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Promyvion sucess stories/tips/suggestions?Follow

#1 Sep 26 2004 at 11:06 AM Rating: Decent
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225 posts
So, for the lucky ones who have CoP and have suceeded Promyvion... what were your party/alliance setup? what are your suggestions / tips / tricks to succeed?

Thanks in advance!
#2 Sep 26 2004 at 4:52 PM Rating: Decent
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384 posts
I defeated Prom-Dem yesterday. It was by far the easiest of the 3.We formed an 18 person alliance, making sure each pt was fully balanced because, once at the BCNM, only a 6 ppl pt can enter, and when defeated, the pt warps completely out. So dont go with 11 ppl hoping u can rearrange after each fight. Also, make sure u bring food and supplies for the fight, they can really go bad fast. It is suggested lately that u bring some of the special medicine recieved by trading a NPC speacial EX memories dropped in each crag. My particular PT was Sam/Sam/Rng/Whm/Whm/Pld. We simply maintained hate by pacing a slow constant assault on it, and at about 15% health left, we all 2 houred it. Key item: the Light of Dem. As far as the trip to the spire, an alliance is the smartest choice although not at all required. There is an Orb portal boss on each floor that really requires team work to defeat because of the "Strays" that float around it. A crucial point to make is that u cannot hide from these mobs. They seem to be only sight based since our whole alliance would wait for things to turn and easily run behind it, but u cannot invis past them, they see thru it. The cool thing, is that the maps on each "floor" are fairly small, you can navigate to the right area in each almost by instinct. I could go on and on,but I leave work soon Smiley: grin, so good luck all. I will join anyone who needs a Rng's help,I love it there.
#3 Sep 26 2004 at 6:02 PM Rating: Decent
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218 posts
This is confusing me, but that's not hard to do :P

So, when you bring 18 people and 6 go in at a time, then each team goes and gets one fight until the end? Kinda an odd set-up but at least lower levels can do this unlike that damnnable Dynamis.
#4 Sep 27 2004 at 10:39 AM Rating: Decent
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384 posts
Basically yes. The emptiness realms are each made up of essentially 4 maps. Each map is a bit harder then the other and a little bigger. It is all capped at lvl 30. The mobs on the first level all scan EP and a few DC. The 2nd floor scan as Even to tough. The 3rd floor is mostly T to VT some IT, and the final floor is mostly all IT. The creatures vary, depending on the crag, but the same mobs for the most part are found in each crag. The bigger mobs in emptiness can really present a challenge to even the most well balanced, 30 capped pt, hence going with a full alliance is smart, just make sure all 3 pt's are all evenly balanced and capable of solo fighting for the boss fight. The mobs on all floors CAN be handled by a single well built 30 pt but the aggro and link is deadly. I wish I could tell you how to get a map for each, but I have no idea how to get them, and there really is no big deal to each floor as they are kind of obvious and not that hard to navigate. The point on each floor until the 4th is to find the "Memory Receptacle" floor boss. It guards the portal to the next level. The receptacle is nothing but a glowing blue orb that randomly appears in a small bunch of obvious locations on each map. It attacks with only ranged attacks called
"Empty seed", whichs hits from 70-200+ damage. It doesn't seem to build hate, it seems to only attack whoever attacked it last, and the recharge of the attack usually allows a ranger to hit it with 2-3 arrows in between each attack. The best strategy that I find
is to make sure you have a good handfull of ranged attackers, Rng/thf/nin/blm/rdm/war/drk/bst should all have a means of ranged attacking equiped. The Ranged attackers should all stand as a group at a safe distance and fire away, meanwhile all leftover melee'rs and tanks should prepare to attack the floating "strays"
that hover near the orb; careful, they link and aggro from a good range. Once the orb is dead, a portal will appear. All Strays SHOULD be killed before anyone enters the portal, this is because
when you are being hit by one of them, you aren't able to enter the portal and things can get messy fast. Basically, its wash,rinse, and repeat for the next two floors. On the 4th floor though, the group must locate the spire (it looks like the ugly tower in the mini cutscene upon first enter emptiness). It is usually found at the furthest most point from where u entered the floor, so its alot of fun running and avoiding IT aggro, but if your group hugs the edges and plays it safe, you should find it in no time. Once inside the spire, it is just an empty, enemy free, un-capped room with a door to the BCNM at the other end called "the Web of Recollections". Remember that the fight IS capped at 30 as well. I can't really give good advice on each crags boss because they are very different, but I can say that Holla's is by far the toughest, because of its AoE sleep,curse,silence, etc attack Smiley: banghead. So my advice is bring lots of arrows, drinks, food, potions, etc. Theres no reason not to overprepare. Hope this all helps a little in clearing the confusion.

Edited, Mon Sep 27 11:43:31 2004 by Cassiatia

Edited, Mon Sep 27 11:46:41 2004 by Cassiatia
#5 Sep 27 2004 at 6:05 PM Rating: Decent
each crag is different, in mea there are T on the first floor, and everyihing on floor 3 is IT. the 4th floor mobs there are all IT++. however, we saw VT on the 3rd floor of holla, and i believe one in dem also. all 4th floor mobs in every crag are IT or higher.

as for the final NM at the spire, you just need alot of dmg. go with a blm and 2 drg as your DD, and i guarantee you will die. go with a rng, sam, monk, and you have a good chance of succeding, but everyone will need their 2hr.

mages bring the best food and mp refresh drinks, and 2 or more hi ethers(if you dont need them, you can re-sell later, if you do need them and didnt bring them, you have just wasted 2-4 hours and whatever gil you spent on supplies). melee bring the best food and au Lait drinks for regen. tanks bring about 10 hi potions(again, they can be sold if you dont need them, but chances are you will when the mobs AoE and special attack come out). any ranged attackers bring 6 stacks of arrows/bullets, you might only need 2, but if you have bad luck with false orbs you can easily use 4+ before you get to the spire.
make sure there is a rng in every party, this is essential for several reasons that you will understand when you fight it. and i would recomend a smn in every party as the back-up healer, auto refresh and astral will both heal alot.
#6 Sep 28 2004 at 1:14 AM Rating: Good
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951 posts
Here are my hints for these

Boss fights

Bring a 2nd voker, but not a 2nd PLD
Anything will do, NIN/WAR, WAR/NIN, DRK/WAR, etc, since they hit fast and hard, I do have my trouble curing myself, and when the PLD uses invincible for Dem, a WAR is helpful to pull hate off of when the Offspring come out

Use the following items at the following places

Holla
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Poison Potions (trust me, you gotta avoid being slept in this fight)

Holy water (remove curse)

Mea
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Antidotes (removes poison)

Dem
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Nothing (?) (I may have got blinded, can't remembner)

All
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Potions (Melees, I use Hi Potions)
Ethers (Mages)
Juices (Mages)
Au Laits (Melees, I bring one Persikos au Lait to each fight)

Don't wuss out, use 2H when needed
Around 50% health, these guys start to do more abilities and other stuff, so 2Hs should be used durin this 50% or lower health time and NEVER be wasted outside the boss fight.

Promyvion Areas

Defeating the Memory
At the end of each area is a Memory you must kill, and around 6 Strays, the Strays are popped while the memory is alive

Rangers/Black Mages hit the Memory from a DISTANCE

1 Melee (Usualy PLD) Pulls ONE stray that the melees kill

After memory is dead, kill off any remaining stays, after they're dead use the portal that appears when the memory dies

NOTE: After the 2nd and 3rd floor the portal may not open, if so, wait for the Memory to spawn, if it doesn't spawn in 5 min. have a RNG track one down

NOTE 2: Memories will spawn Strays faster and the portal disappears faster the further you're in

Hug wall as much as you can
Best rule: fight as little as possible, these guys are a pain to kill and avoiding less aggro gets you to the boss faster(hug to wall as much as you can if you get aggro to to avoid any jump ins)

Stay together at all times
Another key survival tactic, when ppl get aggro, you're gonna wanna kill this as fast as humanly possible, since they have some nasty AoE affects to go with the attack ><

Edited, Tue Sep 28 09:08:42 2004 by Corrderio
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