So here we are, organising this again...
Run Information:
Check with the Promyvion 101 section at the bottom of this post for information regarding this mission. Even though you might already know about it, it's good just to check over it incase there's something that you didn't know.
Only look at the information below that relates to you (otherwise the time zones will mess with your head). If something happens or not enough people, date will be put forward a week. This will change by Thursday. If no change by then, everything is green to go.
First Run: Europe + Asia Saturday 3rd September, GMT 10:00, JST 19:00, AEST 20:00 Second Run: North America Saturday 3rd September, GMT 00:00, PST 17:00, CST 19:00
Please have Anima's pre-farmed. If possible please have all three Anima's synthed, with the additional three Rare/Ex items, so that we can go back after each Promyvion and get a new batch. If you need help farming Anima's I will be out farming them during the following times:
Farming Run: Europe + Asia Friday 2nd September, GMT 10:00, JST 19:00, AEST 20:00 Farming Run: North America Friday 2nd September, GMT 00:00, PST 17:00, CST 19:00
Send a tell if you want to come out, I will be starting at Dem to farm, and will be there for a few hours (so don't worry about the start time).
Make sure that you have your memories cleared before the event, even though it's quick and easy to do at the time of the event, it just saves alot of time and running around. We are doing Dem first, so if you open your mind in that area it would be a great help.
Call for Help: If anyone out there that has finished Promyvions with a high WHM (R2 or better) and wants to help, would be ok to come up with us to aid in raises if the last party wipes? Additionally if the party format that is last to go through fails on the first attempt, we should nominate a rescue party to go up after them to replace members and regroup. We will see what happens in regards to this plan on the day.
The List:
Schultz (BLM/WHM, WHM/BLM, BST/NIN) or Zangief (RNG/WAR) EU[/yellow">red]NA, EU[/yellow
Sasukekun (PLD/WAR, WAR/NIN) red]NA[/red
Talya (PLD/WAR, RDM/BLM, RDM/WHM) red]NA[/red
Lennie (WAR/NIN)
Neejee (BST/WHM)
Yul (WHM/BLM, BST/WHM) yellow]EU[/yellow
Crimsonshadow (RNG/NIN) red]NA[/red
Lathia (RNG/NIN, NIN/WAR) red]NA[/red
Dalziel (???/???) yellow]EU[/yellow
[yellow]Parties NA
Schultz (BLM/WHM, WHM/BLM, BST/NIN) or Zangief (RNG/WAR) EU[/yellow">red]NA, EU[/yellow
Sasukekun (PLD/WAR, WAR/NIN) red]NA[/red
Talya (PLD/WAR, RDM/BLM, RDM/WHM) red]NA[/red
Crimsonshadow (RNG/NIN) red]NA[/red
Lathia (RNG/NIN, NIN/WAR) red]NA[/red
Tsuzume (NIN/WAR, WAR/NIN)EU[/yellow">red]NA, EU[/yellow
[yellow]Parties EU
Schultz (BLM/WHM, WHM/BLM, BST/NIN) or Zangief (RNG/WAR) EU[/yellow">red]NA, EU[/yellow
Dalziel (???/???) yellow]EU[/yellow
Yul (WHM/BLM, BST/WHM)
Tsuzume (NIN/WAR, WAR/NIN)EU[/yellow">red]NA, EU[/yellow
[yellow]Notes:
I don't wish to sound like an evil over-zealous dictator, but please if you are going to nominate yourself to come along, check with LS and RL sources to make sure that the time stated will be free. We understand that sometimes things spring up out of the blue, but if you decide not to show up without letting anyone know, you will be letting down everyone. So if you have a change of mind, please say so before the due date.
Upon ascent (technically the promyvion is flat but we won't take that into account), single form lines. If you grab aggro, don't worry, run with the line to the nearest open area. Don't stop. Stopping causes blockages which can cause to more aggro if people have to break formation to get around you. Deal with aggro in an open space free of any other possible links.
If everything is looking bad, WHM exit the BCNM so that you can raise when the party is removed from the field. Any other /WHM that is in the party with Raise capabilities remove yourself as well. If possible members bring out Reraise and Warp scrolls, we don't want anyone left out there and have to ghetto warp back.
Summoner's using Astral Flow. If possible the tank or near by Melee uses Hysteroanima or Terroanima and Provoke. Keep that bug in one spot. If it moves Astral Flow will miss and there goes a huge chunk of damage. So if the Summoners about to Astral Flow, everyone that can get hate move in close to it to minimise any random hate bouncing that might occur.
Promyvion 101:
Opening the Missions - To get to the point where you can enter the Promyvions you need to have completed a few different mini-missions, some of which you have probably already done. Zone into Lower Delkfutt's Tower, and you will get a nice cut scene introducing you to the Promathia story line. After that head to Upper Jeuno, where when you zone in you will see another cut scene. After that head to the infirmary and talk to Monberaux where you will get yet another cut scene. Goto Ru'Lude Gardens and talk to Pherimociel in the Guards quarters. Talk to the other guards there then go up to the doorway to the audience chamber and talk to Rainhard and High Wind. They will speak of Alchemists, so go to the back of Ru'Lude Gardens to the Duke's House and talk to Harith (who will just mumble stuff about emptiness etc.. this is normal). Now head off to the Crags and examine the shattered crystals. If you can enter the Promyvion/Hall of Transference then you have successfully opened the quest up to where you need to be.
Anima - Some say that they are not that important during the fights, and other say that it's essential. It really does depend on your party setup though, if you can get through without using one, congratulations. But there's times when using one even though you didn't have to, will help alot.
You obtain Anima's by collecting Rare/Ex items from the Promyvions: Recollection of Fear, Recollection of Guilt, Recollection of Pain. You then take these to Harith and for an additional 2000 gil he will Synth them into the following.
Recollection of Pain: Hysteroanima
Recollection of Guilt: Terroanima
Recollection of Fear: Psychoanima
Hysteroanima - When used this will cause the Boss' Special Attacks to be interrupted. Very good to use at times when you know the mob will be using nasty TP attacks.
Terroanima - This Anima causes the Boss to run like a idiot. When this is used all ranged jobs (RNG, BLM etc) start attacking the mob as none of the standard melee will be able to touch it.
Psychoanima - Causes the Boss to be intimidated by the user.
Anima's last up to 20 seconds after using, and only one can be used at a time so someone needs to keep track of timing them if you are going to use them side by side. When throwing Anima's you have to be up close to the Boss or it will miss.
Bosses
Don't worry I will summarize the bosses at the bottom of this part (items needed, special attacks etc), this is just overviews of tactics and what the bosses will do in the fights. If you've done the battle and have additional information please post it and I will update this thread.
Promyvion - Dem: Progenerator - This boss has High Defence but Low Attack (except for the HP Drain attack). Around 60% this boss will start producing Offspring (Note: Once Boss is dead, Offspring will despawn). RNG's should assist in taking these guys out as they will cause nothing but problems for the main melee and mages. They are not that hard, and can usually go down with a TP attack. At <25% I've noticed that it only uses it's HP Drain attack for TP, this causes alot of problems (and has been the cause of a few wipes I've been in). At this stage using Hysteroanima might be a very good option.
Promyvion - Holla: Wreaker - This boss is one of the nastiest with it's AoE TP attacks. It's TP attack gives the status effects: Sleep, Curse and Blind so it's a good idea for all melee to have Poison Potions and to have Holy Waters on them to remove curse. It also has a TP attack that it uses on low HP called Trinary Tap, where it will remove 3 buffs. Might be a good idea for a /WHM to put up some bar-element-ra spells so that it doesn't absorb everything as if it hits no more buffs it will start eating HP. These TP attacks can be stopped by using Hysteroanima.
Promyvion - Mea: Delver - Has to be the most hated of the bosses, but only because of it's TP attacks. Impalement is reported to be like Throat Stab, reducing your HP down to next to death. Carousel is a standard AoE attack. Promyvion Brume is the bad one, AoE, Poison effect and Hate Reset. Again best bet is to use Hysteroanima's to reduce it's ability to use TP attacks and if it does get off Impalement have one of the other melee's provoke off if they can and Stun it somehow, while the tank Hi-Potions (or who ever got hit by it).
Progenerator - Strong Defence
Wreaker - Poison Potions, Holy Water
Delver - Antidote, Hi Potion
I haven't made not of them in the details above, but Allakhazam notes them as based on Water and weak to Lightning, but from what people said on the Wreaker and Delver fights, Water did more damage than normal. I've always thought that these mobs were random elements, so it would be hard to say what element they are. I will try to find out more in the days to come.
Edited, Sat Sep 3 02:47:29 2005 by Argonaut