deleted because it is to advanced for Alma as it required and understanding of basic math.
I seriously doubt that you've exceeded me in the Math realm.
Not comparable. You are not capping Slow II potency will full merits and Hands+1; adding gear will make it stronger.
You also keep quoting him on never needing Sleep for anything worthwhile, but I assure you there are many instances where it makes or breaks your effort. You try duoing upper tier Temenos without them, let me know how it goes. Or virtually anywhere in Dynamis. 3-man Einherjar. I could go on.
It is comparable, because that's the point. If you are *needing* convert, then you haven't "capped" MP either, yet you decide not to cast a spell that enhances your MP. You can't have this "everything helps" mentality when it refers to something you like (slow II), then turn around and say that +3 MP/tick isn't worth the effort to cast while using convert.
If you believe that "every little bit counts", then you should support 5/5/ slow II. If you don't believe that "every little bit counts", then I ask again, what's the problem?
Worthwhile mobs is the argument because he claimed that casting refresh could make the difference between life or death. That scenario is highly unlikely for anything NOT "worthwhile". So, we're either talking about a mob that isn't "worthwhile", where doing J/A + sleep, refresh, etc. is no big deal OR we're talking about a worthwhile mob where those things do matter, but not required. You choose.
I'm very easy to work with. I do not deny the existence of a scenario where you are correct. The problem is that the scenario in question continuously changes to support an argument. Every time I point out a scenario where I'm correct, instead of saying "Yea, you're right for this particular scenario", it's "No, because what about x,y and z (a totally different scenario).
I cannot, for the life of me, see how.
I'll just quote myself. If you are *needing* convert, then you haven't "capped" MP either, yet you decide not to cast a spell that enhances your MP, because you decided that the cost wasn't worth the benefit.
I guarantee you, that you do not attempt to max out every aspect of your character. It is simply impossible to do. You wont have the inventory and you actually would end up hurting every other aspect of the character. This goes back into casting in a sword as opposed to a staff or a club. No one switches out a sword to cast cure because the benefit of the cure enhancement doesn't outweigh the TP loss.
It's the same concept.
So your build requires that you waste a potent JA every time it's up to make up for your gear/macro shortcomings; I wish my duo partner was online every single minute I was; 5/5 Paralyze II with Body+2 and a respectable MND set sh*ts all over Ice Spikes, use Shock or Blaze.
How is that wasting a JA? Now you're going into opinions. Our playing style is different. I hardly play now that I'm in Iraq. I'm working on my wireless and a decent working schedule where I"m not at work for 14+ hours.
My duo partner is my brother who was on summer vacation from college, so he was on more than I was.
Honest questions here. Blaze spikes? Is there some hidden effect to it besides fire damage? Can an enemy get stunned 2 or more times in a row from only hitting you once? IF so, then what's the difference?
If I have to go 5/5 para II to make it worth while, then I wont have it. Given my play style, ice spikes is WAAAAAAAAY more efficient than para II. I would rather gear set up and cast para I than 5/5 para II. That was what I learned from the other thread I referred to a while back. Of course now that I agree with it, you all will disagree with it. go figure.