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Royal RedingoteFollow

#1 Mar 23 2009 at 5:34 AM Rating: Decent
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Royal Redingote http://www.playonline.com/ff11us/addon/ http://wiki.ffxiclopedia.org/wiki/Royal_Redingote

Royal Redingote
[Body] All Races
DEF: 40 MP +20 INT +5 MND +5 CHR +5
Lv. 75 WHM / BLM / RDM / BRD / SMN/ SCH

Addable stats (Pick any 2):
Attack+10
Acc+10
Ranged Attack+10
Ranged Acc+10
Evasion+10
Magic Acc+4
Magic attack+4

Double attack +2%
Critical Hit rate +3%
Store tp+4
Subtle blow +4
Enmity +5
Enmity -5
Enhances fast cast(5%)
Call beast ability delay -15
Snapshot+5%
Enhances "Dual-Wield" effect (3%)
Blood pact Ability delay-4
Avatar prep cost -2
Quick draw Delay -5
Pet: Accuracy Ranged Accuracy +15
Pet: Attack ranged attack +15
Pet: Magic Accuracy Magic Attack +7
Pet: Double attack critical hit rate +2%

What do we think of this? Any of this make up for losing the +15 skill Scholar's Gown(+1) gives? Does it top our other gear options? I think I'd go with

FastCast+5%, MAB+4 personally.
#2 Mar 23 2009 at 5:56 AM Rating: Decent
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Granted I don't know the ins and outs of magic damage, and my inexperience shows in that I don't really know when it's best to gear for max damage, or elemental skill or whatnot. But I come from a melee background, and I know that you'll generally get the best benefit over time by maxing your acc.

Because of this, I don't see any reason what so ever to drop 15skill and 3 int(hq).
For HNM, we can barley hit 320/120 with AF+1 as is, would it be wise to toss the 15skill from 1 slot?
For weaker things like puddings, would 4mab trump the 11int from mahatma? (real question, I don't know)
Adding macc to this when you're tossing 15skill seems like backwards logic, so fastcast ftw?

As far as healing or buffing goes, we've got argute, errant/mahatma and goliard which covers everything already.
Goliard matches -5 enmity, and 4% haste can kind of cover fast cast. Converve mp and the 42hp/mp are gravy.
For anything not important or taxing, you can stand around in argute and charge sublimation faster.

I just don't see this as a great option as a piece to get if you have a different job that can benefit more from these custom pieces.

Some one please educate me if I'm horribly wrong.
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#3 Mar 23 2009 at 6:30 AM Rating: Default
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Basically, I was of the same opinion. This new armor doesn't seem that great for SCH, unless maybe you just don't have any other option. 5 Int, 4 MAB, and 4 MAC would be a fairly nice "all around" body piece, but probably only outshines AF or Errant on the rare occasion you're fighting something that just "barely resists". I think Errant will give about equal damage on your xp type mobs, and AF will give you less resists on HNMs. So yes, if you really want to use this for SCH, I'd say MAB and Fast Cast is the way to go.
#4 Mar 23 2009 at 7:36 AM Rating: Decent
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with the AF+1, AF2, and Errant body, I will use it for SMN. I'll feel really bitter if they let you double up on the stats to get like MAB +8% or something.
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#5 Mar 23 2009 at 9:03 AM Rating: Decent
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hellbringerx wrote:
but probably only outshines AF or Errant on the rare occasion you're fighting something that just "barely resists". on 98% of Endgame


FTFY

There are almost no places in Endgame where B+ Elemental, Merits, and Max damage gear will not be enough to hit reliable. And for those (Wyrms); there's always Klimaform.

SCH's are both cursed and Blessed in which almost all our damage gear is INT. A max damage Set isn't too far in M.Accu than an Elemental Set. I rarely switch to my AF body nowadays.


As for this body: It will be a Max Damage Piece Mostly. INT+5 MAB+4 M.Accu+4 will probably trump Errant for TIV's by a small margin (10~25 Damage); but still loses to Errant on Helixes (According to this calculator).

All in all; it is a small improvement for regular Nukes. I kind of like it having +MP on a nuking piece; which is very rare for SCH gear. But unless I feel like having extra E-peen on nukes; I might just end up using this piece for my WHM melee =/
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#6 Mar 23 2009 at 9:48 AM Rating: Decent
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It has the potential to be halfway between Sch. Gown +1 and Morgana's Coat, with Errant/Mahatma and Ixion already in between.

Not much for SCH in this piece except Town Gear, and thank god my SMN can use it too, because coattails are badass.
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#7 Mar 23 2009 at 1:03 PM Rating: Decent
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Royal Redingote
[Body] All Races
DEF: 40 MP +20 INT +5 MND +5 CHR +5
Lv. 75 WHM / BLM / RDM / BRD / SMN/ SCH


+

Magic Atk. Bonus +4

+

Magic Atk. Bonus +4


=

Royal Redingote
[Body] All Races
DEF: 40 MP +20 INT +5 MND +5 CHR +5
+8 Magic Atk. Bonus
Lv. 75 WHM / BLM / RDM / BRD / SMN/ SCH




They better allow for double picking of the MAB trait :)
#8hellbringerx, Posted: Mar 23 2009 at 1:07 PM, Rating: Sub-Default, (Expand Post) Wow, thanks for restating what I already said as some attempt at an arguement. FYI, if a calculator (especially for magic) puts two setups that close together, view them as the same. So to restate what I already said....Errant ~= Royal Redingote for any mob where resists aren't a problem, otherwise AF beats them both.
#9 Mar 23 2009 at 6:19 PM Rating: Decent
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Really doubtful. Think about it, they probably wouldn't do that just for specific traits.

-4 Avatar Perp?

+30% Pet Accuracy?

+10% Fast Cast?

All these things are way to much for SE to give a single body piece IMO...
#10 Mar 23 2009 at 10:21 PM Rating: Good
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hellbringerx wrote:
Wow, thanks for restating what I already said as some attempt at an arguement. FYI, if a calculator (especially for magic) puts two setups that close together, view them as the same. So to restate what I already said....Errant ~= Royal Redingote for any mob where resists aren't a problem, otherwise AF beats them both.

Read, think, then post.


You should apply the last words yourself.

You know, when somebody restates what you have said; and then compliments what you are saying by backing it up with data: It means they agree with what you say and are further elaborating the point.

Heck, I wasn't even arguing about where it stands as a nuking piece. My beef was with "Rare occasion where we don't get resisted"; which is false as almost all endgame can be done in Full Damage gear.

But hey, good job at using something we both agree with as some attempt at flaming an argument.

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#11 Mar 24 2009 at 1:48 AM Rating: Decent
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From my experienced with sch and testing body pieces, if my "off the top of my head" calculations are correct, this will become the MOST damaging body piece a sch can get. The only thing better than this body imo, is the Morrigan's which we all know that we can't wear as scholars (at this current point in time). If the MAB, and MACC are added to it, it will trump AF +1, errant, morgana's, yigit, and even Mahatma in consistant dmg vs anything that a 320/120 build is not needed for (or if you're simply seeing more than average resists of course).


Granted there is the catch that the damage the body would give is greatly affected and will vary by what a player is already wearing in the nuking setup. A "sub par" scholar for example will get more out of an errant houppelande than this if they don't already have a good bit of INT/MAB gear. More "endgame" gear-racked scholars will get more out of this piece than errant, yigit, or even the coveted mahatma. It is possible that the Morgana's Cotehardie could out damage this piece, but do to the -MACC I personally believe that in long term, the Redingote would come out on top.



Edited, Mar 24th 2009 3:03am by xXxNaobixXx
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#12 Mar 24 2009 at 6:56 AM Rating: Decent
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Drakonite wrote:
hellbringerx wrote:
but probably only outshines AF or Errant on the rare occasion you're fighting something that just "barely resists". on 98% of Endgame


FTFY


I don't find someone completely altering a statement I made to say something entirely different as complimentary or a form of agreement. Granted, you completely contradicted this "correction" as you typed yourself in circles afterward, but that's beside the point.

Quote:
My beef was with "Rare occasion where we don't get resisted";


For the last time, read again..... I said "on the rare occasion you're fighting something that just 'barely resists'". What that means, since you clearly don't understand, is when you're fighting something where the extra little Macc from Redingote will actually help, but you don't need a full skill build, in which case you would be using AF. I never made any statement whatsoever about how often we can use a nuking set and how often we have to use a skill set. You simply created that in you mind and refused to ever read what I was actually saying.....and you even quoted me. *sigh*

Edited, Mar 24th 2009 10:21am by hellbringerx
#13 Mar 24 2009 at 9:22 AM Rating: Good
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I figure I'll try making an endgame build for this since as it stands this is meh to me for SCH beating out Errant for pudding exp maybe.

Bugard Strap +1 INT +1
Aureole MAC +8 (good luck AV drop)
Argute M.Board Elemental Skill +7
Elemental Torque Elemental Skill +7
Moldavite Earring MAB +5
Elemental Earring Elemental Skill +3
Royal Redingote INT +5, MAB +5, MAC +5
Genie Gages Elemental Skill +8
Snow Ring INT +5
Omega Ring INT +3 MAC+3
Merciful Cape Elemental Skill +5
Argute Belt INT +5, MAC +2
Mahatma Slops INT +8
Goliard Clogs INT +4, MAC +2

Hume SCH/RDM Int Merited: 75 + 7(Hailstorm) + 7(Cream Puff) + 31(Gear) = 120
Elemental Magic Skill Merited: 272 + 30(Skill) + 20 MAC = 322 Total
Swapping Argute Belt for Penitent's Rope gets you 320/120 exactly.
So until AV becomes easily beatable I won't be able to use Royal Redingote for anything more than meriting solo if I choose MACC/MAB
Maybe a Taru can hit 320/120 without needing AV drop :(

Edit: This actually leaves me leaning towards Fast Cast and Enmity -5 so I'd have a nice healer body.

Edited, Mar 24th 2009 10:27am by Zagen
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