I'll take the stance of selective amnesia there.
Just to be kind of positive, though, I've compiled a list of what RDM got through gear.
Oxidant Baselard: DMG:43 Delay:188 DEX+6 Accuracy+13 Additional effect: Weakens defense
Nitric Baselard: DMG:44 Delay:181 DEX+7 Accuracy+14 Additional effect: Weakens defense
Bihkah Sword: DMG:62 Delay:231 HP+60 Accuracy+10 Attack+10 Physical damage taken -1% Haste+1%
Bihkah Sword +1: DMG:63 Delay:225 HP+65 Accuracy+11 Attack+11 Physical damage taken -2% Haste+2%
Camatlatia: DMG:72 Delay:240 STR+8 Fire Resist+20 Physical damage taken -4%
Coalition Blade: DMG:60 Delay:240 Accuracy+10 Reives: DMG:72
Iztaasu: DMG:68 Delay:236
Hemolele Staff: DMG:85 Delay:366 STR+6 Attack+10 "Store TP"+5 Critical hit rate +5%
Hemolele Staff +1: DMG:86 Delay:356 STR+7 Attack+11 "Store TP"+6 Critical hit rate +6%
Sasah Wand: DMG:50 Delay:216 HP+60 Accuracy+10 Attack+10 Magic Accuracy+5 Haste+1%
Sasah Wand +1: DMG:51 Delay:210 HP+65 Accuracy+11 Attack+11 Magic Accuracy+6 Haste+2%
Chapuli Arrow: DMG:48 Delay:90 Ranged Accuracy+5
Suppose a couple swords stand out for non-Almace holders, maybe even those who can't/won't go past 90. Suspect the Iztaasu is the augmentable sword.
Orvail Corona: DEF: 30 MND+14 CHR+14 MACC+8 HMP+4
Xux Hat: DEF:30 MND+14 CHR+14 Magic Accuracy+8 MP recovered while healing +4 Haste+5%
Nuna Gorget: MP+30 MND+8 CHR+8 MDB+1
Nuna Gorget +1: MP+35 MND+9 CHR+9 MDB+2
Orvail Robe: DEF:54 INT+18 MND+18 CHR+18 Enmity-5 Adds "Refresh" effect
Orvail Cuffs: DEF:25 INT+15 CHR+15 Magic Accuracy+5 Enmity-4
Quauhpilli Gloves: DEF:35 MP+70 Magic Accuracy+8 "Magic Attack Bonus"+13 Enmity-5
Dynamic Belt: STR+3 Accuracy+10 Haste+5%
Dynamic Belt +1: STR+4 Accuracy+11 Haste+6%
Radical Mantle: DEF:10 Accuracy+9 Ranged Accuracy+9 Evasion+7
Radical Mantle +1: DEF:11 Accuracy+10 Ranged Accuracy+10 Evasion+8
Vexer Ring: HP+50 "Magic Def. Bonus"+3 Enmity+3
Vexer Ring +1: HP+55 "Magic Def. Bonus"+4 Enmity+4
Orvail Pants: DEF:43 INT+16 Magic Accuracy+6 Enhances "Fast Cast" effect
Orvail Souliers: DEF:22 MND+14 Magic Accuracy+8 Enmity-5
Matamata Shield: DEF:31 VIT+7 MND+7 Water Resist+25 Physical damage taken -8%
Matamata Shield +1: DEF:32 VIT+8 MND+8 Water Resist+26 Physical damage taken -9%
Couple okay things hiding in there. Would say the biggest issue for some is keeping Emp set just for Composure/Enhancing bonus even though some pieces offer superior INT/MND/MATK here. Fast Cast pants, too. Omitted the general stuff like mining gear, craft rings, and the leafkin shield.