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#1 Apr 22 2009 at 12:48 AM Rating: Default
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Be warned: This is going to feel like a QQ thread, but this is something I'm very pissed about.

I'm level 70 RDM, and I pride myself on my melee build for general situations. I skilled up sword as much as I can, as well as level shield and parry as much as possible for my PLD job in the works. As such, it is only logical that I'd try to get a Joyuese.

On my old character, I have attempted to camp Charybdis 3 times, and all three times she has popped up in the most inconvenient times of when my linkshell is not available. On my new character, I attempted this again, camping for over six hours because I did not know the ToD.

She pops, and I go to my LS for help. The first one failed, the second one: sucess. I get a 75 THF and 75 NIN to help me, but on one condition: It's a free lot because THF wants Joyuese too. Shocked as I was, I agreed, since I would like the chance to kill her in the first place.

They come, and we kill the Devil Manta to avoid aggro/link. THF pulls before NIN could get shadows up. Her HP plummets from full to red HP. I'm forced to Cure IV her to give her a chance of survival, and I get smacked around and dropped to red HP. NIN dies soon after. THF evades attacks, but takes a bunch of hits one round. I did Cure III instead of IV, but that was still enough to take hate and die. THF dies soon after.

I HP, then the THF blames the wipe on me because I was /PLD and I didn't know my job. Never mind that my subjob has absolutely nothing to do with the wipe because even PLD has access to cures, but I've also been soloing for 6+ hours so /PLD was a far better choice for that purpose. I explain that to him, then kindly tell him to piss off.

Now, I admit I did one thing wrong and it was that I didn't cast blind. That much, I would've accepted, but the THF didn't even bring it up.

I get to Kazham and change sub to WHM. As soon as I do, I noticed that my party was promptly disbanded. I then automatically knew that the THF was going to take Charybdis for himself. I immediately tell my LS, and they gather up as much people as they could to try to beat him to the punch. However, by the time I am there, the THF already had people gathered up: A WHM and a NIN to claim, then a BRD and another NIN came to solidify their victory. With that, the THF claimed his Joyuese, and all I got is ToD.

Needless to say, I am very upset as this happened merely an hour ago. If anyone here ends up seeing a player named *named deleted*, please kindly give him the middle finger for me. Never in the five years of my playtime have I ever been so cheated and insulted. It's players like these that make the game even less tolerable than it already is.

Edited, Apr 23rd 2009 3:12am by CarthRDM
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#2 Apr 22 2009 at 8:59 PM Rating: Good
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FYI:

Things always get ugly when this NM is involved. End of story.
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Arbelas: Sith Marauder (SWTOR)

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(ret) Wlnthorp (Fenrir): FFXI
Part RDM, part RNG, part BST, part THF, part PLD... 100% jackass.

(ret)Eccoh: Level 85 Night Elf Druid (Ravencrest)
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#3 Apr 22 2009 at 10:14 PM Rating: Excellent
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Isn't that the truth.

People get overly retarded, and even stab their friends in the back over it, like it's going to matter in 10 years or some stupid sh*t.
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#4 Apr 22 2009 at 11:16 PM Rating: Default
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ShillelaghNSheild wrote:
FYI:

Things always get ugly when this NM is involved. End of story.


Yeah, pretty much learned that one the hard way.

Well after a good night sleep, and watching comedy shows, I've pretty much gotten over the ordeal. What's done is done and all you can do is move on.

I've erased the name of the "culprit" from the original post, as I did write this out in anger and frustration. There's no need for me to attack the THF as it'll just cause an endless cycle of drama.

Haven't gotten Joyuese yet. Whenever she pops there's never any ninjas online. Which is odd, because I can always get a bard. >_>
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#5 Apr 24 2009 at 11:17 AM Rating: Excellent
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That sucks.

Things like this happen when there's a cool shiny involved. Luckily, I was able to get mine with 0 drama, however I'm well aware this isn't always the case and people will shove others out of the way to get what they want.

Happens all the time, it's sad.
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#6 Apr 25 2009 at 7:04 AM Rating: Default
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Well i admit that really sucks but there's one thing i don't quite understand, why sub /PLD in that situation? Unless you were planning on using Flash (and get more hate) i don't really see any another advantages, you are losing extra MP with that sub.

If the purpose was to get an auto-refresh, perhaps /smn would've been a more appropriate sub and giving you even more MP than /whm.

Also if you end up meleeing the NM with others will only waste more MP to cure yourself when it can be avoided if you keep your distances.


Just a thought.
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#7 Apr 25 2009 at 7:49 AM Rating: Good
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Aimles wrote:
Well i admit that really sucks but there's one thing i don't quite understand, why sub /PLD in that situation?


Well, he did state that he was down there soloing prior.

RDM/PLD actually does work solo. It's not my personal favorite solo set, but it actually can work. Here's what it gives you solo:

Resist Sleep I - Useful in SSG, not really, but I guess it's ok.
Shield Mastery I - Increases blocks, TP gain from blocks, and reduced casting interrupts.
Defense Bonus II - Self explanitory
Auto Refresh - Self explanitory
Holy Circle - Not too helpful
Shield Bash - Gives you a stun to throw out when needed.
Sentinel - Reduced Physical Attack damage in addition to increased emnity.
Cover - Not too big a help.

One noteable situation where /PLD has been used on RDM is in Sandy, Rank 7-1. Because the NM has a hard time dealing with shield users, it's been shown that the RDM/PLD solo setup actually may fair better than the RDM/NIN setup in soloing that mission.

...So yes, given it's a solo situation, though it's not the most popularly used sub, it is an acceptable solo sub for RDM.

*edited to fix BB code.

Edited, Apr 25th 2009 11:53am by ShillelaghNSheild
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Winthorp Donaldson: Monk (Ultros Server) (FFXIV)

Arbelas: Sith Marauder (SWTOR)

Doctor NewJersey: Lvl 30 Mental Controller (DCUO PvE)

(ret) Wlnthorp (Fenrir): FFXI
Part RDM, part RNG, part BST, part THF, part PLD... 100% jackass.

(ret)Eccoh: Level 85 Night Elf Druid (Ravencrest)
(ret)DaveTheGnome: Level 85 Gnome Mage (Ravencrest)
#8 Apr 25 2009 at 7:57 AM Rating: Default
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ShillelaghNSheild wrote:
Well, he did state that he was down there soloing prior.

I know that's why i wrote "IF" he was meleeing charby which imo is not ideal if he was the main healer. I've used /pld too for certain things so it really depends what you are doing.
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#9 Apr 26 2009 at 4:31 PM Rating: Excellent
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If he was just there for charby only, sure. However...

Quote:
but I've also been soloing for 6+ hours so /PLD was a far better choice for that purpose.


He needed to kill the PHs to make Charby pop somehow.
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#10 Apr 27 2009 at 7:05 AM Rating: Decent
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Aimles wrote:
ShillelaghNSheild wrote:
Well, he did state that he was down there soloing prior.

I know that's why i wrote "IF" he was meleeing charby which imo is not ideal if he was the main healer. I've used /pld too for certain things so it really depends what you are doing.


First, I was not planning on meleeing Charybdis. I was killing Devil Mantas to not bore myself to death, seeing as how I had no idea what the ToD was. I didn't want to just stand there the entire time, especially since I was the only one there, meaning there was no one to kill PHs. Also, /PLD doesn't really make you lose anything needed for that fight (debuffs, cures, haste), nor does any other sub really.

Second, the reason why I had /PLD instead of anything else is because it's what I'm used to and I personally find it as more reliable. It's not just for Shield Mastery/Auto-Refresh, but also for Vorpal Blade and Sentinel. I went there as /BLM or /SCH a few times, and fighting Devil Mantas take twice as long (4-5 minutes) as it does when I was /PLD.

Lastly, RDM can melee charybdis, but I'd chalk it up to solo only. The RDM treats it like an HNM and stacks on -dmg% and enhancing gear for a pimped out Phalanx. You would either /BLU for Cocoon (to make Charybdis' damage more laughable than it already is), or you /NIN for obvious reasons. You then pull out ice spikes for paralysis, and keep yourself healed.
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#11 Apr 27 2009 at 4:33 PM Rating: Good
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Quote:
Lastly, RDM can melee charybdis, but I'd chalk it up to solo only. The RDM treats it like an HNM and stacks on -dmg% and enhancing gear for a pimped out Phalanx. You would either /BLU for Cocoon (to make Charybdis' damage more laughable than it already is), or you /NIN for obvious reasons. You then pull out ice spikes for paralysis, and keep yourself healed.


It's not Charby's damage that's laughable, it's his accuracy against high-evasion jobs that happens to be his weak point. That's why a common strategy to beat him is a Double-mambo'd NIN fighting him. When I've seen this done, often the NIN doesn't even melee Charby, but continually spams Ni-nukes. The reason why is that Charby's not an enemy you want to give TP to. He triple attacks frequently, which would eat up your RDM's "D" rating in evasion. Plus, continually feeding it TP will cause Charby to spam AoE, which will demolish your buffs. With a DoT kite, I think a RDM has a chance on Charby, but I really have my doubts that a RDM could melee Charby.

Edited, Apr 27th 2009 8:33pm by ShillelaghNSheild
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Winthorp Donaldson: Monk (Ultros Server) (FFXIV)

Arbelas: Sith Marauder (SWTOR)

Doctor NewJersey: Lvl 30 Mental Controller (DCUO PvE)

(ret) Wlnthorp (Fenrir): FFXI
Part RDM, part RNG, part BST, part THF, part PLD... 100% jackass.

(ret)Eccoh: Level 85 Night Elf Druid (Ravencrest)
(ret)DaveTheGnome: Level 85 Gnome Mage (Ravencrest)
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