You are multiplying all tp gain by .95, which is not how it works. You either get full tp for a hit, or you get none. Although in the long run, the tp gain ends up the same, it doesn't work, because you are lowering your average rounds/ws by ignoring the possibility of all hits landing. You also are not accounting for the possibility of getting 4 attack rounds multiple times. If 1% of the time it takes 5 rounds to get 100 tp, 9% of the time it takes 6, 40% of the time it takes 7 rounds, 30% of the time it takes 8, and 20% of the time it takes 9, then you are averaging

(5*.01)+(6*.09)+(7*.4)+(8*.3)+(9*.2)= 7.59 rounds per ws.

I just pulled numbers out of my ***, so that's not accurate, but hopefully you're not too stupid to get my point.

*Edited, Dec 15th 2010 11:19pm by ThePsychoticOne*