Basically yes. The emptiness realms are each made up of essentially 4 maps. Each map is a bit harder then the other and a little bigger. It is all capped at lvl 30. The mobs on the first level all scan EP and a few DC. The 2nd floor scan as Even to tough. The 3rd floor is mostly T to VT some IT, and the final floor is mostly all IT. The creatures vary, depending on the crag, but the same mobs for the most part are found in each crag. The bigger mobs in emptiness can really present a challenge to even the most well balanced, 30 capped pt, hence going with a full alliance is smart, just make sure all 3 pt's are all evenly balanced and capable of solo fighting for the boss fight. The mobs on all floors CAN be handled by a single well built 30 pt but the aggro and link is deadly. I wish I could tell you how to get a map for each, but I have no idea how to get them, and there really is no big deal to each floor as they are kind of obvious and not that hard to navigate. The point on each floor until the 4th is to find the "Memory Receptacle" floor boss. It guards the portal to the next level. The receptacle is nothing but a glowing blue orb that randomly appears in a small bunch of obvious locations on each map. It attacks with only ranged attacks called
"Empty seed", whichs hits from 70-200+ damage. It doesn't seem to build hate, it seems to only attack whoever attacked it last, and the recharge of the attack usually allows a ranger to hit it with 2-3 arrows in between each attack. The best strategy that I find
is to make sure you have a good handfull of ranged attackers, Rng/thf/nin/blm/rdm/war/drk/bst should all have a means of ranged attacking equiped. The Ranged attackers should all stand as a group at a safe distance and fire away, meanwhile all leftover melee'rs and tanks should prepare to attack the floating "strays"
that hover near the orb; careful, they link and aggro from a good range. Once the orb is dead, a portal will appear. All Strays SHOULD be killed before anyone enters the portal, this is because
when you are being hit by one of them, you aren't able to enter the portal and things can get messy fast. Basically, its wash,rinse, and repeat for the next two floors. On the 4th floor though, the group must locate the spire (it looks like the ugly tower in the mini cutscene upon first enter emptiness). It is usually found at the furthest most point from where u entered the floor, so its alot of fun running and avoiding IT aggro, but if your group hugs the edges and plays it safe, you should find it in no time. Once inside the spire, it is just an empty, enemy free, un-capped room with a door to the BCNM at the other end called "the Web of Recollections". Remember that the fight IS capped at 30 as well. I can't really give good advice on each crags boss because they are very different, but I can say that Holla's is by far the toughest, because of its AoE sleep,curse,silence, etc attack
. So my advice is bring lots of arrows, drinks, food, potions, etc. Theres no reason not to overprepare. Hope this all helps a little in clearing the confusion.
Edited, Mon Sep 27 11:43:31 2004 by Cassiatia Edited, Mon Sep 27 11:46:41 2004 by Cassiatia