Hyrist, pretty much all stats in the game have diminishing returns over time except haste and accuracy. Accuracy is linear until it caps @95% and haste becomes exponential. Diminishing returns doesn't mean don't equip the best gear you can, but often people say stuff like "hey I have so much DA so I should equip MORE DA", as in using the existence of current DA to justify additional DA gear thinking it'll be come "more gooderer". When in actuality having DA already in your gear set diminishes the overall contribution of any additional DA gear. Now additional DA might still be the best option in-slot, but it's not better because you already have some. WAR's been fighting this misunderstanding for years now "hey WAR has DA right, so that means I should equip MORE DA cause it's betterer".
All true. Though, the bigger issue here about Double Attack is that it's no longer a stat that comes alone.
Cal Trousers come to mind. We've got to weigh in Haste, Double Attack, Tripple Attack, verse a hefty chunk of lost accuracy (-15 when compared to ASA legs, which has the same haste value.) And the question comes. Can we take the hit there and improve it elsewhere?
I was thinking about that for something like Rancor Collar. How much of an improvement would 5% Crit be?
There seems to be a lot of pieces we could juggle around for various approaches to improving our melee, and it's gotten into the level of math I simply don't have the time to dole out.
I heard there was a spreadsheet program for this but I've not found a link for it yet.
Edited, Oct 1st 2011 3:19pm by Hyrist