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Guesses towards SCH meritsFollow

#27 Jun 04 2008 at 5:08 AM Rating: Decent
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I'm sorry to even be thinking this but Helix II spells are probably not going to be added. the last helix is learned at 75 right? so what when you hit 75 it instantly becomes useless? storm II spells make sense and they follow the normal SE spell patturn (ex. BLM AM & AMII)
the merits for sch may be
Storm Duration
Klimaform Duration
-=insert useless ability=-
-=insert ES type ability that makes your Int check higher=- (for helix)
and recast timer crap

-or-

Storm II spells
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#28 Jul 11 2008 at 2:59 AM Rating: Decent
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sorry but if i'm correct the abilities in that vid are the TP moves used by pixies, i've seen them use a couple (btw sucks BLU never got cyclonic turmoil, that move looks cool)
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#29 Jul 11 2008 at 10:09 AM Rating: Decent
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Sasaraixx wrote:
Pulling from what Kodo suggested . . .


Group 1

Helix Accuracy: Increases accuracy of helix spells by 3.

Klimaform Duration: Increase duration of Klimaform spell by 15 seconds.

Modus Veritas Recast:
Lower recast by 20 seconds.

Stratagem Charge Recast: Lower recast time by 2 seconds.

Sublimation Effect: Increase max amount of MP stored by 2%.


Group 2.

Ability Tempest: Enhances effect of next storm spell. 15min Recast Additional merit reduces recast time by 45 seconds

Ability Weather Warfare:
Allows casting of storm spells on enemies. Targeted monsters are engulfed in the element, lowering their resistances to spells and weapon skills of the opposing element.

Spell Weather Quell: Decreases MP cost for targeted party member, when casting spells of the same element as the current weather. (-5% reduction per upgrade)

Spell Decoy: Increases amount of enmity gained by targeted party member's actions by 2.

I like this too. Not too overpowered and looks like something SE would implement.

I have no creative name for this, but I think a merit ability where we can produce double weather effect would be cool.
#30 Jul 14 2008 at 7:45 AM Rating: Excellent
There's a currently unused Scholar JA animation in the DATs, which was added along with Sublimation - whether it's one of the merit abilities or not, I have no clue. POLUtils lists it as 'gak_eras'; all Scholar abilities start with 'gak_'. If you want to take a look it's ROM/198/47.DAT. 'eras' definitely suggests that something is erased, though I have no clue what. Sublimation is listed as 'gak_heal', so it could be interpreted in a few ways. Ideas?

(Slightly off-topic, I haven't actually seen Modus Veritas used in-game, but I assume it's ROM/197/67.DAT?)

InnocentPete wrote:
Well, speculation is always fun and I did not see anyone re-mention this from way back in the day. The 3 unidentified scholar animations:

Skip to 1:48 in video:
http://www.youtube.com/watch?v=v1GOBzo_ux8

Yeah as Darknightleo said, those are Pixie TP moves. You can usually tell when an animation is an NPC TP move by how the character's arms move in the BLU fashion, when testing them out in AltanaView. Monsters (with some exceptions) only have one 'readying' animation when it comes to TP moves, white magic, black magic, etc. so AltanaView for some reason defaults to the BLU casting animation.
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#31 Jul 16 2008 at 7:12 PM Rating: Decent
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Well it might have been said and may be useless on some of our jas...but what about a JA that allowed us to stack the same stratagems?

Would be kinda useless in AoE moves...

Or maybe the x2 would hit your party and a 2nd party in your alliance? And x4 would hit everyone in your alliance with the spell.

Would be kinda sucky for other healing jobs...being able to cure IV an entire alliance.

Dont know how the blk version would work >.>
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#32 Jul 17 2008 at 6:30 PM Rating: Decent
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Wouldn't be surprised to see Group 1 merits Light Arts -2secs and Dark Arts -2secs or something similar.
#33 Aug 04 2008 at 12:46 PM Rating: Decent
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Dekusutaa wrote:

3) Light Arts potency (+2 magic skill for light arts magic up to 5 merits or 10 skill)
4) Dark Arts potency (+2 magic skill for light arts magic up to 5 merits or 10 skill)


What, so they can boost Elemental and/or Enhancing magic more than any of the jobs that are naturally "more efficient" in them? And how does Enfeebling Magic fit in there, since it's boosted by both light and dark? +x per Grimore? or +x regardless of Grimore?

Basicly, you're giving SCH skill+18 after merits (8 from the actual Magic Skill merits and 10 from SCH JobSpecific)
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#34 Aug 04 2008 at 1:33 PM Rating: Decent
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alauna wrote:
Dekusutaa wrote:

3) Light Arts potency (+2 magic skill for light arts magic up to 5 merits or 10 skill)
4) Dark Arts potency (+2 magic skill for light arts magic up to 5 merits or 10 skill)



What, so they can boost Elemental and/or Enhancing magic more than any of the jobs that are naturally "more efficient" in them? And how does Enfeebling Magic fit in there, since it's boosted by both light and dark? +x per Grimore? or +x regardless of Grimore?

Basicly, you're giving SCH skill+18 after merits (8 from the actual Magic Skill merits and 10 from SCH JobSpecific)


enfeebling magic: 75 scholar no merits is 20 points below 75 red mage no merits, even with full merits in skill and arts, is STILL 2 points below a red mage w/ no merits

healing magic: 75 scholar no merits is 20 points below 75 White mage no merits, even with full merits in skill and arts, is STILL 2 points below a White mage w/ no merits

elemental magic: 75 scholar no merits is 20 points below 75 Black mage no merits, even with full merits in skill and arts, is STILL 2 points below a Black mage w/ no merits

enhancing magic: 75 scholar no merits is tied w/ 75 red mage no merits. you have an argument there

dark magic: 75 scholar no merits is 13 points below 75 black mage(dark knight) no merits. W/ full merits 75 scholar is 5 points above 75 black mage(dark knight) no merits, 3 points below 75 Blm(drk)full merits.

Divine magic: 75 scholar no merits is 13 points below 75 white mage no merits. W/ full merits 75 scholar is 5 points above 75 White mage no merits, 3 points below 75 White mage full merits.

AF enhancements are ignored due to the fact each top tier job gets the same boost from AF that a sch gets from enhanced arts on their AF, so it comes to rare/ex or AH skill gear, which is largely available to both if sch can use at all.

Also, a 75 scholar can only full merit 2 magic skills(assuming s/he doesn't have blu, smn, or nin leveled to burn one of those skill slots). every job listed above only has 2 skills they're listed on. so a pure max merit whm can full boost divine and healing(they wouldn't, but they can), because they don't have to worry about elemental, or a pure blm can full boost dark/elemental, they don't have to worry about enhancing or healing. sch needs to be able to do ALL skills(cept divine, lolbanish) at a high level.

But basically a naked sch w/ full merits as suggested, has 0 chance of catching a full merited blm's ele skill, a full merited whm's healing skill, or a full merited rdm's enfeebling skill.

As for enhancing the ONLY skill scholar can beat out the "more efficient" job in(rdm vs sch):
1. rdm ISN'T more efficient, they have the same skill, rdm was just FIRST
2. as a party member I'd WANT a sch to have higher skill in enhancing since they enhance OTHERS, rdm spells that use enhancing skill(refresh/regen/haste don't use skill) just enhances themselves w/ the exception of phalanx 2

edit: got some jobs mis-aligned, copy-paste burns me again

Edited, Aug 4th 2008 5:33pm by sscearcev
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#35 Aug 08 2008 at 6:41 AM Rating: Decent
IF they do give +skill with the arts i'm guessing it'd only be +1 per merit; +2 would put sch up on par with blm nuking (the imfamous 320skill 120int tier targets for nuking HNMs) and SE would be cruel to do that to career blms.

I'm sure the same applies to other magic skills, but i'm not as well prepared to argue against those cases as well.

I'm sure sch merits will be quite nice, however.
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#36 Aug 08 2008 at 9:59 PM Rating: Decent
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The 4 tier 1's will be
Helix accuracy+
Helix potency+
Light arts recast-
Dark arts recast-
Modus Veritas recast-

Since they already fixed storm duration and enhanced sublimation with AF, and since klimaform's quite powerful, those are out now.

Tier 2's will be the 8 weather 2 spells.

I doubt they'd honestlly give SCH any new abilities in their merits, since mages always get new spells. (with the exception of WHM, who basicly has every spell a healer could get before merits, and BRD because they're only kind of a mage. Even then they're half new spells half stuff they should have had already.) Just like all of BLM, SMN, RDM and NIN's tier 2's were all new spells.
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#37 Aug 09 2008 at 10:59 AM Rating: Excellent
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Would be interesting if they added a Crimson Arts merit JA that otherwise added the buffs/debuffs that are absent without a sub. Just unlocking it wouldn't give skill bonuses or MP reduction/casting speed mods, but additional levels would eventually take you up to non-AF Arts levels in terms of skill. Subsequent Strategems would include Manifestation, Accession, something to improve durations, and I guess an MP reducer.

This would probably become the de facto Arts form for meriting outside of manaburn, but other subs like RDM or BLM would still prevail for harder activities.
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#38 Aug 09 2008 at 8:06 PM Rating: Decent
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Why not stratagem recast -2 sec per merit? I think that'd be very likely (see THF, etc). Other than that, I hope they don't do anything that makes SCH too broken.
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#39 Aug 09 2008 at 8:21 PM Rating: Decent
strat recast -2s (as comparable to thief's SA and TA recast timers)


would be very powerful (5 points into it being -10s)

strats/hr is currently 64 if used perfectly

this would increase to 76/hr

i'd find it quite hard to use up that many in an hour unless i started stacking them a bit more (which i could if this happened)

i hope they do it ^^

again, i agree that modus veritas recast is quite likely going to happen
maybe some additional fastcast or duration increases (weather or klimaform)

something to do with helixes is needed too, so we can use them on harder fights without getting laughed at..

meh, we'll see.

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#40 Aug 10 2008 at 6:54 AM Rating: Decent
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If sch gets an elemental DAY spell, my drg is gonna *******.
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#41 Aug 10 2008 at 8:39 AM Rating: Decent
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Why not stratagem recast -2 sec per merit? I think that'd be very likely (see THF, etc). Other than that, I hope they don't do anything that makes SCH too broken.


Cause you can't store up 4 SATA's and blow them all at once in a row. That, and having the timer at one minute not kind of is bvalanced against other mages. I really won't be able to argue that SCH is balanced against other mages with 50 second stratagem charges, and Kerb and NotaSock will kill themselves. Wait... maybe they should do it.

Though I'm betting really heavily it's helix accuracy and potency merits, like COR got quickdraw accuracy and recast merits. And like COR, you'd probably max those two no matter what, since that will be SE's "fix for high level NM's" and you wouldn't even have the choice of meriting anything else in tier 1.

Edited, Aug 10th 2008 12:38pm by louispv
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#42 Aug 12 2008 at 9:20 AM Rating: Decent
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Speculation is indeed fun...

Group 2 merits

Job Trait: Alignment
Grants an additional 2% accuracy and damage bonus to "Storm" spell effects per merit.

Strategem: Augmentation
Extends the effect of your next elemental black magic spell to all foes within range. Additional merits reduce the potency loss on multiple targets by 2%.

Strategem: Attenuate
Extends the effect of your next enfeebling white magic spell to all foes within range. Additional merits enhance the accuracy and duration of spells by 2%.

Job Ability: Acclimatize
Greatly enhances the effect of your next storm spell. Grants double weather bonus for spells cast. Recast 15 minutes. Additional merits reduce recast time by 2 minutes and 30 seconds.

Edited, Aug 12th 2008 1:27pm by Crystan
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#43 Aug 12 2008 at 1:11 PM Rating: Good
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#44 Aug 12 2008 at 5:43 PM Rating: Good
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Crystan wrote:
Job Trait: Alignment
Grants an additional 2% accuracy and damage bonus to "Storm" spell effects per merit.

Job Ability: Acclimatize
Greatly enhances the effect of your next storm spell. Grants double weather bonus for spells cast. Recast 15 minutes. Additional merits reduce recast time by 2 minutes and 30 seconds.


So, by maxing out both of these, and getting elemental obis from sea, you have a 35% damage boosting storm spell that you can have up 100% of the time? >.>

Edited, Aug 12th 2008 10:21pm by KodoReturns
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#46 Aug 12 2008 at 10:38 PM Rating: Default
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I think you guys are missing the big picture.

RDM, WHM, SMN, and BLM are back line jobs, just as SCH IS.

While there may be 1-2 JA's

Iam betting we get new spells.

maybe double weather spells


while sch is a mage job its also job ability based. its just as likely if not more so that there will be another /ja in the merit 2 catagory. it will probably fill out the 2 job ability 2 spells format similar to whm and brd.

i think SE will give sch an "enhance storm effect" trait 3% a merit so 5 merits = 15% + the original 10 = double weather.
#47 Aug 13 2008 at 4:11 AM Rating: Good
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POL wrote:
Dancers and scholars, rejoice! The job-specific merit point category, Group 1, will finally be coming to you in the upcoming version update!

With this addition, dancers and scholars alike will be able to reach new heights by spending acquired merits points on upgrades such as reducing ability delay and enhancing the overall effect of their job-exclusive abilities. The group maximum ability increase and the individual maximum ability increase will be 10 and 5 respectively, in line with the other jobs.

http://www.playonline.com/pcd/topics/ff11us/detail/3572/detail.html

Good "news" everyone! We have a teaser!

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#48 Aug 13 2008 at 5:20 AM Rating: Default
I hope spells that can change the day for you like weather
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#49 Aug 13 2008 at 9:33 AM Rating: Decent
the prime avatar fights would be the new 'omg i have to do this now' (for the day effect rings)

why i doubt this would happen example 1/x

scholar uses hailstorm and iceday... (ice ring +15 ele skill) ice obi....yea, not gonna happen. (i agree it'd be sweet)

but there are simply too many examples such as this that would be nearly gamebreaking.
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#50 Aug 13 2008 at 11:49 AM Rating: Decent
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Silly SCH. We all know you all get extinct before merits existed so you aren't getting any at all!


That's what temporal diversions are for. ;)
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#51 Aug 13 2008 at 3:15 PM Rating: Decent
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I'd expect new strategems or job traits for category 2 merits as well. SE representatives have said before that they don't necessarily consider scholar to be a mage job per say. That is to say that the bread and butter of sch is not its spells (as is the case with whm,rdm,blu,blm), but for sch it is the job abilities used in combination with the spells from its main or sub job that make sch everything it is. It has no access to tier iv spells, those only come with the use of two seperate job abilities. And honestly I think 2 new strategems and 2 new traits if thought through well would do more for the job than just new spells, but I wouldn't turn down some really good new spells either.
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