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#1 Oct 03 2005 at 2:16 PM Rating: Default
Heres an idea you tards istead of creating new jobs fix the ones that already exist >.< I.E drg thf and drk (not so much thf..thf have sucked since the Pen and paper rpg days)
#2 Oct 03 2005 at 2:24 PM Rating: Good
>.>..........


What FFXI u been playing? They already fixed everything, DRG used to be a PT person back in begining of 04, I dont recall thieves ever sucking, and drk got the power.

#3 Oct 03 2005 at 2:30 PM Rating: Good
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3,139 posts
With all due respect, i think your a little jaded MIsakito. Im sure some small things could be done to help out some of the less invited jobs, but IMHO the jobs are fine, its the people who refuse to accept that.

#4 Oct 03 2005 at 2:46 PM Rating: Decent
not at all im refering to end game espicaly...drg and drk dmg can be out done by a good mnk/war or sam/thf then thf/nin is like over all dmg sucks sata ws barely makes up for there horid dmg and then unless closing a skill chain it doesnt even do that
#5 Oct 03 2005 at 2:47 PM Rating: Decent
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836 posts
SANDY ROXXORZ LOLLLZZ#^&*
#6 Oct 03 2005 at 2:48 PM Rating: Decent
as for drg when i fist started i wanted to be a drg but well ...i got it to 27 and spent like 3 weeks seeking in kazham with no invites.. i they did drg like it was in FFIX then it would be bad ***

Edited, Mon Oct 3 15:54:52 2005 by MIsakito
#7 Oct 03 2005 at 8:09 PM Rating: Decent
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1,090 posts
Quote:
thf/nin is like over all dmg sucks sata ws barely makes up for there horid dmg and then unless closing a skill chain it doesnt even do that

Then don't sub nin :p. At least not until high end when you're just trying to spam WSs. Personally, I've been the highest dd in every party since around 66, when I started running my log parser again. I have good gear, but so have a lot of the people I've exped with. Even with /nin, though, it's not like thieves are that bad.
#8 Oct 03 2005 at 11:32 PM Rating: Decent
if you truely knew enough about these jobs, you would know that they are fine the way they are. some people might not like them or say they suck but thats just preference and opinion.
#9 Oct 04 2005 at 2:51 AM Rating: Good
Quote:
Heres an idea you tards istead of creating new jobs fix the ones that already exist >.< I.E drg thf and drk (not so much thf..thf have sucked since the Pen and paper rpg days)


Before you fix something it has to be broken. Last time I check none of these jobs were broken at all.

Dragoon for example, an extremely powerful job, you just have to understand it's strengths. For a monk, Misakito, I'd have assumed you understood the concept of DoT, damage over time. A drg+wyvern is a very powerful melee job in any exp party situation. Hell, they are extremely powerful 1-30, and beyond because of the single advantage of a pet as well as their own melee potential. A good drg will never be far behind, if behind at all any other Damager dealer in a party.

Thief isn't, or has ever been known in any RPG to be a damaging dealing job of any real renown. Their advantage lies in their Job traits and more subtle nuances. Hate control can, and does a very important place. Treasure hunter trait is extremely valuable, nobody in their right mind would turn away an increased chance for better drop rates.

Dark knight, as much as my own monkhood hates them, I can appreciate their melee potential as well. If nothing else, they close some mighty find Skillchains, and stun is invaluable in any situation.

There isn't anything wrong with any job. Square-Enix knows hell of alot more about their own game than you do, so trying to correct them, without at least any information to back it up is pretty lame imho. At least say what you feel is wrong with these jobs. I don't feel anything is wrong with them. But of course in your own infinite wisdom, I'm sure you do. Although I don't see /shouts in the streets of Jeuno about the grand gimpiness of the drk or thf. Dragoon may not be as good as they used to be, but they definetely aren't worthless.

As for the endgame scene, I'll give you somewhat of the benefit of the doubt with dragoons, but I have to see an HNMLS lacking in thfs and drks, in fact it wasn't too long ago that Proroc was looking for drks for Wasp.

90% of posts I see like this, it isn't so much as "correcting" a job, it's trying to make it over-powered.
"Omfg I wish my <job> had <uber ability of monster-rape>."
#10 Oct 04 2005 at 8:19 AM Rating: Decent
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88 posts
Rate-down.

First off, you address this thread to "Squenix", as if they actually read this board.

Secondly, you talk about waiting in Kazham for weeks without an invite. Here's a thought - make your own party. I'm so tired of DDs being lazy or whining about not being able to make a party. I played a Monk to 75, so I know what it's like.

Thirdly, you say Thiefs suck. Maybe you've played with some sh*tty thiefs, then. Thiefs are not DoT, they are burst damage. Given, end-game they cannot keep up with many jobs (in experience parties) because you fight several weak mobs instead of one hard mob, and the one minute cool down on their SA and TA is crippling. Thiefs hide in the shadows and strike when opportunity is best. Since they "suck" so much, then don't play with one, ever. Let's see your AF2 drop without TH2. Let's see hate control in parties without one. Let's see spike damage with /THF subjob versus Gods. Let's see YOU pull mobs for a change instead of making the Thief do it. Let's see YOU pull mobs in DYNAMIS instead of a thief. Let's see YOU Sac-Pull in DYNAMIS without a thief. Thiefs don't suck. Maybe YOU do for not understanding the job.
#11 Oct 04 2005 at 2:24 PM Rating: Decent
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1,090 posts
Quote:
Given, end-game they cannot keep up with many jobs (in experience parties) because you fight several weak mobs instead of one hard mob, and the one minute cool down on their SA and TA is crippling.

Actually, it's not nearly as bad now that they added Assassin. It makes thf a lot more useful in parties like that.
#12 Oct 04 2005 at 8:31 PM Rating: Decent
ok, i just ran over this thread... well msa is right about drk,i know from personal exp.. mine is 75,

but what really hurt my feeling is that thf comment,lol, idk why, but god, i thought thf was one of the best jobs in the game,

and that everyone in their right mind would level one sooner or later, or maybe thats just me.
#13 Oct 05 2005 at 9:38 AM Rating: Decent
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222 posts
Meowmix pretty much sumed it up. Of all the jobs Thf struggles the most at End-game in terms of Damage dealing. Having said that, their other abilities far surpass anything other jobs can do. Most Thfs understand thier limitations of Damage and have to adopt change. For example, bust out the Str gear instead of the Acc so they don't hit for 0, or use different subs(Which I understand, but as a mage hate alot, you thfs can't take a hit >_<). Basically there is more to a job then Damage dealing, all I can say is, think like a Rdm. Being the jack of all trades that we are we have to change ourselves to each situation(carrying 4 sets of armor) just change yourself to the best interest of the situation. A expamle, don't sub /nin all the time, I know its great for TP gain, but it won't help you in certain fights like Fafnir or Kirin use a different sub like /whm or /war or /sam.

Just a little advice

-Calvern

Edited, Wed Oct 5 10:51:16 2005 by Calvern
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