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HKCNM..Comet/Breakga(a so/so guide)Follow

#1 Sep 27 2011 at 3:21 AM Rating: Decent
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Not alot of posts seem to go on anymore and i've never really written any sort of "Guide" before. But i would like to give it a shot, atleast to get the ball rolling if anything.

Ok, I'll start with the ideal setup for this and blm is included in this. I did a six orb run while on ninja and this is what i have learned from this. My Ideal setup would be: Whm,Blm, Ninja, Dragoon, War, War.

So 15 minutes is your time limit, when you enter the BCNM your first objective will be to seek out 4 "mini" Antlion(much like sheep in antlions clothing). They are more than likely "Easy Prey' blind/slow/para landed easy as ninja as well as sleep from blm. The mini antlion's "Pit Ambush" did right around 400dmg to a 95 ninja. Destroy the 3 and on the fourth you will want to bring it close to where the Main Antlion pops. You will have one minute from the death of the last mini antlion to damage/kill the main antlion before its phys/magic defense goes back up. On the third/fourth mini antlion melee's should be saving tp, and now is why i prefer to have a Dragoon in the party for this. Angon(20% def down) will go a long way depending on how he/she has it merited. Best would be 45 seconds. If you are unable to kill the main nm the first round just have the person with the most hate(should be the nin) just keep running away from it. The antlion will not move and will spam tp moves and draw in(should take no damage w/ shadows). Hopefully the dd's will be able to kill the four minis again and finish off the main nm.

The main antlions spawn location is in the crater heading towards your upper left hand corner upon entering the bcnm.
The main antlions Pit Ambush did almost a max of 1K damage and its melee hits were 3-400 dmg again to a 95 nin. Pit ambush ignores/wipes shadows. I personally just ran right to the middle to pop the nm and once there just casted Utsu Ni almost right after and was able to apply right after Pit Ambush. You can if you like, setup a SC and MB or just nuke moderatley on the main NM.

I will try to refine this later if/as needed. Like I said this is the first "guide" i have written (it was sort of rushed)and hopefully it can help some people or atleast give someone somthing to go off of. Please if you have anything to add then post it.

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*Kakorot* ~Sylph~
99 Dragoon
99 Ninja
99 Black Mage
99 Thief
Leathercraft 107+3
Clothcraft 60
Smithing 60
#2 Sep 27 2011 at 12:04 PM Rating: Decent
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Two well-geared/three average-geared DDs + WHM is all you need.
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rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#3 Sep 27 2011 at 12:21 PM Rating: Good
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One of the things I remember reading is that the main antlion gets rather nasty with his TP move usage once he hits 25%. So a suggested strategy is to take it close to 25% but stop short of it during the first "round". Hold the main antlion while waiting for the minis to spawn. The kills the minis a 2nd time, and then finish off the main antlion.
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#4 Sep 27 2011 at 9:15 PM Rating: Decent
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Antiphus simply gains access to Gravitic Horn (frontal cone, high damage, preferred) and Quake Blast (AoE high damage, full unequip, do not want, especially for those with Aftermath); it doesn't get regain, so all you're doing by holding off is purposely running down the clock by intentionally spending time killing a second wave of adds. As stated above, whoever has hate can simply run out of range after draw-in, preventing it from gaining any TP; dropping it below 25% in the first go has no downsides.

Also, if anyone gets killed somehow the first time around, you have time to raise/unweaken while the others kill the second wave of adds; if you intentionally hold off @ 25% to kill the second wave of adds before going for the kill, you've already wasted enough time that if anything goes wrong, you're totally @#%^ed.

Not killing the sh*t out of it as hard as you can at any point is just increasing your chance of failure.

Edited, Sep 27th 2011 11:16pm by LyltiaofLakshmi
____________________________
rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#5 Oct 09 2011 at 4:47 PM Rating: Decent
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Gravitic Horn is lethal, managed to knock an Aegis PLD for 1500 and 1-shot the BLU and MNK nearby.
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Beyond this place of wrath and tears
Looms but the Horror of the shade,
And yet the menace of the years
Finds, and shall find, me unafraid.

It matters not how strait the gate,
How charged with punishments the scroll.
I am the master of my fate:
I am the captain of my soul.

Invictus -- William Ernest Henley
#6 Oct 09 2011 at 4:53 PM Rating: Decent
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Gravitic Horn deals a fixed % damage; if your MNK and BLU got 1-shotted, it means they were wearing DT+ gear.
____________________________
rdmcandie wrote:
RDM can attain an almost static 50% reduction to recast time, SCH can over shoot this for a total of 60% reduction under Alacrity (provided you are wearing loafers and keeping dark weather on yourself)

rdmcandie wrote:
MACC is a joke, any job with access to mage gear can hit close the MACC cap on legion mobs, which is why my BRD/RDM can land slow/para/blind despite having only 150 skill (from /RDM.)
#7 Oct 10 2011 at 2:46 AM Rating: Good
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Have your WHM use sacrosanctity for the last 25%. Also make sure Shell V and barstonra up and Quake Blast and Horn will become far less traumatic. My writeup is here on my blog.
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