Can someone help me to make sense of some of these numbers? I've got things nailed down pretty tightly up until a certain point...
I was inspired by some LS mates to check out Charm mechanics, specifically duration. There are reports of Charm duration increasing with base level - specifically, there are testimonials of such on the wiki page which have been cited in a couple different threads. The JA is not the subject of much discussion lately, but this is purely for understanding it better; here are some findings vs. Even Match mobs.
It follows a nice pattern, which is easily discernible.
BST/WHM Charming Even Match monsters: Level 1 - 2:40 (CHR 9, Ding Bats)
Level 4 - 2:44 (CHR 11, Vulture)
Level 5 - 2:45 (CHR 12, Rock Lizard)
Level 10 - 2:50 (CHR 16, Killer Bee)
Level 15 - 2:55 (CHR 20, Wild Dhalmel)
Level 20 - 3:00 (CHR 24, Damselfly)
Level 25 - 3:05 (CHR 29, Moon Bat)
Level 30 - 3:10 (CHR 33, Abyss Worm)
|
Level 99 - 4:20 (CHR 88, Kuftal Delver)
So, for Even Match monsters: Charm duration = 160 Seconds + X Seconds, where X = your current level. I haven't tested Decent Challenge or Tough monsters yet, but I assume the formula will be Base Duration (> 160 for DC or < 160 for T) plus X Seconds, and then potentially multiplied by a DC ratio or T ratio. But thankfully, the Even Match progression works very cleanly.
I stuck with my Even Match Kuftal Delver a little longer to test out the Charm+ gear's effectiveness, and got the following info...
Level 99BST/WHM Charming Even Match Kuftal Delver: Level 99 - 4:20 (CHR 88)
Level 99 - 5:25 (CHR 88, Charm+5)
Level 99 - 6:43 (CHR 88+7, Charm+10)
Level 99 - 8:40 (CHR 88, Charm+20)
Whoever figured out that Charm+1 = +5% duration was a smart cookie. Based on that information, these times make sense.
i.e. Charm+5 added (260 * (0.05*5)) = 65 extra seconds to the Charm duration.
But wait... Something's not right in the Charm+10 example - there's a whole extra 13 seconds that weren't otherwise accountable! I had predicted a 6:30 duration, and the only other thing that wasn't consistent is that I ended up with +7 CHR because of the Monster Helm+2. But... I've never heard of CHR affecting Charm duration before. o _o And yet...
Level 99 - 4:20 (CHR 88, Kuftal Delver)
Level 99 - 4:33 (CHR 88+10, Kuftal Delver)
Level 99 - 4:46 (CHR 88+20, Kuftal Delver)
Level 99 - 5:15 (CHR 88+45, Kuftal Delver)
Based on this, it seems like any CHR+ that you have adds a certain amount of Charm duration, though I haven't figured out the formula specifically. Does it raise in tiers? 5% of 260 seconds is 13 seconds, and I have a couple of examples where an extra 13 or 26 seconds appears, so could CHR+X give a Charm+1 effect?
Edit: I grabbed some Charm gear from Storage and pulled some items from the Porter Moogle to test some more things... Here's the Charm+10 test again without the CHR+7 interfering:
Level 99 - 6:30 (CHR 88, Charm+10 [Beast Jackcoat, Monster Gloves+2])
Level 99 - 6:43 (CHR 88+7, Charm+10 [Monster Helm+2, Monster Gaiters+2])
Gonna try some more CHR+ values to see what happens...
Apollo's Staff Testing: 4:22 (CHR 88+2 [Selemnus Belt])
4:22 (CHR 88+2 [Apollo's Staff])
Moar CHR tests: 4:20 (CHR 88)
4:22 (CHR 88+2)
4:30 (CHR 88+8)
4:33 (CHR 88+10)
4:40 (CHR 88+16)
4:46 (CHR 88+20)
4:53 (CHR 88+26)
5:15 (CHR 88+45)
5:58 (CHR 88+79)
7:44 (CHR 88+89, Charm+5)
Edited, May 30th 2012 9:43pm by Bookmarku