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which secondary stat is bestFollow

#1 Aug 27 2013 at 5:40 PM Rating: Decent
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i know its early and hard to tell but at 50 what stats are important to a DRG?

obv str is the main stat but then what are we looking for


crit?
skill speed?
determination?

#2 Aug 28 2013 at 10:09 AM Rating: Good
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Crit and Accuracy.
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#3 Sep 01 2013 at 12:56 PM Rating: Decent
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tbh I'm enjoying the extra vit for shaky amdapoor keep runs ;p really need to get a static going to farm lol
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#4 Oct 16 2013 at 4:06 PM Rating: Decent
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So as a level 50 dragoon I should be prioritizing Crit hit and Acc over Skill speed?

Does anyone yet know a # that skill speed becomes effective or when it caps?

Also for the attribute points I have put literally every one into Str is this right? Should I have been putting some in VIT for Titan fights
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#5 Oct 17 2013 at 11:41 AM Rating: Good
I wouldn't worry about putting any points into VIT. Put them all into STR. Once you get full DL, you're sitting close to 4k HP anyway.

As for stats, I personally emphasize Crit hit rate, then accuracy, then skill speed. You need a LOT of Skill Speed to see a noticeable difference, to the point that you will sacrifice other, more primary stats to do so. Crit hit rate will instantly increase your DPS over time and accuracy will be needed for Bahamut's Coil.

I haven't read anything yet of anyone testing out and verifying Skill Speed levels yet.
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#6 Oct 17 2013 at 2:31 PM Rating: Decent
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IKickYoDog wrote:
I wouldn't worry about putting any points into VIT. Put them all into STR. Once you get full DL, you're sitting close to 4k HP anyway.

As for stats, I personally emphasize Crit hit rate, then accuracy, then skill speed. You need a LOT of Skill Speed to see a noticeable difference, to the point that you will sacrifice other, more primary stats to do so. Crit hit rate will instantly increase your DPS over time and accuracy will be needed for Bahamut's Coil.

I haven't read anything yet of anyone testing out and verifying Skill Speed levels yet.


Thank you IKickYoDog

Another question do we know how much ACC is cap? or Crit Hit? Is there a site I can use to read about this?
#7 Oct 18 2013 at 9:27 AM Rating: Good
Not that I have seen.
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Our team is like a flock of woodpeckers in a petrified forest. We just need to keep working and keep an eye open for opportunity.

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Rafoot - Asura (Formerly of Lakshmi (Garuda)) - THF SAM BRD
#8 Dec 17 2013 at 3:19 AM Rating: Decent
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Once you get over 4k hp (which you will with better gear) health isnt an issue.

ROUGHLY the stats work out like:

STR like 7 times better than anything else
DETERMINATION or CRITICAL HIT RATING are about the same, depending on gear one might be better than the other but they are fairly equal in performance boost.
ACCURACY should be kept at all times, I believe the Turn5 cap is 480-490 but I don't know in my full ilvl90 gear I have like 515 acc.
SKILL SPEED is *NOT* useless, though it has a few drawbacks, I would evaluate it somewhere around 2/3 value of a crit or determination point. (Problems: Extra TP cost, not syncing up as well in some rotations // squeezing in jumps inbetween attacks BUT that last bit should hopefully be changing in 2.1) DEFINITELY more DPS by adding this stat, but definitely your tertiary. :p
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#9 Jan 24 2014 at 9:48 AM Rating: Good
ZiGG wrote:
Once you get over 4k hp (which you will with better gear) health isnt an issue.

ROUGHLY the stats work out like:

STR like 7 times better than anything else
DETERMINATION or CRITICAL HIT RATING are about the same, depending on gear one might be better than the other but they are fairly equal in performance boost.
ACCURACY should be kept at all times, I believe the Turn5 cap is 480-490 but I don't know in my full ilvl90 gear I have like 515 acc.
SKILL SPEED is *NOT* useless, though it has a few drawbacks, I would evaluate it somewhere around 2/3 value of a crit or determination point. (Problems: Extra TP cost, not syncing up as well in some rotations // squeezing in jumps inbetween attacks BUT that last bit should hopefully be changing in 2.1) DEFINITELY more DPS by adding this stat, but definitely your tertiary. :p


The problem with Skill Speed is that unless you have enough to use at least 1 extra ability in the time it would take you to complete your normal rotation it is useless. You also run into issues with TP conservation over long fights, so getting more power out of every ability is preferable, in my opinion, to getting 1 extra hit every 3rd rotation. The longer I can keep

@TheAnf: I believe Acc cap is 473 or 475. I have no idea what Crit cap is, if any.
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Toofar - Asura (Formerly of Lakshmi (Garuda)) - WHM BLM SMN
Rafoot - Asura (Formerly of Lakshmi (Garuda)) - THF SAM BRD
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#10 Jan 29 2014 at 12:37 AM Rating: Decent
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I'm pretty sure from a pure numbers pov you'd get better results skewing your rotation and skipping out fracture completely, especially now the numbers have changed slightly. I'll go back and check my numbers sometime and see for definite. ;o I have listed the problems with running skillspeed already in either case, it is a tertiary stat for a reason. :P

Damage testing from stats can be found here if you want a more concise breakdown (they have like damage and healing calculators and stuff up there now too): http://valk.dancing-mad.com/methodology/#DamageMechanics
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