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x-hit buildsFollow

#1 Aug 04 2011 at 10:13 AM Rating: Good
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Hey all, I just uncorked my warrior for the first time in months. Had a great deal of fun, so I think I'll get it going decently. Plus, my ls has an Alfard pop and is going to toss me a Widowmaker :D

So, I was going over tp and x-hit builds for a 504 delay weapon, and this is what I came up with. I'm hoping someone will let me know if I'm right or wrong on this. I intentionally avoided things that seemed too detrimental in my mind. Stayed clear of Ecphoria Ring, Belanos' Mantle, etc.... Not because that gear is bad, but because of the sacrifices you would have to make to equip them. I also tried to stear away from store tp atmas.


war/nin: rajas and brutal give a native 7-hit, and a 6-hit if you land either of the last two raging rush hits

war/sam: rajas, brutal, and either AF3+1 body or (rose strap + atilla's earring) gives a 6-hit, and 5-hit if you land all three raging rush hits

war/sam: rajas, brutal, AF3+1 body, and atilla's earring give a 6-hit, and 5-hit if you land either of the last two raging rush hits.

war/sam: rajas, brutal, AF3+2 body, give a 6-hit, and 5-hit if you land the first raging rush hit.


Thanks, and it's good to get back on my war. Cutting things to pieces on dancer is fun, but there's just something about watching that great axe fly that can't be beat.

Edited, Aug 4th 2011 12:06pm by Thydonon
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#2 Aug 04 2011 at 11:05 AM Rating: Good
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Not that you're wrong, I could be ignorant, but what sacrifice are you making by not equipping Ecphoria's Ring? It seems to me to be a no brainer?
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#3 Aug 04 2011 at 11:10 AM Rating: Good
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Changing what I had here, after thinking more about what you said.

I think it will depend on what you have as a second earring and as your second ring. Ecphoria/Attila's as proper. For example, I currently have an Aesir Ear Pendant and Keen Ring.

For tp purposes
Aesir + Ecphoria = 4 acc, 7 att
Attila's + Keen = 3 acc, 7 att

So, for what I have at least, Ecphoria is indeed a better choice for tping with an eye on the 5 hit. Some rings, like Epona's or Blitz, might be better kept on. Also, I'm told the Attila's can be augmented in sky, and that might push it over as well. Situational, after all.

Thanks for pointing that out.

Edited, Aug 4th 2011 1:22pm by Thydonon
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#4 Aug 04 2011 at 12:47 PM Rating: Good
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Thydonon wrote:
Changing what I had here, after thinking more about what you said.

I think it will depend on what you have as a second earring and as your second ring. Ecphoria/Attila's as proper. For example, I currently have an Aesir Ear Pendant and Keen Ring.

For tp purposes
Aesir + Ecphoria = 4 acc, 7 att
Attila's + Keen = 3 acc, 7 att

So, for what I have at least, Ecphoria is indeed a better choice for tping with an eye on the 5 hit. Some rings, like Epona's or Blitz, might be better kept on. Also, I'm told the Attila's can be augmented in sky, and that might push it over as well. Situational, after all.

Thanks for pointing that out.

Edited, Aug 4th 2011 1:22pm by Thydonon


Agreed. Situational should also depend on Abyssea and other gear. Blitz might be better if lacking haste capped gear, but you shouldn't really be lacking haste capped gear if you're thinking about an x build? Acc might be better outside of abyssea on certain things but War has a ton of acc access and Aggressor.
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#5 Aug 04 2011 at 1:55 PM Rating: Good
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For a 504 delay weapon: I just realized that if you have only 21 store tp (/sam, brutal, rajas), and you have three tics of Voracious Violet atma, you have a native six-hit build and a five-hit as long as you land the first hit of Raging Rush.

504 delay = 13.72 per hit
21 store tp = 1.21 modifier

13.72 * 1.21 = 16.6012
Round down to one decimal place = 16.6 tp per hit

Three tics of VV atma = 6 tp

Native 100 tp only needs 94 tp, that's 5.67 hits, that's six hits
82 tp (six tp from three tics VV, 12 from first hit of RR), that's 4.94 hits, that's five hits



EDIT: I ran the numbers again for 19 and 20 stp (for those without Brutal or Rajas). Good news, it's still six hit native and five hit with three VV tics and the first hit of Raging Rush. Don't take that the wrong way, Brutal and rajas are fantastic, just unnecessary for these builds.

If you have /sam and three more store tp (total 18 STP), you're at a six hit, and a five hit if you stick the first and either second or third hits of Raging Rush along with three tics of VV.

If you just have /sam (Store TP + 15), you're at six hit and a five hit if you nail all three Raging Rush hits with your three tics VV.

Below 15 you lose the six hit native. At that point we're back to /dnc and /nin as dropping below 15 store tp is not possible on war90/sam45.

And, for the record, Store TP + 38 gives you a native five hit (and five hit regardless of RR tp return) at three tics of VV atma.





SECOND EDIT:
I didn't know if I should truncate the equation twice, meaning if I should start with 13.72 tp/hit and multiply the store tp and then truncate, or start with 13.7 tp/hit. So I redid the numbers with 13.7, and this time I included the effect of Store TP on weapon skill tp return

TP required after ws to hit 100 tp=ROUNDUP(100-2*VV Tics-TP Return for RR hits*(1+Store TP*0.01),0) where the zero after the coma at the end means zero decimal places.

Edited, Aug 4th 2011 4:32pm by Thydonon

Edited, Aug 4th 2011 4:39pm by Thydonon
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#6 Aug 05 2011 at 8:12 AM Rating: Good
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To put it simply, here are the total stp needed for true x-hit builds on a 504 GA (not counting regain):

7hit - 5stp gives you 14.3tp/hit. 14.3x7 = 100.1tp

6hit - 22stp gives you 16.7tp/hit. 16.7x6 = 100.2tp

5hit - 46stp gives you 20tp/hit. 20x5 = 100tp

If you are factoring in regain from VV or WoTG earring then obviously you could use less stp to achieve the same hit builds.
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#7 Aug 13 2011 at 6:26 AM Rating: Decent
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KWileyStyle wrote:
To put it simply, here are the total stp needed for true x-hit builds on a 504 GA (not counting regain):

7hit - 5stp gives you 14.3tp/hit. 14.3x7 = 100.1tp

6hit - 22stp gives you 16.7tp/hit. 16.7x6 = 100.2tp

5hit - 46stp gives you 20tp/hit. 20x5 = 100tp

If you are factoring in regain from VV or WoTG earring then obviously you could use less stp to achieve the same hit builds.


I never thought this was a terribly reliable way to determine an X-hit build. You will almost never have the same amount of STP in your WS gear as your melee gear, so you need to reverse engineer how much you will need. First step is to see what you will be WSing in. After that, you can figure out how much STP you need in your melee phase to still attain your X-hit.
#8 Aug 17 2011 at 8:19 AM Rating: Default
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There's probably a shorter method but using FFXIcalc what I do is figure how many hits I am predicting to land minimum based on WS and input how much STP I am WS in, then subtract this number from 100 and divide by the number of hits I need during TP phase. If relying on VV (I won't be making a regain earring) then I assume x number of ticks and subtract the total number of TP gotten from regain from 100.

Edited, Aug 17th 2011 11:21am by Neisan
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