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#1 Feb 04 2010 at 3:08 PM Rating: Good
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Ok... so...
whats the rapid shot activation rate+ on the hat?
1%? 5%? or otherwise? i cant find anything about it.

Would that be okay to TP in at 75? or are there better things?

(Im not a RNG, i'm just wondering... thought i'd ask the pros)

Ty guys
#2 Feb 04 2010 at 3:57 PM Rating: Excellent
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If you dont have Za' Gho's Barbut, and you arent having racc issues, yes Hunter's Beret if fine to tp in.
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#3 Feb 05 2010 at 6:59 AM Rating: Decent
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If you dont have Za' Gho's Barbut, and you arent having racc issues, yes Hunter's Beret if fine to tp in. is the hat you should be wearing.


I haven't heard any talk on the Ebur/etc Mask and it's #'s though.
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#4 Feb 05 2010 at 11:47 AM Rating: Excellent
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Hunter's Beret and Jerkin are the two pieces of AF that it is fine for a RNG to wear at 75. And Ranger's Necklace too for that matter.
#5 Feb 05 2010 at 3:39 PM Rating: Decent
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Hunter's Beret and Jerkin are the two pieces of AF that it is fine for a RNG to wear at 75. And Ranger's Necklace too for that matter.



No

There are too many other pieces you could wear. ACP body, Osode, Archer's Jupon, lolKyudogi etc. Only use the body if you direly need Racc. Rng's Necklace should be swapped out for Quqirn collar, Hope/Faith or even a Jagd gorget.


Quote:
I haven't heard any talk on the Ebur/etc Mask and it's #'s though.


Theoretically you could go with one, base it gives only 1 less ratt, but, we arent sure how the snap shot works on it. Also, i believe between the 2, rapid shot activation is going to outperform 1-2% snapshot.

Edited, Feb 5th 2010 4:41pm by Aryden
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#6 Feb 06 2010 at 9:18 AM Rating: Decent
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If you dont have Za' Gho's Barbut, and you arent having racc issues, yes Hunter's Beret if fine to tp in.


Anwig is a great TP piece as well with Racc 10 Ratt 5 and Str 4 WS ACC 15 mods. Doesn't have a snapshot or rapid shot mod but its got RACC and RATT and STR which will up your damage and accuracy.

Both the Barbut and anwig are superior to hunters beret.
And when I'm using Holies I usually wear Scout's beret for the MND and Recycle mods.

Haven't put on the old Hunters beret in a while.
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#7 Feb 06 2010 at 1:26 PM Rating: Decent
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well you might wanna dig it out, you'll notice a difference in activation rates.
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#8 Feb 07 2010 at 8:33 AM Rating: Decent
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well you might wanna dig it out, you'll notice a difference in activation rates.


But not so much that it would outdamage a piece with 4 STR and 10 RACC. And rapid shot isnt nearly as useful as snapshot because of its random nature. Snapshot allows you to get into a firing rhythm. Rapid shot more often is a surprise and you don't take full advantage of it because it screws up your rhythm.
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#9 Feb 07 2010 at 8:37 AM Rating: Decent
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I would prefer not to waste my helmet with those stats.
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#10 Feb 07 2010 at 11:59 AM Rating: Decent
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Rapid shot more often is a surprise and you don't take full advantage of it because it screws up your rhythm.


this x100. always makes me feel like a nub when I sit there for a second fumbling, uh, uh, uh, oh! time to shoop again! =P
#11 Feb 08 2010 at 11:09 AM Rating: Good
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Rapid shot more often is a surprise and you don't take full advantage of it because it screws up your rhythm.
We also don't take full advantage of Snapshot, but that's because SE refuses to add a togglable auto-ranged attack function.

Quote:
this x100. always makes me feel like a nub when I sit there for a second fumbling, uh, uh, uh, oh! time to shoop again! =P
While I understand the frustration of no auto-ranged attack, I have to ask why people keep on bringing this up about Rapid Shot. Is it really that hard to pay attention to when you fire faster, and compensate your firing timer? For crying out loud, this is not brain surgery we are talking about. Just learn the time to refire when you get a Rapid Shot proc.
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#12 Feb 08 2010 at 2:57 PM Rating: Decent
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Is it really that hard to pay attention to when you fire faster, and compensate your firing timer?


If mobs stood still, shadows never fell, RNG's never got hate, Alliance mates didn't talk and we had no other job abilities then it would not be hard.

But the fact is, there are any number of things I'm paying attention to in a big fight. Mob position, my position, health status, status effects I need to deal with or tell the WHM about, responding to strategy changes on the fly, checking the status of barrage and unlimited shot, checking my shadows. All the while I'm hitting my macro for ranged attacks, usually on a rhythm that is in the back of my brain as being appropriate based on my snapshot merits and velocity shot. Many times a Rapid shot will go off and I'll only notice peripherally as I'm concentrating on something else.

Sure, being a RNG isn't neurosurgery. But a neurosurgeon is usually only focused on one thing during an operation and doesn't multitask nearly as much as you need to in FFXI.
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#13 Feb 08 2010 at 7:30 PM Rating: Decent
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If mobs stood still, shadows never fell, RNG's never got hate, Alliance mates didn't talk and we had no other job abilities then it would not be hard.

But the fact is, there are any number of things I'm paying attention to in a big fight. Mob position, my position, health status, status effects I need to deal with or tell the WHM about, responding to strategy changes on the fly, checking the status of barrage and unlimited shot, checking my shadows. All the while I'm hitting my macro for ranged attacks, usually on a rhythm that is in the back of my brain as being appropriate based on my snapshot merits and velocity shot. Many times a Rapid shot will go off and I'll only notice peripherally as I'm concentrating on something else.

Sure, being a RNG isn't neurosurgery. But a neurosurgeon is usually only focused on one thing during an operation and doesn't multitask nearly as much as you need to in FFXI.


If you have issues keeping up with Rng during events, then i hope youre not using any other jobs that are more intensive like... pld, or whm, or rdm, or anything that is active.


You shouldnt have issues being able to keep your ratt's up even with rapid shot activating. Rng's isnt constantly having to spam JA's, in big fights, NM's arent generally running aroun will-nilly, if they are, your tanks are ****. Mob position shouldnt be an issue in these fights. LS chatter always takes a back seat during events, unless thats where commands are being given. And even then, people should know to keep chatter to a mimimum during events so that commands are easily seen.

Tell you what, go outside in wajoam, fire off 100 shots with your anwig on and see how much rapid shot activates, then fire 100 more with hunter's beret and do the math. Given the sample size is too small for realistic statistical use, but you should still be able to extrapolate from there. Bring back the findings cause i am actually curious what they are.
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#14 Feb 09 2010 at 12:28 PM Rating: Good
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Aryden wrote:
Given the sample size is too small for realistic statistical use, but you should still be able to extrapolate from there. Bring back the findings cause i am actually curious what they are.
If the sample size is too small for statistical use, that's because there is a significant chance that the random nature of the event could lead you to the wrong conclusion if you "extrapolate". You can describe exactly how certain you are about something based on the sample size... but if it's not good enough, then it's not good enough.
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#15 Feb 09 2010 at 3:00 PM Rating: Decent
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very true, but its would still be more concrete statistics than whats already posted here. I.E. something, though not always, is better than nothing.
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#16 Feb 10 2010 at 10:40 AM Rating: Decent
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You shouldnt have issues being able to keep your ratt's up even with rapid shot activating. Rng's isnt constantly having to spam JA's, in big fights, NM's arent generally running aroun will-nilly, if they are, your tanks are sh*t. Mob position shouldnt be an issue in these fights. LS chatter always takes a back seat during events, unless thats where commands are being given. And even then, people should know to keep chatter to a mimimum during events so that commands are easily seen.


This is assuming every event you do with RNG is a HNM fight. Events like limbus, dynamis, multi-mob BCNM's, Nyzul, etc involve constant mob re-positions, new mob acquisitions. and LS strategy adjustments. Yes I can keep ranged attacking but its on a rhythm more than a "stare at my character as to when the shot went off". I'm looking at the chat log, status efect bar and health bars fairly frequently as well as checking where the mob is and what health they are at. I would say if you are not doing these things and only staring at your character firing off their arrow, you are doing something wrong.

Yes, RNG isn't as complicated as RDM or COR. But it's not as mind-numbing as most DD's where you have an attack macro and WS macro and no real positiioning issues.

This game has evolved from a "one big mob, shoot from afar" type of game to a far richer experience that requires a fair bit of multitasking and changing things up on the fly. Paying attention to my rate of fire and cooldown times is the least of my concerns usually.
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#17 Feb 10 2010 at 11:19 PM Rating: Default
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Ok. sorry guy, I pull, main assist, RUN all the events in my LS, issue commands in LS, PT, and on ventrilo 7 days a week. I have done it, AND still do it as Nin, pld, AND RNG, yet still keep up my ranged damage, STILL using my Hunter's beret and ws'ing in anwig.

Your excuse in dynamis/ limbus doesnt hold water with me, these mobs should be dieing fast enough that your positioning isnt going to matter, because generally, if a mob moves and you have to run away to get your range, it's probably going to be dead by the time you turn around and get a shot off. Otherwise, youre probably doing it wrong.
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#18 Feb 11 2010 at 9:18 AM Rating: Default
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So either you have the most narrow vision in the world, or you play ff on a 55' Screen and only sit a foot from it. I can look at my status bar ls chat health bars mobs health AND see wether or not my character fired of a rapid shot all at the same time. Its called Peripheral vision use it.
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#19 Feb 11 2010 at 11:58 AM Rating: Decent
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....................

N-52 Speedpad Google it, use it, love it, profit.


I've posted this enough times throughout this for forum. Set up a repeating macro for your /ra and poof Auto-Attack on RNG free'ing you up to do w/e the **** you do.
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#20 Feb 11 2010 at 3:53 PM Rating: Good
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Hmm, looks like I stirred up a hornet's nest. Oh well, sometimes it can be beneficial.

Quote:
Events like limbus, dynamis, multi-mob BCNM's, Nyzul, etc involve constant mob re-positions, new mob acquisitions.
All jobs must move into positions for new mobs as they come in. RNG gets the benefit of firing on the way in. And on these types of events, RNGs running to a sweet spot is often a waste, when you kill individual mobs so fast, that three shots is a rarity. Make sure you use your assist macros, this helps take some of the work out of it. For those who may not know:

/assist "Tankname"
/attack <t>

This will allow you to autotarget the mob that your tank called and is engaged on. Personally I don't like the auto attack line, in case the tank voked, flashed or whatever a different mob than they called. But it can still work fine if you're careful. And also be sure you have "/autoattack off".

Quote:
I'm looking at the chat log, status efect bar and health bars fairly frequently as well as checking where the mob is and what health they are at.
This could be a problem, depending on what you filter. Whenever I'm on a DD at an event, the only things I have show up in my log are "Attacks by you, Missed attacks by you, Attacks you evade, Damage you take, Special actions started on/by you, and Special action effects on/by you". I don't need to see, as a RNG, other ppls damage, when the PLD casts flash, the NIN casts Utsu, etc. Mob position is obvious, and exact mob health is of little concern. You only need one person to call out the % health on mobs, and this almost exclusively is on big prey. Not rank and file mobs in events.

By making sure you have enough things filtered, you don't need to watch your status bar, you'll see when you get blinded, paralyzed, etc. And if your mages are worth a ****, they'll have their filters set as well. It was a mark of pride for me as WHM, to be able to status cure before the annoying tank or DD would cry out "Silena plz". But then, my WHM grew up in LoO. And if you're crying for a blindna because a mob has that potent of a blind effect, then bring some **** Eyedrops for those emergencies. Saves your mages ~16 mp, and a LOT of time (blindna is relatively slow to cast).

In short, Rapid Shot should not be as debilitating as you make it out to be.
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#21 Feb 12 2010 at 9:26 AM Rating: Decent
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So either you have the most narrow vision in the world, or you play ff on a 55' Screen and only sit a foot from it. I can look at my status bar ls chat health bars mobs health AND see wether or not my character fired of a rapid shot all at the same time. Its called Peripheral vision use it.


I do play on a big screen TV. And I'm a bit older than the average gamer so my vision isn't what it was 20 years ago.

But, bully for those of you that can keep track of all that stuff at one time. My central vision is on the status bars, mob health bars, macro bars and peripheral vision is on my character. So I'm going to miss some rapid shots but I won't miss the important stuff (like hitting wrong macro, wasting slugshot on an almost dead mob, noticing shadows down, LS strategy commands)

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#22 Feb 12 2010 at 1:42 PM Rating: Decent
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Seems like everyone is forgetting the most important thing, the job of RNG is to deal damage as your first priority.

I use very few filters and don't have a problem doing anything on rng. Also keep in mind my chat log is spammed by my club.
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#23 Feb 12 2010 at 3:59 PM Rating: Default
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bingo
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#24 Feb 12 2010 at 10:05 PM Rating: Decent
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Quote:
Seems like everyone is forgetting the most important thing, the job of RNG is to deal damage as your first priority.


Of course. But doing damage at ultimate levels is more than hitting your RA macro at precisel the right time. You have barrage timers, unlimited shot timers, and positional considerations. You have to stay alive to do damage, which means paying attention to 3rd eye or Utsu macros.

And of course, sometimes the strategy is to lay off the mob so looking out for those "Mob readies Invincible" lines in chat log (or Physical shield or other defensive boosts).

And sometimes its your job to outlay the strategy as the fight goes along. So there is typing and strategizing etc to take your eyes off the screen.

So damage is improtant, but you cannot neglect the whole flow of a fight just to repeated spam your RA macro and worry a whole lot about missing a rapid shot proc.

Well, I'm sure some of you can do these things fluidly. But there are alot of us that dont' have the keen eyes and mental clarity of a 19 year old anymore.
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#25 Feb 13 2010 at 12:15 AM Rating: Good
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First off, you way overestimate the mental clarity of teenagers. They're about as clear as mud.

Secondly, you aren't "paying attention to Utsu or 3rd eye macros". They aren't going anywhere. They stay put. Count shadows, maybe. Fire up 3rd eye before sidewinder, sure. But we aren't tanks. Anytime we're worrying THAT much about defensive timers, we aren't shooting. The whole, can't cast and /ra at the same time routine. We pay attention to our shadows, but not to such a great extent as you say.

As for looking out for "Mob Uses invincible", well that's only an issue in Dynamis really. Single huge mobs like Genbu who use it, well it's sorta obvious from the animation. No need for chat to see that. It's scavenge animation, just the size of a fat Galka. (Redundant?)

Quote:
And sometimes its your job to outlay the strategy as the fight goes along. So there is typing and strategizing etc to take your eyes off the screen.
This however is what I view as a valid excuse. All the other stuff just seems a bit of a stretch to me though.
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#26 Feb 13 2010 at 1:02 PM Rating: Decent
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That would be the only viable excuse, however, i say what needs to be done on vent, and have someone type it in chat for me if its THAT hairy of a situation.
Otherwise, short, concise statements between drilling holes in something from afar.

Quote:
And of course, sometimes the strategy is to lay off the mob so looking out for those "Mob readies Invincible" lines in chat log (or Physical shield or other defensive boosts).



Erm aside from invincible, defensive moves tend to mean that you need to push harder to knock down the mob OR call for dispel if the mob is actually going to live that long. Even with invincible, call for mage support, thats what they are there for, nuking ****. Oh and wait, most all of you are xbow or gun rangers, use trueflight. (Goes through invincible)

Again, in the situations youre talking about, such as dynamis, einherjar, Nyzul, salvage; you shouldnt be worrying about mob positions so much. Youre actually losing damage because YOU are moving around trying to get into position. On pretty much EVERYTHING else, it shouldnt be moving around like that.
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#27 Feb 22 2010 at 7:05 PM Rating: Decent
Dartagnann wrote:
health status, status effects I need to deal with or tell the WHM about


PSA from WHMs: We know.
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#28 Feb 26 2010 at 5:16 PM Rating: Decent
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Wow... Anyone feel the point was strayed away from just a bit? Entertaining none the less i guess.
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