SE wrote:
Vision
Elemental magic wielders that bring colossal amounts of firepower to the battlefield, yet are weighed down heavily by the responsibility that accompanies such unbridled destruction.
Black mages know their role, and they know what they need to ensure triumph: more powerful magic. We'll continue to introduce elements that increase both the risks and rewards for these potent spellcasters.
Example Adjustments
Adding new abilities that increase the likelihood of dealing more elemental magic damage at the cost of greater risk.
Adding a new ability that makes the next spell cast cost 0 MP.
Elemental magic wielders that bring colossal amounts of firepower to the battlefield, yet are weighed down heavily by the responsibility that accompanies such unbridled destruction.
Black mages know their role, and they know what they need to ensure triumph: more powerful magic. We'll continue to introduce elements that increase both the risks and rewards for these potent spellcasters.
Example Adjustments
Adding new abilities that increase the likelihood of dealing more elemental magic damage at the cost of greater risk.
Adding a new ability that makes the next spell cast cost 0 MP.
Pretty straight forward, but I figured a news/discussion thread was in order. The 'free spell' JA was a long time coming, as was 'Flashy Shot for BLMs', the glass cannon of the mage world.

