Pensive the Ludicrous wrote:
And that is exactly why its broken.
But now? We are about even as far as endgame content is concerned...SE has made **** sure of that.
A job that spends mp should not
be "even" with other sources of damage; they should either be superior in damage, unquestionably, or gain enough defensive capabilities to utilize the full extent of that type of damage, or make the mp a complete non-issue so that they can continually deal an "even" amount of damage to enemies as other sources of damage.
Pick one, it doesn't matter which; they would all fix the problem.
Listen Pensive I understand your side of the issue, but you must change other things if BLM damage was increased. For starters, lower the enmity of nukes/stun with a /ja. You asked for triple MP efficiency in the other thread and that's just stupid. That's like buffing your average BLM to that of a top notch BLM now kinda like the bandwagon SAM's that were churned out.
IMO, SE should take a page out of SCH's playbook and give BLM a form of helix Dot nukes, maybe a tier II version of Burn/Frost/Choke etc. Burst damage doesn't win over time, it never will or help for that matter. All it does is steal hate and get you killed and probably other mages in AoE range. Take for example a NM like Faust. Most BLM's I know use lower tier nukes so they don't steal hate and thus wiping the other mages/themselves. That formula is key to success IMO for any future BLM updates.
On a final note, BLM has many tools to assist a group. Stun, Sleepga, other link control spells, Dot enfeebles, and many other tools. Most DD's are very one diminsional, no other tools really to help out. If links come, is the DRK really gonna help? Or how about that SAM/war? BLM doesn't need to be the king of DD in general to be a powerful job.