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Warrior's *******Follow

#52 Jun 23 2008 at 4:53 AM Rating: Excellent
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milich wrote:
some day, it will be your forum that i vandalize when i get drunk, alone, early in the morning.
You already do. Smiley: laugh

piccollofromsiren wrote:
Just read through your hase build setup and was surprised you havent put "rune chopper" in there for ~wotg~ and ~toau~ areas as refresh sanction gives full effect of all rune weapons fulltime,
Actually, Sanction/Sigil Refresh is only 1mp/tic, and the Rune Chopper requires 3mp/tic to work full time.

My guide is more along the lines for overall usage, and trying to minimize situational builds for the moment, which is why I didn't make mention of Rune Chopper. It's a good choice, but situational to make work full time. Like I said, Sanction/Sigil Refresh will only keep it active half the time, so you'd still need either a Red Mage Refreshing you (Up to the Red Mage) two Ballads (Pretty much never a good idea, when considering the losses involved) from a Bard.

I might add the build itself in a future update, but for the time being not so much. Appreciate the input.

Edited, Jun 25th 2008 8:02am by lolgaxe
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#53 Jun 23 2008 at 7:22 PM Rating: Good
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I don't understand why you chose to list every piece of equipment wearable by WAR. I mean, you wouldn't wear an Armadillo Cuisses, so why list it? Just wondering.
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bsphil wrote:
I suppose I could also call it "smallifying numberitude" but that sounds incredibly ***. Like, milich youtube playlist ***.
#54 Jun 24 2008 at 3:11 AM Rating: Excellent
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Mostly for completion's sake. Show what options are available through the level ranges so people can make informed decisions. I also don't want to discount situational uses for gear, even if I wouldn't use it myself. Like Armadillo Cuisses, if you find yourself fighting Imps or Ixion, there's a use for them there. Also why things like Byrnie, Scorpion Harness, and similar items are on the list.

(I'd like to go on record and stating Lightning Spear is a *****.)
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#55 Jun 24 2008 at 8:12 AM Rating: Decent
from my experience i.e. standing in wajoam woodlands with rune halberd out but still not engaged with mob and checking my stats my dex still stays +6 fulltime so was my assumption that the effect is still constant idk it just seems that way for me.
#56 Jul 03 2008 at 1:53 PM Rating: Good
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Should add Shadow Breastplate to the list. Great Steel Cyclone piece, although its use for other WSes is debatable.
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#57 Jul 03 2008 at 1:58 PM Rating: Good
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piccollofromsiren wrote:
from my experience i.e. standing in wajoam woodlands with rune halberd out but still not engaged with mob and checking my stats my dex still stays +6 fulltime so was my assumption that the effect is still constant idk it just seems that way for me.


You probably weren't checking often enough. I tested Rune Baghnakhs with just Sanction Refresh and if I checked my equip often enough the str+ wouldn't be on fulltime. I'd think rune axe would be the best way to check.
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#58 Jul 05 2008 at 5:19 AM Rating: Excellent
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Great guide lolgaxe...been waiting for an updated gear guide for a while now.

One suggestion: You have color-coded the uber-never-get-until-your-third-75-job gear, and your must-have-at-all-costs gear, but I was thinking that the "lolgaxe-approved" gear might have a color code as well.

You have put in a lot of gear "to keep the list complete" (which is great), but a way to kind of see at a glance what is a better idea might be good.

Cheers

Edited, Jul 5th 2008 7:20am by Ashramca
#59 Jul 27 2008 at 3:44 AM Rating: Good
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Very impressive,
Hats of to you Mr Gaxe for all your hardwork.
#60 Jul 30 2008 at 12:56 AM Rating: Good
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One more addition to the list--the Ancient Torque, AKA PCC+1.

And my last plug for golding Walahra Turban, while having it just for Utsusemi recast might seem frivolous, I'm sure almost everyone in the war forums is a huge advocate for tanking, and not having it for utsu recast is a silly gimp to have, considering how easy it is to get. And also, considering how easy it is to get high accuracy with Great Axe, it's easier to get to the cutoff level where the accuracy vs haste tradeoff of o.hat vs. walahra turban favors the turban.
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#61 Jul 30 2008 at 3:36 AM Rating: Good
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Alright, alright, golded. And Ancient Torque was already there. Smiley: tongue
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#62 Jul 30 2008 at 10:34 AM Rating: Good
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lolgaxe+1 wrote:
Alright, alright, golded. And Ancient Torque was already there. Smiley: tongue


Ty, I guess my search failed. Oh and btw, nice touch on pink for the Pisces Subligar. =P
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#63 Aug 20 2008 at 5:33 AM Rating: Default
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How are Byakko's Haidate mandatory items? I don't have a single friend with a pair. I rarely see 75 Wars with them on. I just hit 75 and haven't looked into them yet so I guess they could be easy to attain but if they were wouldn't everyone have them?
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#64 Aug 22 2008 at 9:00 AM Rating: Excellent
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Cureurface wrote:
How are Byakko's Haidate mandatory items? I don't have a single friend with a pair. I rarely see 75 Wars with them on. I just hit 75 and haven't looked into them yet so I guess they could be easy to attain but if they were wouldn't everyone have them?


Then your friends and those 75WAR are one of two kinds of people.

1) People who are working on getting Byakko's Haidate.

2) People who are too lazy to be bothered with sky.


Byakko's Haidate give you 5% Haste, 7-12(i think) Acc, not to mention the boost to Crits from the 15DEX.

They're simply too good to not get.
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#65 Aug 25 2008 at 9:30 AM Rating: Decent
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Nilatai the Intelligent wrote:
Cureurface wrote:
How are Byakko's Haidate mandatory items? I don't have a single friend with a pair. I rarely see 75 Wars with them on. I just hit 75 and haven't looked into them yet so I guess they could be easy to attain but if they were wouldn't everyone have them?


Then your friends and those 75WAR are one of two kinds of people.

1) People who are working on getting Byakko's Haidate.

2) People who are too lazy to be bothered with sky.


Byakko's Haidate give you 5% Haste, 7-12(i think) Acc, not to mention the boost to Crits from the 15DEX.

They're simply too good to not get.


K thanks,
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#66 Sep 09 2008 at 9:17 AM Rating: Excellent
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How much more broken down does the ZNM system have to get? Here's a summary:

They are easy if you have multiple BLMs.
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bsphil wrote:
I suppose I could also call it "smallifying numberitude" but that sounds incredibly ***. Like, milich youtube playlist ***.
#67 Sep 21 2008 at 1:38 AM Rating: Good
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I know, I know, I apologize for not updating. I've been pretty irate with the recent issue and have barely touched the game.
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#68 Sep 26 2008 at 12:28 PM Rating: Good
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lolgaxe wrote:
Gear: 01-20
Gear: 20-40
Gear: 40-60
Gear: 60-75
Beginner and Advanced End Game Gear Sets

[ Beginner and Advanced End Game Gear Sets ]

Please note that if you have a better option in a slot than suggest, then obviously go with the better option. This is a fairly static progression guide, and unfortunately for the guide people don't start at the same place. Some people get certain items before others.

Stage One: The My Little Pony Starter Merit Build
Woodville's Axe                 Maneater          [Empty]            Combat Caster's Boomerang +1                                     
Maneater                        Iron Ram Pick     [Empty]            Fire Bomblet 
Fourth Division Toporok         Pole Strap        [Empty]            Bomb Core 
 
Celeta                          Chiv. Chain       Spike Earring      Spike Earring 
                                                  Assault Earring 
Haubergeon                      Tarasque Mitts+1  Sniper's Ring      Sniper's Ring 
Hauberk                                           Woodsman Ring      Woodsman Ring 
 
Amemet Mantle+1                 Life Belt         Barone Cosciales   Thick Sollerets 
                                Sword Belt+1
This is pretty much the bare minimum of what you'll want once you hit 75. It's basically no frills, no excitement, and about as basic as basic gets. It's not going to excel by any means, but if it were, it wouldn't be the first step now, would it? This is simply to show you that, if you're not even "here" yet, then you're behind and should catch up to Step 1. A few alternatives were provided, but everything on this list is easy to get. The hardest may be the Pole Strap, and that's barely an excuse since it's AHable. In fact, the entire list can be bought entirely from the auction house. In other words, it'd be hard pressing to believe that if you show up and use less than this gear, that your party won't believe you're a weak link.

Note also, at this point you probably don't have much options available to you to differentiate between "TP Gear," and "WS Gear." As you get further into merits, these two terms will become fairly important, and the amount of space in your inventory will shrink exponentially. Since this is your first merit gear build, it is doubtful you have merits to support switching out gear anyway, so hold off on switching out gear for the moment. The time will come soon enough. It's best to cover your bases before trying to hit grand slams.

Your first goals after this point should be some fairly simple (sometimes) tasks that need to be completed. One would be completing enough missions and quests to gain access to both Sky and Dynamis. While Dynamis is of lesser value to Warrior than Sky, you have to get it before Sky anyway, and you can at least work on two lateral grades in Dynamis. This will open up a lot of options.

First pieces of gear to work on upgrading should be the Optical Hat. The accuracy alone will be an invaluable asset to you.

Next, once those previous missions for Dynamis and Sky, you can work on things like Byakko's Axe to replace your Fourth Division Toporok, an Adaman Celeta over Celeta, and Adaman Sollerets over thick Sollerets. These upgrades are just "more of the same" type upgrades. Also from Dynamis, you can get Warrior's Mufflers from Dynamis-Jeuno, which is basically the same thing as Tarasque Mitts+1 (Which translates to "freed up money"). We're not really moving to a different type of build yet.

Your first, real, required upgrade should be to put all your efforts into getting an Optical Hat. There will almost always be situations where your normal accuracy gear won't be enough for whatever reason. Not a particularly easy mission to complete, but well worth the effort. Also, now that you have Sky, you should begin in a sky shell, and should receive a few of the rot drops.

Stage Two: Teenage Mutant Ninja Merit Gear Playset
Woodville's Axe                 Maneater          [Empty]            Combat Caster's Boomerang +1 
Maneater                        Iron Ram Pick     [Empty]            Fire Bomblet 
Byakko's Axe                    Pole Strap        [Empty]            Bomb Core 
 
Optical Hat                     Chiv. Chain       Spike Earring      Spike Earring 
Adaman Celeta                                     Assault Earring 
 
Haubergeon                      Tarasque Mitts+1  Sniper's Ring      Sniper's Ring 
Hauberk                         Warrior's Muffler Woodsman Ring      Woodsman Ring 
                                Hecatomb Mittens  Ruby Ring          Ruby Ring 
 
Amemet Mantle+1                 Life Belt         Barone Cosciales   Adaman Sollerets 
                                Sword Belt+1                         Hecatomb Leggings 
                                Warwolf Belt 
                                Potent Belt
As you can see, not a massive upgrade yet, but improvements have been made over your previous gear. Also, more rare/ex. Not saying rare/ex automatically makes it better, but it certainly doesn't hurt one's pride either. Also, now that you're doing Sky, and have a few merits under your belt, you can start looking into a WS Build. TP Gear will be Chartreuse, and WS Gear will be in Orange (Until I can figure out less offensive to the eye colors...) Also, the leg slot is pretty debatable, as there are at least three different choices you can go with. Refer to the previous "60-75" section for this. I picked Barone because that's what I used.

Your next evolutionary step, sort of speak, is going to take time. Quite a bit, in fact. First, you'll need to be doing those Sky runs with whatever shell you're signed up with to accumulate points, or standings, or whatever their rules are. Your ultimate prize from there is a pair of Byakko's Haidate. Of course, the problem here is they're the ultimate prize for, more or less, any job that can equip them that stands on the front line as well. In other words, there will probably be a waiting list. Make nice, and it'll eventually be yours as well.

Also, doing a lot of Dynamis will eventually net you a pair of Warrior's Cuisses. Much like Artifact Feet, the extra Double Attack isn't substantial, but the STR coupled with it make it a decent choice over all, until you get your Byakko's Haidate.

You'll also want to be doing Assaults, along with Chains of Promathia missions during this period of time. What I'm getting at is that your care-free "AH is good enough" days are all but over at this point. It's just how it goes. You're more than welcome to stay at the second stage, as no one is forcing you to go on, but if you've read this far, then chances are you don't want to just sit idle.

As far as Assaults goes, aim at doing the Mamool Ja Staging Points. The first rank one is especially easy with a simple group of three. You're aim is a pair of Amir Boots. Of course, you can do the other Assaults as well, and get Potent Belt this way, but since you can just grab the Potent Belt for a nominal fee off the Auction House, this is kind of a worthless endeavor.

Chains of Promathia, on the other hand, might be a bit more painful. What you'll want to do is progress up to around Mission 4-2, which will give you access to Sacrarium. While the subligar (And the armor associated with it) aren't much of anything (The subligar are a good way to creep people out. Just throwing that out.), you'll want to set up a run for Swift Belt. This belt, while not as useful starting off, will become much more useful in the upcoming stages.

Also, since at this point you've been meritting more, you should use those Imperial Standing Points to buy coins. Lots of coins. Another "not as useful starting off yet/by itself" item is available to you in Walahra Turban.

The two previous items, combined with a third (possibly fourth) item off the auction house will bring you your next step. PROVIDED YOUR ACCURACY CAN HANDLE IT, this is your first Haste Build. You'll have to either parse, have someone parse it for you, or just keep a close eye on it to see if it is an actual upgrade or not, unfortunately. Keep in mind, you'll need all three (or four) of the aforementioned haste gear pieces. 10% Haste through gear is the magic number to aim at when starting here. Byakko's Haidate was added here as well, and you'll probably never take them off. The 5% Haste on them puts you half way to a starter Haste Build to begin with, the +15 DEX is +7~11 accuracy, and a possible boost to your Crit Rate Tier. There's only one piece of gear that can out perform it, but that's at the end.

Didn't color code for TP/WS on legs, because you'll not be macroing out the pieces, truthfully.

Stage Three: My First Haste Playset
Woodville's Axe                 Maneater          [Empty]            Combat Caster's Boomerang +1 
Maneater                        Iron Ram Pick     [Empty]            Fire Bomblet 
Byakko's Axe                    Pole Strap        [Empty]            Bomb Core 
 
Optical Hat                     Chiv. Chain       Spike Earring      Spike Earring 
Walahra Turban                                    Assault Earring 
Adaman Celeta 
 
Haubergeon                      Dusk Gloves       Sniper's Ring      Sniper's Ring 
Hauberk                         Tarasque Mitts+1  Woodsman Ring      Woodsman Ring 
                                Warrior's Muffler Ruby Ring          Ruby Ring 
                                Hecatomb Mittens 
                                 
Amemet Mantle+1                 Life Belt         Barone Cosciales   Adaman Sollerets 
Forager's Mantle                Sword Belt+1                         Dusk Ledelsens 
Cerberus Mantle+1               Swift Belt                           Unicorn Leggings 
                                Warwolf Belt                         Hecatomb Leggings 
                                Potent Belt
Keep in mind this is the first and second steps into a haste build, so keep your options open with your previous Accuracy/Attack Heavy build. You may, or may not, be quite meritted enough to use this haste build to your own satisfaction, and it's good to have a back up just in case. You could also use sushi if you'd like, but on a personal level I try to refrain from doing so.

Now, here's the thing about feet and back armor. There are technically upgrades here as well for both Amemet Mantle+1, and Dusk Ledelsens. These upgrades are barely upgrades, so you can live without them. Forager's Mantle is one STR more than Amemet Mantle+1, which is highly likely to not do a thing for you, and a little higher up the chain is Cerberus Mantle+1 (The NQ is actually a downgrade). This upgrade is more for people who have nothing left to buy.

Then there is Unicorn Leggings. It's 1% Haste over Dusk Ledelsens, but to activate the latent is 75% Health or higher. Considering where you should be with merits (Nearly capping Warrior Specifics, considerable work in Combat, and capped Critical), this is a difficult feat to say the least. The reason to go for these? (A) You've got money to burn and (B) They look better. I know, I know, stupid reason, but it's the reason a lot of people choose them. In short, Dusk are more "reliable" to your haste build, but considering haste's increasing returns, all other things even the haste on Unicorn is "better," and the boots just look better side by side. Your choice here.

After some thought, Byakko's Haidate was removed from "my first haste set," due to the fact that, really, the demand, drop rate, and frequency of fights for the Haidate is pretty steep. It'll take a while, unless you're really lucky, before you see them, unfortunately, and they're not necessary for your first haste set. They are important, but not realistic for your first set.

THIS SECTION IS ON HOLD UNTIL THE ZNM SYSTEM IS BROKEN DOWN.

While it's new, it's still a little early before I can place the ZNM gear into the upgrade section of this guide. Another week or two, and we should have a better understanding of the time constraints and difficulty involved. Once the strategies are "text booked," I'll place them into the progression guide.

That's my excuse and I'm sticking to it.

Edited, Jun 29th 2008 2:53am by lolgaxe



I'm dying to find out how this ends up
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#69 Sep 26 2008 at 4:44 PM Rating: Excellent
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vaudian wrote:
I'm dying to find out how this ends up


I rolled a natural 20, dodged the falling rubble, but Aeris still died.

Jokes aside, I wouldn't blame you if you left this "as is" gaxe. It's already far better than any other equipment guide I can think of, and gives enough info that people should be able to work things out for themselves. Not to mention that it seems like no one reads it anyway -.-
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#70 Oct 22 2008 at 3:46 AM Rating: Good
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Edited my post to add the most important weapon in a warrior's ******* Smiley: sly
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#71 Oct 30 2008 at 7:44 AM Rating: Excellent
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Makes me want to go back to my Kamina Avitar...dosn't go as well with the red, but ***** it.
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#72 Nov 05 2008 at 1:02 AM Rating: Excellent
48 posts
If I could make a request for this, since you have something dedicated to a Haste build, would it be possible to dedicate some to WS's as well? As in the ultimate gear to RR and SC in, along with 3-4 other more viable alternatives in terms of usefulness.

For example during Steel Cyclone, I believe the best body pieces to be Ares' Cuirass, but other options would be Kirin's Osode followed somewhat later by the faithful Haubergeon/+1.
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#73 Dec 05 2008 at 10:13 AM Rating: Good
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Don't forget KJ build! :P
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#74 Dec 27 2008 at 1:10 PM Rating: Good
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Great info even for BST.

Somethings I noticed is I'd at least mark the Jaeger ring with an asterisk for those that have it since it's a free Sniper's Ring. If you have one of these, I wouldn't say that a Sniper's is mandatory.

Also around this level the Rajas becomes available. How is this recommended in comparison to the Woodville ring?

Also for neck, you could add in Spectacles. Incredibly overlooked since it has taken a huge drop in price from once upon a time.


With ZNMs becoming more understood, any chance at getting any updates soon? :X

Edited, Dec 27th 2008 1:17pm by Okan
Edited for grammar.

Edited, Dec 27th 2008 1:37pm by Okan
#75 Feb 05 2009 at 11:51 AM Rating: Good
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Just looking through and noticed you had Hecatomb cap but no Genbu's Kabuto. Just a thought.
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#76 Feb 09 2009 at 8:07 AM Rating: Good
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Okay, this next weekend I'm going to try to do some editting to this. I got really distracted previously, and I apologize for that.
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#77 Feb 12 2009 at 3:38 AM Rating: Excellent
We forgive you this time.

Next time there'll be trouble though.
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#78 Feb 14 2009 at 11:42 PM Rating: Good
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Smiley: tongue

Did a little update on the progression chart. I haven't played so long and I was staring at the gear selection, and I didn't notice anything new that belonged in the other sections, so if anyone knows what's missing could they PM me, or better yet make a post in my journal so it's easier to sift through, I'd appreciate it.

At least I kept my promise. Smiley: laugh
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#79 Jan 12 2010 at 11:33 AM Rating: Decent
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you note spike at 55 for ears, any reason merma/coral at 63 missed off?
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#80 Apr 13 2010 at 10:39 PM Rating: Decent
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Really great list, I know you haven't updated this in a while but some good pieces have come out or will be coming out with updates.

One I have that I think should be included should be the Erlking's Kheten. I have gotten mine with dmg+5, str+4 and att+7 on my first attempt. I know some aren't as lucky but some are even better with augments.

I also didn't see any of the mini expansions items. There are some alternatives for WAR's out there from those expansions. I know they are tedious and somewhat job dependent but worth at least a link to the quest and/or missions.

Fire


Edit: link to journal didn't work.

Edited, Apr 13th 2010 11:41pm by FFXIFiresoul
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