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Make elemental ninjutsu give tp.Follow

#1 Jan 18 2012 at 4:23 PM Rating: Decent
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Just a simple request, nothing game-changing or overpowering. Swinging katanas will always give more tp than nuking, but it'd give ninjas a little incentive to nuke more.

As for how much each spell should do, idk. I guess 5tp for Ni sounds about right. Maybe 10 for San? Anyway, I'm sure some math guys could come up with better figures, but I'd really enjoy that little change to my gameplay.

Thanks.
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#2 Jan 21 2012 at 1:37 PM Rating: Good
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good luck been suggested for elemental magic for years.
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#3 Jan 23 2012 at 12:57 AM Rating: Good
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Too late! They already invented occult acumen, and that's based on MP cost. The mp cost of Ninjutsu is 0. Wait several more years and maybe they'll add something for ninjutsu.
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#4 Jan 27 2012 at 6:01 PM Rating: Decent
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It's also useless because you're constantly changing your weapon as a mage.

As for NIN gaining TP from spells...

Um...

Serilously?
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#5 Jan 27 2012 at 9:04 PM Rating: Good
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It's also useless because you're constantly changing your weapon as a mage.


MaB Katanas? What are you talking about?

I even said it wouldn't be game changing, just a simple little addition.

My nuke kit is kinda weak, but here's a decently buffed San nuke

[IMG]http://i41.tinypic.com/2mrgv1t.jpg[/IMG]

So, if I'm dropping 5k nukes, is a little tp too much to ask for it?


Edited, Jan 27th 2012 10:05pm by Fermion

Edited, Jan 27th 2012 10:11pm by Fermion
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#6 Jan 27 2012 at 9:39 PM Rating: Good
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Fermion wrote:
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It's also useless because you're constantly changing your weapon as a mage.

MaB Katanas? What are you talking about?

He's talking about Occult Acumen, which was referred to in the post directly above his.
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#7 Jan 27 2012 at 9:53 PM Rating: Good
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Oh ****, how did I miss that. Major brain ****.

Yeah, it is pretty useless in that case.

I'm just so used to people being confrontational on message boards, that reading the last part of his post, and the sarcastic pic, I wrongly assumed it was directed to me. I thought he was talking about Nin nuking with staves. My bad.



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#8 Jan 28 2012 at 7:55 AM Rating: Decent
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Actually the sarcastic pic was meant for you, OP.

See, here's the issue: If you run the wheel on NIN spells, and say they gave 5 TP a spell... do you realize how quickly NIN would gain TP? Especially since they don't need to have unique tools anymore?

It's a ridiculous idea for a job that can, geared properly, spam WS's faster than a DNC. Check out the videos on the net of NIN haste set, it's crazy.

Accult for SCH was meant to coincide with their ability to self-renkai using spells. I don't know WHY they did it, as I said it makes no sense since to optimize spell casting, you're constantly switching staves, and I REALLY don't forsee every SCH going for the Mythic weapon just to self-renkai and still have the ability to land spells.

NIN needs really nothing more for it to be useful. It's one of those jobs that will always have some role even if VW has led them to be pushed from tanking for the time being. It's one of the most powerful all around jobs in the game, able to solo loads of content as well as being one of the few jobs that can effectively get lights solo in Abyssea. They need another buff as much as SAM does.

Edited, Jan 28th 2012 8:56am by Pawkeshup
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#9 Jan 28 2012 at 1:04 PM Rating: Decent
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Quote:
See, here's the issue: If you run the wheel on NIN spells, and say they gave 5 TP a spell... do you realize how quickly NIN would gain TP? Especially since they don't need to have unique tools anymore?


I disagree, I think that spinning the wheel @5tp per, while meleeing would actually give less tp than just straight up meleeing. It's not like you can cast spells without interrupting your melee.
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#10 Jan 31 2012 at 9:26 PM Rating: Decent
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Wonder Gem Pawkeshup wrote:
Accult for SCH was meant to coincide with their ability to self-renkai using spells. I don't know WHY they did it, as I said it makes no sense since to optimize spell casting, you're constantly switching staves, and I REALLY don't forsee every SCH going for the Mythic weapon just to self-renkai and still have the ability to land spells.

Was more For DRK, since they get 4 tiers of it. DRK at the time was essentially a WAR with less weapon variety, since casting magic kept them from getting TP. Now they can get 10-15 TP casting tier 3 spells. Still not worth doing, because of how weak their spells are, but at least they tried. And getting 4-5 TP back for healing yourself with drain 2 isn't so bad.

NIN's nukes are **** fast and barely interrupt TP gain. And it's not like NIN are pretending to be THF's, they cast ninjutsu all the time. They only added occult acumen, not to make DRK more useful, but to make it fit the aesthetics anyway. So I doubt SE will give anything.
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#11 Feb 11 2012 at 2:03 PM Rating: Default
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Wonder Gem Pawkeshup wrote:
It's a ridiculous idea for a job that can, geared properly, spam WS's faster than a DNC. Check out the videos on the net of NIN haste set, it's crazy.Edited, Jan 28th 2012 8:56am by Pawkeshup

So much lol in this quote.

OP, i completely agree.
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#12 Feb 14 2012 at 6:15 AM Rating: Default
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Fermion wrote:
My nuke kit is kinda weak, but here's a decently buffed San nuke

[IMG]http://i41.tinypic.com/2mrgv1t.jpg[/IMG]

So, if I'm dropping 5k nukes, is a little tp too much to ask for it?

Um... yes...?

I hate to shout overpowered, but Ninja sure as **** doesnt deserve any toys anymore all 2012 and maybe 2013 because they're already on -that- powerscale.

WS damage like the pro's.
Swing faster than anyone.
Never... get... hit...
5000 damage SAN nukes.
About to solo anything ingame NIN/DNC.

And ninjas still dare to whine about being oh so weak and desperately needing that TP on their spells. I've run into a lot of spoiled people, but ninja has been absolutely pampered. When was the last time you guys got a nerf?


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#13 Feb 14 2012 at 12:13 PM Rating: Excellent
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KojiroSoma wrote:
Fermion wrote:
My nuke kit is kinda weak, but here's a decently buffed San nuke

[IMG]http://i41.tinypic.com/2mrgv1t.jpg[/IMG]

So, if I'm dropping 5k nukes, is a little tp too much to ask for it?

Um... yes...?

I hate to shout overpowered, but Ninja sure as **** doesnt deserve any toys anymore all 2012 and maybe 2013 because they're already on -that- powerscale.

WS damage like the pro's.
Swing faster than anyone.
Never... get... hit...
5000 damage SAN nukes.
About to solo anything ingame NIN/DNC.

And ninjas still dare to whine about being oh so weak and desperately needing that TP on their spells. I've run into a lot of spoiled people, but ninja has been absolutely pampered. When was the last time you guys got a nerf?

You sound rather bitter.

Everything else aside, do you realize what that NIN had to do to get a 5k damage Hyoton: San? It no doubt involves sacrificing melee Atma for Beyond/Ultimate/some other MAB Atma. At that point, a NIN isn't going to be doing impressive melee damage. And his Blade: Jin/Hi numbers would be so low that he'll be better off using Blade: To with whatever TP he gets. And I'm guessing he also used Futae, which is on a 3 minute timer.

My SCH can hit Bluffalo for 8k with Bliz 5 using an Atma setup that it uses most of the time anyway. Gutting your melee damage just to hit a 5k Hyoton San once every 3 minutes doesn't impress me. It's a novelty, but hardly a factor that's worth consideration when evaluating a job's place along the game's power curve.
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#14 Feb 14 2012 at 3:48 PM Rating: Good
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On the other hand, a 5k damage san spell means he can pretty easily drop a 1k spell whenever he wants, losing nothing but the casting time. Which is more than you can say for DRK, which is the job SE actually wanted to be doing that.

Again, though, SE already put in a half assed, mostly useless spell-> tp work around into the game. That means they won't be adding another. Just look at how they fixed all the problems with the BST and SMn job... by adding PUP.
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Maybe if we wait long enough, he'll tell us about how he walked barefoot uphill through snow both ways in Uleregand and defeated the evil Snoll Tzar with nothing but a stack of pebbles. Men were men back then. Mithra were men, too, but they don't talk about that.

Mellowy is awesome, now.
Quote:
I'm sorry. My hoovercraft is full of Summoners. As soon as I claim a thread, they just flood out and cover the whole place. Slippery suckers, those Summoners.
#15 Feb 14 2012 at 5:27 PM Rating: Good
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Nah-uh! They updated us SMNs. Our merits reduce Elemental MP by 3 instead of 1. 'Cause MP cost was why I never used mine, of course.
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#16 Feb 15 2012 at 7:35 PM Rating: Good
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On the other hand, a 5k damage san spell means he can pretty easily drop a 1k spell whenever he wants, losing nothing but the casting time. Which is more than you can say for DRK, which is the job SE actually wanted to be doing that.


Hey Drk...sub rdm, get a Mab weapon, get Mab and int gear, use Mab & Int Atmas, pop a drink, spam tier I - II spells. Then realize YOU can do it too.

And the word you're looking for isn't "overpowered" it's "versatile". I gave up every bit of my melee gear/atmas/wep/etc to be able to do this. And it was including temp items, and a 3 min job ability. My melee was so bad, that I didn't even engage. It just wasn't worth it.

Anyway, it was just for fun, a nice little change of pace. I do more (free) damage playing Nin traditionally as a melee. But you absolutely have to make a choice, it's either all melee or all nuking, there is no in between.

Edited, Feb 15th 2012 8:47pm by Fermion
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