for zerg, i'd imagine it's something like kclub DRK, some manner of RNG, then the rest battle it out depending on how long the mob lives and how possible it is to get heavy buffs debuffs (SAM being king if the WS pDIF bonus matters the most). the RNG might also be situation dependent i guess. (shrug) hundred fists is more haste than WARs will have without haste samba, but if the mob dies quickly enough, even hundred fish with faith won't catch up to the opening burst of huge WAR WSs.
Uhhh in a maxed out haste zerg scenario, how exactly does a RNG surpass MNK, SAM or WAR?
Probably with EES and Barrage, assuming a very short fight (even by zerg standards)
Most zergs that I see have WAR or SAM at the top of the list (mnk or rng isnt close ime)
Edited, Apr 20th 2010 12:09am by doctorugh
of course, if your group zergs well enough, the parse winner will be the DD (probably 2h melee) with the fastest computer.
re: RNGs, yeah, slugwinder + kclub + RNG pDIF + fSTR2 = if you're WSing more or less constantly, in most realistic situations those slugwinders should be doing more than everyone else's WSs, and it's not too unlikely that you'll do as many. ultimately, outside of kclub DRK, the zerg potential is probably highest for WAR and DRG (maybe DRK?). the way the new pDIF works (capping Ratio instead of cRatio i think?) might influence that in some fights, especially since the WS pDIF bonus (of which gekko seems to get the highest(?)) seems to apply *after* the Ratio cap, with SAM possibly coming up ahead. i don't know.
the lesson to take home is that kclub DRKs are the zerg kings, trailed somewhat distantly by 2handers and possibly MNKs and RNGs, while WAR/SAM are merit kings, trailed not too distantly by suicidal MNKs and polearm SAM/DRGs buffed out the ***.