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Rune Fencer vs. Aegis PaladinFollow

#1 Mar 04 2013 at 3:21 PM Rating: Excellent
Posted this over in the Paladin forum, but it's still relevant here too.

Translated by Slycer from BG.

Quote:
Mocchi: Aegis vs. RUN

Thank you for the follow-ups.

At the time of release for Seekers of Adoulin, since rune fencer will just be a new job, if you compare equipment against that of a PLD, PLD is going to have an advantage in terms of magic defense.

As has been said, PLD can evenly reduce the damage taken by all types of magic through equipment such as Aegis. However, because rune fencer will have specific elemental resistances, it will be strong not only against magical damage for those elements, but negative status effects as well.

Additionally, while Aegis affects only the PLD, rune fencer can also grant elemental resistance to party members in range, contributing to a further reduction in elemental damage to party members as compared to those with the Aegis PLD.

The future merit points (job categories 1 and 2) as well as new equipment to be added for rune fencer should be expected to further reduce the gap in elemental damage taken as compared with PLD (with Aegis).

In a separate post, Mocchi said that the effect of rune enchantment will stack with that of any other magic resistance the player has.


Basically it's sounding like Rune Fencer will be the superior magic damage tank when it comes to mobs that cast single elemental types of damage, and will also be superior because, due to reducing magic damage through elemental resists, they'll increase their resistance to status ailments.

Given the Naakuals we've seen so far look like they might be based on a single element, it might end up being that, at least on a magical standpoint, Rune Fencer might end up being the better tank.

Edited, Mar 4th 2013 4:22pm by Vlorsutes
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#2 Mar 05 2013 at 2:19 PM Rating: Decent
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In my opinion it sounds like RNF will become a DD with a support role. Doing damage while giving resistance to the party and tank when needed.

Or atleast have that option.
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#3 Mar 18 2013 at 1:18 PM Rating: Good
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They seem to be talking a lot about the 'surviving damage' part of being a tank, but very little about 'holding hate'. Does the RUN have any hate tools? Admittedly, classic tanking (holding hate) pretty much doesn't happen outside specialized fights, so it's not a big deal, though they are promising an enmity system overhaul at some point, which may make it relevant again.
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#4 Mar 18 2013 at 4:08 PM Rating: Excellent
Well, creating Runes might generate some hate, sort of like Monk's Boost can. Not a lot of enmity by themselves, but it can be spammed quickly. There's also it's Efflusion abilities, which might also generate a good amount of hate (especially Lunge, since that deals damage). Lastly, it could end up being a matter of it being based more on how jobs "tank" nowadays, which is just large amounts of damage (thus them having Great Sword as their primary weapon and Resolution at their disposal).
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#5 Mar 19 2013 at 6:47 PM Rating: Good
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The damage component could be tricky alongside the pending enmity adjustments. I'd be more up to believing the JAs have high enmity associated, as your standard fare enhancing magic isn't really a hate-grabber aside from maybe barspellra spam in in +enmity gear hitting 6 people. But even that is niche and an unlikely spell tree for RUN even if it'd make some sense with the whole magic tank theme.

So, with damage enmity being 30% of current, I could see Lunge getting a 2-3x multiplier based on damage done. I also wouldn't put it past SE for RUN's enspells to also generate additional enmity, or outright modify the job's base enmity to affect all actions. From there, it's just a matter of seeing how evasive they are since dodging a hit is better for keeping hate than taking a big thwack.
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