Abilities:
Restraint: (WAR Lv.77 Ability Delay: 10 min. Effect Duration: 5 min.)
Enhances your weapon skill power with each normal attack you land, but prevents you from dealing critical hits.
Traits:
Critical Attack Bonus: (WAR Lv.78) Improves power of critical hits.
Shield Defense Bonus: (WAR Lv.80) Reduces damage taken when blocking an attack with a shield.
Fencer: (WAR Lv.45) Increases rate of critical hits when wielding with the main hand only.
Grants a TP bonus to weapon skills.
My thoughts:
Restraint sounds like it could potentially be useful. Kind of odd though that we're getting both a native trait that boosts damage of critical hits, and yet an ability that prevents us from getting any at all. I guess it all depends on whether or not the loss of criticals is outweighed by the boost in weaponskill power. I can see this being most useful when superbuffed with tons of attack. I wonder what will happen if Mighty Strikes is stacked with Restraint.
Critical Attack Bonus is a nice addition. This will only help to increase our damage, and makes Mighty Strikes even better than before.
Shield Defense Bonus finally gives us a reason to use our AF hands! WAR/PLD gogogogo.
Fencer looks more useful for jobs that will sub WAR at 90, like Paladin in particular. I guess Fencer + Shield Defense Bonus were what SE was talking about when they said they wanted to increase Warrior's ability to tank.
Discuss.




