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#1 Nov 27 2003 at 7:27 PM Rating: Good
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Can someone list what each things does..like MND, INT, VIT, DEX, etc..
#2 Nov 28 2003 at 1:45 AM Rating: Good
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138 posts
To my knowledge and from what I've gathered, here's what each stat does.

Strength (STR) determines the strength of physical attacks, and slightly plays into a shield user's ability to block any given attack.

Dexterity (DEX) determines your evasion capabilities, and slightly plays into some of the more advanced weapons (especially for melee classes)

Agility (AGI) determines your evasion capabilities as well.

I'm not totally sure on the interdependence between Agility and Dexterity, but I'm pretty sure that Dexterity deals more with "offense" in general and Agility deals more the "defense" in general. Just my best guess, though. I do know that between these two lies your ability to dodge attacks, to use a shield, to not have monsters dodge Your attacks, and to effectively use more complicated weapons.

Vitality (VIT) determines your natural defenses (commonly called Constitution in other RPG games) and effects How Much Damage you take when you are hit in melee combat. It does Not affect your hitpoints, which in FFXI is a comletely seperate statistic.

Mind (MND) determines your natural resistance to magic (commonly called Willpower or simply Will in other RPG games) and effects How Much Damage you take when you are hit with a spell, as well as whether you "resist" status effect spells. Mind also plays a large role in White Magic, helping to determine how effective your spells are, both in Cures and in Status Ailment recovery spells, not to mention your "resistance" spells.

Intelligence (INT) determines your mental prowess, and affects directly your damage done with black magic spells and the ability for "Status Effect" spells to Not be resisted by your target. It does Not affect your mana points, which in FFXI is a completely seperate statistic.

Charisma(?) (CHR) I'm not sure about this particular statistic, and have only heard vague reference to what it does. However, what I have heard is that it affects spells that affect the mind in some fashion, and your ability to control "pets" (i.e. the beastmaster, summoner, and dragoon jobs) I don't kow if this is true or not.

Hope that helps. =)
____________________________
Elahna
24 Blackmage
24 Whitemage
10 Thief
Garuda Server
#3 Nov 28 2003 at 2:47 AM Rating: Good
Scholar
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76 posts
Slightly different from the above post but here is what i believe.

Strength influences the max damage of physical attacks including range attacks.
Dexterity determines the accuracy of physical attacks except range attacks. It also influences the damage of a sneak attack and the probability of critical hits.
Agility determines your evasion capabilities and the accuracy of range attacks as well. It also influences the damage of a trick attack.
Vitality influences the max damage you take.
Mind determines both the effectivity of your white magics and the resistance to white magics.
Intelligence is the black magic version of Mind.
Charisma is for a bard and a beastmaster only. It helps your songs and taming are not resisted.
#4 Nov 28 2003 at 9:47 AM Rating: Default
I always thought Charisma is how much the people like you... your standing on society, you know :P
#5 Nov 28 2003 at 1:59 PM Rating: Good
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138 posts
Ecue, I know that INT and MND are not a stat based on job (i.e. one is a stat for white magic and one does the same for black mage).

Banish is affected by Int. I've tested this personally. It is NOT affected by MND, because it is an *attack* spell. Same goes with Dia, for that matter.

Damage *I* take from spells Directly relates to my MND stat (regardless of whether they are white or black magic), I've tested this personally. It is not affected by INT, because INT is about your attack abilities in magic, not your defense.

These are not seperate entities for white and black, but it may seem so because Most white spells are defensive magic and Most black spells are offensive magic, and there are not a lot of spells that are otherwise.

Your ability to cast Enfeebling, Elemental, Divine, and Dark spells is affected by your Intelligence, regardless of whether they are white magic or black magic. Your ability to resist these kinds of spells, is based on your MND, solely.

Test this sometime if you don't believe me. Go find a carrion worm, and attack him from a distance. He'll cast Stone on you. Check the damage. Get an item that adds +3 INT (but no MND), put it on, he'll do the same damage. Get an item that adds +1 MND, put it on, and it'll cut the damage by a percentage based on your current MND, every time, guaranteed.

Your ability to cast Healing and Enhancing spells is affected by your Mind, regardless of whether they are white magic or black magic. You don't resist this kind of spell. (What are you going to do, say No to a Cure?)

Blaze Spikes is affected by MND, not INT, regardless of the fact that it's a Black Magic spell.

Banish is affected by INT, not MND, regardless of the fact that it's a White magic spell.

There are others, but those two are the most notable (and most seen) by many players.

Some of these I'm not completely familiar with (most notably STR and CHR) as they don't pertain to my character, but INT and MND are my two most important stats, and I've tested how much they affect everything I do. I am a Black Mage / White Mage in game, and spent perhaps two hours a long while back testing these theories; I needed to know how much it was worth spending money on which stat increasing items.

I would like to say, though, that your descriptions of Agility and Dexterity explain a good bit more than mine. =)

Edited, Fri Nov 28 14:06:20 2003 by SilverwolfDarksoul
____________________________
Elahna
24 Blackmage
24 Whitemage
10 Thief
Garuda Server
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