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Blood RageFollow

#1 Dec 01 2010 at 7:15 AM Rating: Excellent
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From today's update notes at playonline:

Blood Rage (WAR Lv.87 Ability Delay: 5 min. Effect Duration: 30 sec.)
Enhances critical hit rate and critical hit damage for party members within area of effect.

Warcry v2, anyone?

Personally, I'm a bit underwhelmed, but at least its still something new and useful, and certainly much better than nothing.
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#2 Dec 01 2010 at 7:47 AM Rating: Good
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Well it's not a complete fail here for 2 reason.
More Crit for everyone is always good, especially during Zerg.
More Crit DMG is good for everyone including us, even when using Mighty Strike (and or RR Atma, another way to reach the +50% cap).
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#3 Dec 01 2010 at 8:45 AM Rating: Good
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One more thing to go with the Warcry macro.

Oh well, could be worse i guess. Look at PLD.
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#4 Dec 01 2010 at 8:47 AM Rating: Decent
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it'll lose potency when used on anyone with capped crit damage+, but it's a nice toy
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#5 Dec 01 2010 at 8:47 AM Rating: Good
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Well they did say they would enhance "other" preexisting abilities so possible to get something from there? Honestly I can't think of much WAR could need now other then a nifty JA... ohh wait.
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#6 Dec 01 2010 at 10:10 AM Rating: Good
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I get this odd feeling that it will likely share the timer with warcry. If it doesn't then it is even more awesome.
#7 Dec 01 2010 at 10:46 AM Rating: Good
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MippsCat wrote:
I get this odd feeling that it will likely share the timer with warcry.
While it wouldn't surprise me, I don't think I'd be too upset over it either. I'll be honest, the only two reasons I ever used Warcry was either as a hate tool or because it was linked with Bergressor. If it shared timers I'd just use the v2 and move on.
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#8 Dec 01 2010 at 11:08 AM Rating: Default
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I put Warcry in my WS macro to pretend Savagery was doing something :/
#9 Dec 01 2010 at 6:32 PM Rating: Decent
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Has the chance to be a lot more potent than Warcry at least, especially in Abyssea.

Hopefully some means will come out to boost its duration a tad.
#10 Dec 01 2010 at 10:35 PM Rating: Decent
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Sadly, the crit damage boost isn't that good for WAR if you are in abyssea and have good gear/atmas.

RR- 30% Feet+2- 10% Trait-5%

That sits you at 45%, with 50% being the cap. I supposed the JA could only add 5%, but I would imagine it will be more, Outside of abyssea its just like warcry.
#11 Dec 02 2010 at 8:33 AM Rating: Default
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You forgot Cavaros Mantle so the cap for war barring Brave grip because it sucks is 48%. you get 2% in that situation, but if it's potent enough and you spellcast/make extra macros you can drop the Empyrean Feet/Mantle for Str/attack if you want.
#12 Dec 02 2010 at 10:24 AM Rating: Excellent
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I always sort of wonder why all of WAR's abilities are themed around that berserker-style "all instinct, no talent" fighting when WAR is proficient in so many weapons, a feat that would not be possible without extensive martial training in many non-overlapping combat styles. It just bothers me, that's all.
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#13 Dec 02 2010 at 10:43 AM Rating: Excellent
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Because smacking stuff really really hard solves most of your problems faster
#14 Dec 02 2010 at 12:38 PM Rating: Decent
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Neisan wrote:
Because smacking stuff really really hard solves most of your problems faster


QFT
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#15 Dec 03 2010 at 7:29 AM Rating: Good
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War is instinctively talented at smashing things.
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#16 Dec 06 2010 at 2:56 AM Rating: Default
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I dont think there is a crit cap. If it is it a **** of alot higher than 50%. The testing thread i was reading, i think on BG show parses of 95%. With RR, merits, and all the other form a increased crit stuff 50% cap would make it useless. I know for a fact that if i swing 100 times ill crit hit more than half with RR. Probably without it too.
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#17 Dec 06 2010 at 6:05 AM Rating: Decent
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AlternativeOne wrote:
I dont think there is a crit cap. If it is it a **** of alot higher than 50%. The testing thread i was reading, i think on BG show parses of 95%. With RR, merits, and all the other form a increased crit stuff 50% cap would make it useless. I know for a fact that if i swing 100 times ill crit hit more than half with RR. Probably without it too.
critical hit damage increase caps at 50%. Critical Hit Rate has yet to have a cap proven.
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#18 Dec 06 2010 at 1:32 PM Rating: Decent
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Lady Jinte wrote:
AlternativeOne wrote:
I dont think there is a crit cap. If it is it a **** of alot higher than 50%. The testing thread i was reading, i think on BG show parses of 95%. With RR, merits, and all the other form a increased crit stuff 50% cap would make it useless. I know for a fact that if i swing 100 times ill crit hit more than half with RR. Probably without it too.
critical hit damage increase caps at 50%. Critical Hit Rate has yet to have a cap proven.


Confusion on my part my bad.....
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