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Stormsurge + voidstormFollow

#1 Dec 08 2008 at 11:03 AM Rating: Good
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level 1 is confirmed as +1 all stats... +5 for fully merited?

Seems to make everything else useless unless the target can actually use the weather effect itself
#2 Dec 08 2008 at 11:27 AM Rating: Decent
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yeah i just tried that out, confirmed +1 all stats. Pretty nice when fully merited. I can still see firestorm being favored for melees or thunderstorm for thieves (ocassionally), windstorm for cor/rng, etc. Mainly jobs with heavy mods in a specific stat. voistorm seems more for jobs that are spread out as far as stats they use
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#3 Dec 08 2008 at 11:31 AM Rating: Good
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aurorastorm chr+ then I assume?
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#4 Dec 08 2008 at 11:32 AM Rating: Decent
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Quick question for those who can check, does aurorastorm have the same effect as voidstorm (+1 to all stats)?
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#5 Dec 08 2008 at 12:00 PM Rating: Decent
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just tested aurorastorm. gives +3 chr
#6 Dec 08 2008 at 12:33 PM Rating: Decent
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shadowkind wrote:
yeah i just tried that out, confirmed +1 all stats. Pretty nice when fully merited. I can still see firestorm being favored for melees or thunderstorm for thieves (ocassionally), windstorm for cor/rng, etc. Mainly jobs with heavy mods in a specific stat. voistorm seems more for jobs that are spread out as far as stats they use


I can tell you... from a melee perspective... STR+5 and DEX+5 is better than STR+7 or DEX+7. STR+5 and AGI+5 is better than AGI+7 for ranged attacks.

If it were STR+15 as opposed to STR+5 and DEX+5... then STR ftw... but as it stands voidstorm tops others
#7 Dec 08 2008 at 12:40 PM Rating: Good
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it's not like you have to choose which storm. you get them all at the same time anyways.
and if voidstorm is +5 to all it would be really stupid if the others weren't +15 to a single.
#8 Dec 08 2008 at 12:40 PM Rating: Decent
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Banggugyangu wrote:
shadowkind wrote:
yeah i just tried that out, confirmed +1 all stats. Pretty nice when fully merited. I can still see firestorm being favored for melees or thunderstorm for thieves (ocassionally), windstorm for cor/rng, etc. Mainly jobs with heavy mods in a specific stat. voistorm seems more for jobs that are spread out as far as stats they use


I can tell you... from a melee perspective... STR+5 and DEX+5 is better than STR+7 or DEX+7. STR+5 and AGI+5 is better than AGI+7 for ranged attacks.

If it were STR+15 as opposed to STR+5 and DEX+5... then STR ftw... but as it stands voidstorm tops others


Raja's ftw!

Edited, Dec 8th 2008 3:41pm by Narse
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#9 Dec 08 2008 at 1:14 PM Rating: Default
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DuetFairy wrote:
it's not like you have to choose which storm. you get them all at the same time anyways.
and if voidstorm is +5 to all it would be really stupid if the others weren't +15 to a single.


We already know that the 7 normal ones are +7 max. I doubt SE is going to add partial attributes per merit.

The point of my post was more toward those who don't know, rather than saying "this is what it does." I was saying "This is the better of the 2."

There are plenty of BRDs who think mambo and madrigal are the way to go, and CORs who think SCH roll is useless... If you're a melee, your choice should be STR+5 and DEX+5 over STR+7 or DEX+7.
#10 Dec 08 2008 at 1:24 PM Rating: Decent
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I always go for the str+dex combo being that i have drg and pup which i play all the time, but you always get those really strange requests. Hopefully nobody asks for anything special and just takes the voidstorm i give them lol.
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#11 Dec 08 2008 at 8:55 PM Rating: Decent
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Well, lame. Just got Stormsurge level 3, and voidstorm is still at +2
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#12 Dec 08 2008 at 11:49 PM Rating: Decent
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Lotan wrote:
Well, lame. Just got Stormsurge level 3, and voidstorm is still at +2


Also confirming its only +2 @ lvl3

perhaps this one caps at +2? or possibly caps at +3 fully merited.

If so, somewhat of a disappoinment but still better than nothing

Edited, Dec 8th 2008 11:58pm by Dekusutaa
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#13 Dec 09 2008 at 7:04 AM Rating: Good
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There are plenty of BRDs who think mambo and madrigal are the way to go, and CORs who think SCH roll is useless...


First time I've heard this...
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#14 Dec 09 2008 at 9:35 AM Rating: Decent
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Voidstorm doesn't seem so hot at 4/5 anymore... I guess +5 to everything would be too much for us. Oh well, melee wont complain with 7STR or 7DEX
#15 Dec 09 2008 at 9:53 AM Rating: Excellent
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and CORs who think SCH roll is useless...


Wait, what? Am I missing something here? I thought that SCH's roll was deemed pretty useless.

It would have to be around CMP+85 or something ridiculous to even compare to a 3MP/Tick Evokers.
I've had it with me before as SCH and I honestly noticed nothing. I'd rather have Wizards, Warlocks, Evokers, or even Healers with me to be honest.

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#16 Dec 09 2008 at 10:09 AM Rating: Decent
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I'd like to stick with scholar roll when meriting just because i generally don't like to rest on sch in that situation. The conserve mp kicked in quite a bit while spamming cure IV's and pro/shell.


On topic...

I'm glad voidstorm will cap out at lower than what we thought. I'm not sure it would be much fun if we always defaulted to voidstorm for everything. This makes us have more reason to cast stat specific storms rather than just try to cover everything with a single one.
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#17 Dec 09 2008 at 12:51 PM Rating: Excellent
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shadowkind wrote:
I'm glad voidstorm will cap out at lower than what we thought. I'm not sure it would be much fun if we always defaulted to voidstorm for everything. This makes us have more reason to cast stat specific storms rather than just try to cover everything with a single one.


If level 1 is +1
level 2 is +2
level 3 is +2

Then most likely level 4 will be +2 and level 5 will be +3.

OR! It's a glitch (ihopeihopeihopeihope)
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#18 Dec 09 2008 at 12:56 PM Rating: Decent
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Drakonite wrote:
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and CORs who think SCH roll is useless...


Wait, what? Am I missing something here? I thought that SCH's roll was deemed pretty useless.

It would have to be around CMP+85 or something ridiculous to even compare to a 3MP/Tick Evokers.
I've had it with me before as SCH and I honestly noticed nothing. I'd rather have Wizards, Warlocks, Evokers, or even Healers with me to be honest.



In the event of nuking, I prefer Wizard's and Evoker's if SMN is present or SCH's if not.

From my own eyeball experiences *haven't parsed it yet* I have seen about 85-90% of my casts receive some sort of conserve MP. The majority of these have received 50% or higher reduction.

If I'm in a meripo... I prefer SCH's and evoker's. SCH's saves more MP than healer's restores, since I refuse to meripo w/ a WHM. W/ both of those together, I literally never have to rest. Although I rarely have to rest in a meripo anyway...

To shadowkind, it's still a matter of casting which is best. If voidstorm added 5 to each, it would be best for melee's for sure, but not necessarily for mages. If you're nuking, you're still going to see more benefit from the appropriate weather for the spell. If you're healing... *see tamas ring argument*.
#19 Dec 09 2008 at 1:28 PM Rating: Good
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Scholars roll is pretty godly.


And yes, Voidstorm for melees when fully merited is pretty much going to be the weather to cast...
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#20 Dec 10 2008 at 12:04 AM Rating: Good
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Sorry to be off topic with the whole scholar's roll thing, however. Scholar's roll is pitiful, as a level 75 main COR, I have not noticed the benefits of it, even after having my second account stand there on WHM spamming spells, the proc rate of the conserve MP is really really bad.

On topic, sucks that voidstorm does not give +5 to all :(
#21 Dec 10 2008 at 9:12 AM Rating: Decent
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Tinikyy wrote:
Sorry to be off topic with the whole scholar's roll thing, however. Scholar's roll is pitiful, as a level 75 main COR, I have not noticed the benefits of it, even after having my second account stand there on WHM spamming spells, the proc rate of the conserve MP is really really bad.


Not if you're a scholar, which already has conserve mp and get the job bonus...
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#22 Dec 10 2008 at 10:08 AM Rating: Good
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Strai wrote:
Tinikyy wrote:
Sorry to be off topic with the whole scholar's roll thing, however. Scholar's roll is pitiful, as a level 75 main COR, I have not noticed the benefits of it, even after having my second account stand there on WHM spamming spells, the proc rate of the conserve MP is really really bad.


Not if you're a scholar, which already has conserve mp and get the job bonus...


Or a WHM/SCH. I always ask for Scholar's roll + Evoker's instead of Healer's + Evoker's because Scholar's is just that good.
#23 Dec 10 2008 at 10:51 AM Rating: Decent
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Eeri wrote:
Strai wrote:
Tinikyy wrote:
Sorry to be off topic with the whole scholar's roll thing, however. Scholar's roll is pitiful, as a level 75 main COR, I have not noticed the benefits of it, even after having my second account stand there on WHM spamming spells, the proc rate of the conserve MP is really really bad.


Not if you're a scholar, which already has conserve mp and get the job bonus...


Or a WHM/SCH. I always ask for Scholar's roll + Evoker's instead of Healer's + Evoker's because Scholar's is just that good.


If I meripo as WHM and no SCH in the PT, I'd prefer healer's/evoker's honestly. That hMP w/ a WHM in PT will be better than the conserve MP would be. But when a SCH main is in the PT... SCH's roll is close to broken.
#24 Dec 10 2008 at 11:26 AM Rating: Good
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Banggugyangu wrote:
Eeri wrote:
Strai wrote:
Tinikyy wrote:
Sorry to be off topic with the whole scholar's roll thing, however. Scholar's roll is pitiful, as a level 75 main COR, I have not noticed the benefits of it, even after having my second account stand there on WHM spamming spells, the proc rate of the conserve MP is really really bad.


Not if you're a scholar, which already has conserve mp and get the job bonus...


Or a WHM/SCH. I always ask for Scholar's roll + Evoker's instead of Healer's + Evoker's because Scholar's is just that good.


If I meripo as WHM and no SCH in the PT, I'd prefer healer's/evoker's honestly. That hMP w/ a WHM in PT will be better than the conserve MP would be. But when a SCH main is in the PT... SCH's roll is close to broken.


I'll tell you, I rarely ever rest on a meripo as whm/sch. Between Sublimation, Ballads, double Refresh and Light Arts I just don't need to /heal that often anymore.
That, or my /SCH Conserve MP + Magnetic Earring are bugged lol
#25 Dec 10 2008 at 11:35 AM Rating: Decent
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Don't forget also that Penury/Parsimony can stack with CMP.

Nothing beats throwing up a RR3 on WHM for only 50 MP.
#26 Dec 10 2008 at 11:39 AM Rating: Default
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Fynlar wrote:
Don't forget also that Penury/Parsimony can stack with CMP.

Nothing beats throwing up a RR3 on WHM for only 50 MP.


Or throwing out a thunder 4 for 12 MP >.> happened twice to me now ^^
#27 Dec 10 2008 at 12:31 PM Rating: Decent
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Or throwing out a thunder 4 for 12 MP >.> happened twice to me now ^^


How on earth can you accomplish that?

Thunder 4 costs 171 MP normally, Parsimony can halve it, and CMP can halve it again. It seems the lowest you could get it to in this fashion is a 43 MP cost. What else are you doing to get it lower?
#28 Dec 10 2008 at 1:05 PM Rating: Decent
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Fynlar wrote:
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Or throwing out a thunder 4 for 12 MP >.> happened twice to me now ^^


How on earth can you accomplish that?

Thunder 4 costs 171 MP normally, Parsimony can halve it, and CMP can halve it again. It seems the lowest you could get it to in this fashion is a 43 MP cost. What else are you doing to get it lower?


*edited* read wiki wrong... was eyeballed in a nyzul boss... I have bad vision too >.> it was low cost though... very low...

Edited, Dec 10th 2008 3:13pm by Banggugyangu
#29 Dec 11 2008 at 7:59 AM Rating: Good
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The above post is why most people overestimate CMP. Eyeballing is a very bad way of gauging this trait.

Going by COR's history of traits (SAM&MNK rolls in particular), the max CMP could possible give would be +50 when rolling an 11 with a SCH in party. This is the equivalent of 14% savings on the dot. This isn't better than the low-end Evokers (2mp/Tick) unless you chain nuke out of your MP pool (literally), rest, and do it all over again.
And this is just the comparison of the best CMP SCH's roll can give, versus the low-end evokers. High end evokers (4-5) would absolutely crush it, even when chain-nuking.

I'm also pretty sure that Healers would beat SCH's roll toe-by-toe if you're chain nuking. Not that it matters, if you're chain-nuking you want wizards instead; but bear with me <_<

Some basic calculations got me that blowing a 740MP pool with 50% CMP would give 104. Resting that back with +29hMP from gear, +0 from food, and +12 from Healers (No WHM 11-roll) took me 10 ticks; or 120MP from Healers without a WHM. This isn't taking into consideration if you're getting MP elsewhere, which might tip the balance towards SCH's roll simply because it has more MP to burn and healers has less to heal.

So, Evokers is pretty much better almost always, and Healers is better if chain-nuking.
Obviously you can pair 2 rolls if MP is all you want, so evokers is in by default. Now the question is Scholar's or Healer's?

Healers is better if you're going to blow out your MP just by math, but Scholar is better if you're going to be slowly burning your MP so that outside refresh can make an impact.
This makes it ideal for situations where you're not resting due to refresh covering some of the MP recovery.

So yes, I guess Evokers+Scholars would be slightly better for MP over Evokers+Healers without a WHM. With a WHM, Evokers+Healers is the way to go.

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#30 Dec 11 2008 at 8:29 AM Rating: Excellent
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For me personally, it's not the potency that concerns me, but when it affects me. If I'm never resting (e.g. RDM in merits), Healer's Roll is exactly as useless to me as Chaos Roll. If I'm frequently on the move (e.g. Nyzul Isle, Limbus), I'm probably not resting much here either so again Scholar's Roll wins. Of course if there's downtime, I'm low on MP, and the COR is at the right point in their roll cycle, it would behoove them to toss down a Healer's for that cycle. Events where camp isn't changing fast or at all (Dynamis, Einherjar, HNM), yes Healer's will trump.

This is a situation where paying attention to your mages pays off (having a 75 mage is an added bonus). Healer's has higher potential than Scholar's, but their relative strengths vary greatly depending on how much MP they are spending versus how much resting they are doing. sh*t, as they say, is situational.

lol COR roll derail in a SCH Group 2 merit thread
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#31 Dec 11 2008 at 2:06 PM Rating: Good
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I'm not a SCH, but speaking as a COR... I've not seen any COR with half a brain say that Scholar's Roll is useless. It's generally a pretty popular option.

Evoker's is the king of the mage rolls. Depending on your setup Scholar's, Healer's, or Warlock's competes for the 2nd spot for most parties with any mage combination of WHM SCH RDM SMN.

If mages aren't resting, Healer's is useless. This often comes into play with a RDM main heal, or even a WHM with multiple refreshers.

Think of a SCH/WHM with a BRD and COR in the party... that SCH won't be sitting very much. Most COR would pick Scholar's there for the job bonus and the fact that Healer's Roll (and an un-enhanced by job bonus Healer's at that) wouldn't be getting much use.

Scholar's is often used with a RDM main heal as well. In that party, there's often little resting because you have at least 2 refreshes (COR and RDM) and Convert - and if you have a BRD COR RDM backline forget about that RDM ever needing to sit. Maybe you have a DNC in your party too, to lessen the MP burden on your main healer. Or a particularly good tank who reduces the burden on the mages.

So if mages aren't resting a lot, it usually comes down to Warlock's vs. Scholar's as the 2nd mage roll. From 46-63 (COR has Warlock's but not Scholar's), Warlock's is quite useful. That level range includes popular early ToAU level sync camps, so it's fairly common. Post-64, Scholar's generally wins out. You'd only use Warlock's post-64 if both (a) mages weren't resting much making Healer's not too useful AND (b) you had a need for additional Magic Accuracy (e.g. enfeebles getting resisted regularly).

So yeah, general rule of thumb for a 64+ COR is that depending on your party, either Scholar's or Healer's is the most frequently used "second roll" on the mages to pair with Evoker's.

Edited, Dec 11th 2008 5:19pm by Anza
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#32 Dec 11 2008 at 2:43 PM Rating: Decent
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/derail off

So, has anyone bee able to confirm that Stormsurge 5/5 + Voidstorm definately = +3 to all stats?
#33 Dec 12 2008 at 4:56 AM Rating: Good
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as a DD, I can say with pretty good certainty that if voidstorm is +3, melees are gonna want firestorm.

for those of you who don't know how str/dex work(mage mains who've never leveld a melee job, and I mean this politely, not trying to sound rude)
For 1h weapons: 2str:1atk, so 3str:1.5 attack, 2 if the melee has str as an odd number, the same 2:1 applies to dex:acc
This means: Dagger, Sword, Katana, Axe, Club, and includes h2h, and iirc, 2str:1ranged atk as well, though r.acc is decided by AGI, not dex, also using the 2:1 ratio
for 2h weapons: 4str:3atk, so 3str:2.25atk, 3atk if the melee has str as an odd number, again, the same ratio works for dex, 4dex:3acc
This Means: Great Axe, Great katana, Great sword, Scythe, Polearms, Staves

good melees, save a few jobs, gear with this order of priority: Haste > Acc > Atk > Str > Dex, ad usually macro in acc or str for their ws(again, depending on the job)

It may vary from melee to melee, but in general, you'll probably get more bang for your buck with firestorm, since str+3 dex+3 is easy to get on a piece of gear, but str+7 or dex+7 are not.
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#34 Dec 12 2008 at 5:29 AM Rating: Decent
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as a DD, I can say with pretty good certainty that if voidstorm is +3, melees are gonna want firestorm.


yeah this. I just unlocked drakesbane a couple days ago and i'd so choose firestorm over anything else. Its especially potent like you said with 2 handed weapon users. I know our thf in limbus was definitely noticing the thunderstorm i was giving her, because she asked me "What's that buff do?"

then she says "So that explains my spike in damage over 1200."
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#35 Dec 12 2008 at 9:22 AM Rating: Decent
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shadowkind wrote:
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as a DD, I can say with pretty good certainty that if voidstorm is +3, melees are gonna want firestorm.


yeah this. I just unlocked drakesbane a couple days ago and i'd so choose firestorm over anything else. Its especially potent like you said with 2 handed weapon users. I know our thf in limbus was definitely noticing the thunderstorm i was giving her, because she asked me "What's that buff do?"

then she says "So that explains my spike in damage over 1200."


Being THF75, I would definitely choose STR+7 over DEX+7 as a fulltime buff. If you wanted to cast thunderstorm right as I SA'd each time.. so be it, but SA's a thing that happens once every 60 seconds... melee hits happen about once-twice every second... STR+7 is more useful all around.. especially since it still helps SA anyway.

I'm not saying THFs should be all STR... but as a full-time buff of either STR+7 or DEX+7... STR+7 for sure.


*edit* which brings up my point again... a lot of mages don't understand exactly what would be best for the melee's that they're casting on. Heck... a lot of the melee's they would be casting on don't even understand it...

Edited, Dec 12th 2008 11:23am by Banggugyangu
#36 Dec 12 2008 at 9:45 AM Rating: Decent
has anyone verified the stat bonuses from voidstorm/stormsurge, yet?
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#37 Dec 12 2008 at 5:19 PM Rating: Good
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Not sure if its been verified elsewhere, but i can verify +3 to all stats at 5/5.

Finally done with sch merits, now on to bst merits that i've been planning to do (which i'm more excited about than sch merits)
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#38 Dec 12 2008 at 10:21 PM Rating: Decent
bah +3 voidstorm, thanks for the confirmation though
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#39 Dec 13 2008 at 9:03 AM Rating: Decent
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shadowkind wrote:
windstorm FIRESTORM even moreso for cor/rng than for melees
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#40 Dec 15 2008 at 11:33 PM Rating: Decent
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FYI voidstorm adds +3 to all stats at 4/5

So if you're not looking to max out Stormsurge for whatever reason, 4/5 is a good place to stop. +6 to all the other elements (single stat only) and +3 for voidstorm.
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#41 Dec 16 2008 at 5:04 AM Rating: Good
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only rangers i like get firestorm, sorry but the rest get what i give them. And if any of them are particularly annoying, they get thunderstorm.
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#42 Dec 16 2008 at 9:58 AM Rating: Default
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shadowkind wrote:
only rangers i like get firestorm, sorry but the rest get what i give them. And if any of them are particularly annoying, they get thunderstorm.


so... because you're annoyed with someone, you gimp your EXP? why?
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