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Soloable Abyssea NMs?Follow

#127 Feb 03 2011 at 10:55 AM Rating: Good
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Gii wrote:
chinaman wrote:
what quests did you guys do to get fame in graburg to get ducal guard quest active? Does dominion ops count?


Doninion Ops do not, sadly, count.

Most people (myself included) do Getting Lucky, as it is relitively quick and painless. You do have to zone out between tries though, and it takes 30 odd runs to get enough fame for the Ducal Guard quest.


Edited, Feb 3rd 2011 9:56am by Gii

I did Getting Lucky along with a few other quests for their "initial" fame (since conventional wisdom is that you get more fame for the first completion of a quest than you do when you repeat it).

I would suggest buying some of each of the 3 goblin foods. I thought 5 of each would be enough to do at least 10 attempts. But I got Goblin Pie assigned to me about 10 times, and chocolate maybe 3 times. With just the movement speed boost from Sprinter's Shoes, you can complete a run in 5 or 6 minutes. Just watch out for a Goblin NM when doing the dark place, and Uragnite NM when doing the water place.

It took me exactly 10 attempts of this quest to go from level 2 fame to level 3 fame.
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#128 Feb 03 2011 at 12:29 PM Rating: Decent
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I spammed the egg quest because it a) dropped body seals for BLM (not that I got any) and b) because it was free and could be easily combined with Dominion Ops.

Also completed the chocobo quest for the Abyssite and got the zone boss win.

All up I don't think I did anymore than 20 quests (including repeats) which seems a bit inconsistent with everyone else.
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#129 Feb 03 2011 at 2:26 PM Rating: Good
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I did getting lucky also, but I chose it because it had seals I wanted.
my experience was in line w/ Blowfin, I did not repeat it 30 times.. perhaps 20 quests total, though I did a few others as well, I only repeated the 1.
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#130 Feb 03 2011 at 8:19 PM Rating: Decent
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Anyone have any experience with Waugyl, the puk NM in Altepa? We tried him tonight as a duo, and he spammed White Wind over and over, healing himself to full. Wiki testimonials say the move is supposed to get less potent over time, but we didn't notice any decline. After more than a half hour of him constantly healing himself back to full (sometimes for 16,000+ HP) we just gave up. Is there some trick to it?

He hits somewhat hard and has one nasty TP move (Ill Wind), but I'm prety sure he's soloable with a decent -pdt build, some food, and some trick for stopping White Wind.

We fought him on ice day, I wonder if that has something to do with it?
#131 Feb 03 2011 at 11:46 PM Rating: Good
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Verchoo wrote:
Anyone have any experience with Waugyl, the puk NM in Altepa? We tried him tonight as a duo, and he spammed White Wind over and over, healing himself to full. Wiki testimonials say the move is supposed to get less potent over time, but we didn't notice any decline. After more than a half hour of him constantly healing himself back to full (sometimes for 16,000+ HP) we just gave up. Is there some trick to it?

He hits somewhat hard and has one nasty TP move (Ill Wind), but I'm prety sure he's soloable with a decent -pdt build, some food, and some trick for stopping White Wind.

We fought him on ice day, I wonder if that has something to do with it?


I've never low manned him. white wind diminishes in strength as his hp get lower... first you have to gethim lower. I think I've stunned a few white wind. you might try /dnc for quicker stuns.
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#132 Feb 04 2011 at 2:07 AM Rating: Good
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Anyone have any experience with Waugyl, the puk NM in Altepa? We tried him tonight as a duo, and he spammed White Wind over and over, healing himself to full. Wiki testimonials say the move is supposed to get less potent over time, but we didn't notice any decline. After more than a half hour of him constantly healing himself back to full (sometimes for 16,000+ HP) we just gave up. Is there some trick to it?

He hits somewhat hard and has one nasty TP move (Ill Wind), but I'm prety sure he's soloable with a decent -pdt build, some food, and some trick for stopping White Wind.

We fought him on ice day, I wonder if that has something to do with it?

It probably requires some luck. And lots and lots of patience. I soloed it with 2 Yulus and about a stack of petfood. Took around 40-45 minutes. He healed himself for 10k+ hp three times, once for ~5k, and once for ~700. I meleed with the pet at first, but backed off once it was under 30% or so to slow the tp gain some. In hindsight, I could probably have meleed till the end, since at that point White Winds were getting reasonably weak.

Only pet pdt- gear I had was empyrean +2 pants (stout servant+1). I was counting more on evasion (he has pretty abysmal accuracy with Siren Shadow atma and Spiral Spin used) than damage taken-. When he hit, it was for 300-350. Other atmas were Plaguebringer (regen + DA + store tp) and Razed Ruins.

As a side note, Ill Wind barely scratched Yuly (yay for natural wind resistance!), and Wind Shear missed most of the time.
#133 Feb 04 2011 at 3:11 AM Rating: Decent
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what quests did you guys do to get fame in graburg to get ducal guard quest active? Does dominion ops count?


Did Getting lucky, harvested grauberg greens for the chocobo feeding quest while doing it. (and got a stack of lesser chigoes for yuly synths, to boot.) Then killed like 3 wyverns for cornelia's pursuer wing quest, and did the egg quest each run. I just wanted to zone out as few times as possible since you need to waste all that time and cruor reapplying time/atmas/cruor boosts every time you reenter. Only had to do that 5 times, though I had done the chocobo quest via woozyshrooms and beaten the boss already.
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#134 Feb 04 2011 at 8:50 AM Rating: Decent
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thanks everyone for the helpful information. gonna try to build up enough fame this weekend.
#135 Feb 04 2011 at 4:47 PM Rating: Good
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louispv wrote:
Did Getting lucky, harvested grauberg greens for the chocobo feeding quest while doing it. (and got a stack of lesser chigoes for yuly synths, to boot.) Then killed like 3 wyverns for cornelia's pursuer wing quest, and did the egg quest each run. I just wanted to zone out as few times as possible since you need to waste all that time and cruor reapplying time/atmas/cruor boosts every time you reenter.

If you focus on just doing Getting Lucky over and over again, you don't even need to spend cruor on buffs. The only cruor you'll have to spend is on 2 or 3 confluxes. The cruor reward for doing the quest should cover most (if not all) of that cost.

Repeating Getting Lucky is probably the fastest and cheapest of those quests (while you have to buy some food from an NPC, you don't need to burn jug pets).
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#136 Feb 07 2011 at 10:50 AM Rating: Good
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Soloed Bugul Noz for BST hand seals.

Me: 90BST/DNC
Pet: Dipper x1
Food: Zeta x12ish
Atma: RR/GH/DG

He gains a Poison Aura after using a TP move. Its 100dmg/tick which makes melee difficult. It wears off quickly, but can still do 400-600 dmg. It's best to stay back and let your pet do the work. He has Regain and spams Petal Pirouette which reduces TP to 0. So it's almost impossible to Spiral Spin with Yuly and you can't Healing Waltz(20tp) to keep the poison off of you.

He is a MNK which means he has a ton of HP. Pretty long fight, 20-30 min.

Probably going to try the Imp, Chillwing Hwitti, for Hand Seals and see how that goes.
#137 Feb 07 2011 at 1:43 PM Rating: Excellent
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Solo'd Waugyl for Sojourn Atma and Quest Key Item

1 Dipper Yuly
~8 Zetas
Razed Ruin / Ducal Guard / Cloak and Dagger
~ 40 minute fight

Atma can be played around with, RR did help for dmg but regen from MC would be nice to offset Ill Wind and Wind Shear (when it hits) Cloak and Dagger is a must because NM attacks have various en- that can cripple your pet. Initial fight was Razed Ruin / Voracious Violet / Mounted Champion, Yuly got beat down pretty quick and I got killed during pet swap.

White Wind is stronger at higher HP, recommend DDing with pet to drop its HP ASAP. Wind Shear is AoE as is Ill Wind (which also dispels). Both hit for about 600HP and can drop you pretty quick if you cannot keep your HP up. Used a lot of temps to keep myself in the fight. After 50% I rested and Yuly brought NM down to 20% pretty quickly. I hopped in again to help offset White Wind spam which at that point only healed 5-10%. Reports vary on its usage, my personal fight he used it a dozen times.

Without RR I think fight could take a bit longer but DG and MC can help reduce usage of Zetas. If Gil and zeta are not an issue, the evasion from C&D allows you to not have to worry about reward timer.
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#138 Feb 08 2011 at 12:45 AM Rating: Good
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DanceTime wrote:
Soloed Bugul Noz for BST hand seals.

Me: 90BST/DNC
Pet: Dipper x1
Food: Zeta x12ish
Atma: RR/GH/DG

He gains a Poison Aura after using a TP move. Its 100dmg/tick which makes melee difficult. It wears off quickly, but can still do 400-600 dmg. It's best to stay back and let your pet do the work. He has Regain and spams Petal Pirouette which reduces TP to 0. So it's almost impossible to Spiral Spin with Yuly and you can't Healing Waltz(20tp) to keep the poison off of you.

He is a MNK which means he has a ton of HP. Pretty long fight, 20-30 min.

Probably going to try the Imp, Chillwing Hwitti, for Hand Seals and see how that goes.


I found Bugol Noz a much easier fight. The problem w/ Chillwing is you NEED to stun the tantra's. So make sure to go /dnc and fill up your charges and tp before fighting. Yuly has no problem eva tanking him... the problem is how strong the BIO aura becomes. if you stun the tantra's you'll be fine, but ifyou don't ,you will die. amnesia sucks. might want to wear ecphoria ring for this fight just in case. Amnesia screen is great too, but it won't last as long as you need to solo it. I've not completed a solo on Chillwing, though I think it can be done alright IF you stun the tantrums. (600/tic bio is just ridiculous)
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#139 Feb 08 2011 at 8:02 AM Rating: Decent
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I went after Chillwing last night. I suppose it's possible, but it would require a lot of luck. I tried /dnc first, no luck. I then thought it might be worth it to try /blm for Stun, but still couldn't pull it off. The problem isn't damage from melee hits, because those are fine. It's just that you're inevitably going to miss stuns, either due to recast or amnesia or bad timing. Each one you miss makes the fight worse, and it eventually becomes impossible.

I actually came back out with a friend, and we tried to duo. We both went /blm for extra stuns, and set up a rotation. Even then, not enough stuns. Finally, I tried me on /blm and him on blm/rdm. Got Chillwing down to about 20% and wiped. By the time we died, the bio aura was over 200+/tic.

BST solos are all about steady DoT and damage mitigation. They are lacking when it comes to zerg options. And I'm starting to think zerg is the only way to beat Chillwing, unless there is some novel approach I haven't considered.

Maybe just stacking all DD atmas and trying to go all out? That's one thing I didn't try.
#140 Feb 08 2011 at 2:49 PM Rating: Good
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Verchoo wrote:
I went after Chillwing last night. I suppose it's possible, but it would require a lot of luck. I tried /dnc first, no luck. I then thought it might be worth it to try /blm for Stun, but still couldn't pull it off. The problem isn't damage from melee hits, because those are fine. It's just that you're inevitably going to miss stuns, either due to recast or amnesia or bad timing. Each one you miss makes the fight worse, and it eventually becomes impossible.

I actually came back out with a friend, and we tried to duo. We both went /blm for extra stuns, and set up a rotation. Even then, not enough stuns. Finally, I tried me on /blm and him on blm/rdm. Got Chillwing down to about 20% and wiped. By the time we died, the bio aura was over 200+/tic.

BST solos are all about steady DoT and damage mitigation. They are lacking when it comes to zerg options. And I'm starting to think zerg is the only way to beat Chillwing, unless there is some novel approach I haven't considered.

Maybe just stacking all DD atmas and trying to go all out? That's one thing I didn't try.

are you' stun spells even landing? The dark resistance on this imp is so much I could not landy any dark magic /sch. blu stun or dnc stun probalby best, but if you eat an amnesia you can't stun w/ /dnc.
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#141 Feb 08 2011 at 5:56 PM Rating: Decent
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Xilk wrote:

are you' stun spells even landing? The dark resistance on this imp is so much I could not landy any dark magic /sch. blu stun or dnc stun probalby best, but if you eat an amnesia you can't stun w/ /dnc.


Yeah, I didn't have any problems landing the spell. In fact I never saw a resist. The problem was the looooooong recast on Stun. There is always the problem of him getting off a Deafening Tantara and silencing, too.
#142 Feb 09 2011 at 5:37 PM Rating: Decent
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He can only use the move if he has TP. If the problem was the longish time for stun recast, I'd think blm/whm + bst/blm, haste spell/gear you can get it down to about 35-40 seconds recast. Throw in ONLY your pet meleeing and if both are waiting on stun, heel your pet to limit TP gain. /RDM only provides a few seconds off the stun recast, /whm for haste would be much better.

Then it's just a matter of landing your stuns/being patient. With a stun every 20 seconds though his regain would have to be pretty strong that you couldn't have your pet meleeing the whole time and if IS a problem you can try heeling your pet.

If the regain is that strong, one more stunner would bring you down to 13 seconds. If that's not enough we'd have to be talking about 20tp/tick regain....
#143 Feb 09 2011 at 11:17 PM Rating: Good
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SKSmokes wrote:
He can only use the move if he has TP. If the problem was the longish time for stun recast, I'd think blm/whm + bst/blm, haste spell/gear you can get it down to about 35-40 seconds recast. Throw in ONLY your pet meleeing and if both are waiting on stun, heel your pet to limit TP gain. /RDM only provides a few seconds off the stun recast, /whm for haste would be much better.

Then it's just a matter of landing your stuns/being patient. With a stun every 20 seconds though his regain would have to be pretty strong that you couldn't have your pet meleeing the whole time and if IS a problem you can try heeling your pet.

If the regain is that strong, one more stunner would bring you down to 13 seconds. If that's not enough we'd have to be talking about 20tp/tick regain....

sounds like a good plan for a duo. if not for the bio aura getting so strong, Yuly can certainly solo the imp.
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#144 Feb 10 2011 at 3:46 AM Rating: Decent
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Just cleared out Tarhongi. Usurper, the tier 3 VNM is soloable. He attacks faster at lower hp though. He couldn't damage yuly faster than she regened above 50% hp, but yuly was 1 hit from death when reward recast came up every single time under 50%. Bring someone to trigger blue though. The time it takes to upgrade abyssite, and the length of the fight, coupled with crap drop rate without trigger makes it worthless without them. And you can't trigger anything during it's 2 hour, which it spams. PAIN in the ***!

Tier 2 VNM here is just like the tier 3 but weaker.
Got myself full drops and the atma, so no reason to repeat that bullsh*t again.

Minhocao or however you spell the sandworm was easy.

Adze is soloable for anyone who needs an impulse belt. I think it works like chigre, where it only uses nastier en-statuses, when the enemy already has the weaker ones. It only ever used endoom when all the other enfeebles were already on yuly. And he switched to whichever one had just been removed/worn. So keep some clear salves, and don't forget your bodies to remove statuses, and he'll have to reapply the weaker ones.

The coeurl is also soloable.

Quetzalli is soloable, just let it benediction every 20%. Ends up taking about the same amount of time as any other nm, because while it benedictions over and over, it only has 12kish hp. Under 10% hp it can benediction whenever it @#%^ing feels like, so just save rampage for then. Too bad you have to have the weapon equipped when you kill it, or my COR would have a double damage gun right now.

Tried Chukwa but I timed out.

Used Yuly, 2 10% physical damage taken axes, ferine pants, RR/DG/MC atmas.

Really, everything in visions zones is soloable except zone bosses and gimmicky stuff. (hello physical immune ahriman, you *******!)

EDIT: Speaking of impossible gimmicky bullsh*t, manaangal, which you pop by being in yellow or lower hp, or however you spell the qutrub is real easy to tank and damage, except for one thing. When it pulls out it's knife, unlike other qutrub which use spinal cleave, he just does so much damage you die if you get hit. (either that or it just depops pets.) Killed 2 yuly in 2 swings. Makes him impossible as far as I can tell. If anyone can figure it out he has 3 abyssites on him, it'd save a lot of time.

Edited, Feb 10th 2011 5:18am by louispv
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#145 Feb 10 2011 at 4:17 AM Rating: Good
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Looking around it looks like Rasheph is soloable for bst +2 hands. The tp moves are all physical.
Ningishzada is soloable, but I wouldn't recommend it. TONS of hp and it takes long enough trio.

Anything that uses ONLY physical attacks in abyssea is probably going to be soloable.

Thanx for info on usurper. I thought it looked soloable, but I didn't get around to it yet, and didn't have confirmation.
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#146 Feb 10 2011 at 4:31 AM Rating: Good
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Xilk wrote:
Looking around it looks like Rasheph is soloable for bst +2 hands. The tp moves are all physical.
Ningishzada is soloable, but I wouldn't recommend it. TONS of hp and it takes long enough trio.

Anything that uses ONLY physical attacks in abyssea is probably going to be soloable.

Thanx for info on usurper. I thought it looked soloable, but I didn't get around to it yet, and didn't have confirmation.


Resheph would depend on if Tarsal Slam still takes pet down to 1 hp with DG, or if the hate reset makes it possible to heal it quickly
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#147 Feb 10 2011 at 6:50 AM Rating: Excellent
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Knumskull wrote:
Resheph would depend on if Tarsal Slam still takes pet down to 1 hp with DG, or if the hate reset makes it possible to heal it quickly


It does take pet to 1HP with DC, but you do have time to heal usually. The only possible issue was that when we fought it (not solo, not pet exclusive), it decided to Tarsal Slam twice in succession towards the end of the fight. That could be problematic if you are relying on reward timers. I'd advise keeping your salves handy for emergencies, in case he decides to be mean to you, unless you are at 100% PDT (with no slip damage) and all of his remaining moves are pure physical.

As long as his Slams are nice and spaced out he should be soloable with a near-100% pdt build, but I don't imagine it would be a very fun fight. More of a frustrating and expensive one :P
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#148 Feb 10 2011 at 2:33 PM Rating: Good
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Gii wrote:
Knumskull wrote:
Resheph would depend on if Tarsal Slam still takes pet down to 1 hp with DG, or if the hate reset makes it possible to heal it quickly


It does take pet to 1HP with DC, but you do have time to heal usually. The only possible issue was that when we fought it (not solo, not pet exclusive), it decided to Tarsal Slam twice in succession towards the end of the fight. That could be problematic if you are relying on reward timers. I'd advise keeping your salves handy for emergencies, in case he decides to be mean to you, unless you are at 100% PDT (with no slip damage) and all of his remaining moves are pure physical.

As long as his Slams are nice and spaced out he should be soloable with a near-100% pdt build, but I don't imagine it would be a very fun fight. More of a frustrating and expensive one :P


frustrating and expensive is right. failed 2x duo's I'm sure a duo can work alright, solo you just have 0 room for problems. we were both near 100% reductions... 98% and 88% but tarsal slam IGNORES the -pdt completely. or MDT neither work on it at all. If I got to 100% reduction, you could certainly solo, as 1 hp would be enought. there is NO slip damage. so I guess I need that shepherds chain to finish it up.
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#149 Feb 10 2011 at 4:29 PM Rating: Decent
I was fooling around with Chukwa and decided it would be really easy to solo with FowerpotMerle. I went /dnc.

Threw a Yuly at him and he wasn't able to tp up enough for spiral spin and got eaten.

Be careful not to be in the "Latent" of Ducal guard when you need to call another pet.

Got to 10%hp before he turned around and tortoise stomped me. Didn't bring all my axes but used only 1 -10% physical and Razed Ruins/Ducal guard. You could melee on the otherside of the turtle and the -ga's wont hit you, but watch your hate. Snarl won't go through unless you move a little closer foward. You can basically do "Reward" when its up and keep him up. I ran out because I only had 7 on me. So I started tossing pets.

But, I noticed that when FlowerpotMerle guards, it does almost under double digets(10-18dmg) probably due to Ducal guard. Not to mention she counters.
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#150 Feb 11 2011 at 12:41 AM Rating: Good
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SeraphTacosnak wrote:
I was fooling around with Chukwa and decided it would be really easy to solo with FowerpotMerle. I went /dnc.

Threw a Yuly at him and he wasn't able to tp up enough for spiral spin and got eaten.

Be careful not to be in the "Latent" of Ducal guard when you need to call another pet.

Got to 10%hp before he turned around and tortoise stomped me. Didn't bring all my axes but used only 1 -10% physical and Razed Ruins/Ducal guard. You could melee on the otherside of the turtle and the -ga's wont hit you, but watch your hate. Snarl won't go through unless you move a little closer foward. You can basically do "Reward" when its up and keep him up. I ran out because I only had 7 on me. So I started tossing pets.

But, I noticed that when FlowerpotMerle guards, it does almost under double digets(10-18dmg) probably due to Ducal guard. Not to mention she counters.

yeah, i've been hoping for an excuse to use RR and GH on merle. haven't found one yet, but it seems it would be fun. or maybe roaring laughter.

Edited, Feb 11th 2011 1:42am by Xilk
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#151 Feb 11 2011 at 9:33 AM Rating: Decent
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frustrating and expensive is right. failed 2x duo's I'm sure a duo can work alright, solo you just have 0 room for problems. we were both near 100% reductions... 98% and 88% but tarsal slam IGNORES the -pdt completely. or MDT neither work on it at all. If I got to 100% reduction, you could certainly solo, as 1 hp would be enought. there is NO slip damage. so I guess I need that shepherds chain to finish it up.


what -pdt gear you use to get up to 98% or 88% with ducal guard?
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