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Interruption Rate?Follow

#1 Aug 05 2009 at 4:54 PM Rating: Decent
11 posts
Hey it’s me again and am just wondering:
Has anyone else noticed a significant increase in the amounts of times interrupted? Not only on my BLM, but as well my SCH, whom I NEVER, ever have had issues with interruptions, until the previous update.

I mean my Elemental Magic is well in its 300+, depending on what gear I currently have on--and OMG a simple puncture through my SS that could do like 6~40 damage interrupts my casting!

That includes me having Aquaveil!

Anyone else noticing this?

Thanks again Pat
#2 Aug 05 2009 at 5:03 PM Rating: Decent
One flew over the cuckoo's nest
29,185 posts
No, i've always gotten 99% interrupt rate whenever i got hit for >0, on anything higher than ≈EM

Edited, Aug 5th 2009 9:04pm by ThePsychoticOne

Creator and Leader of the Anti-Rog faction
#4 Aug 06 2009 at 7:48 AM Rating: Good
684 posts
I wouldn't call it a 99% rate, but it certainly is high. Maybe a 95% rate.
#5 Aug 06 2009 at 8:58 AM Rating: Good
620 posts
Has anyone else noticed a significant increase in the amounts of times interrupted?

Actually I had :S I assumed they ninja nerfed Aquaveil or something (god knows it needs the opposite) but my Rdm/Blu has certainly experienced what would appear (no extensive testing done) to be an increased interupt rate. Especially noticeable in campaign where previously I could solo an entire mob stoneskin-less without interupt (taking 0~20dmg) where now I tend to get interupted all the time. Which brings me to my second point, Ice Spikes paralyze activation rate seems to be weak now. Including enemies in Nyzul Isles spikes effect VS. PCs :S

However my mind is currently befuzzled by a Up in Arms run I did yesterday. On my run, and my run only, Fe'e gained almost complete sleep immunity after ~3 sleeps (1~5 seconds asleep, and including ES, no DOTs on it. We continued kiting/trying for about 8 minutes). I, nor my party had ever seen anything like it and we ended up running out of time. >.< (Gravity kiting would've been an option had the rdm not died leaving 2XBLM/WHM to fend for themselves >.< and bind was being ludicrously short also)

Either way, with no conclusive evidence as I said, no extensive testing, I can't help feeling something has been bodged :(

Edited, Aug 6th 2009 5:00pm by bimrog
#6 Aug 06 2009 at 10:24 PM Rating: Good
45 posts
Critical hits = spell interruption
Though I don't think that monster level matters in this regard I could be wrong. EP-IT crit's=spell fail It's the too weak that I'm not sure of. Anyone feel like spamming cure and getting hit by bunnies? lol
If you can't see the Fnords then the Fnords can not eat you
Its been SLOW down below ~ Casting on you it's the Taru from ****!
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