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What would you like to see for your job: Red Mage Edition!

#1 Jan 22 2013 at 11:34 PM Rating: Excellent
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I like to say there are different paths to the same destination. And indeed, going into specifics can be tiresome if only due to the language barrier and the prevailing sentiment that SE doesn't give a @#%^ (about RDM).

Way back in the OF in the giant melee thread that basically devolved into a BG ******* contest, I posted very early on about 7 core issues that affected the job and, at the very least, it's attempt at a hybrid state.

Quote:
1) Lack of Hybrid Gear and/or active inventory space.
2) Lack of Hybrid Foods.
3) Casting burden.
4) Role Identity.
5) Lack of native melee traits.
6) Poor native weaponskill selection.
7) Bugs or unwanted "features".


#7 would actually include Enspell II talk, among other recent things we've talked on here.

A lot of these issues still remain and my post elaborated a bit more on just what all those mean. Yes, the game has changed a bit since then, but still not enough to really make an appreciable difference as a lot of us seem to be aware. If SE wants us to just go full caster, then you pretty much throw all of that out the window except for maybe the identity point. But I think it'd be a shame to sh*t on the job concept just to make something functional, which was basically the root of the spankwustler tripe. Either way, addressing all of the above wouldn't automatically turn is into #1 everything. It'd just balance our flexibility enough to then let those unique things spring up.

Edited, Jan 23rd 2013 12:36am by Seriha
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