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confusion on Sea GorgetsFollow

#1 Jun 04 2009 at 4:57 AM Rating: Default
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just a quick question: Do I need to finish the SC effect to get Latent effect on Sea Gorgets to kick in, and sea gorgets are good for multihit WSs only? BTW, I got a Snow Gorget for Reging Rush (according to wiki). I have a Justice Torque for my DRK and SAM, does it worth to swap them out for one hit WSs? I did some researches, but they are quite confusing, guess I'll use the simplest way to find it out :D.

Thank you for your time.
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#2 Jun 04 2009 at 5:04 AM Rating: Excellent
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Could you rephrase the question in the form of something coherent?



Equip the appropriate gorget, weapon skill. No need for a skill chain. If that is what you're asking about. Also, yes, the sea gorgets are better than the sea torques.
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#3 Jun 04 2009 at 7:36 AM Rating: Good
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You kinda anwsered my question there already and thank you, but I am gonna rephrase it anyway =P

Rephrasing: Do I have to close the Skill Chain with Correct Element effect in order for Gorget's Latent effect to kick in?

Quote:
Also, yes, the sea gorgets are better than the sea torques.

Are they better for both multihit and single hit Weapon skills? for example: Most SAM's Weapon Skills are STR mod, Justice torque gives 5 STR, so...Should I stick with the torque or I'll get better results with Gorget?

Edited, Jun 4th 2009 8:41am by WulfSISO

Edited, Jun 4th 2009 8:42am by WulfSISO
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#4 Jun 04 2009 at 8:35 AM Rating: Excellent
Edited by bsphil
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Gorgets are better than torques for 99% of scenarios/WSs. The +.1 fTP on the gorget obliterates STR+5 on the justice torque for SAM WSs. Note: Hagun WSing at 100 TP on the big 3 has the same effect as fTP+.3125.

I can further elaborate why the gorget will win hands down, but for starters, the gorget will be raising damage by ~5.3% on y/g/k with hagun at 100 tp, and by ~6.4% with a normal weapon at 100 TP (or hagun with sekkanoki). STR+5 won't come close to that.

It's less potent on multi-hits but still it's the last WS piece you'll ever need in the neck slot for the compatable WSs once you get it.
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#5 Jun 04 2009 at 10:11 AM Rating: Good
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While we're on the subject... does this macro work?

/equip neck Aqua Gorget
/ws "Raging Rush" <t>
/wait 1
/equip neck Chivalrous Chain

?

I've been using this macro ever since I've gotten Aqua, but I haven't noticed much improvement on the WS at all. Is the /wait 1 enough wait time for it to calculate into WS damage, or is it swapping out to Chiv Chain too fast?
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#6 Jun 04 2009 at 10:29 AM Rating: Excellent
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I usually use a /wait 2 to compensate for macro lag. The difference in damage will probably only be noticeable on a parse. Higher average than what it would be w/o the gorget.
#7 Jun 04 2009 at 10:29 AM Rating: Excellent
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mazmaz wrote:
While we're on the subject... does this macro work?

/equip neck Aqua Gorget
/ws "Raging Rush" <t>
/wait 1
/equip neck Chivalrous Chain

?

I've been using this macro ever since I've gotten Aqua, but I haven't noticed much improvement on the WS at all. Is the /wait 1 enough wait time for it to calculate into WS damage, or is it swapping out to Chiv Chain too fast?

You put /wait 1 because there is a WS animation.
If your WS animation is long, you may need to put /wait 2 or higher number.

Personally, I don't have a "WS macro", I have "WS set macro" instead and go WSing with ctrl+w -> select WS -> double enter.
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#8 Jun 04 2009 at 10:36 AM Rating: Decent
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Sea Gorgets only affect the first hit of a WS, so one hit WS benefit MORE from them than multi-hit ones do.

As Brett said, use the sea gorget for most WS.
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#9 Jun 04 2009 at 11:40 AM Rating: Good
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VZX wrote:

Personally, I don't have a "WS macro", I have "WS set macro" instead and go WSing with ctrl+w -> select WS -> double enter.



Problem with this is, WS set for KJ and RR is the same, but different gorgets. Soo... I gotta do it this way.
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bsphil wrote:
I suppose I could also call it "smallifying numberitude" but that sounds incredibly gay. Like, milich youtube playlist gay.
#10 Jun 04 2009 at 12:38 PM Rating: Good
Edited by bsphil
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mazmaz wrote:
VZX wrote:

Personally, I don't have a "WS macro", I have "WS set macro" instead and go WSing with ctrl+w -> select WS -> double enter.



Problem with this is, WS set for KJ and RR is the same, but different gorgets. Soo... I gotta do it this way.
orly

Also, that macro wouldn't work because you need quotes around items/spells/JAs that have more than one word in the name.



Edited, Jun 4th 2009 3:39pm by bsphil
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#11 Jun 04 2009 at 2:33 PM Rating: Excellent
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Leonadis wrote:
Sea Gorgets only affect the first hit of a WS, so one hit WS benefit MORE from them than multi-hit ones do.

As Brett said, use the sea gorget for most WS.


Waaaaaaiiiiiitttt. I thought the acc bonus applied to all hits, and just the fTP bonus applied to the first hit?
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#12 Jun 04 2009 at 5:04 PM Rating: Excellent
Edited by bsphil
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MithraDooom wrote:
Leonadis wrote:
Sea Gorgets only affect the first hit of a WS, so one hit WS benefit MORE from them than multi-hit ones do.

As Brett said, use the sea gorget for most WS.


Waaaaaaiiiiiitttt. I thought the acc bonus applied to all hits, and just the fTP bonus applied to the first hit?
Right. Was a little awkwardly worded.
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#13 Jun 04 2009 at 6:19 PM Rating: Excellent
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mazmaz wrote:
While we're on the subject... does this macro work?

/equip neck Aqua Gorget
/ws "Raging Rush" <t>
/wait 1
/equip neck Chivalrous Chain

?

I've been using this macro ever since I've gotten Aqua, but I haven't noticed much improvement on the WS at all. Is the /wait 1 enough wait time for it to calculate into WS damage, or is it swapping out to Chiv Chain too fast?
I'm seriously disappointed in you.
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#14 Jun 04 2009 at 6:25 PM Rating: Excellent
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RedshiftOnPandy wrote:
mazmaz wrote:
While we're on the subject... does this macro work?

/equip neck Aqua Gorget
/ws "Raging Rush" <t>
/wait 1
/equip neck Chivalrous Chain

?

I've been using this macro ever since I've gotten Aqua, but I haven't noticed much improvement on the WS at all. Is the /wait 1 enough wait time for it to calculate into WS damage, or is it swapping out to Chiv Chain too fast?
I'm seriously disappointed in you.



I'm sorry, I just don't want to learn a whole programming language in order to play a video game, ok?
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bsphil wrote:
I suppose I could also call it "smallifying numberitude" but that sounds incredibly gay. Like, milich youtube playlist gay.
#15 Jun 04 2009 at 6:38 PM Rating: Excellent
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don't need a programming language to equip a str ring for ws.
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#16 Jun 04 2009 at 7:43 PM Rating: Excellent
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RedshiftOnPandy wrote:
don't need a programming language to equip a str ring for ws.



I think you've misunderstood. I have a WS set, as indicated in my signature. The macro I am talking about is the actual WS macro, which has included further equipment changes due to the nature of the sea gorgets.
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bsphil wrote:
I suppose I could also call it "smallifying numberitude" but that sounds incredibly gay. Like, milich youtube playlist gay.
#17 Jun 04 2009 at 8:53 PM Rating: Excellent
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mazmaz wrote:
RedshiftOnPandy wrote:
don't need a programming language to equip a str ring for ws.



I think you've misunderstood. I have a WS set, as indicated in my signature. The macro I am talking about is the actual WS macro, which has included further equipment changes due to the nature of the sea gorgets.


my SAM has a "WS gear" macro, and yuki and gekko have "/equip neck "Snow Gorget" while kasha has "/equip neck "Shadow Gorget".

no /wait and re-equip though (i have a TP gear macro of course).
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#18 Jun 04 2009 at 9:33 PM Rating: Good
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milich wrote:
mazmaz wrote:
RedshiftOnPandy wrote:
don't need a programming language to equip a str ring for ws.



I think you've misunderstood. I have a WS set, as indicated in my signature. The macro I am talking about is the actual WS macro, which has included further equipment changes due to the nature of the sea gorgets.


my SAM has a "WS gear" macro, and yuki and gekko have "/equip neck "Snow Gorget" while kasha has "/equip neck "Shadow Gorget".

no /wait and re-equip though (i have a TP gear macro of course).



/sigh, ok...

alt1 utsu
alt2 provoke
alt3 <t> sighted!
alt4 Aggressor
alt5 Berserk + Retaliation
alt6 WS swap
alt7 Warcry + Warrior's Charge
alt8 Raging Rush
alt9 TP swap
alt0 King's Justice

As you can see that's all the alt macros I have. I CANNOT use CTRL macros, I just can't. Don't ask me why, it's some weird OCD sh*t I have, but I just can't put important stuff on ctrl macros. Soo... yea, outta room. There's my dilemma.

Maybe it's about time I got spellcast. After all, it's the reason I got windower in the 1st place lol..


EDIT: OOH, gotcha Pahn, I'm gonna do it that way now. Thanks.

Edited, Jun 4th 2009 10:34pm by mazmaz
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bsphil wrote:
I suppose I could also call it "smallifying numberitude" but that sounds incredibly gay. Like, milich youtube playlist gay.
#19 Jun 04 2009 at 9:48 PM Rating: Decent
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some guy wrote:
Sea Gorgets only affect the first hit of a WS, so one hit WS benefit MORE from them than multi-hit ones do.

As Brett said, use the sea gorget for most WS.


wrong. They affect all hits.

Quote:
Latent effect

* Active when using any Weapon Skill with a Skillchain attribute of Scission (and, by extension, Gravitation)
* Increases fTP multiplier by +0.1 and adds some amount of accuracy to all hits of the Weapon Skill.


many people said before this was common knowledge that it only effected the first hit. They were wrong. Im just glad I was one of the ones who felt the difference in damage the gorgets gave and now I dont feel like a tard for not bending to the will of the majority.
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#20 Jun 04 2009 at 9:53 PM Rating: Excellent
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Xellith wrote:
some guy wrote:
Sea Gorgets only affect the first hit of a WS, so one hit WS benefit MORE from them than multi-hit ones do.

As Brett said, use the sea gorget for most WS.


wrong. They affect all hits.

Quote:
Latent effect

* Active when using any Weapon Skill with a Skillchain attribute of Scission (and, by extension, Gravitation)
* Increases fTP multiplier by +0.1 and adds some amount of accuracy to all hits of the Weapon Skill.


many people said before this was common knowledge that it only effected the first hit. They were wrong. Im just glad I was one of the ones who felt the difference in damage the gorgets gave and now I dont feel like a tard for not bending to the will of the majority.


same here. i argued tooth and nail for it, and even provided parses using dmg equations to extrapolate WS ACC, but no one took me seriously. then nagamaki posted a test with like 10 robber crabs and suddenly it was common knowledge that gorgets affect all hits(: (lolalla). ironically, JP tests had proven it affected all hits years ago.

anyway though, s/he (the quoted poster) wasn't wrong, they just worded it badly. s/he meant that gorgets only affect the damage of the first hit, as opposed to latter hits. s/he was talking about the fTP bonus, which indeed only affects the first hit. of course, the ACC bonus does affect all hits, as you know.
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#21 Jun 05 2009 at 3:39 PM Rating: Excellent
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My bad, I thought you just equipped ws gorget for WS, that's why I was disappointed =P

WAR doesn't have much to macro compared to other jobs (sup blm and rdm), but you really need to start using CTRL as well.

I know CRTL macros are kind of awkward to use compared to ALT, I put stuff that I'm "expecting" to use on CTRL, so my finger is ready to use the CTRL line. What I mean by "expecting", stuff that you keep want to use as soon as timers are up (berserk, aggressor, meditate, etc) or as soon as you have TP for WS. It's not hard to look at your TP and realize that in like <5s you're going to WS or that JA timer is almost ready. I usually hold my pinky on the CTRL out of habit anyway rofl.

ALT macros are a lot quicker to use, so I put on the fly stuff there, especially things like third eye, provoke, utsusemi.

Edited, Jun 5th 2009 7:41pm by RedshiftOnPandy
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#22 Jun 08 2009 at 8:22 AM Rating: Good
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mazmaz wrote:
While we're on the subject... does this macro work?

/equip neck Aqua Gorget
/ws "Raging Rush" <t>
/wait 1
/equip neck Chivalrous Chain

?

I've been using this macro ever since I've gotten Aqua, but I haven't noticed much improvement on the WS at all. Is the /wait 1 enough wait time for it to calculate into WS damage, or is it swapping out to Chiv Chain too fast?



It would make the most sense that in a series of actions in a macro, one would not execute until the previous one was executed. The one exception to this that I have run into while using rdm (2 macros in a row with 6 swap lines) is if you are in a particularly laggy situation and you hit your next macro before all of the lines in the first macro execute. At this time the second macro will execute and the first one will stop where it was. In your case, as long as you wait for the second "equipment changed" message, everything should work as intended, as the WS will not execute until you have swapped your gorget, and after the WS executes, all of the calculations have already been completed; all that is left is the animation. That's my best assumption anyway.


/musing:

This is one of the main reasons I stopped macroing in loquacious earring for utsu on war. I was never patient enough to wait for the Utsu cast to execute. If you don't wait for the cast to finish you don't get the recast bonus anyway, which is the main reason I wanted it macro'd.... Anyway, since I am impatient, I always hit another macro before the end (ws or something) and my brutal earring never got swapped back in because it was at the end of a /wait in my utsu macro. So I gave up on that sh*t.

Yes I know I could make another TP macro and put an earring in there or not use PS2 but i'm not so gfy. -_-


/musing



Edited, Jun 8th 2009 12:25pm by LordMnementh
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