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Ok this SAM thing is now **** me offFollow

#1 Apr 17 2010 at 4:16 AM Rating: Good
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Ok so everyone thinks SAM is like this god DD, at least the naive sheep in the FF community but twice now tonight, TWICE, I have been asked and then refused a merit party because I was lfp on WAR, and not SAM.

The basic tell was like,

Leader: "Party Do you need it?"
Me: "Yes please"
Leader: "You have SAM right?"
Me: "I'm on WAR, what camp btw?"
Leader: "Oh sorry we are looking for SAMs, bird camp, take care"

I thought it was a fluke, but it has happened twice in 4 hours, from 2 people who have no connection to each other. Seriously in what whacked out crazy backwards FF does SAM beat WAR in merits, gah! None of my friends are online and was just hoping to get a merit or two, in a pickup party, but NOOOO sorry guess not!

I'm not really looking for feedback on anything, and yes I know I'm just preaching to the choir, I just felt like venting. If anyone else wants to **** about the annoying retarded FF population feel free, thanks for reading.



#2 Apr 17 2010 at 4:51 AM Rating: Excellent
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Samurai Fantasy IX. Get used to it. Not because Sam does more damage than War (It doesn't), but because that's what Joe the plumper bard honestly believes.



Edited, Apr 17th 2010 2:28pm by Demonviper
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#3 Apr 17 2010 at 6:45 AM Rating: Excellent
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IMO, its probably based on people's previous experience.

I've been in quite a few merit parties with 6 jobs fully merited and I've noticed:

Gimp SAM > Gimp WAR

Quality WAR > Quality SAM

It may have to do with the higher zanshin rate if you dont have good acc gear. Also WS are more consistent for SAM without merits in GKT.






Edited, Apr 17th 2010 7:49am by doctorugh
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#4 Apr 17 2010 at 8:26 AM Rating: Excellent
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Eh, the same thing happened to me when I was lfg on War recently. After examining me about 15 times, the guy goes to me "I see you have 75 Drg. I suggest you change to that." o.O

This was before we had a camp and before we were even 6/6... It surprised the **** out of me, but I changed to Drg since we were headed to bird camp and all. It just kinda bugged me cuz I wanted to play War since I hadn't merited on it in a while.
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#5 Apr 17 2010 at 9:01 AM Rating: Good
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This is why I always merit with at least two people I know. Avoids all this **** and at least I know I'm not going to be meriting with a whole party of f*ckwits.
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#6 Apr 17 2010 at 12:41 PM Rating: Decent
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This is why I will not invite more than one non-Warrior DD to my merit party on Corsair.

Paybacks!

Plus there is only about one non-War DD on any server that is actually good!
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#7 Apr 17 2010 at 12:42 PM Rating: Excellent
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heck recent invite had me saying the folowwing to the reply of "Jobs?"

"I got DRG MNK and SAM available atm, DRG"s my best geared, SAM is meh, and MNK is in the middle of the two" (Yes i said all that in my reply)

guess which job i was told to bring...

yeah... i guess a non-hagun assault jerkin wearing SAM > than a full homam, 4/5 heca DRG with a augmented fay lance, Drakesbane+Light Gorget?

Well the set up worked but.. well, you know... that's not really the point... It;s one thing for something to simply work and another for it to "kick some ass"

last i checked... I liked kicking **** ^ ^

Wasn't my set up so I just rolled with it, next time i'll just leave out the SAM part even if it does deny me PT entry, time to reply to another shout in WG XD
#8 Apr 17 2010 at 1:55 PM Rating: Good
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Generally speaking, most WARs I've partied with have been pretty unimpressive. So have SAMs, to be fair. DRG or bust. _(._.)_

In reality, if I know the person is a good player, he can come on whatever DD job he wants to merit on, and we'll still get fantastic exp.

Edited, Apr 17th 2010 2:56pm by bsphil
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#9 Apr 17 2010 at 3:15 PM Rating: Default
its prolly because a pole sam build only takes having a polearm....having dirt cheap AH gear....and having sushi....hell i did bird pts at 70 sam and could consistantly throw out 1k pentas....war takes having at least a small idea of how to gear....and any drg without drakesbane is more than likely crap....its not cause ur war blows.....its cause the likelyhood of getting a decent sam is greater than getting a decent war...really lame it has come down to that lol
#10 Apr 17 2010 at 5:30 PM Rating: Good
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its prolly because a pole sam build only takes having a polearm....having dirt cheap AH gear....and having sushi....hell i did bird pts at 70 sam and could consistantly throw out 1k pentas....war takes having at least a small idea of how to gear....

You could say the same for WAR tho. SAM and WAR have exacly the same rating in Polearm, just you see more pole sams cause going from GKT to Polearm on birds is a good damage jump, while going from gax to polearm might not even be better on war.
#11 Apr 17 2010 at 9:11 PM Rating: Excellent
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You could say the same for WAR tho. SAM and WAR have exacly the same rating in Polearm...


Sam gets overwhelm though.
#12 Apr 17 2010 at 10:22 PM Rating: Good
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Satonaka wrote:
heck recent invite had me saying the folowwing to the reply of "Jobs?"

"I got DRG MNK and SAM available atm, DRG"s my best geared, SAM is meh, and MNK is in the middle of the two" (Yes i said all that in my reply)

guess which job i was told to bring...

yeah... i guess a non-hagun assault jerkin wearing SAM > than a full homam, 4/5 heca DRG with a augmented fay lance, Drakesbane+Light Gorget?


I stopped counting after two hands, the number of times I've been replaced as War Corsair by a Samurai, when I told the party leader I had to leave.

Unfortunately, the vast majority of times there were already 2 gimps wearing great katanas in the party.

I think I'm just going to fake d/c if the party doesn't have 1 of:

-Brd
-Dnc
-Rdm or Smn or Sch or Whm
-War (me or someone else)
-Cor (me or someone else)
-leech spot, but hopefully a 2nd fine War


Logiks wrote:
Quote:
You could say the same for WAR tho. SAM and WAR have exacly the same rating in Polearm...


Sam gets overwhelm though.


Yeah but they also get **** skill+100, which means that if they need to use a polearm in a party because they aren't meriting at MJSP...well make your own conclusions.

(Yes, it is past midnight and I'm getting there...

Edited, Apr 18th 2010 12:23am by TheBarrister
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#13 Apr 18 2010 at 1:23 AM Rating: Good
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Logiks wrote:
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You could say the same for WAR tho. SAM and WAR have exacly the same rating in Polearm...


Sam gets overwhelm though.


the sTP is more important.

i agree with bsphil, and i also agree that SAM is not the god DD (as i've been saying for years now). however, i will note that polearm SAM has more DD potential vs birds than WAR does if the party is well enough buffed. you might not like that fact, but it is a fact.
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#14 Apr 18 2010 at 8:33 AM Rating: Decent
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milich wrote:
however, i will note that polearm SAM has more DD potential vs birds than WAR does if the party is well enough buffed. you might not like that fact, but it is a fact.


Given that I have yet to encounter this potential become reality, I'll accept that it potentially could exist =)
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#15 Apr 18 2010 at 8:41 PM Rating: Default
well if u take a pole sam with top of the line equipment and a pole war with top of the line equipment the sam should win....the meditates for 3 times as much tp every 2.5m vs the 60 tp evry 3mins, the 5 more str from hasso, the ability to ONLY spend 100 tp on a WS very 5 mins, and the 5hit build vs 6hit will outweigh the extra 5% DA and +20 acc 3/5ths of the time.....while a pole war should put out bigger numbers, sam puts way more of them out
#16 Apr 19 2010 at 3:54 AM Rating: Good
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BiggHowie wrote:
well if u take a pole sam with top of the line equipment and a pole war with top of the line equipment the sam should win....the meditates for 3 times as much tp every 2.5m vs the 60 tp evry 3mins, the 5 more str from hasso, the ability to ONLY spend 100 tp on a WS very 5 mins, and the 5hit build vs 6hit will outweigh the extra 5% DA and +20 acc 3/5ths of the time.....while a pole war should put out bigger numbers, sam puts way more of them out


of the things you mentioned, the 5hit aspect is the only one that really makes a difference.
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#17 Apr 19 2010 at 6:40 AM Rating: Decent
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To most events I usually go Sam while my friend goes War. Generally I comfortably outparse him on damage.

The one place I can't seem to beat him is in merits. I think the big difference is Retaliation. It adds a lot of extra damage from extra swings, which also give TP for more weaponskills. He normally ends up winning by a couple of percent.

I do only have 2 polearm merits, so capping that out could make the difference, but that is not going to happen until SE increases the combat skill merit cap. But even with those, it would be close on damage, so I don't see why people would turn down a well geared War for merits.
#18 Apr 19 2010 at 9:36 AM Rating: Good
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To most events I usually go Sam while my friend goes War. Generally I comfortably outparse him on damage.

Comfortably outparse him? Do you guys use good support? In my shell our top DDs are always are our top two WARs(Minus some of our zerg fights where our KC DRK comes out top). I can believe that SAM could beat an equally equipped WAR with less support, since GKT big three ws excel in that scenario, but with good brds and cors I've rarely seen a SAM top an equally geared WAR.

Edit: Also what subs are you using? If you are comparing SAM/WAR vs WAR/NIN in events it's already a skewed comparison.

Edited, Apr 19th 2010 11:47am by Reynark
#19 Apr 19 2010 at 11:10 AM Rating: Excellent
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Personally, at events where we're all heavily buffed the 2 top wars in my LS outparse my sam (all with appropriate subs). Not by a huge margin, just a few %, but it's consistently so.
#20 Apr 19 2010 at 11:50 AM Rating: Excellent
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yeah, when all the buffs/debuffs are appropriate and there's no piercing bonus, WAR just has a bigger damage potential than SAM. they can get comparable haste, but WARs melee DoT is better and their WS potential should be as well. one of the few people to convincingly outparse my MNK was a decked WAR.
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#21 Apr 19 2010 at 3:07 PM Rating: Good
most zerged fights the parses generally read, at least the ones ive ever parsed kclub drk>war>sam a time or 2 u see a polearm sam getting infront of the wars but for the most part the huge SC war should be starting out with is huge ground to recover
#22 Apr 19 2010 at 3:56 PM Rating: Good
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WAR/SAM beats MNK/WAR in a zerg situation now? Awesome.
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#23 Apr 19 2010 at 6:24 PM Rating: Good
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Nilatai the Intelligent wrote:
WAR/SAM beats MNK/WAR in a zerg situation now? Awesome.


Wait, are you being facetious?
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#24 Apr 19 2010 at 7:51 PM Rating: Good
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Nilatai the Intelligent wrote:
WAR/SAM beats MNK/WAR in a zerg situation now? Awesome.


with enough haste, gear, buffs/debuffs, and aggressiveness, WAR/SAM should be competitive with all-out faith MNK/WAR in merits too (or to put it another way, all-out relic WAR should be competitive with all-out relic MNK). i actually don't know which one has more potential. realistically, as long as they both stay alive MNK/WAR would almost certainly win, though on paper (or with "maximum players" or whatever) i'm not sure. it would be moderately interesting to compare, but i can't get the interest up.

for zerg, i'd imagine it's something like kclub DRK, some manner of RNG, then the rest battle it out depending on how long the mob lives and how possible it is to get heavy buffs debuffs (SAM being king if the WS pDIF bonus matters the most). the RNG might also be situation dependent i guess. (shrug) hundred fists is more haste than WARs will have without haste samba, but if the mob dies quickly enough, even hundred fish with faith won't catch up to the opening burst of huge WAR WSs.
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#25 Apr 19 2010 at 9:35 PM Rating: Good
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for zerg, i'd imagine it's something like kclub DRK, some manner of RNG, then the rest battle it out depending on how long the mob lives and how possible it is to get heavy buffs debuffs (SAM being king if the WS pDIF bonus matters the most). the RNG might also be situation dependent i guess. (shrug) hundred fists is more haste than WARs will have without haste samba, but if the mob dies quickly enough, even hundred fish with faith won't catch up to the opening burst of huge WAR WSs.

Uhhh in a maxed out haste zerg scenario, how exactly does a RNG surpass MNK, SAM or WAR?
#26 Apr 19 2010 at 11:07 PM Rating: Good
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Reynark wrote:
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for zerg, i'd imagine it's something like kclub DRK, some manner of RNG, then the rest battle it out depending on how long the mob lives and how possible it is to get heavy buffs debuffs (SAM being king if the WS pDIF bonus matters the most). the RNG might also be situation dependent i guess. (shrug) hundred fists is more haste than WARs will have without haste samba, but if the mob dies quickly enough, even hundred fish with faith won't catch up to the opening burst of huge WAR WSs.

Uhhh in a maxed out haste zerg scenario, how exactly does a RNG surpass MNK, SAM or WAR?


Probably with EES and Barrage, assuming a very short fight (even by zerg standards)

Most zergs that I see have WAR or SAM at the top of the list (mnk or rng isnt close ime)





Edited, Apr 20th 2010 12:09am by doctorugh
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#27 Apr 20 2010 at 1:32 AM Rating: Excellent
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doctorugh wrote:
Reynark wrote:
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for zerg, i'd imagine it's something like kclub DRK, some manner of RNG, then the rest battle it out depending on how long the mob lives and how possible it is to get heavy buffs debuffs (SAM being king if the WS pDIF bonus matters the most). the RNG might also be situation dependent i guess. (shrug) hundred fists is more haste than WARs will have without haste samba, but if the mob dies quickly enough, even hundred fish with faith won't catch up to the opening burst of huge WAR WSs.

Uhhh in a maxed out haste zerg scenario, how exactly does a RNG surpass MNK, SAM or WAR?


Probably with EES and Barrage, assuming a very short fight (even by zerg standards)

Most zergs that I see have WAR or SAM at the top of the list (mnk or rng isnt close ime)





Edited, Apr 20th 2010 12:09am by doctorugh


of course, if your group zergs well enough, the parse winner will be the DD (probably 2h melee) with the fastest computer.

re: RNGs, yeah, slugwinder + kclub + RNG pDIF + fSTR2 = if you're WSing more or less constantly, in most realistic situations those slugwinders should be doing more than everyone else's WSs, and it's not too unlikely that you'll do as many. ultimately, outside of kclub DRK, the zerg potential is probably highest for WAR and DRG (maybe DRK?). the way the new pDIF works (capping Ratio instead of cRatio i think?) might influence that in some fights, especially since the WS pDIF bonus (of which gekko seems to get the highest(?)) seems to apply *after* the Ratio cap, with SAM possibly coming up ahead. i don't know.

the lesson to take home is that kclub DRKs are the zerg kings, trailed somewhat distantly by 2handers and possibly MNKs and RNGs, while WAR/SAM are merit kings, trailed not too distantly by suicidal MNKs and polearm SAM/DRGs buffed out the ass.
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#28 Apr 20 2010 at 8:48 AM Rating: Good
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doctorugh wrote:

Gimp SAM > Gimp WAR


This.

It is far harder to **** up on SAM than it is on WAR. To be a complete **** up on SAM you have to try really hard.

Most people are stupid enough that this alone is reason to prefer having SAMs over WARs or DRKs, even though both of those usually do better damage at birds than SAMs.
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#29 Apr 20 2010 at 8:49 AM Rating: Good
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milich wrote:
(or to put it another way, all-out relic WAR should be competitive with all-out relic MNK).


Why are you gimping your MNK by giving him relic on that comparation?
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#30 Apr 20 2010 at 9:23 AM Rating: Good
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TheKhory wrote:
milich wrote:
(or to put it another way, all-out relic WAR should be competitive with all-out relic MNK).


Why are you gimping your MNK by giving him relic on that comparation?


Excellent point, relic MNK is kinda meh.

Also if the war is /sam and hasso.......shouldnt really be that close. Running without Hasso puts them at even IME. (at least on birds, I like the consistency for parsing)

I might try to dig up some old parses later with war/sam vs standard good BB mnks and also vs some full usu mnks.


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#31 Apr 20 2010 at 9:34 AM Rating: Good
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WAR relic isn't that great either tbh. Awkward 6-hit says hai.
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#32 Apr 20 2010 at 1:29 PM Rating: Excellent
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If I really want to merit on War (I also have well geared Drg) then I just make sure I post what gear I have in my seacom and dont mention to anyone that I have Drg leveled. If you have good gear then there is no reason someone should pass you up. If your gear is subpar and you have nothing to put in said seacom, well then it might not be so easy. I have gotten numerous party invites while not seeking by people just checking me or from people I have previously partied with. Make a good name for yourself and people will remember you and invite you.

Also, like most people have said, people believe Sam is idiot proof. This in NOT the case though as you can't fix a Shinsoku Sam.

Also....Drg's wearing AF at 75 are NOT acceptable. I have seen my wife party with a full AF Drg/war at 75. Needless to say they sucked horribly and my wife destroyed them (ironically on her sam lol).

I keep thinking of more stuff but I have seen people shouting for merits saying "DD {Can I have it?} Drg or Sam {Yes, please}" and I would shout back saying that Drg and Sam are not the only DD's out there. They just shouted back with "whatever, blah, blah, blah, sam and drg good, yadda, yadda." Some people are just dumbasses and will never learn, so I guess you just have to deal with it.
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#33 Apr 20 2010 at 4:15 PM Rating: Excellent
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Nilatai the Intelligent wrote:
WAR relic isn't that great either tbh. Awkward 6-hit says hai.


Rose strap says hai.
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#34 Apr 21 2010 at 1:26 AM Rating: Decent
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doctorugh wrote:
Nilatai the Intelligent wrote:
WAR relic isn't that great either tbh. Awkward 6-hit says hai.


Rose strap says hai.
Meh.
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#35 Apr 21 2010 at 4:03 AM Rating: Good
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I play both WAR and SAM pretty heavily and I can say their both about equal. I've out parsed many a WAR while playing SAM, and I've out parsed many a SAM while playing WAR. Although there does seem to me more idiot SAM's these days ... but I guess their just band wagoners who would of leveled any other job they thought was "OMGBBQSAUCE".
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#36 Apr 22 2010 at 12:30 AM Rating: Good
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I've personally had a ton of bad experiences with WARs in merit parties. I've yet to party with one that didn't hold TP. Will not use provoke (yeah it's nice to provoke sh*t sometimes even in a merit party). It's pretty sad though, a good WAR is an awesome DD but I rarely see any decent ones.

Also, a SAMs auction house polearm gear is really no different than what a WAR would use. The only advantage SAM has is overwhelm and Stp.

Edited, Apr 22nd 2010 2:33am by marleytiva

Edited, Apr 22nd 2010 2:34am by marleytiva
#37 Apr 22 2010 at 9:53 AM Rating: Good
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Honestly this is what I do when I do an event with someone who has multiple DD jobs at 75:

Him> WAR DRG MNK SAM
Me> Whichever one will do the most damage

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#38 Apr 22 2010 at 1:14 PM Rating: Decent
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marleytiva wrote:
I've personally had a ton of bad experiences with WARs in merit parties. I've yet to party with one that didn't hold TP. Will not use provoke (yeah it's nice to provoke sh*t sometimes even in a merit party). It's pretty sad though, a good WAR is an awesome DD but I rarely see any decent ones.

Also, a SAMs auction house polearm gear is really no different than what a WAR would use. The only advantage SAM has is overwhelm and Stp.


I agree with you - there are a lot of bad WARs. But for every bad WAR there are 2 bad Samurais. People level it because they think by picking a job, it makes them good at the game. Unfortunately this stereotype persists even at the highest levels of the game.

Sidenote: I am one of those Warriors that doesn't use provoke (except to provoke an awake mob beating on a bard or our healer). The reason? If I used provoke everytime it was up, I would lose insane amounts of exp from dying. I'm often the only one who's shadows are getting eaten in the first place. Provoke just makes sure of that.
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#39 Apr 22 2010 at 4:18 PM Rating: Good
Edited by bsphil
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BiggHowie wrote:
its prolly because a pole sam build only takes having a polearm....having dirt cheap AH gear....and having sushi....hell i did bird pts at 70 sam and could consistantly throw out 1k pentas....war takes having at least a small idea of how to gear....and any drg without drakesbane is more than likely crap....its not cause ur war blows.....its cause the likelyhood of getting a decent sam is greater than getting a decent war...really lame it has come down to that lol
No, not even close. Polearm requires a TON more work than GKT does. You need an abnormally large excess of attack and accuracy to make it viable. I call complete bullsh*t on consistent 1k pentas on SAM70 at a merit party with just cheap AH gear and sushi.

milich wrote:
while WAR/SAM are merit kings, trailed not too distantly by suicidal MNKs and polearm SAM/DRGs buffed out the ass.
Last time I merited with a buffed out the ass, fulltime hasso/retaliation/first voke adaberk WAR/SAM I still kicked his **** on DRG/SAM.



Edited, Apr 22nd 2010 5:22pm by bsphil
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#40 Apr 22 2010 at 6:11 PM Rating: Decent
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I'm often the only one who's shadows are getting eaten in the first place


/nin, yuck
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#41 Apr 22 2010 at 7:46 PM Rating: Decent
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doctorugh wrote:
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I'm often the only one who's shadows are getting eaten in the first place


/nin, yuck


"Shadows" = Utsusemi/TESE (Third eye + Seigan) in my book.

Either way, Provoke insures I'm a lot more likely to die.
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#42 Apr 22 2010 at 9:24 PM Rating: Good
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I get plenty of invites on war/nin. I have always assumed that the puller wanted a voker to take the mob off them. And while I prefer war/sam, I usually do war/nin in merit parties.

Sam has some really nice job abilities. War has better abilities imo, but that's just my opinion. The real thing sam has that war does not is one-hit ws's. You can gear like an idiot and completely avoid gear swaps and STILL put out decent numbers because your ws is almost always going to hit. Most of the sams I know just sit in str gear at all times and eat sole sushi. Several that I know flat out refuse to gear swap on weapon skills. It's almost irritating to have to carry four (yes, four) different sets of gear around just to put out good numbers when I see that.

Lastly, Zanshin is just stupidly powerful. I'd get risky on my tp set too if I might get a second try on my misses.

Edited, Apr 22nd 2010 10:27pm by Thydonon
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#43 Apr 23 2010 at 12:56 AM Rating: Excellent
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TheBarrister wrote:
Sidenote: I am one of those Warriors that doesn't use provoke (except to provoke an awake mob beating on a bard or our healer). The reason? If I used provoke everytime it was up, I would lose insane amounts of exp from dying. I'm often the only one who's shadows are getting eaten in the first place. Provoke just makes sure of that.


Me too, I do use /nin as well as I do pick up merit parties for the most part and I already have issues with whoring hate as it is, if I /sam and voked everything it would just get worse, plus I'd have a major problem with voke recast in a decent party. So even if hate is more evenly spread kill speed means I have to be very selective with Voke.


As for SAM, I feel the pain, as someone that parses almost every event I do it becomes painfully obvious SAM isn't the godly DD it's made out to be. I think we have this misnomer in game for various reasons, SAM is all wizz, bang and pop, while MNK's will just quietly pump away. So the Sam catches the eye even if the MNK wins the parse. People inherently love epeen ws, maybe the forum regulars are not fooled but it seems the average gamer is. To add on to that SAM has an easier time in badly buffed parties, high DoT jobs and jobs with multi hit weapon skills gain more from attack buffs but it seems that's another secret that has escaped the general population. I was in a 10 man Limbus recently and the WAR was kicked from the BRD + COR DD party and put into the mage party so a SAM could replace him. Was so sad to see. The saddest part is it was the career mage who demanded it. Maybe it's about time I show my LS the parses I've taken over the last 6 months, would raise a few eyebrows for sure.


SAM is a fantastic DD that being said, a good one will be very hard to beat and they have great flexibility in fighting styles, there aren't many fights a SAM can't contribute to.

#44 Apr 23 2010 at 9:54 PM Rating: Good
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SAM sucks. There. I said it.
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#45 Apr 25 2010 at 6:53 AM Rating: Good
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Solrain wrote:
SAM sucks. There. I said it.
Smiley: thumbsup
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#46 Apr 25 2010 at 11:02 AM Rating: Decent
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haters gonna hate gif goes here
#47 Apr 25 2010 at 1:57 PM Rating: Excellent
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Logiks wrote:
haters gonna hate gif goes here


Screenshot

Edited, Apr 25th 2010 4:02pm by Solrain
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Second, that's not how spell animations work. We wrap our arms around our faces and magic beetle shadows and sh*t fly at the targets.
kenage wrote:
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#48 Apr 25 2010 at 4:58 PM Rating: Excellent
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I merit on my BRD, and I can give a view point from some of the experiences I've had.

Firstly, I love having a WAR in my merit parties. The damage is always really good and consistent, but Provoke makes them a huge time saver. After I elegy and lullaby a bird next to the party, that bird is gonna reflect lullaby when it wakes. If for some reason (not often, but it happens) my shadows are down, there's a pretty good chance that song is coming right back at me when it wakes. I've had good experiences with WARs who will provoke the bird right when I pull it to the camp. Then when its woken up by an attack, it will cast lullaby right back at the WAR, but at the same time hit the WAR so that he/she wakes right back up. That means no slept RDMs, BRDs or other DDs. But not every WAR likes to voke, even some of you on here even said you don't like/need to voke. I'm just a lowly BRD, but even I see the uses of Provoke in a merit party, you'd figure a 75WAR would too.

Secondly, I've had so many more GK SAMs in meripos than Polearm ones. And even sadder is I've never had a Hagun GK user when it wasn't a Polearm SAM. I've done two meripos in the past 2 days. The setups being:

BRD(me) RDM(74) DNC WAR DRG COR(71 and afk for half the meripo)

and

BRD(me) COR RDM SAM SAM MNK

From the looks of it, the second party would be more ideal than the first. But we never broke a chain 15 in the second party. And the first party we got to chain 100 before stopping. Having 2 SAMs wasn't enough to keep up with our first party.

Maybe its just the experiences I've had, but SAMs on Fenrir are lacking. And the WARs are giving themselves a good name, at least in my eyes.

But cheer up guys, at least you can get into meripos on your favorite jobs, I'm a BST main and I've never seen a meripo on it, ever. Campaign Meriting ftw >_>
#49 Apr 25 2010 at 5:04 PM Rating: Excellent
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Solrain wrote:
Logiks wrote:
haters gonna hate gif goes here


Screenshot

Edited, Apr 25th 2010 4:02pm by Solrain


Like the pic. Reminded me of something I saw yesterday: Askar head with the new
+1% haste necklace..........what the, I dont........




Also, why do people think that WAR/SAM is expected to voke and SAM/WAR is not.


Quote:
BRD(me) RDM(74) DNC WAR DRG COR(71 and afk for half the meripo)

and

BRD(me) COR RDM SAM SAM MNK

From the looks of it, the second party would be more ideal than the first. But we never broke a chain 15 in the second party. And the first party we got to chain 100 before stopping. Having 2 SAMs wasn't enough to keep up with our first party.


Skill level being even, I'd take the first party. DNC allows DD to full hasso(+10% haste) and gives them samba(+10% haste). Moving from 55% haste to 75% haste is about a 75% increase for each DD; far more than another DD (mnk) could supply to the party. Sucks the COR was afk, subbing whm too I'll bet, lol.

Edited, Apr 25th 2010 6:12pm by doctorugh
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#50 Apr 25 2010 at 7:52 PM Rating: Good
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doctorugh wrote:
Solrain wrote:
Logiks wrote:
haters gonna hate gif goes here


Screenshot

Edited, Apr 25th 2010 4:02pm by Solrain


Like the pic. Reminded me of something I saw yesterday: Askar head with the new
+1% haste necklace..........what the, I dont........




Also, why do people think that WAR/SAM is expected to voke and SAM/WAR is not.


I've seen one Sam/War voke in a party ever.
Coincidentally he did a lot more damage than the average.

I'd like to expect it more but in reality it's just not going to happen.
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#51 Apr 25 2010 at 11:56 PM Rating: Excellent
Edited by bsphil
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OldSchoolRPGs wrote:
I merit on my BRD, and I can give a view point from some of the experiences I've had.

Firstly, I love having a WAR in my merit parties. The damage is always really good and consistent, but Provoke makes them a huge time saver. After I elegy and lullaby a bird next to the party, that bird is gonna reflect lullaby when it wakes. If for some reason (not often, but it happens) my shadows are down, there's a pretty good chance that song is coming right back at me when it wakes. I've had good experiences with WARs who will provoke the bird right when I pull it to the camp. Then when its woken up by an attack, it will cast lullaby right back at the WAR, but at the same time hit the WAR so that he/she wakes right back up. That means no slept RDMs, BRDs or other DDs. But not every WAR likes to voke, even some of you on here even said you don't like/need to voke. I'm just a lowly BRD, but even I see the uses of Provoke in a merit party, you'd figure a 75WAR would too.
Apparently everyone does BRD differently in merits than I do. I actually don't like WARs that voke when I pull before the previous mob dies, because then the WAR just ends up getting overwhelmed anyway.

When I pull on BRD/NIN at birds I'm giving double marches and pianissimo ballads to ensure I have double march fulltime for myself, and because pianissimo ballad is way easier anyway. I have capped haste in gear as well, putting me to nearly capping haste on recast (16.5 sec ichi, 24.75 sec ni). So when I pull a mob with elegy, I run back to the camp while the previous mob is still being worked on, never cast lullaby. I can very easily get off a march or ballad before needing to recast utsu. Once the previous mob dies the DDs can autotarget to the bird on me and start killing that. When hate is definitely off of me, repeat the cycle. It uses a bit more shihei but lolgil and I don't have to worry about lullabys flying around.

Only time I ever sleep is if there's a link, and typically once you get rolling you almost never wind up with links because you'll always end up waiting on repops.



Edited, Apr 26th 2010 12:57am by bsphil
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