4th: Weather/day offers accuracy to spells. Firestorm offers accuracy to enfire. It'll increase damage potential, sure, but the real reason for the appropriate weather on en-spells is the accuracy.
For the last time, produce proof on this; real, solid, irrefutable proof, or drop it for good.
I can, at the same time, make this exact statement toward you. Produce real, solid, irrefutable proof against this theory, or drop it for good. I'll agree that until proof is posted in favor of this, then I can't shove it down someone's throat as "fact", but at the same time, until proof is posted in contrast of it, you also cannot shove it down anyone's throat as fallacy.
Although eyeballing doesn't prove a single thing, I myself notice considerably more resists to debuffs that are weak to the given day/weather. At the same time, I notice considerably less resists and more full effects for debuffs OF the given day/weather.
You're absolutely correct; however, you're not looking at the entire equation, therefore this statement is as valid as my bus pass. You're talking about YGK, but I believe I've stated several times that if there's more than one 2H DD in a party, you forgo Enspellgas altogether in favour of Phalanxga, and, as stated above, a party of 1H/DW DDs with Enspellga will more than make up for that STR+4.
You're making these strange insinuations about how I handle a meripo and they're all very wrong.
1: I pretty much refuse to meripo with 2 handed melees anymore. Not that I dislike them, because I personally even enjoy playing them myself. It's simply that I rather dislike spending extra time getting the same exp that I could get otherwise. It's my own prerogative that no one should really have to comment about.
2: Phalanx is on all my melees all the time. It isn't sacrificed for anything else. If your melees are good enough, 1 stoneskin cast will generally last quite some time. As such, I keep firestorm, enfire, and phalanx up constantly. Stoneskin is refreshed when my sublimation kills it. At 4 HP/tick, that's just about every 4 minutes *works out perfectly, huh?*.
You're also trying to pervert others' words by making statements such as "you're saying that melee DDs should always use offensive subjobs." Allow me to make a couple slightly more correct general statements:
1: For 1 handed melees, /NIN has somewhat become the staple subjob for nearly everything. Other subjobs are situationally useful, but not as often.
2: For 2 handed melees, /SAM has become the staple subjob. Other subjobs are useful under certain situations, though it's rare.
Obviously a NIN and SAM can't sub itself, so there's a bit more freedom.
No one is claiming that any of these subjobs are end-all for every situation. The situation at hand, however, is meripo. If you're a 2 handed melee DD in a meripo party that isn't centered around DRG healing, then you should be /SAM or /DRG or /WAR unless your healers can't handle it. Since we're in the SCH forum, we're assuming that the healer is going to be a SCH. SCH can hnandle it.