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SCH gear for the non-career mageFollow

#1 Sep 12 2009 at 11:36 AM Rating: Good
29 posts
Hi Everyone --

Ok so i'm a 75 DRG, 75 SAM, 75 COR, and now a soon to be 75 SCH (72 atm). I would consider the DRG and SAM to be my "Main" jobs, and the others are just to fill in spots when necessary if certain jobs aren't available for events. So basically, I'm trying to find recommendations for gear that won't break the gil bank, but still be effective.... and/or gear that can work in many situations to save on space.

So here's what I have so far... o and btw I'm an Elvaan:

Healing gear:
Light staff / Bugard +1 / NONE / Phantom Taltham
Scholar Mortarboard / Morgana's Choker / Insomnia / Antivenom
Errant / sch bracer / Astral ring / Ether Ring
Rainbow Cape / Hierarch belt / mahatma slops / Wood M Ledelsens (RSE Elvaan)

Nuking Gear
NQ Staffs (except Aquilo's Staff) / Bugard +1 / NONE / Phantom Taltham
Sch Mortarboard / Elemental Torque / Moldy earring / Cunning Earring
Sch Gown / Errant Cuffs / Zircon Ring / Zircon Ring (i have omega for 75)
Rainbow Cape / penitent rope / Druid Slops / Wood M Ledelsens (RSE Elvaan)

Enfeebling Gear:
See nuking gear... except with a spider torque

o and if it matters, I do plan to cap elemental and enfeebling merits... and possibly do 4 MP merits.

Thank you for any help

Edited, Sep 14th 2009 2:19am by KalderDragoon
Kalder DRG75/COR75/SAM75/SCH75/MNK75/WAR50/PLD50/DRK50/BLU37/RNG37/WHM37/RDM37/BLM37/NIN37

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#2 Sep 13 2009 at 1:26 PM Rating: Decent
134 posts
Not a huge deal of stuff will upgrade you from AH. Unless you spend alot.IE; 500k +.
The upgrades you need now are rare/ex.
Yigit and goliard. Some relic and af + 1.
But as its not important as u state u pretty much got it covered.
But sell the druids and nuke in mahatma.
Also HQ staves is the biggest bonus if you are gonna spend a bit.
#3 Sep 13 2009 at 7:58 PM Rating: Good
1,949 posts
A great deal of awesome sch gear is time not money. Yigit, goliard, even our af and relic sets will pretty much give you a very good gear selection.


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#4 Sep 14 2009 at 10:55 AM Rating: Default
629 posts
Forgive me if I come off a little rude, as this is a subject that's been rehashed ever since the job was released. What kind of nuking situations are you looking to fill? What kind of money are you willing to spend? How much time are you willing to put forth to achieve the pieces that cost no money but require time?

As you stand right now, you have an even 100 INT. For anything HNM, you're well under where you could be as far as getting the most out of your INT *in a resist only mindset*.

Pieces such as Errant/mahatma body offer 10/11 macc as well as the damage boost to your spells vs AF body which offers 16 macc and only 1 INT worth of bonus to damage. Errant/mahatma legs will offer 7/8 macc and a substantial boost to damage vs your druid slops 5 macc. Snow rings. 2 of them. Yigit hands are great, but I personally prefer goliard for their "all-around yummy-ness". 4 mab and 4 macc is quite the potent combo. Goliard feet will offer an extra INT, yigit feet will offer a bit of MAB. Either will be nice, but goliard's extra INT offers a bit more macc. Elemental torque offers 7 macc, but Prudence torque offers 5 macc and a substantial boost to damage. Even enlightened chain will offer 3 INT, though you sacrifice a good chunk of macc.

There are a lot of things to consider. I recommend finding the macc levels that you're comfortable in, figuring out how much INT you have and how much you can gain while trading elemental skill gear to achieve the same resist rates. SCH gearing isn't as "straight-forward" as BLM gearing. There are multiple paths you can take to achieve similar results. I personally have a mega-INT build that suffices all of my resist needs. Doing this, I hit the acceptable resist rates while keeping my damage in a very respectable number. This is my own little niche that I found. My build isn't the right answer for everyone. This is my personal favorite thing about SCH. As long as you're thinking properly about gear, you will find that there are so many ways to achieve the same results.
#5 Sep 14 2009 at 12:58 PM Rating: Decent
312 posts
@ Banggugyangu While those are good pieces I'm pretty sure 1macc-> <-2int-> <-1mab which halves most of your macc statements. I'm not sure how elemental magic converts into or goes up against Macc. Though it's my understanding you need a balance of macc,int and elemental magic skill.

@ Kalder, Nuking sch is alot harder than healer scholar, (which you probably know) but you should be pretty good against low to moderately resistant monsters and this will increase with merits and pieces like goliard, Hq staves (atleast thunder and dark or fire) and argute mortabard (if you do dynamis). I'de also suggest getting argute gown for healing. Best of luck to you ^^
#6 Sep 15 2009 at 7:12 AM Rating: Good
629 posts
Dantedmc wrote:
@ Banggugyangu While those are good pieces I'm pretty sure 1macc-> <-2int-> <-1mab which halves most of your macc statements. I'm not sure how elemental magic converts into or goes up against Macc. Though it's my understanding you need a balance of macc,int and elemental magic skill.

That statement is very wrong.

While INT is less than the mob's INT value plus 10: INT increase is equal to macc increase is equal to elemental skill increase of the same numerical values.

While INT is greater than or equal to the mob's INT value plus 10: INT increase is equal to 1/2 of the equivalent elemental skill and macc increases.

He only has 100 INT. For everything that isn't EXP or limbus, he will be below the mob's INT levels, thereby having a headroom of at least 10 INT to increase before the macc from further INT drops by half. For EXP and limbus, if you use any resist gear whatsoever, you're foolish.

If he wants to nuke kirin, he has until 159 INT before further increases are halved on their macc.
#7 Sep 15 2009 at 3:26 PM Rating: Good
312 posts
Ok thank you didn't know it was that high of a difference thought it was 320+skill 120+ int. So he needs 159 int? I'de think it would be easy to cap on average stuff. Kirin isn't exactly average. Thanks for clearing that up though. This is only for Macc not Mab right?
#8 Sep 15 2009 at 9:15 PM Rating: Decent
629 posts
MAB has no relation to INT whatsoever. MAB is a direct multiplier in the magic formula. INT directly increases base damage to the spells. In theory, you need a balance of MAB and INT to achieve proper damage. Ebullience, however, alleviates a lot of the 'need' for magic attack bonus. With exceptions of the larger bonuses you can achieve, on SCH, I've found that that INT can usually be the more beneficial choice.

120 INT, like has been said in other threads, is generally used because of the fact that most HNMs, with a couple exceptions, have ~109 INT. This puts 120 INT as being above the 1:1 cap. Still yet, that gives him 20 INT to improve upon. This is why I suggest that he try to find the proper balance between macc and INT sacrifices so that he can make the most out of his INT without hurting his resist rates.

Another thing to think about is this: If you're under klimaform, you can nuke with nothing but an HQ staff and probably hit acceptable resist rates. The majority of a SCH's nuking should be done as such. Due to the nature of this, my INT build is further supported.

Once again, however. There are so many "right" ways to gear a SCH to achieve the same results that you should just experiment until you find your own niche. No reason at all that 2 SCHs putting out the same numbers should look identical.
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