rdmcandie wrote:
It worked pretty good from 2005-2010. I mean of course you wouldn't notice that because you were to busy being a hero for RDM melee (which was fine at the time too). RDM has always functioned best by emulating other jobs, and because of that emulation it excelled as a solo job. Now it is not emulating anything, and is worthless in mostly every situation that is relevant. (and no healing abyssea is not relevant as my BLM/WHM does it just as well, while providing additional procs.)
What's this emulation you speak of? Magic of a WHM, magic of a BLM, melee of a... some job (probably more like PLD). It still emulates other jobs plenty, just not on the same tier, which actually, is how it was meant to play. What's the problem?
rdmcandie wrote:
Fact of the matter is unless RDM has a viable role in a group it will be useless.
And people die when they are killed. You aren't saying anything revelatory here. The same could possibly held true of any other job, especially so if RDM comes to infringe upon it.
rdmcandie wrote:
RDM will never be sought after for its DD, because SE will never make its DD more viable then a job with 1 dedicated role.
So it's okay that melee never become viable for potential compromise to DDs, but you want healing to be buffed, despite the potential compromise to WHM?
rdmcandie wrote:
It will never be sought after as a main healer for anything of merit because WHM and SCH are unable to preform as many tasks.
So because WHM and SCH are
less versatile (as in:
more specialized), RDM has no chance of overtaking them in their native roles? Imagine that.
rdmcandie wrote:
The game mechanics are the issue, not the spells, not any of the fluff you try to push as job saving. There is no reason a BLM/WHM should heal as well as my RDM (BLM/RDM in one level) there is no reason SCH should be able to buff as well as us using our own buffs.
I do indeed agree that the core mechanics are flawed. But, while there is an inherent problem with Healing skill, the only problem with SCH buffing is that SCH
exists. From the moment it was introduced to the game, it was very visibly RDM's back line equivalent: AoE where we're self/single target, magical boosts where we're more leveled out, maritally weak where we're visibly stronger... staff access where we're lacking. Several of SCH's attributes (Accession in particular), had been proposed by players for RDM several years before SCH was ever introduced, and yet SCH got those additions, RDM didn't. RDM's problem is that SCH is there at all.
But, there's not really any going back--SE won't simply take SCH out of the game and hand over it's powers just to make RDM more magically relevant. Rather than throwing a bunch of similar powers on RDM, creating potentially harmful overlap, better still to accentuate the differences between the two, and push to make them relevant.
Finally, as flawed as mechanics are for healing, so too are they flawed for enfeebling, a flaw which hinders event invites as much as any healing or buffing problems. No reason fixing enfeebling issues on HNMs is less relevant than fixing healing.
rdmcandie wrote:
Enfeebling is an issue, but it is not the crux of the issue. Fun fact, Hojo and Jubaku do not stack with Slow or Para, fun fact 2 NIN is way more useful then RDM in the current game, fun fact #3, unless SE stops with this self target buff stupidity RDM is not going to be called on for everything.
Very good? RDM never should get called on for everything, no job should.
If Hojo and Jubaku don't stack with Slow and Para, that might be something that could use changing to promote tandem efforts. The devs aimed to provide alternatives, but only ended up forcing discrimination in that respect.
Enfeebling isn't the crux of the issue, but it would make a ton of difference were it addressed.
rdmcandie wrote:
Back to TOAU for a minute, as much as I bitched and moaned about how Melee was viable for nearly half a decade, I enjoyed buffing my group and increasing the potential of DD's. Currently the only "buff" I have that no one else has is Dia III. Which funnily enough COR/RDM can match on its own, while applying its own buffs (take your pick from the long list) oh and in 1 level it will get Haste an Cure 4 to go along with convert and refresh.
Since when has having shared buffs stopped us from being considered for support. WHM has always gotten Haste before RDM, but since '04, RDM was always the first job looked at for the spell; exclusivity of support spells was
never the problem. If you love buffing your allies that much, you'll stop worrying about what unique and precious new toy you have, and simply get to buffing them, meanwhile the COR might not mind subbing another job. Two buffers
can exist in the same party. They don't necessarily oppose each other.
rdmcandie wrote:
Oh then there is BRD/RDM who in one level can give 10tick refresh, 35% haste, 10% def down, or any combination of such stats really.
So the
specialized support class is
really good at it? And
better with support powers form a sub? Really? Wow.
Again, the BRD doesn't have to /RDM, and you're not lost for purpose if he does. Unless you get laughed out of parties for meleeing or nuking or, you know... enfeebling.
rdmcandie wrote:
You think RDM is missing out because Slow and Para do not work on NM's, honestly that is your end all solution to all our issues.
And you think RDM is missing out because it doesn't have Cure V and AoEs, and talk as if that's the end-all solution.
rdmcandie wrote:
You are afraid you won't be able to use your sword, guess what, I doubt you use it now on anything that is relevant, likely because you don't get an invite because you have a job that is useless in pretty well all content. But soloing is fun too.
That's a red herring. If RDM is barred form meleeing in parties now, it's sure as hell
not because support/healing is at all compromised. Get invited to heal/support and pull out your sword and expect to either be kicked or cursed out to the back line.
Really, there's nothing you've complained about that doesn't have several different solutions. Reading and re-reading your post, all it sounds is that you're mad RDM is no longer the supremely popular Pink Mage. You've been talking under this assumption that the job's salvation lay in support, when it was never even
good at support. All the job
ever had was Refresh and Fast Cast to shore up it's abundant inefficiencies.
You call yourself a realist, but you're blind to the job's first and most
obvious strength--
the ability to take care of itself--instead clinging to all it's weakest attributes.