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Magian GunFollow

#1 Mar 24 2010 at 8:47 AM Rating: Decent
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#@$# you SE, I'm not a COR, I'm a ranger. Give me a gun I can actually use not this trash that your trying to blur rng and cor jobs together with.

Sidenote ~ Grats to all bow rangers, double attack and some of those combos look sick!

Meh o well, Katana =or= Scyth -> Plm -> Gswd for me...
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#2 Mar 24 2010 at 1:47 PM Rating: Excellent
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Out of interest, what, if any, weapons should I aim for, bearing in mind my RNG uses either NQ or HQ hellfire depending on if my friend is using his, or Sbow.
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#3 Mar 24 2010 at 1:58 PM Rating: Good
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Does an acid bolt stick to the mob? If yes Obow, if not just pick whichever you like the most and try to perform well.
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#4 Mar 24 2010 at 2:46 PM Rating: Good
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Doesn't answer my question on if a Magian weapon beats Sbow for archery or NQ/HQ hellfire for marks

Edited, Mar 24th 2010 9:47pm by MagingMartin
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#5 Mar 24 2010 at 4:25 PM Rating: Decent
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does magian bow beat selene's?

imo yes.

option:
dmg 75 delay 524 ratk+12 str+4

#6 Mar 24 2010 at 4:57 PM Rating: Good
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Yeah, I'd just taken a look at that bow just now, having to fight 100 EP+ crawlers on RNG will suck though...

I'll try to drag a friend along.

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#7 Mar 24 2010 at 7:20 PM Rating: Decent
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I personally don't know anyone of that has completed theirs yet, so can't really comment because I'm not going to do the math. ;p
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#8 Mar 25 2010 at 12:42 AM Rating: Good
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Magnatus (Gun) can have Dmg: 46, Delay 600. Probably not much different from a Hellfire.

However... Presumably these weapons will be further upgradeable when the level cap is raised. Hellfire? Maybe not so much.
#9 Mar 25 2010 at 4:51 AM Rating: Decent
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Yeah so far I'm very disapointed with Magian gun. I'm regular user of Hellfire +1 with DMG +1 and +1 lolDEX. At this point its not worth it to me to bother. 3 more bas damage but lose +7 racc and +17 ratt? No Thanks!

Geuss I'll have to work on Dagger for me THF time to replace or move X's knife to off hand lol
#10 Mar 25 2010 at 8:53 AM Rating: Decent
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The Magian guns aren't even that great for COR.

The Magnatus is a great QD gun. 46 dmg will outdo corsair's +1 quite handily and may actually upstage death penalty.

But what COR wants an occ fires twice gun when you are using steel bullets at 200 gil a shot?
And the 4 STR 12 Att gun still doesn't beat a martial gun for accuracy on slug or power on detonator. And COR's need all the accuracy they can get on slug.
Personally an Occ attacks twice dagger with a good damage rating would have been the best option for COR. Most of us melee for TP due to speed of multihit weapons and availability of haste gear. Shooting for TP is a rare thing and the effort of getting multihit guns won't be worth it. You could gain 10 Joytoys in the time it will take to complete one multihit weapon through the Magian quests.

For RNG, I'm just going to do the Bow with 4 STR and 12 RATT since it shold be an upgrade over SBow with the higher damage rating, 2 extra STR and only sl less RATT at New Moon. Won't be as accurate but I'm not hurting for RACC anymore on RNG.
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#11 Mar 25 2010 at 11:00 AM Rating: Decent
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Quote:
But what COR wants an occ fires twice gun when you are using steel bullets at 200 gil a shot?


You don't know how much I hate this excuse, don't level the job if you can't afford it. Bullets are cheaper than ever, I remember paying nearly 1m gil for 12 stacks of silver bullets!

Worst arguement in the history of Rng, Cor, Nin.
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#12 Mar 25 2010 at 1:05 PM Rating: Decent
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Quote:
Quote:
But what COR wants an occ fires twice gun when you are using steel bullets at 200 gil a shot?


You don't know how much I hate this excuse, don't level the job if you can't afford it. Bullets are cheaper than ever, I remember paying nearly 1m gil for 12 stacks of silver bullets!

Worst arguement in the history of Rng, Cor, Nin.




QFT


Level you skills, make your bullets, sell your excess. Stop Whining.

Edited, Mar 25th 2010 3:05pm by Aryden
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#13 Mar 25 2010 at 4:32 PM Rating: Decent
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Quote:

You don't know how much I hate this excuse, don't level the job if you can't afford it. Bullets are cheaper than ever, I remember paying nearly 1m gil for 12 stacks of silver bullets!


You can quote that attitude all you want but the fact is, at least on Ifrit, 50-70% of COR's play the job /WHM and 90% of JP COR's are COR/WHM. There is a reason and that is for the amount of damage we do the costs are too high.

I'd have no problem with 200 gil per shot if the bullet did twice as much damage as a 100 gil/shot silver bullet. But it does less damage. And a COR can't even equip the top damage gun in the game. I know RNG's have always been "don't play if you can't pay". And that's a big reason there are few RNG's out there. People can do equivalent damage for cheaper. And COR can't even do equivalent damage to a top tier DD and still have high costs.

And is telling potential COR's to not play the job if you find the costs offensive really that a smart attitude? Every party will benefit from support jobs and COR is one of the best. You should be encouraging more people to play the job rather than taking some weird high road that only a few residual dedicated rangers seem to hang out on.

This forum is mostly dead, the RNG job is mostly dead and it is mostly the fact that it costs too much for what it does. If you don't see that then you aren't playing the same game I am.

Anyway, I've been down this argumentative track with some of you before. It is possible to love some or near all of a job and not like some other aspects. i love being a COR and RNG. I love ranged attacks. I love rolling die. I love QD. I don't like having to spend so much gil on consumables, but I do so for the love of the game. I don't want to have to spend more to spam steel bullets on a job that can't even use silver freaking bullets. Let alone embark on a quest line that will take me a whole dedicated LS worth of effort to get done. I'm perfectly happy with multihit weapons and reserving steel bullets for slug shot and barrage.

Of course if someone gifted me said gun, I'd use it. But I'm not going to kill myself over a marginal upgrade to martial gun.
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#14 Mar 26 2010 at 5:53 AM Rating: Decent
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***** it give COR culverin and cannon shells and we just /delete RNG completely!

allright!
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#15 Mar 26 2010 at 12:43 PM Rating: Default
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This forum is mostly dead, the RNG job is mostly dead and it is mostly the fact that it costs too much for what it does. If you don't see that then you aren't playing the same game I am.


apparently we are in all actuality, playing completely different games. I see more and more and more Rng's every friggin day. And if Rng becomes a bandwagon job again... i swear... i'll level sam.

Brd gets to use some really AWESOME weapons and DD it up with the best of them...

Dude, get real. Cor is a support job, it's meant to buff himself and the people around him, debuff mobs and support the pt. Rng is meant to destroy the things it fires arrows at and track down mobs on the map. Naturally, Rng gets the highest dmg guns and bow and xbows. you're a friggin brd with a higher damage output and less songs.

I agree with DoA, just let Cor use everything, in fact, let cor use all weapons, with an A- skill and just use cors to replace all dd jobs.


You knew the costs when you signed up for the job. Quit ******** My job is to shoot as much money as i possibly can, as fast as i can (or as smartly: Re..Odin), at a target in the hopes that it dies and gives me something even more groovey so that i can then shoot MORE money at MORE targets.



Edited, Mar 26th 2010 2:53pm by Aryden
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#16 Mar 26 2010 at 1:52 PM Rating: Good
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Quote:
But what COR wants an occ fires twice gun when you are using steel bullets at 200 gil a shot?
Quote:
Most of us melee for TP due to speed of multihit weapons and availability of haste gear.
It seems to me you've completely missed the point of this gun, IF the occasional attacks twice procs on WS.

1) COR still melees for TP.
2) COR fires slugshot.
3) Slugshot now may hit for twice as much damage.

With all this debate about paying to play, the preceding seems to have been lost. You AREN'T shooting for TP, you ARE shooting for WS. The gun MAY have a good chance of doubling your Slugshot damage for COR, and the costs for TP aren't changed.

Isn't time to stop arguing costs, (which are MUCH lower once a COR can melee for TP) and actually look in to how this occasionally fires twice works?

Quote:
This forum is mostly dead, the RNG job is mostly dead and it is mostly the fact that it costs too much for what it does. If you don't see that then you aren't playing the same game I am.
This forum may be dead; this is primarily due to the fact that not much has changed about the job. Before this recent update, our best weapons have been the same as they have been for years. Our best gear hasn't changed. By in large RNG tactics have seen little change.

RNG job isn't dead, it's just the same as ever. Situationally one of the best physical DDs (kited mobs), or just another DD in other situations. RNG hasn't been THE best DD in years, but it's still far from dead.

I say this because I AM playing the same game as you. But it is quite possible that we don't fight the same mobs, because if you did then you'd realize RNG still has it's place.
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#17Aryden, Posted: Mar 26 2010 at 3:59 PM, Rating: Sub-Default, (Expand Post) *cheers Cyth on*
#18 Mar 26 2010 at 4:25 PM Rating: Excellent
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Back on topic,

Just how comparable are HF+1 and Magnatus? I assume that the Dmg39 Dragonmaw is better DoT assuming a Joytoy DA rate despite the costs?
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#19 Mar 26 2010 at 4:49 PM Rating: Default
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see below: having to make alot of assumptions to work out the math, but maybe, just maybe its somewhat correct lol.

Edited, Mar 26th 2010 7:37pm by Aryden
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#20 Mar 26 2010 at 5:34 PM Rating: Decent
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OK, my math and what not will probably be wrong but here goes. I'm using 1000 base ranged attacks. using: http://ffxi.killvoid.com/page.php?al=dcalc

Assuming:
Greater Colibri (Level 81: Defense 322, Evasion 334, VIT 67, AGI 67)

Rng: Str 90, agi 100, Ratt 482 (500 w/ HF +1)

see here: http://ffxi.allakhazam.com/forum.html?fjob=7&mid=1269442027193428674&page=1&howmany=50#m1269890868192294929

Edited, Mar 29th 2010 3:32pm by Aryden
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#21 Mar 26 2010 at 6:04 PM Rating: Good
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Thanks for the math. I really hope the double attack rates as good as we hope.

Despite all of the above posts I just brought up Magnatus again because theres one Rng in my LS that is convinced that it crushes HF(+1).
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#22 Mar 26 2010 at 6:40 PM Rating: Decent
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see here: http://ffxi.allakhazam.com/forum.html?fjob=7&mid=1269442027193428674&page=1&howmany=50#m1269890868192294929

Edited, Mar 29th 2010 3:31pm by Aryden
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Sir CorLeonisX: "Nah, SE will just declare it an exploit to fight him with jobs over 75 since it's not the "proper" way to kill it, and just ban us all instead."

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#23 Mar 26 2010 at 6:52 PM Rating: Default
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see here: http://ffxi.allakhazam.com/forum.html?fjob=7&mid=1269442027193428674&page=1&howmany=50#m1269890868192294929

Edited, Mar 29th 2010 3:31pm by Aryden
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Deadonarrival: "Dart as usual, your post is made of FAIL."
#24 Mar 26 2010 at 7:56 PM Rating: Good
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Dartagnann wrote:
The Magian guns aren't even that great for COR.

Dragonmaw is the best ranged TP gun COR can use, assuming a 45% DA rate, and Magnatus is the best QD-only gun available if you by chance don't have over 100m.

I don't think either will trump Martial during melee TP, unless they get a further boost in the future.. I can't imagine the DA will proc on Slug or Det; that would be the only possibility atm.
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#25 Mar 27 2010 at 6:49 AM Rating: Default
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Quote:
HF +1:
Total ranged damage: 99,750 ~ 106,400
Total ws damage: 124,545 ~ 132,667

Dragonmaw:
Total ranged damage: 133,569 ~ 143,208
Total ws damage: 167,040 ~ 179,046



Assuming the DA stays true to 45% we just go out RNG'd by COR.

/wrists lol


On a positive note, parsed @16.97% of the total damage in Dynamis last night.
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#26 Mar 27 2010 at 7:46 PM Rating: Decent
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midguardian wrote:
Magnatus (Gun) can have Dmg: 46, Delay 600. Probably not much different from a Hellfire.

However... Presumably these weapons will be further upgradeable when the level cap is raised. Hellfire? Maybe not so much.


Hellfire +1 has RACC+7 and RATT+17 and can take a RATT+10 evolith though.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
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