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Returning 75RNG...Ebow no more?Follow

#1 Dec 20 2010 at 10:31 PM Rating: Good
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Since it seems like an E.bow hasn't been sold on the AH for almost a year, what should I use now? I sold my E.bow right before I left because I figured I wouldn't be back, but I was wrong. I'm guessing that one of the new areas has introduced a bow that destroys the E.bow, so what bow should I use now that I'm back?
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#2 Dec 20 2010 at 11:01 PM Rating: Good
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Several magian bows completely destroy the ebow.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#3 Dec 20 2010 at 11:38 PM Rating: Good
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Until you get up to speed on a magian bow a siege bow can hold you over. Plus it's easy to get if someone is fighting chuckwa.
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#4 Dec 21 2010 at 12:14 AM Rating: Good
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I'd try to get a Seige Bow to bide your time until you get a Magian Bow.
I'm currently using a Bateleur +2 with dmg 95, Ratt 20, Str 9 that clearly outdoes an EBow. Took some time but could be done solo all the way (except maybe flans).

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#5 Dec 21 2010 at 11:36 AM Rating: Good
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Isn't a Siege Bow level 79 though?
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#6 Dec 22 2010 at 12:32 AM Rating: Good
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Well given you can get from 75 to 79 in about 3 hrs, I'd use any decent bow until you can use a siege bow.

You don't need optimal gear for leveling quick these days. You need it for the big fights. So I wouldn't fuss about what gear you need to not be gimp at an Abyssea xp party. Sure it's fun to look good on the parse, but realistically speaking it won't make much of a difference in speed of leveling.
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#7 Dec 22 2010 at 10:35 AM Rating: Good
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SuperAtheist wrote:
Isn't a Siege Bow level 79 though?


Just try and get into a dominion party. Several thousand exp per minute, on top of exp from mobs and chests. It would not be uncommon for you to get to 75-90 in 3-4 hours if your party does not kill slow.
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#8 Dec 23 2010 at 8:06 PM Rating: Good
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Don't forget about the vision bow!

Dropped of Kur.
(Archery) All Races
DMG:97 Delay: 524 STR+5
Ranged Accuracy+15
Lv.90 RNG

http://wiki.ffxiclopedia.org/wiki/Vision_Bow
#9 Jan 02 2011 at 4:33 PM Rating: Decent
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Tiniky wrote:
Don't forget about the vision bow!

Dropped of Kur.
(Archery) All Races
DMG:97 Delay: 524 STR+5
Ranged Accuracy+15
Lv.90 RNG

http://wiki.ffxiclopedia.org/wiki/Vision_Bow


Better than a siege bow but still meh compared to a flame bateleur
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#10 Jan 03 2011 at 5:50 AM Rating: Decent
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I've just been using a Hellfire+1. They're dirt cheap now. But I've always prefered marks to archery and have it merited some etc.
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ArsDraconis wrote:
Ultima spends 10 whole seconds shouting "I'MA FIRIN MAH LAZER" like a 2004 valkurm melee waiting for SC
#11 Jan 03 2011 at 7:14 AM Rating: Decent
Quote:
Better than a siege bow but still meh compared to a flame bateleur


Thoughts on Flame Baleteur/Mayhem versus Harrier/Bedlam? To me, the factors are:

1: DMG - Harrier/Bedlam take a slight lead in base damage, if mitigated slightly by Flame Baleteur/Mayhem's STR boosts (unless circumstances have your fSTR2 capped).

2: Del - Bedlam has a higher delay than its flame counterpart, Mayhem. Could help with sTP builds, could be negligible. Harrier and Baleteur have the same delay.

3: WS - Jishnu's Radiance is Light/Fusion, Bedlam is Dark/Gravitation. Both of which are much more useful than Slugwinder's Reverberation/Transfixion/Detonation properties. Even if SCs are dead, it's nice when the accidents are T2/3. There's usually a DD willing to capitalize, anyways.

Harrier: Jishnu's Radiance. 3 hit critting WS, could be hawt with the Crit Hit %+ and Crit Hit Damage+ atmas in use. TBH, spamming this WS would get expensive.

Bedlam: Wildfire. Trueflight on roids, 5.0 damage multiplier, 60% AGI mod, enhanced by Fire affinity (aka Vulcan's Staff). MAB mod of course, INT may be in the mix as well. Not sure if it could pull ahead of Slugwinder without a supreme MAB build or a DD atma swapped out in favor of an MAB/AGI/Fire Affinity one. Nice to have a powerful Elemental WS option around.

Saying sayonara to the Slugshot RAcc penalty in either case wouldn't exactly bring tears to my eyes... Unless they were of joy :3
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#12 Jan 03 2011 at 8:26 AM Rating: Decent
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If you could end up 4hitting a wildfire build and possibly using the +5 regain atma, I'm fairly confident it would rape even if you had to use 1 (or maybe 2?) MaB atmas... maybe brother wolf or ultimate? Shame it's not light or ice element, then you could use beyond which would rape.

Edited, Jan 3rd 2011 2:29pm by Noodles
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ArsDraconis wrote:
Ultima spends 10 whole seconds shouting "I'MA FIRIN MAH LAZER" like a 2004 valkurm melee waiting for SC
#13 Jan 03 2011 at 11:20 AM Rating: Decent
I believe /SAM 4-hit Bedlam wildfire would want to look like

Vulcan's (REQUIRED)/Rose/Gun/Bullet
x/x/x/x
Loki's/sylvan +2/rajas/x
sylvan/x/sylvan +2/x

Notable swaps as Regain allows being Vulcan's Staff, Uther's Grip (4STR)/Axe Strap, a real DD body piece, Skadi's Bazubands/CFG, Amemet/Terebellum/Libeccio, Hachiryu Haidate/Teutates Subligar.


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#14 Jan 06 2011 at 1:47 AM Rating: Default
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Noodles wrote:
I've just been using a Hellfire+1. They're dirt cheap now. But I've always prefered marks to archery and have it merited some etc.



Mayhem +2 is free

DMG51 Delay 582 STR+9 Ranged Attack+20


____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#15 Jan 06 2011 at 1:49 AM Rating: Decent
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tertoonetwothreefour wrote:
Quote:
Better than a siege bow but still meh compared to a flame bateleur


Thoughts on Flame Baleteur/Mayhem versus Harrier/Bedlam? To me, the factors are:

1: DMG - Harrier/Bedlam take a slight lead in base damage, if mitigated slightly by Flame Baleteur/Mayhem's STR boosts (unless circumstances have your fSTR2 capped).

2: Del - Bedlam has a higher delay than its flame counterpart, Mayhem. Could help with sTP builds, could be negligible. Harrier and Baleteur have the same delay.

3: WS - Jishnu's Radiance is Light/Fusion, Bedlam is Dark/Gravitation. Both of which are much more useful than Slugwinder's Reverberation/Transfixion/Detonation properties. Even if SCs are dead, it's nice when the accidents are T2/3. There's usually a DD willing to capitalize, anyways.

Harrier: Jishnu's Radiance. 3 hit critting WS, could be hawt with the Crit Hit %+ and Crit Hit Damage+ atmas in use. TBH, spamming this WS would get expensive.

Bedlam: Wildfire. Trueflight on roids, 5.0 damage multiplier, 60% AGI mod, enhanced by Fire affinity (aka Vulcan's Staff). MAB mod of course, INT may be in the mix as well. Not sure if it could pull ahead of Slugwinder without a supreme MAB build or a DD atma swapped out in favor of an MAB/AGI/Fire Affinity one. Nice to have a powerful Elemental WS option around.

Saying sayonara to the Slugshot RAcc penalty in either case wouldn't exactly bring tears to my eyes... Unless they were of joy :3


Wildfire completely rapes with brew.
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#16 Jan 06 2011 at 3:21 AM Rating: Decent
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Lobivopis wrote:
Noodles wrote:
I've just been using a Hellfire+1. They're dirt cheap now. But I've always prefered marks to archery and have it merited some etc.



Mayhem +2 is free

DMG51 Delay 582 STR+9 Ranged Attack+20


Depends how you define "Free".
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Dragoon Equipment Guide
ArsDraconis wrote:
Ultima spends 10 whole seconds shouting "I'MA FIRIN MAH LAZER" like a 2004 valkurm melee waiting for SC
#17 Jan 06 2011 at 3:28 PM Rating: Decent
Quote:
Wildfire completely rapes with brew.


I didn't know it was possible to not rape with brew...
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#18 Jan 06 2011 at 7:53 PM Rating: Decent
tertoonetwothreefour wrote:
Quote:
Wildfire completely rapes with brew.


I didn't know it was possible to not rape with brew...


yea well my first rani clear took three brews, so in the hands of retards, it is very possible lol
#19 Jan 13 2011 at 2:23 PM Rating: Good
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Noodles wrote:
Lobivopis wrote:
Noodles wrote:
I've just been using a Hellfire+1. They're dirt cheap now. But I've always prefered marks to archery and have it merited some etc.



Mayhem +2 is free

DMG51 Delay 582 STR+9 Ranged Attack+20


Depends how you define "Free".

Yeah, I really hate when people say that something requiring a large time investment is "free". Do you know how many millions of gil I could make in the same amount of time it takes to do those trials?

Meanwhile, I'm going to make due with a Vision Bow for now while I focus on my BLM (always my first love in FFXI), and hope that SE revives crossbows by the time I'm ready to starting pimping my RNG again. Btw, Kur was a pushover.

To the OP:
Good move selling your e.bow while it still had some value. So what to get while you're leveling up? The problem is, without atmas, your gear doesn't even matter. You might as well not worry about the parse or being gimp, because you're barely going to show up at all. What I would suggest is that you focus primarily on the ~85 levels of skillups you're going to need along the way. Pick up something fast and cheap, like a Rosenbogen or a Lamian Kamen, and you might actually have a chance at getting a second shot off at whatever mob is being fought.

Of course, if you do have atmas (or once you get them), then you'll probably want to look at getting one of the other weapons mentioned previously.
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#20 Jan 14 2011 at 2:37 PM Rating: Default
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Even a DD without atma can do damage if they're not horribly geared, saying not to worry about gear/food because atma exist and 'they won't show up on a parse' is bad advice. Of course even a melee whm/rdm with atma -could- outdamage you but not even trying to do your job is poor form.


Edited, Jan 14th 2011 4:39pm by Neisan
#21 Jan 14 2011 at 4:10 PM Rating: Good
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Neisan wrote:
Even a DD without atma can do damage if they're not horribly geared, saying not to worry about gear/food because atma exist and 'they won't show up on a parse' is bad advice. Of course even a melee whm/rdm with atma -could- outdamage you but not even trying to do your job is poor form


No, really. A DD with no atma who is 10-15 levels behind others in the group won't be doing crap in terms of damage. And yes, my somewhat underskilled WHM with modest gear + atmas will blow a no-atma, underleveled DD completely out of the water, even if I can't compete with a proper DD.
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BLM, WHM, RNG, RDM, SCH, NIN 99 -- Fenrir (Unicorn) -- Gold 100+, Synergy 80, all subs 60+.
Another Look at Conserve MP
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#22 Jan 14 2011 at 4:55 PM Rating: Default
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Forgot level difference, fair enough, would still at least try and hit the mob for skillups :/
Also most groups I've seen are just that bad. I've had people 'leave to dump merits' then show up on 65 THF and BS like that...

Edited, Jan 14th 2011 6:57pm by Neisan
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