMT operations have been terminated. We will continue to monitor accounts suspected of dealing in gil created or obtained in an unfair manner.

Thanks to these measures, more than 300 billion gil has been removed from circulation, and the overly inflated prices of items have begun to fall to more realistic levels.

Furthermore, emergency maintenance has already been performed on all worlds for the purpose of implementing RMT countermeasures. This maintenance took place over two stages, starting on January 17th.

As has been previously stated, acts of RMT will not be tolerated in FINAL FANTASY XI, and any violations of the user agreement will be dealt with severely. We would like to assure our players that all efforts are being made to ensure a fair playing experience.

We hope to have your continuing understanding and cooperation in creating a Vana'diel that everyone can enjoy.


(02/09/2006)


Anyone tracking deflation? How much is a V. claw now a days?

#2 Feb 09 2006 at 9:05 AM Rating: Good
Superstars are still around. I just checked this morning and they're still in their favorate zones SSG and Kuftal tunnel.
#3 Feb 09 2006 at 10:20 AM Rating: Decent
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1,255 posts
Nuke, they may still be there but I bet you anything their gil-sending mules aren't ;)
#4 Feb 09 2006 at 12:48 PM Rating: Good
That would be a nice thought.

We all know that even if they did nail the main guys as well as the mules they'd just create new accounts and come back. It might slow them down for a month but given that can be on all the time it wouldn't really take them more them a month to get back and running again.

It'll be interesting to see the effects removing that much gil out of the system will have. I haven't checked prices lately and probably won't till I get back from vacation.

#5 Feb 09 2006 at 12:50 PM Rating: Decent
I havent seen any Crt so far and i have noticed over the last month Nobles Tunic has dropped quite a bit. Maybe someday it might accually be affordable >.<
#6 Feb 09 2006 at 1:34 PM Rating: Default
These measure do nothing to prevent the existence of Gil Sellers in the game. It is easy to make new accounts, buy accounts, etc. I like the fact SE nixed 300 Billion worth of Gil from the economy, but I am annoyed that SE did not state which servers were affected. We have no idea if any of these measures have an impact on Shiva.

SE could do alot of stuff to fix the problem. One major problem is the ability of honest players to earn gil using npc stores. Basic farming of items and trading to npc for cash. The sheer cost of items on the AH makes this a waste of time. How many tiger hides would you have to farm to buy a 30,000,000 Juggy - LOL. The easy fix would be to reduce the total amount of gil that can be stored under Player acconts. As of now I think the Max is 99,999,999 (no idea for obvious reasons). I would force the max to be 5,000,000/per account (not content IDs). Items on the AH would adjust in price, and it would be feasible to farm and trade items to npcs to earn gil. Players would still spend hours farming for the high-end items but it would be an option. An option none of the current players now have.

Just a thought.
#7 Feb 09 2006 at 2:34 PM Rating: Decent
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1,324 posts
Maybe Shiva was one of the affect servers, a lot of items have dropped in price. Victory Rings, Snipers/Woodsmans, Haubergeon, Serket Ring etc, its nice to see these finally drop back down to pre-inflation prices.
#8 Feb 09 2006 at 4:20 PM Rating: Default
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222 posts
If anything its moral blow to the Gilsellers themselves. Yes they can start over again, but, having what like 2 years worth of effort and time put into making this scam(yes scam) be cut in a couple of days really hurts. It may take them another month to get everything up to normal speed again, but if this is the case SE has found a fairly good solution to the problem of Gilselling, making Gilselling work against itself. I.e Making the Gilsellers start all over again, it doesn't take a Ecnomics major to figure out that it won't take long before Internet currency sellers to lose interset if they have to start production over again countless times. It's like what Sophus said about the stored Gil, sure a RMT team can take down Serket and have a Claw to sell, but after that they have nothing because they have nothing to fall back on. Thus slowing down sales and generally causing problems for them.
#9 Feb 09 2006 at 4:45 PM Rating: Decent
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1,255 posts
I'll refrain from saying too much... But I will say that a majority of the damage has already been done. The rest is all clean-up. If you guys *really* want to stick it to the gil sellers, start by camping their nms before they have a chance to recoup. Remember, it only takes 1 O-kote before they have another 3-4mil to sell.
#10 Feb 09 2006 at 7:36 PM Rating: Decent
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71 posts
> These measure do nothing to prevent the existence of Gil Sellers
> in the game. It is easy to make new accounts, buy accounts, etc.


I disagree, at least in regards to existing gil sellers.

Eliminating 3 billion gil from the server means that gil sellers have lost about $54K Real Life U.S. dollars. I'm thinking that's pretty significant amount for a niche business.
(That number arrived by taking IGE current Shiva price of $35.99 for 2 million gil. 36/2,000,000 = 0.0018% U.S. dollar-to-gil exchange rate. 3,000,000,000 * .0018% = 54,000 )

You can also see the effect of the actions on IGE. They only have 2M gil shipments available for Shiva. Where as Fenrir has as much as 100M gil shipments available.

Edited, Thu Feb 9 19:39:07 2006 by Unixium
#11 Feb 09 2006 at 9:51 PM Rating: Decent
(Goopie)

First a simple "W00T". Now with each step SE has taken the phrase "Better late then never" seems fitting. I don't believe SE considers one aspect with every blow they dish out to RMT's, which is Where will they turn to suppliment there loss?

None of us gave thought that RMT's would have gone the way of Guilding. I don't mean base lv skill turn grass thread to cloth or making an iron ingot, but full out lving. but they did. they wasted no time taking the blow and choosing a path to recovery.

i know alot of people hear the words gil seller they instantly go to groups caming some hnm/nm. reality and common sense is, what gil can be made off a kraken, o-kote, etc. is nothing at all near what control of an AH can produce. they know & knew that. when your out doing your do, looking to see if those gil sellers are at that hnm/nm you want, you'll see alot are. all across the servers they are. those 700 accounts, keep eyes on ah history cause that's where your gonna see the change. from synthers. ^^

many more blows to come, keep eye's open...go SE!


GL in and out of game.
#12 Feb 09 2006 at 11:42 PM Rating: Good
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525 posts
you can hold over 100mil gil silly krugerwill.
#13 Feb 10 2006 at 12:06 AM Rating: Decent
A bunch of the old gilsellers are gone. Having hunted many NM myself, I have seen some impact. Now I'm making some mental notes on who the new gil-sellers are. The actions taken by SE will definitly slow business down, but what will stop them from building back up? I hope SE takes some more measures to knock these bastards out of business.
#14 Feb 10 2006 at 12:19 AM Rating: Decent
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173 posts
/sea all oo

I only tried once last night, but got nothing. I've harrassed a couple of those guys before and I'm kinda happy to not see them, incase they have a little list of "Taru's to punt" written down anywhere :P

Btw, Unixium, whilst at work today, I was chatting to a friend about this, and we were discussing real world money prices of in game currency in Eve aswell as FFXI, and I worked the 300billion deletion out at costing US$5,398,500.00, or AU$7,297,582.29 at current exchange rates.

One or both of us probably got a digit wrong there :P

Edit

Unixium not Sophus >.<

Edited, Fri Feb 10 00:24:23 2006 by Xamerkapsy
#15 Feb 10 2006 at 12:51 AM Rating: Decent
Did it have an effect .... Hmmm...
Go to cannotlinkto and Check under Shiva!
Do you see any gil for sale? ... Yes it had a MAJOR IMPACT!!
#16 Feb 10 2006 at 3:27 AM Rating: Good
The Gard's are still here, as are the Superstars, and I saw Crtyu in Oldton Movapolos. Did /sea all Oo's, got nothing, doesn't mean their gone though. Anybody who's camped varios NMs against them, such as in Beuadeux or Giddeus knows the tend to DC alot. Of course they MAGICALLY come right back a few mins before the spawn, and still get claim. Why can't they just stay down?!


But I also have another theory on this.

Who knows who the actually Gilsellers are? Obviously the gilbuyers do. But if you were to buy gil from IGE, is it Gard-whatever or Superstar-whatever that sends it to you? Of course it isn't. Why? Because they are ALWAYS all in Kuftal Tunnel or SSG. The only times they aren't are when they kill, get drop, and then one of them warps to Jeuno to list it on AH. IGE promises to send you the gil within a relatively short period after purchase. And gil isn't bought sporadically. It's not like IGE flips out with "OMFG somebody bought gil on Shiva today, now I can eat lunch with the assurance I can afford it". It's more like "50 people bought gil on Shiva today, by next week I get my new car". Since that's more likely the case, if Gard/Superstar was actually selling/sending the gil, they'd be warping back and forth from SSG to Jeuno every 15mins, which isn't the case.

So those guys are the gilfarmers. They get the item, and sell it, then take the gil from their deliverybox and send it to somebody else. And that's the guy who sends you the gil after you buy it from IGE. So maybe the gilfarmers aren't gone, but the guys who you actually bought the gil from are.

Or at least that's what I think.

Edited, Fri Feb 10 03:30:54 2006 by Pokiehl
#17 Feb 10 2006 at 3:34 AM Rating: Decent
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117 posts
Did a quick survey of AH prices on a few big ticket items today...

Noble's Tunic about 14M, used to be 20M+
Scorpion Harness about 10M, used to be 15M+
Ochiudo's Kote down to about 6M, used to be 10M+
Jujitsu Gi around 2M, used to be 4M+
even Jack O Lanterns down to 10-11k, used to be 15k each
etc...

So yeah, seems like the "RMT countermeasures" are doing some good after all. I'm curious as to what exactly the "countermeasures" are that they had to do emergency maintenance to implement them.

The tricky thing for me is deciding whether to sell off some of my unused gear now, or wait to see if prices go back up risking their value going down even more later... =P
#18 Feb 10 2006 at 9:25 AM Rating: Decent
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1,255 posts
Quote:
So yeah, seems like the "RMT countermeasures" are doing some good after all


That's not the reason those prices dropped....


Sorry but just like I try to put the blame where it belongs, I also like to put the credit where it belongs--and it's not SE.
#19 Feb 10 2006 at 9:29 AM Rating: Decent
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1,255 posts
BTW, from my understanding a good amount of these banned accounts were banned because they exploited certain NPC behavior allowing them to literally create gil. That's not to say "all," but at least a good amount. If that's the case, those figures ($5mil real world) aren't entirely correct. All they are really out is time.
#20 Feb 10 2006 at 1:12 PM Rating: Decent
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71 posts
Quote:
Btw, Unixium, whilst at work today, I was chatting to a friend about this, and we were discussing real world money prices of in game currency in Eve aswell as FFXI, and I worked the 300billion deletion out at costing US$5,398,500.00, or AU$7,297,582.29 at current exchange rates.


That would be me... And I got two digits wrong. I originally read 3 billion, not 300 billion.

Using the same ratio, your number ~$5,400,000 works out. That's an expensive amount of inventory to suddenly have disappear.

[edit: everything below this marker is new]

On a more somber note, a visit to IGE's website today shows they've built up their inventory already. Yesterday, Shiva only had 2M gil shipments available, today they're back to having 100M gil shipments.

This appears to be the case for the majority of servers. My old server, Quetzalcoatl, which had no gil for sale yesterday, currently has 100M shipments available. Bleh.

Edited, Fri Feb 10 13:24:32 2006 by Unixium
#21 Feb 11 2006 at 2:35 PM Rating: Decent
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356 posts
Another explanation of why the obvious gil-sellers like the superstars didn't get banned is because they make their gil through farming, monopolizing NM's and other annoying, but technically legit means. The guys who got banned are the ones pulling the gil out of thin air.
#22 Feb 14 2006 at 10:04 AM Rating: Decent
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3,011 posts
Sounds like just another feeble attempt at convincing you they're doing something. I remember when SE had a similar post of this nature, back when the Chinese new year started so there were no gilsellers logged on.

They're still there, and they won't be going away.
#23 Feb 14 2006 at 12:01 PM Rating: Good
KrugerwillShiva wrote:
These measure do nothing to prevent the existence of Gil Sellers in the game. It is easy to make new accounts, buy accounts, etc. I like the fact SE nixed 300 Billion worth of Gil from the economy, but I am annoyed that SE did not state which servers were affected. We have no idea if any of these measures have an impact on Shiva.

SE could do alot of stuff to fix the problem. One major problem is the ability of honest players to earn gil using npc stores. Basic farming of items and trading to npc for cash. The sheer cost of items on the AH makes this a waste of time. How many tiger hides would you have to farm to buy a 30,000,000 Juggy - LOL. The easy fix would be to reduce the total amount of gil that can be stored under Player acconts. As of now I think the Max is 99,999,999 (no idea for obvious reasons). I would force the max to be 5,000,000/per account (not content IDs). Items on the AH would adjust in price, and it would be feasible to farm and trade items to npcs to earn gil. Players would still spend hours farming for the high-end items but it would be an option. An option none of the current players now have.

Just a thought.


Just want to say, no, I would not support that idea at all. Some items are still valuable, shouldnt perhaps be 30-50mil but capping at 5 mil would kill the crafting economy, there is no way they could make a smooth transition like that. Everyone selling something or bougt something for more than that would be royally ****ed. How would you feel if you bought, say a scorp harness for 14mil and wanted to sell it and buy a +1? then SE swooped in and capped the gil limit to 5? you just lost 9mil.. Now someone would say, well ya but the scorp +1 would only be 5mil... I very much doubt that, you will get the pleasure of transfering mules around.

Also, the gil limit is 999mil. you cant put anything in your bazaar for more than 99mil tho.
#24 Feb 15 2006 at 8:17 AM Rating: Decent
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1,755 posts
Well it looks like some deflation is happening a V. Claw was shouted for only 8 Million/8.5 Million on AH. I looked up S. Harness and it has fallen to around 9 Million. I am holding out still on buying one tho hopefully this trend will continue and my gil will be worth something again......
#25 Feb 21 2006 at 12:07 PM Rating: Decent
maybe i will return if this trend continues cause the game became to much of a farm fest just to keep up on stuff for xping.
#26 Feb 22 2006 at 9:26 AM Rating: Decent
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1,755 posts
With the recent changes to how much gil can be sent via the mail it really should put a dent into gil selling and buying. Now they actually have to meet up and trade online. The next few months will really be interesting on the impact to the economy.
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