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Put Jeanvirgaurd back...Follow

#1 Jul 12 2011 at 2:59 PM Rating: Decent
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I'm not sure who demanded he be moved in the first place, or for what reason, but the place he was moved to is actually LESS convenient! He's now in a crowded alleyway; during busy times he can have as many as a dozen people crammed around him. Since the Repatriation point wasn't moved, we now have to jog 50 yalms from where we land to find him.

I loved him where he was, honestly. The zone to south sandy for the AH and the mog house were equidistant.
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#2 Jul 12 2011 at 4:52 PM Rating: Decent
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I concur... I don't know what they were thinking when they moved him...
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#3 Jul 13 2011 at 8:19 AM Rating: Good
catwho wrote:
I'm not sure who demanded he be moved in the first place, or for what reason, but the place he was moved to is actually LESS convenient! He's now in a crowded alleyway; during busy times he can have as many as a dozen people crammed around him. Since the Repatriation point wasn't moved, we now have to jog 50 yalms from where we land to find him.

I loved him where he was, honestly. The zone to south sandy for the AH and the mog house were equidistant.

Personally i'm not thrilled with where they moved him to. However since whichever genius at SE initially decided to put him, the porter moogle, synergy furnaces, and the explorer moogle(when up) in such general proximity, something had to be done imo. I'm no software guy i admit, i like building the actual hardware the software uses, but even i knew that was a bad idea.

So yeah he's in a more confined area now, but at least i can actually use North Sandy when i am on my PS3 now. No more having to log onto my PC just swap jobs, gear up, and go somewhere.

Now i personally never asked SE to move him, but i know i was one of MANY who have complained of that whole area in N. Sandy being a glitchfest on PS2/3 ever since Abyssea hit. This is most likely SE's ham-fisted way of fixing w/e was wrong behind the scenes the easiest way possible-at least a year behind as usual.
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#4 Jul 13 2011 at 9:17 AM Rating: Decent
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Why not move the synergy furnaces then? It's not like anyone ever uses them. Smiley: rolleyes

Or put the Porter Moogle in the alley instead, since we're more likely to run back and forther between the mog house and the moogle than we are the mog house and the outpost NPC...
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FFXI: Catwho on Bismarck. Once again a top bard on the server: Dardaubla 90 on 1/6/2014
Thayos wrote:
I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

FFXIV: Katarh Mest on Lamia - Member of The Swarm and the League of Extraordinary Crafters
#5 Jul 13 2011 at 9:48 AM Rating: Good
catwho wrote:
Why not move the synergy furnaces then? It's not like anyone ever uses them. Smiley: rolleyes

Or put the Porter Moogle in the alley instead, since we're more likely to run back and forther between the mog house and the moogle than we are the mog house and the outpost NPC...


Whoa, like i said, i don't like where they put him. Or that they moved him in the first place.

Just saying if it fixes the problem(that they caused in the first place through their perennial lack of foresight/testing when it comes to adding/updating content), we should best just suck it up and roll with it. Who knows what they could break if they moved him back to the tree and tried one of the other possible fixes for the N. Sandy situation?

And just a bit of perspective. I remember when they move him to the tree in the first place way back. I was very vocal in my LS at the time about how silly it was to have to now run all the way from MH > West Ron zone > almost all the way back to MH when i got an invite in N. Sandy and need to OP somewhere. In time i got used to it of course-just like i will this time.

Plus of course like i said in my first post, i can actually use the damn guy(and the other npcs in the area) now w/o being frozen forever and a day and having to reset. And yeah it was a big problem for me as well as others, so much so i actually lvl'd synergy for real when they added the tele-earrings just so i could move around fast-ish w/o having to enter that zone.
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One of my server's brightest minds... wrote:
Not to make too extreme a comparison, but Rog is like Nelson Mandella...


Quite possibly the DUMBEST thing i've ever read.
#6 Jul 14 2011 at 9:24 AM Rating: Good
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Doesn't change the fact that they fixed "the problem" in the worst way possible. There were many elements located in that tight spot as you pointed out: synergy furnace, porter moogle, outpost zone-in, outpost NPC, etc...

Of all those things, only two are truly connected and should be kept together: the outpost zone-in and the outpost NPC. Lots of people outpost back to San d'Oria only to turn around and outpost out somewhere else, so those two should be kept close together. Anything else would've been alright to move except those two things, or at least they should've moved them together if anything. Moving one of the two is the most bone-headed thing they could've possibly done.
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#7 Jul 19 2011 at 5:39 PM Rating: Good
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Just make it so that when you OP to NSandy, you are placed in front of his new location rather than the old.
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