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#52 Aug 01 2009 at 1:55 PM Rating: Excellent
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It's not that rindo might be as good as hagun, but the real question is can it be better? In the most anally retentive SAM, it might be.
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#53 Aug 02 2009 at 11:27 PM Rating: Excellent
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thank you for saving me 32,000 conquest points. first try too.

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#54 Aug 03 2009 at 2:33 AM Rating: Good
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#55 Aug 03 2009 at 6:04 AM Rating: Excellent
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thank you for saving me 32,000 conquest points. first try too.

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Wut?
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#56 Aug 03 2009 at 8:42 AM Rating: Excellent
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LordMnementh wrote:
Gippo wrote:
thank you for saving me 32,000 conquest points. first try too.

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Wut?


Yeah what can you buy w/ CP that is better than the BASE Erlking's Kheten?

I'm sure you meant ISP...
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#57 Aug 03 2009 at 4:53 PM Rating: Good
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Just did my first try, got Erlking's Kheten with the following:

Dmg +4 double atk +2 water dmg + 18

I don't have perdu (or rank for it lol) or Byakko's, been using 4th top.

I'm going to keep trying for dmg +6 and other decent ones, but I took this because I believe it's better than 4th. I'm thinking what I've already got is better than Byakko's, what do you think?

Thanks in advance
#58 Aug 03 2009 at 11:19 PM Rating: Excellent
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Far as I know you'd be correct in that thinking, just don't fight anything that absorbs Water with it and you'll be OK.
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#59 Aug 04 2009 at 12:22 AM Rating: Good
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Given that the activation rate on the water damage is fairly high and with the additional double att it's fairly safe to say that's close to Perdu. Perdu may not even be as good as that axe you have there but it's hard to say and might depend on the eva and m.eva of the target. I personally wouldn't worry about getting a Perdu if you have that but I'd still probably get another Erlking's Kheten to keep trying for the +6 damage.

Edited, Aug 4th 2009 1:23am by OrsonBastokChampion
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#60 Aug 04 2009 at 2:49 AM Rating: Excellent
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SixSigma wrote:
Dmg +4 double atk +2 water dmg + 18

I'm going to keep trying for dmg +6 and other decent ones, but I took this because I believe it's better than 4th. I'm thinking what I've already got is better than Byakko's, what do you think?
Its better than Fourth and pretty close, but still better than Byakko's. Seven base damage over Fourth and one more than Byakko's, and I'm willing to go out on a limb to say the DA and Water Damage just shoves it past the +5 attack on Byakko's.

Course, I have a bit of dyscalculia, so taking my word on numbers and math is kind of a **** shot.
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#61 Aug 04 2009 at 4:35 AM Rating: Good
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Yeah that's what I was thinking too, just glad to get some confirmation. I am going to keep trying (my group thrown together with LS-mates was pleasantly surprised by how easy Grauberg was). I'm hoping to get another G-Axe with Dmg +6 and anything else remotely close to the top of the spectrum in the other slots.

The biggest downside of the water dmg at this point is that it overwrites drain samba (which I use a lot in campaign). Probably not all that big of a deal and the DA most likely makes up for it.

In Campaign I was seeing additional effect procs of 2-9 damage (eyeballed dmg alert take with a grain of salt). Not a huge deal, but a nice little bonus.
#62 Aug 06 2009 at 6:46 AM Rating: Good
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Just saw the best Kheten augments I've witnessed up to this point:

DMG+6, STR+3 and ATT+5

I know this is better than Byakko's, my question is does this push Perdu in high acc situations?

Is +1 DMG, +3 STR > 5ATT ?

Up till this point I didn't even consider getting an augmented Gaxe. After seeing that one it makes me wonder what I could do faster... get a comparable Kheten or get from Lance Corporal to SL...
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#63 Aug 06 2009 at 4:15 PM Rating: Excellent
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Perdu beats other weapons because of its accuracy, not attack.


EDIT: Best possible augments for each stat so far has been: +6DMG, +5STR, +8att, +2DA.


I'm still not convinced any combo will beat Perdu, since you can only have 3 of those.

Maybe 6DMG, 5STR, 2DA. But still doubtful.

Edited, Aug 6th 2009 5:31pm by mazmaz
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#64 Aug 06 2009 at 5:08 PM Rating: Good
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Thanks for the reply Maz, I expected as much for anything beyond Nyzul or merits. But Nyzul and merits happen to be where my WAR gets the most playtime. With the advent of the moogle cap used as a 10 ACC tp piece for my WAR I will be near acc cap on birds and most mamools and capped 99% of the time in Nyzul. Since I have Nyzul and Assault statics going I only get a new rank say once every 2-3 weeks so Perdu is still 2+ months away. I might try to get myself a nice Kheten for the interim.

Edit: Near acc cap w/o aggressor

Edited, Aug 6th 2009 9:09pm by DodiOnMidgard
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Current goals:
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ZM, CoP, Apoc Nigh, ACP, MKT: Complete
ToAU: 44
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#65 Aug 07 2009 at 2:31 AM Rating: Excellent
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Its definitely got a place as "not quite Perdu yet."
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#66 Aug 08 2009 at 2:41 PM Rating: Good
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Acc-3 DMG+4 Flash+10

**** you SE
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#67 Aug 08 2009 at 3:49 PM Rating: Good
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DancingSaintVitus wrote:
Acc-3 DMG+4 Flash+10

@#%^ you SE



Can you post a pic of this plz? So far there has been NO report of accuracy, whether positive or negative, on the G.Axe. It would be fantastic if it was possible to get acc+ on this weapon.
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#68 Aug 08 2009 at 8:10 PM Rating: Default
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i dont have a screenshot but i can assure you it happened :/
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#69 Aug 08 2009 at 10:09 PM Rating: Good
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the guy talking about acc is talking about the bst axe.....

and the erklings is better than perdu if dmg is capped, and str is 4 or higher with attack of 5 or higher.

Edited, Aug 9th 2009 1:11am by Gippo
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#70 Aug 09 2009 at 4:33 AM Rating: Good
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Gippo wrote:
and the erklings is better than perdu if dmg is capped, and str is 4 or higher with attack of 5 or higher.
Eh, not really. (And by "not really" I mean "no, you're completely wrong".)

The only way for Erlking's Kheten to match and/or beat Perdu Voulge is if it's got DMG+6, STR+4~5, and a fairly large (compared to known augments) amount of DA:

* The accuracy from Perdu is at least 2.7% DoT.
* The attack from Perdu will vary depending on base attack, but will probably be around 1.8% DoT.
* STR+4 + DMG+6 puts you at 2 base damage above Perdu (capped fSTR is highly unlikely). This works out to be about 1.9% DoT (assumption: fSTR=9, which is STR 99~102 for TP).

What's left for the DA to cover? About 2.6%. Assuming a base DA rate of 20%, a 2.6% increase in DoT requires DA+3% on the axe just to be fairly close to Perdu (the difference is slightly less than 0.1%) - and the largest DA+ we've seen to date has been 2%. Even without any other DA gear or merits, DA+2% doesn't cut it.

If someone's got proof of a legitimate DA+3~4% one, then yes, everyone should try and take a stab at getting one... but right now, the best GAxe is still firmly in the realm of "you spend no gil to get me".
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#71 Aug 09 2009 at 8:17 AM Rating: Default
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Comparing percentages like that is pretty cheesy when you stated all the information you need to calculate a paper-napkin average damage per attack round (not individual swing).

But first, your implied attack values seem totally unacceptable. Where does "1.8% DoT" come from? The typical naif (you can hammer me on this point if you want because I have no choice but to guess at your "thinking process") would take the ratio of, say, 555 and 545 attack and observe a percent change of ~1.8%. Seems like you were assuming the STR+4 Kheten had no additional attack. But if you did (being charitable here), your "1.8%" could imply attack in the sub-400s (for G. Colibri...) or a high-defense mob where melee damage is ****

Anyway... let's use a high average pDIF like 1.825 for Perdu Voulge and 1.800 for Kheten. (Suppose these account for some non-zero, sub 20% critical hit rate).

Does double attack +2% cut it? No, by the faintest of margins.

Erlking's Kheten "average damage per attack round": .925*1.800*107*1.22 = 217.3491
Perdu Voulge "average damage per attack round": .95*1.825*105*1.20 = 218.4525

Does double attack +3 cut it? Yes, by the faintest of margins.

Erlking's Kheten "average damage per attack round": .925*1.800*107*1.23 = 219.1307

DA doesn't have to cover an alleged difference of "2.6% DoT". Subtracting percentages is a complete joke. It just has to be enough to let Erlking's Kheten surpass Perdu Voulge when the whole accuracy +5 still matters, and it does for my contrived values, with pDIF being the only questionable factors.
#72 Aug 09 2009 at 9:02 AM Rating: Excellent
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Glamrawkus wrote:
Comparing percentages like that is pretty cheesy when you stated all the information you need to calculate a paper-napkin average damage per attack round (not individual swing).

But first, your implied attack values seem totally unacceptable. Where does "1.8% DoT" come from? The typical naif (you can hammer me on this point if you want because I have no choice but to guess at your "thinking process") would take the ratio of, say, 555 and 545 attack and observe a percent change of ~1.8%. Seems like you were assuming the STR+4 Kheten had no additional attack. But if you did (being charitable here), your "1.8%" could imply attack in the sub-400s (for G. Colibri...) or a high-defense mob where melee damage is sh*t.
503 vs. 510 on lv82 Greater Colibri. Probably a little low, but at least reasonable for a baseline (the assumption being 500 attack using a GAxe with no STR+ or attack+). I used cRatio in place of pDIF because even BG doesn't have the two-handed pDIF formulas figured out yet. If you link that thread again, you're an idiot: what it proves is that (1) the parity of your damage is twice as likely to match the parity of the mob's level vs. not matching (that is, you're twice as likely to get an odd number for your damage against mobs of odd level as you are to get an even number for your damage, and vice-versa against mobs of even level); (2) they agree that nameless is flat-out wrong; and (3) they don't have enough different cRatios to give any sort of pDIF formula that's remotely reliable yet.

I mean, hell, the best I managed to pull off from their Lesser Colibri testing is that there's an inflection point for pDIF minimum at or near cRatio=1.6, and the multipliers are absolutely **** backwards (the maximum increases at half the rate, roughly, that the minimum does). I don't even trust the formulas I've got that are a half-assed rough draft for the top end of the range to be reliable because of that.

Quote:
Anyway... let's use a high average pDIF like 1.825 for Perdu Voulge and 1.800 for Kheten. (Suppose these account for some non-zero, sub 20% critical hit rate).
Nice assumption of 700+ attack.

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DA doesn't have to cover an alleged difference of "2.6% DoT". Subtracting percentages is a complete joke. It just has to be enough to let Erlking's Kheten surpass Perdu Voulge when the whole accuracy +5 still matters, and it does for my contrived values, with pDIF being the only questionable factors.
It's not subtracting percentages (though with figures in the single-digit percentage range and my habit of normally giving two significant figures, there's no noticeable difference between adding/subtracting and multiplying/dividing the majority of the time).

The math as I did it (the 38/37 is .95/.925, multiplying both the numerator and denominator by 40):

38/37 * (510/327 - 0.35)/(503/327 - 0.35) * 105/107 * 1.2/(1.2 + DA) <= 1

Solving for DA, we get 3.118% or higher.

Bumping the base attack to 600 (accounting for food and switching from double March to March/Min, I suppose):

38/37 * (610/327 - 0.35)/(603/327 - 0.35) * 105/107 * 1.2/(1.2 + DA) <= 1

And now DA needs to be 2.672% or higher.

But all this is besides the point when the only conclusion I gave was that, once again, DA+2% doesn't cut it, which your figures agreed with.
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#73 Aug 09 2009 at 10:06 AM Rating: Default
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MDenham wrote:
503 vs. 510 on lv82 Greater Colibri. Probably a little low, but at least reasonable for a baseline (the assumption being 500 attack using a GAxe with no STR+ or attack+). I used cRatio in place of pDIF because even BG doesn't have the two-handed pDIF formulas figured out yet.


I should have anticipated you would be using maximum pDIF implicitly as though that is even correct (my caricature of what you might have done was unfair though) despite your hand-wringing about pDIF and two-handed weapons. Protip: what's the percent change if you use the currently "known" minimum pDIF? Now where would the percent change in average pDIF lie? Not at either extreme, bucko.

Another one: why do you expect cRatio to have a "1-to-1" correspondence to pDIF (what matters) in terms of "DoT?" As an example of non-1-to-1 correspondence, surely we don't go around considering haste only in terms of delay reduction, but rather in terms of increase in "DoT."

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If you link that thread again, you're an idiot: what it proves is that (1) the parity of your damage is twice as likely to match the parity of the mob's level vs. not matching (that is, you're twice as likely to get an odd number for your damage against mobs of odd level as you are to get an even number for your damage, and vice-versa against mobs of even level); (2) they agree that nameless is flat-out wrong; and (3) they don't have enough different cRatios to give any sort of pDIF formula that's remotely reliable yet.


Another failure of imputing intent characteristic of you. I referred to a thread on BG just to show that the distribution of pDIF can be symmetrical (for fairly high cRatio) as you were wringing your hands about asymmetry of pDIF when justifying use of RMS. It was NOT to make an authoritative statement about the relationship between changes in (c)Ratio and pDIF for two-handed weapons. What bogeyman are you conflating me with?

Quote:
I mean, hell, the best I managed to pull off from their Lesser Colibri testing is that there's an inflection point for pDIF minimum at or near cRatio=1.6, and the multipliers are absolutely @#%^ing backwards (the maximum increases at half the rate, roughly, that the minimum does). I don't even trust the formulas I've got that are a half-assed rough draft for the top end of the range to be reliable because of that.


So, based on three levels of colibri... okay.

Quote:

Quote:
Anyway... let's use a high average pDIF like 1.825 for Perdu Voulge and 1.800 for Kheten. (Suppose these account for some non-zero, sub 20% critical hit rate).
Nice assumption of 700+ attack.


Do we have 0% critical hit rate on anything? Do you understand the concept of "average"? I already admitted the pDIF values are questionable, but not in terms of assuming 700 attack. (Actually, attack was in the 600s.)

Quote:
It's not subtracting percentages (though with figures in the single-digit percentage range and my habit of normally giving two significant figures, there's no noticeable difference between adding/subtracting and multiplying/dividing the majority of the time).

The math as I did it (the 38/37 is .95/.925, multiplying both the numerator and denominator by 40):

38/37 * (510/327 - 0.35)/(503/327 - 0.35) * 105/107 * 1.2/(1.2 + DA) <= 1

Solving for DA, we get 3.118% or higher.


Okay, at least I see where you're coming from. Thanks for clarifying. But there's no terrible error between adding/subtracting and multiplying/dividing only when all your values you're dividing are close to 1, not because your ratios are close to 1, not that it really matters except for haste.

Quote:
Bumping the base attack to 600 (accounting for food and switching from double March to March/Min, I suppose):

38/37 * (610/327 - 0.35)/(603/327 - 0.35) * 105/107 * 1.2/(1.2 + DA) <= 1

And now DA needs to be 2.672% or higher.

But all this is besides the point when the only conclusion I gave was that, once again, DA+2% doesn't cut it, which your figures agreed with.


Still, you're assuming 0% critical hit rate, which is more implausible than my pDIF values. 3% DA can work for my contrived situation, and considering hits beyond 100 TP (not uncommon in practice, really), the Kheten is a reasonable alternative if not categorically better.

Edited, Aug 9th 2009 2:18pm by Glamrawkus
#74 Aug 09 2009 at 10:44 AM Rating: Good
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Glamrawkus wrote:
Still, you're assuming 0% critical hit rate, which is more implausible than my pDIF values.
I'm ignoring critical hit rate mostly because its effect on the ratio is extremely minimal.

Let's use the following assumptions:

* pDIF multiplier for the average is 1.2 still (the naive "multiply all by 1.05" puts it at 1.26, while my attempt to fit things to the minimal data puts it at closer to 1.125)
* cRatio is as high as possible without seriously messing with critical-hit damage (so roughly 1.8, giving a pDIF of around 2.16) for the Perdu - this puts the Erlking's at about 1.778 and a pDIF of about 2.13
* lv82 Greater Colibri, the Norway rat of damage calculations

At a 20% critical hit rate, the ratio is 2.36/2.33, or 1.0128755. At a 5% critical hit rate, the ratio is instead 2.21/2.18, or 1.0137615.

The difference (well, rather, the ratio of those two figures)? 0.087467%. Less than one part in 1000.

(This is why critical hit rate generally gets ignored in most of the "which is better, X or Y" discussions. It doesn't play a significant part.)

--------------

As far as my repeated complaints about the two-handed pDIF formula not being known yet, and the state of any attempts on it, that's mostly just out of frustration with a complete lack of data to try and figure it out again. (I apologize for the comment about that thread, though; it turns out that it's Redshift who decided that linking that thread would be useful when I was asking for parses to pull the pDIF distribution and cRatio->pDIF calculation out of.)

Finally, covering the figure of 700+ attack - that was based off of the average using the "probably wrong" formulas I have at this point (min = cR * 1.5 - 1.32, max = cR * 0.75 + 0.9). 600ish makes more sense.
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#75 Aug 09 2009 at 12:07 PM Rating: Excellent
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#76 Aug 09 2009 at 1:56 PM Rating: Excellent
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RedshiftOnPandy wrote:
Guys, all this arguing is breaking our friendships apart. One love.
The funny part is that we pretty much agree that DA+3% is what's needed at a minimum to roughly match Perdu (we just happen to be going on about whether it's marginally ahead or marginally behind, when all that really matters is IT'S A SIDEGRADE AT THAT POINT), so meh, whatever.
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#77 Aug 09 2009 at 11:03 PM Rating: Excellent
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Does any of the mathimacation above take into account the real world, where you don't always get to WS at 100%tp? Does it also take into account the (albiet tiny) effect of DA+2 on WS damage over time, or even just the effect of 1 base Dmg for WS avg, or is it all based on Melee Hits?
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#78 Aug 10 2009 at 2:36 AM Rating: Decent
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Gerkin wrote:
Does any of the mathimacation above take into account the real world, where you don't always get to WS at 100%tp? Does it also take into account the (albiet tiny) effect of DA+2 on WS damage over time, or even just the effect of 1 base Dmg for WS avg, or is it all based on Melee Hits?
It doesn't need to, if it affects TP it affects WS (even Haste, 'cos you're WS'ing more often).

The hits-over-100% situation you describe skews it by such a tiny fraction of a percent that it's not worth worrying about.
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#79 Aug 10 2009 at 3:52 AM Rating: Good
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Not to cause a riot, but since birds was brought up, it would be prudent to point out that accuracy is cap when aggressor is up giving acc a 40% value (ie 40% of the time its actually helping).

This would put the augemented axe slightly ahead in this situation.
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#80 Aug 10 2009 at 8:33 AM Rating: Excellent
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Lucinus wrote:
[quote=Gerkin]
The hits-over-100% situation you describe skews it by such a tiny fraction of a percent that it's not worth worrying about.

I don't really believe this tbh. 96->91 is a large DoT decrease. In situations where you know you may be over 100tp frequently, the latent effect should have disadvantages.

We take everything else into account except for the glaring fact that base D will not always be the max value for perdu style weapons.

Related question... if you double attack with perdu and the second hit brings you over 100, does the second hit still have the D96 because is was calculated in the same round of the first hit?
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#81 Aug 10 2009 at 8:55 AM Rating: Good
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Don't mean to sound newb here... Does the quest giver tell you where to go to fight the nm's or do you just choose? If you do choose what are you all finding the best one to fight?
#82 Aug 10 2009 at 11:25 AM Rating: Excellent
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LordMnementh wrote:
Related question... if you double attack with perdu and the second hit brings you over 100, does the second hit still have the D96 because is was calculated in the same round of the first hit?
As worded: yes, because you're not over 100 until after the second hit.

As intended ("if you DA and the first hit takes you over 100, does the second hit still have D96"): I don't believe so, but I'm not sure.
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#83 Aug 11 2009 at 11:09 AM Rating: Good
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Gippo wrote:
the guy talking about acc is talking about the bst axe.....

and the erklings is better than perdu if dmg is capped, and str is 4 or higher with attack of 5 or higher.

Edited, Aug 9th 2009 1:11am by Gippo


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#84 Aug 12 2009 at 10:15 AM Rating: Excellent
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doctorugh wrote:
Not to cause a riot, but since birds was brought up, it would be prudent to point out that accuracy is cap when aggressor is up giving acc a 40% value (ie 40% of the time its actually helping).

This would put the augemented axe slightly ahead in this situation.
Can have different sets when it's up or not. I don't know anyone else that does it though. If you don't plan to adjust gear, then you should definitely account for overflow of ACC

Edited, Aug 12th 2009 2:18pm by RedshiftOnPandy
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#85 Aug 12 2009 at 12:12 PM Rating: Good
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RedshiftOnPandy wrote:
Can have different sets when Aggressor's up or not. I don't know anyone else that does it though. If you don't plan to adjust gear, then you should definitely account for overflow of ACC go level a different job, you assmunch
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#86 Aug 12 2009 at 1:08 PM Rating: Excellent
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RedshiftOnPandy wrote:
doctorugh wrote:
Not to cause a riot, but since birds was brought up, it would be prudent to point out that accuracy is cap when aggressor is up giving acc a 40% value (ie 40% of the time its actually helping).

This would put the augemented axe slightly ahead in this situation.
Can have different sets when it's up or not. I don't know anyone else that does it though. If you don't plan to adjust gear, then you should definitely account for overflow of ACC

Edited, Aug 12th 2009 2:18pm by RedshiftOnPandy


You don't?
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#87 Aug 12 2009 at 6:47 PM Rating: Good
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Ok, had to take the following Gaxe b/c it was my last augment on that item:

Dmg+5, Str+3, DA+1

Is this better than Byakko's (my current Gaxe)?
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Dodi on Midgardsormr
Moonlit Path / Odin's Guards
75 WAR: 4/4 crits | 5/5 DA/Berserk/Warrior's Charge | 8/8 Gaxe | 2/5 Toma
75 RNG: 6/8 Marksmanship
75 BST
37+ NIN SAM THF DNC WHM BLM

Current goals:
Assault rank up --> Perdu Voulge: Corporal 0/25
Nyzul --> 100 --> King's Justice: Floor 25

Bastok: 9-1
ZM, CoP, Apoc Nigh, ACP, MKT: Complete
ToAU: 44
WotG: ??
#88 Aug 12 2009 at 8:05 PM Rating: Good
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Quote:
Ok, had to take the following Gaxe b/c it was my last augment on that item:

Dmg+5, Str+3, DA+1

Is this better than Byakko's (my current Gaxe)?


Yes.
#89 Aug 13 2009 at 6:23 AM Rating: Excellent
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LordMnementh wrote:
RedshiftOnPandy wrote:
doctorugh wrote:
Not to cause a riot, but since birds was brought up, it would be prudent to point out that accuracy is cap when aggressor is up giving acc a 40% value (ie 40% of the time its actually helping).

This would put the augemented axe slightly ahead in this situation.
Can have different sets when it's up or not. I don't know anyone else that does it though. If you don't plan to adjust gear, then you should definitely account for overflow of ACC


You don't?
I do, I just don't know anyone else that does.
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MojoVIII wrote:
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WAR excel sheet for damage calculations.
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#90 Aug 13 2009 at 8:35 AM Rating: Good
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^ I am actually about to look into whether or not I should. I just got my moogle hat and it pushed my non-aggressor acc over 90%. I'm 2nd on the points list for Haidate which will push me to 95%. Time to start looking into whether I have the gear to make agg up/down macros worthwhile (I'm on ps2 so its more work for me than PC peeps).

Also: Here is a plug for Redshift's damage calculator (which I finally got around to playing with yesterday). IMO that spreadsheet should get you a PotM award; much thanks for your time and effort there.
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Dodi on Midgardsormr
Moonlit Path / Odin's Guards
75 WAR: 4/4 crits | 5/5 DA/Berserk/Warrior's Charge | 8/8 Gaxe | 2/5 Toma
75 RNG: 6/8 Marksmanship
75 BST
37+ NIN SAM THF DNC WHM BLM

Current goals:
Assault rank up --> Perdu Voulge: Corporal 0/25
Nyzul --> 100 --> King's Justice: Floor 25

Bastok: 9-1
ZM, CoP, Apoc Nigh, ACP, MKT: Complete
ToAU: 44
WotG: ??
#91 Aug 13 2009 at 9:37 PM Rating: Good
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I just try to give my fellow WARs any advantage I can give them in (hopefully...) the easiest way; whether it be deciding on gear choices (spreadsheet) or optimization (spellcast). Both of which can easily be made to help other melee jobs (I can set a job/sub/weapon slot on the spreadsheet and it could change to other WS, 1 handed weapons, etc and I converted the spreadsheet to a SAM sheet for a friend too, sup gerkin) but I just care about WAR really... And just think of my dbag posts as tough love rofl.

Edited, Aug 14th 2009 1:58am by RedshiftOnPandy
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MojoVIII wrote:
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HOLY **** GIGANTIC SIG.

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WAR excel sheet for damage calculations.
Advanced Spellcast Script for WAR.

Retired - sold 200m
#92 Aug 13 2009 at 10:41 PM Rating: Good
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I've gone through 3 Great Axes so far, nothing special compared to what others have posted, my friend also mentioned getting -accuracy on his Gaxe, but he of course didn't take it so there was no way I could of screenshotted. I'm currently sitting on a DMG+5 STR+5 fire+8 gaxe. Hoping this is atleast better than Byakko's until I can nab a same stat gaxe without the fire+
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#93 Aug 13 2009 at 10:50 PM Rating: Decent
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MrDarKknight wrote:
I've gone through 3 Great Axes so far, nothing special compared to what others have posted, my friend also mentioned getting -accuracy on his Gaxe, but he of course didn't take it so there was no way I could of screenshotted. I'm currently sitting on a DMG+5 STR+5 fire+8 gaxe. Hoping this is atleast better than Byakko's until I can nab a same stat gaxe without the fire+


fire+8 as in fire resistance plus 8?
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#94 Aug 14 2009 at 9:09 AM Rating: Good
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So 96 damage +5 str and +8 fire resistance? **** yes that is a lot better than Byakko's.
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#95 Aug 15 2009 at 3:37 AM Rating: Good
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Yes Fire resistance +8 sorry for the confusion ^^
Glad to know it is better than Byakko's. I'm working on a BST axe currently then it's back to Gaxe. Going to be doing rolanberry so i'll let you guys know if anything nifty pops up, good or bad lol
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#96 Aug 15 2009 at 6:07 AM Rating: Good
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Hey, quick question; Does anyone know the circumstances that affect gow good your augments are? I've heard 2 things so far.

1. When you're talking to Callisto there is an option (enemy strength or something) that is measured in stars. More stars = better augments.

2. A guy told me that SE confirmed that spamming the fight will lead to poor augments. This one bothered me b/c my preferred method is to go out there and do 4 or 5 at a time but this dude claimed that was bad for augments.
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Dodi on Midgardsormr
Moonlit Path / Odin's Guards
75 WAR: 4/4 crits | 5/5 DA/Berserk/Warrior's Charge | 8/8 Gaxe | 2/5 Toma
75 RNG: 6/8 Marksmanship
75 BST
37+ NIN SAM THF DNC WHM BLM

Current goals:
Assault rank up --> Perdu Voulge: Corporal 0/25
Nyzul --> 100 --> King's Justice: Floor 25

Bastok: 9-1
ZM, CoP, Apoc Nigh, ACP, MKT: Complete
ToAU: 44
WotG: ??
#97 Aug 15 2009 at 7:22 AM Rating: Good
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1. That seems completely logical but there hasn't be nearly enough tests to prove it really.
2. Source? That seems unlikely unless it drops the star rating but it'd be nice to see where the supposed confirmation is coming from. If it was just a GM call or something I don't believe that's confirmation.

Edited, Aug 15th 2009 8:24am by OrsonBastokChampion
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"Now! This is it! NOW is the time to choose. Die, and be free of pain; or LIVE, and fight your sorrow! Now is the time to shape your stories. Your fate is in your hands!"
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#98 Aug 15 2009 at 11:46 AM Rating: Good
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MrDarKknight wrote:
Yes Fire resistance +8 sorry for the confusion ^^
Glad to know it is better than Byakko's. I'm working on a BST axe currently then it's back to Gaxe. Going to be doing rolanberry so i'll let you guys know if anything nifty pops up, good or bad lol



Can you post a pic of this plz? We've yet to see element resist on weapons, and I'm sure people over at BG would find it interesting.
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I suppose I could also call it "smallifying numberitude" but that sounds incredibly gay. Like, milich youtube playlist gay.
#99 Aug 15 2009 at 3:10 PM Rating: Excellent
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You would of been rolling when you seen my DMG+3 VIT-2 earth+1 pld sword before then XD (I've gotten FoV earth resists on like, all my items ._.) I will ask my sister for her camera and get a picture later tonight

http://img200.imageshack.us/i/p1040890c.jpg/

Edited, Aug 15th 2009 7:12pm by MrDarKknight
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#100 Aug 15 2009 at 4:30 PM Rating: Good
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Quote:
2. Source? That seems unlikely unless it drops the star rating but it'd be nice to see where the supposed confirmation is coming from. If it was just a GM call or something I don't believe that's confirmation.


Just some guy I did the fight with. He would only do one fight with us (we beat it handily) because he said SE had "confirmed" (in an interview or something?) that doing the fight repeatedly in the same Earth Day would lead to mediocre augmets. He provided no proof and noone really pressed him about where he got his info but I figured I'd ask here and see if anyone knew before I went and blew through a bunch of Khetens.
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Dodi on Midgardsormr
Moonlit Path / Odin's Guards
75 WAR: 4/4 crits | 5/5 DA/Berserk/Warrior's Charge | 8/8 Gaxe | 2/5 Toma
75 RNG: 6/8 Marksmanship
75 BST
37+ NIN SAM THF DNC WHM BLM

Current goals:
Assault rank up --> Perdu Voulge: Corporal 0/25
Nyzul --> 100 --> King's Justice: Floor 25

Bastok: 9-1
ZM, CoP, Apoc Nigh, ACP, MKT: Complete
ToAU: 44
WotG: ??
#101 Aug 15 2009 at 9:26 PM Rating: Good
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Ya that doesn't sound reliable at all given that there hasn't been any interviews post update. Nothing was said in the update notes either so the guy is just guessing IMO. Star values are pretty obviously there from a reason and since special ops higher stars = better rewards it really makes sense it'd follow the same pattern. Again though the guy might have just been bad a conveying that idea when he said not to spam them.
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"Now! This is it! NOW is the time to choose. Die, and be free of pain; or LIVE, and fight your sorrow! Now is the time to shape your stories. Your fate is in your hands!"
- Auron

http://ffxi.allakhazam.com/profile.xml?92889
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