I pvp a lot. Well I did back in the day. Ballista died on my server just a after i had been 75 for a few months.
SCH in pvp has extreme advantages vers every other mage in the game. The rule of magedom pvp combat is Sleep > Silence > Defeat.
To the sch luck, we happen to have a great ja that allows us to be unsleepable. Sublimation. Its amazing when people /tell you "why wont you sleep!?" and just stand there casting it over again and again as you nuke them away.
Our other nice trick is the resist silence trait. Now bard being quite unsilenceable if built right, sch can come close. Silence from anything other than a rdm probably wont land, which is nice.
When it comes to tips and tricks. Sch is a major asset to ballista parties. Be sure to super buff your team before charging into battle. Things like, ss'd shadowed melee with phalanx(which is cheaper to cast than rdm casting phalanx II) and str+7 from firestorm and some enspells can really work in your favor.
You are a mage, you have about a step above toughness of smn and blm, but not as bad ass as rdm and super human a good whm can be. So definitly be mindful of who and where your at.
But the best...the best...thing about sch is...Bindga, graviga, blindga and if you ever are lucky enough to have /drk and stunga and not be a walking gate breach, those are must haves.
Blm hits the other team with sleepga, you follow with graviga and bindga, and watch everyone curse you for ur ablities.
Dont even bother with helixs, and the recast and casting reduction will make spells like drain nukes ur friend. Curega(before cura) was a quick and cheap way to rid urself of sleep, and with erasega and reganga you can keep teammates alive great too.
Apsirga and drainga are great for doing dmg and erasing shadows. I was surrounded one time. 100 hp left, got off drainga...was back at 900ish and managed to get out of 3 melees trying to rape me with a quick bindga. LOL.
Definitly stick to offical matchs tho. PVP in anything else will be just 1vs1 spam and sch cant cut it up close and personal, and bind nuke will work but thats kinda boring.
/rdm at 75 caps is pretty much the best bet. Phalanx being 90% of the reason. Also access to sleep without strgms and bind and gravity. + SS which is a must if you are a mage and plan on anyone hitting "attack" on you.
Now magevsmage other subjobs could work, but if there are melee's bring your ss.
/whm anything below uncapped. 60 and lower. Its ur best bet. 60 cap you wont get ss from rdm. So whm is your best bet. Its also a good idea if you see ur paired with another sch(if your so lucky, i have been it was awesome.) maybe go /whm to completely knock out any whm needed functions without wait of strgms. I didnt use /whm much tho.
/blm. Only only only if you are fighting another mage. Group events, this is really bad, you are a gate breach, and a smn could survive a bit longer. Well not really.
/drk. Stunga is hell. And absorbga spells are nifty at first. 75 cap only, and only if you know for sure you wont be a main target. I'd say this works for big big battles. doesnt offer graviga tho.
Everything else kinda pales in comparison. Sch lacks defensive buffs, and only jobs with those spells make for good use.
Overall sch is a great job since PVP in the mage jobs is about aoe vs aoe. You've got strong nukes, that can hit faster and with less cost than blm, aoe enfeebles, aoe defense, and auto-nosleep and resist silence. But like anyjob, a sucky sch will be a pain, a good sch will rock out. You'll always at some point get ur ass kicked in ballista, but with more practice you'll learn how to pick ur battles. Definitly invest in dmg - gear, get a jelly ring and a that cape. I use them, they are nice!
I <3 aspirga...I really really do.
And dispelga...pretty nice. Wipe shadows and buffs!! Use it
Edited, May 21st 2009 9:35pm by EarthSage
"I still /blm in the mire" LOL