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Spectral JigFollow

#1 Aug 30 2011 at 11:33 AM Rating: Excellent
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Maybe the recent buffs to magical sneak and invisible have just spoiled me (no; they definitely have), but Spectral Jig could really use a buff. I can see why SE might want to keep it's duration inferior to its magical counterpart, given its other advantages (free to use, 2 effects-in-1, no magic aggro), but those slight conveniences are hardly enough to justify just how unreliable Jig is. 9 times out of 10, it begins to wear off within 15 seconds of application.

Please please please please, at the very least raise the minimum duration for Spectral Jig.
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#2 Aug 30 2011 at 1:08 PM Rating: Good
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Seconded. This is especially critical in areas like Dynamis, now that sneak and invisible work, where there just aren't that many safe places to duck and recast. Quite a few times I've gotten aggro in Dynamis-Windurst when I swore I was safe.

Perhaps tie it into a player's level? Make level 90 guarantee at least a minute, and scale it down to the 30 seconds a DNC gets at level 25. The Dancer Shoes/Etoile Tights bonuses can still be applied on top of that, so a level 90 DNC can get the same duration as magic based sneak/invis with them.
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#3 Aug 30 2011 at 6:59 PM Rating: Decent
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9 times out of 10, it begins to wear off within 15 seconds of application.


No it doesn't. It's minimum duration is 30 seconds, same as it's recast. You will never at any point be without it. Is it annoying that you have to put it back up every 30 seconds when sneak and invis are 10 mins? Sure, but sneak/invis aren't free, instant, aggroless, apply both at once, and unlimited usage.

A 3 min duration like the old sneak and invis would be nice though.

Edited, Aug 30th 2011 9:03pm by louispv
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#4 Aug 30 2011 at 11:59 PM Rating: Default
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well, it does aggro as a JA, so a small buff would be nice at least
#5 Aug 31 2011 at 9:14 AM Rating: Excellent
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Yeah, could use a buff... or if nothing else, make it so that the boosts on DNC AF/relic affect it more. >_____>

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No it doesn't. It's minimum duration is 30 seconds, same as it's recast.


He said "begins to wear off" though, meaning when the first warnings come up, not when it actually wears off.

Getting the first warning means wearoff will occur 20-30 (random) seconds later. Counting that extra time, the minimum duration does fall at around 30 seconds, like you said.
#6 Sep 01 2011 at 9:36 PM Rating: Good
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On DNC with AF feet and relic legs, the duration is long enough the point where I don't really care if I have to reapply it every so often - it's well over a minute. But yeah, totally untrustworthy on /DNC.
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#7 Sep 02 2011 at 8:22 PM Rating: Decent
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Fynlar wrote:
Yeah, could use a buff... or if nothing else, make it so that the boosts on DNC AF/relic affect it more. >_____>

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No it doesn't. It's minimum duration is 30 seconds, same as it's recast.


He said "begins to wear off" though, meaning when the first warnings come up, not when it actually wears off.

Getting the first warning means wearoff will occur 20-30 (random) seconds later. Counting that extra time, the minimum duration does fall at around 30 seconds, like you said.


Actually each warning takes ten seconds, and there are 3 warnings, so min. duration is about 45-50 seconds before completely wearing

But ya, an extra min or two added to the duration would be very nice.

Edited, Sep 2nd 2011 10:29pm by heldemon
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#8 Sep 03 2011 at 11:01 AM Rating: Good
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Yes, the duration of Spectral Jig is infuriating sometimes. However I have found a great workaround that you might like to try if you play on PC and use {Wind}{Owner}. Basically, get the 'Cancel' plugin, and then make the following macro:

/console cancel 71
/console cancel 69
/wait 0.5
/ja "Spectral Jig" <me>

So you just hit this macro when the effects start to wear off, and Cancel will deactivate sneak (71) and invis (69) immediately before reapplying Jig; to the point the process occurs so quickly that the buffs actually do not drop at all. I think you might even be able to remove the /wait from in there, but I put it in just to be safe in laggy areas to ensure I don't get the dreaded "No effect on Mikeyc" message.
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#9 Sep 03 2011 at 8:59 PM Rating: Good
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You don't need to cancel invis, just sneak, the action of the jig will wipe invis.

Edited, Sep 7th 2011 8:04am by heldemon
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#10 Sep 04 2011 at 2:45 AM Rating: Default
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What is the buff id for that? I can't find 'Jig' under the buff id list: http://wiki.windower.net/plugins/spellcast/buffs

Thanks!
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#11 Sep 04 2011 at 2:49 AM Rating: Decent
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mikeyc wrote:
What is the buff id for that? I can't find 'Jig' under the buff id list: http://wiki.windower.net/plugins/spellcast/buffs

Thanks!

Have you ever even used dancer as a main or sub...?

It's sneak... and invisible... -.-
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#12 Sep 05 2011 at 8:04 AM Rating: Decent
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I won't lie, making the duration longer would be nice. But as was mentioned, with AF feet and Relic legs, my Jigs all last very long enough.
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#13 Sep 05 2011 at 9:12 AM Rating: Decent
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KojiroSoma wrote:
mikeyc wrote:
What is the buff id for that? I can't find 'Jig' under the buff id list: http://wiki.windower.net/plugins/spellcast/buffs

Thanks!

Have you ever even used dancer as a main or sub...?

It's sneak... and invisible... -.-


Err... yeah, that's what I said in my original post, then the guy said you don't need to cancel sneak and invis individually because you can just cancel the entire jig at once, or something to that nature.

How is it possible for you to have missed that he was replying to my original post? If you are going to try and make someone look stupid then at least know what you are talking about first.
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#14 Sep 05 2011 at 12:55 PM Rating: Excellent
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mikeyc wrote:
Err... yeah, that's what I said in my original post, then the guy said you don't need to cancel sneak and invis individually because you can just cancel the entire jig at once, or something to that nature.

What he said was that you just have to cancel sneak, but not the invis.

Invis effect, regardless of the source (the spell, Tonko, Jig), automatically wears off when you try to reapply, and does so in a way that you don't have to manually cancel it. If you're ever in a spot where the mobs only aggro by sight, you can safely cast Invis over Invis without risk of aggro.

In other words, to reapply Spectral Jig:
1. Manually cancel sneak effect.
2. Perform Spectral Jig.
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#15 Sep 06 2011 at 8:52 PM Rating: Good
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Actually each warning takes ten seconds, and there are 3 warnings, so min. duration is about 45-50 seconds before completely wearing


The sneak/invis doesn't always wear off at 10 seconds after the 3rd warning, though. It's randomized to a 10-second degree, starting at the moment that you would receive the 3rd warning. It could wear off 2 seconds after that warning, maybe 8 seconds... you never know.

To put it more simply, once you receive the 1st warning, it will last anywhere between 20-30 seconds before wearing off.

On very rare occasions, you will get a sneak/invis that wear off at the extreme front or back end of that 10-second randomization. In the former case, you will only get 2 warnings (and it will wear off right when you would have gotten the 3rd warning). In the latter case, you will get a 4th warning (and it will wear off right at that moment). I have personally seen both of these occur only once each during my entire time playing this game >_>

Edited, Sep 6th 2011 10:55pm by Fynlar
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