SlashAnonymous wrote:
cidbahamut wrote:
Hyrist wrote:
Anyways, even the FF1-3 classes did not have much to support our Melee back then.
Ahahahahahahaha!
Thanks for this wonderful wonderful quote sir.
...did anyone?
Because last I checked in those games 99% of how much damage you did rested solely in your weapon.
Red Mages certainly had the weapons to perform in those games.
Yep, RDM could equip most of the "good" swords and gear, just not the "Uber" weapons. Case in point, RDM could equip the Defender and Sun Sword, which were the second best swords (not including the Infinity+1 Masamune, which you got entirely to late for it to matter) in the game but not the Excalibur (Fighter). In the early~ish parts we equipped the "Silver Sword" from the elf town just like the Fighter did, and that weapon lasted all the way until you got the Ice / Flame swords, both of which RDM could equip. You could wear decent armor, but not the heavy armor like Dragon / Steel. You had cures, but not the super ones the WHM had, you had nukes / haste / temper but not flare / death or the saber. "Random Battles" were over in one to three rounds, not long enough to both buffing anyone and it was faster to just to have the RDM hit sh!t with the Fighter / Thief (or Monk). On boss battles you would haste the fighter, then temper the fighter, then temper the Ninja (he hasted himself the first round), then assist curing or debuffing the boss. This strategy carried over into FFIII and FFV, and is especially noticeable in their remakes. The "Enhancing Sword" was the uber RDM sword from both FFV as it provided great damage (not as much as Ragnarok / Excalibur) and also boosted the RDM's magic stat.
Honestly guys, what "killed" RDM melee in FFXI was that XP parties consisted of fighting monsters that were entirely too hard. Abyssea has mostly corrected this, as "Random Battle" style fights are exactly what the vast majority of abyssea monsters are like, with the mini-boss's being difficult but not hard, and the end-boss's being powerful enough to warrant the RDM taking a back seat. The demand for our constant cycles was such that we simply didn't have the time for anything else. But that's all changed, the RDM Emp armor is amazing. Under composure my "Haste" lasts 11min on myself and "Refresh II" lasts over 9min on myself. Haste on others lasts about 5:20 and Refresh II lasts 4:30 on others. You have to keep composure up of course to get those big duration bonus's.
-=Hyrst=-
Well all my gear has since been significantly upgraded.
Brisk Mask / W.Turban (going for Z.Tiara soon)
PCC / (Acc+5 Crit+1 neck), will replace with a tonbery neck once I get a chance
Suppa + Brutal
ACP Body, Atk+10 DW+3
Dusk +1 Hands
Rajas + Atk+7 Acc+3 Ring
Athling Mantle
Goading Belt
Calmeric Trousers
Dusk +1 Feet
Weapons include,
Main: STR Shamshir +2 (For outside Abyssea), Twilight Dagger (Inside Abysee). Soon I'll be finished my skins on Almace and it will replace both
Sub: Chim Flueret (before nerf, will have to make DA+10 sword probably), Debating on my STR / Atk Shamshir, we really need the attack
Ammo: Aerole, that Mag.Acc+8 chakra from AV
Then various pieces for WS. Once I finish Almace I'll have to redo my WS kits for RDM / PLD / BLU though.
RDM's single biggest problem ~now~ is the complete lack of new melee gear. I'm still using 75~era because there isn't anything to replace it with. Obviously I compensates with HQ dusk, but I seriously don't expect average players to foot the bill for those, not for calmeric trousers.