Just throwing in my 2cents, but even with an increase in PUP H2H Skill (yes, I speak of the topic that derailed from the main topic), the amount of melee hit downtime caused by the sheer amount of JAs a PUP has to use (just read a thread about delay increase from JAs), the gear differences/availability, the Job Abilities/Traits and maybe even the WSs available MNK but not PUP, I'd still say a MNK's damage is going to be enough to keep up with and probably even beat a good PUP who knows how to use their Auto.
Don't get me wrong, I've seen a few videos where a Sharpshot Auto was absolutely decimating mobs (granted, it was against birds) and adding increased DMG from the Master is only going to make the total dmg higher, but I've also seen MNKs who just do outstanding dmg consistently.
I don't see it causing too much trouble.
As for the OP, WAY back shortly after the NA release, I picked up the game and wanted to be this "tank" I kept hearing about. I wanted to be the protector of my groups. So, naturally, I wanted to go Paladin. Then, silly me, I found out Pally couldn't use Axes (I just LIKED Axes better than Swords lol) and I saw Warrior could tank fairly well.
For awhile, War/Mnk is f'in amazing. Never have problems with hate, don't take more dmg than a PLD does, and at the same time I dish out more than a PLD does.
However, I was bummed when I began reading all these threads about how a WAR's DD potential while tanking didn't make up for the lack of mitigation and just made the WHM's job harder, etc.
I would LOVE to see some boost to a WAR's tanking ability that doesn't involve having to be level 74 and relying on Shadows.
It's funny to go to the DNC forum and see the threads about DNC tanking. It sucks that DNCs and NINs (these flimsy little jobs with so little in the way of armor) are better tanks than WARs.
Breaks my heart.
FFXI: Yzerman on Bahamut server