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Explanation of the Helix adjustmentFollow

#1 Oct 12 2011 at 4:13 PM Rating: Excellent
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Bayohne wrote:
As noted above, Mocchi did make a post regarding your job of choice, Scholar. Here it is!
Mocchi wrote:

I would like to explain the adjustments to the level at which Helix spells are learned and their MP cost.
I should have explained this to you earlier and I’m sorry it's taken awhile to do so.

There are 2 main points to these adjustments:

  • Allow scholar-like activity starting at a lower level 
  • Review Helix spells so that damage and usability are increased at higher levels 

We have been reviewing Voidwatch (and its weakness system) within our team, and have been debating this issue pretty heavily.

We understand your concerns very well, but it has been difficult for us to focus on anything other than Voidwatch. With that said, we have decided to consider not only the current situation, but also the future, which is why we decided to allow scholar-like activity from a lower level so that they can participate more actively in the battle content that will be added in the future.

We would also like to increase the merits of using scholar as a main job when using Helix spells, so please continue to submit your feedback on this issue.


http://forum.square-enix.com/ffxi/threads/11525-Thoughts-on-the-FFXI-Job-Adjustment-Manifesto?p=211854&viewfull=1#post211854
#2 Oct 13 2011 at 11:30 AM Rating: Good
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Mocchi wrote:
With that said, we have decided to consider not only the current situation, but also the future, which is why we decided to allow scholar-like activity from a lower level so that they can participate more actively in the battle content that will be added in the future.

That's interesting. It sounds like they are planning to add new content in the future that players can participate in at lower levels.
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#3 Oct 13 2011 at 4:15 PM Rating: Good
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Bayohne wrote:
Mocchi made a lengthy follow-up to yesterday's post, and I want to make sure you're aware of some of the reasoning behind some of the changes that are taking place.
Mocchi wrote:

As you all know, the level cap will be raised to 99 soon. After that, as I mentioned elsewhere, we are planning on implementing various other adjustments, such as reviewing merit point categories.

Considering these changes, although it may take longer to finalize, some jobs will require fundamental overhaul instead of minor adjustments.

For example, for puppetmasters we plan on re-examining every attachment and the AI logic of automatons. For corsair we plan on re-evaluating every roll. Similarly, we would like to adjust the fundamentals of scholar, namely light & dark arts and Helix spells.

I’m sorry for making similar requests two days in a row, but please understand that we are making adjustments so that scholar becomes a useful job all around and not just a tool for procing weakness in Voidwatch content.

Regarding whether being able to use Helix spells starting at a lower level is right or wrong, we understand that it is possible to level up in Grounds of Valor and Abyssea with the help of other players, but we do not consider that standard procedure. This is the same reasoning as why job adjustments do not factor in leveling in Abyssea areas as a standard issue.

Next up are Helix spells.

Instead of shortening the time in between damage dealt over time, we would like to establish that damage is dealt every 10 seconds. We also plan on increasing the amount of damage dealt and fixing the effect duration at 90 seconds instead of 45-90 seconds. We will prepare these changes in time for the next test server update.

Regarding accuracy, Helix spells are set to have similar accuracy as tier IV black magic spells, so we will not be adjusting their accuracy. Instead, we decided to stabilize Helix spells by fixing damage dealt and their effect duration.

This is a bit off-topic, but regarding the effects of "Adloquium," we decided not to adjust its base stats. In the future, we plan on looking into introducing gear that enhances the effect.


http://forum.square-enix.com/ffxi/threads/11525-Thoughts-on-the-FFXI-Job-Adjustment-Manifesto?p=212296&viewfull=1#post212296

Edited, Oct 13th 2011 6:51pm by Szabo
#4 Oct 14 2011 at 8:18 AM Rating: Decent
Needs moar "We are planning to adjust Modus Veritas in a fashion that makes sense and makes it still reliably usable!"
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#5 Oct 27 2011 at 5:19 AM Rating: Good
I have a silly question about Helix spells in general and thought this may be a good place to ask instead of making a new post.

Do Helix spells stack with themselves or with other DoTs? For example, I use Frost/Rasp/Drown/Poison II/Bio II when I am on blm, can I do this with the Helix's as well (Cryo, Geo, Hydro)? Would a Helix stack with my blm DoTs as well?

Thanks!
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#6 Oct 27 2011 at 9:39 AM Rating: Good
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Helix stack with other DoTs (Including Kaustra), but not with themselves. Any given target can only have one Helix effect at the same time.

Oh, and totally unrelated to your question, but this update is terrible and will totally kill my VW invites. There, I said it.

Edited, Oct 27th 2011 5:40pm by TaimMeich
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#7 Oct 27 2011 at 9:45 AM Rating: Good
TaimMeich wrote:
Helix stack with other DoTs (Including Kaustra), but not with themselves. Any given target can only have one Helix effect at the same time.

Thanks! This is what I was looking for!

TaimMeich wrote:
Oh, and totally unrelated to your question, but this update is terrible and will totally kill my VW invites. There, I said it.

I completely understand. This is partially why I was curious. Once the update happens, theoretically I can blm/sch and be able to stack even higher dots and have the Helix procs available. The only thing missing from procs would be Libra if it happens to be a sch ja proc. I do think the TP and enmity spells are still hella useful (I really find sch in general useful) because of the ability to mode switch and the cool buffs available.
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#8 Nov 05 2011 at 1:49 AM Rating: Decent
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Hmm possibly they want to create Helix II type spells for level 50+? They really should create the new ones before giving out the old ones.
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#9 Nov 05 2011 at 8:20 AM Rating: Decent
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Quote:
I completely understand. This is partially why I was curious. Once the update happens, theoretically I can blm/sch and be able to stack even higher dots and have the Helix procs available. The only thing missing from procs would be Libra if it happens to be a sch ja proc. I do think the TP and enmity spells are still hella useful (I really find sch in general useful) because of the ability to mode switch and the cool buffs available.


I know the -enmity spell doesn't stack with gnostic's drink and im pretty sure adloquium doesn't stack with the better monarch's drink. Even if they do they aren't really that useful to warrant bringing a sch over something else. All sch had going for it was helices. Now it's back the useless corner after this update.
#10 Dec 03 2011 at 11:00 AM Rating: Good
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I'm not sure what the logic is behind making helix spells lower level. Low levels fly past too quick to care about whether you're unique or not, and making them subbable by a BLM would surely make invites dwindle into obscurity? Black Mage already has the lion's share of nukes, and now they're effectively being given SCH's procs to make up for the missing pieces in Voidwatch?

I despair, SE. I really do.

Even assuming that Scholar's helix spells are somehow still stronger, that they scale with level so BLM can't simply put them to better use with their insane MAB, when do we really find time to cast them? Everyone knows how damaging they can be, but its very situational to use a DoT. Especially when Modus Veritas isn't guaranteed to work against NMs.

I can only pray SE has something up their sleeves to give back to Scholar after this horrendous plan comes to fruition.
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