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#52 May 05 2004 at 9:46 PM Rating: Decent
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Got another question.

What do your macros as a RDM look like?

Generally, mine follow a "Hey I'm casting X spell on <"target">" form. To heal, I just press the corresponding F1-6 key and use a similar macro.

Is there a better way to macro my spells for optimal performance while fighting? Do I have to disengage the enemy to easily target an ally to heal?

Mainly I've avoided combat (well, being a Taru has something to do with it) because I didn't feel I could backup heal and debuff as well as I could disengaged.

Suggestions?
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#53 May 05 2004 at 10:00 PM Rating: Decent
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I have so many macros that I have no room for healing macros. I arranged my spell list so the most used are on the top and bottom for fast casting purposes. The nukes, enfeebles, and enspells are all on my macro bar for easy use since there are so many of them. The top of my list is refresh followed by the cures and buffs while the bottom goes Warp/Escape/Gravity/Aspir/Drain/Sleep II ... we have too many things to keep macro bars nice and neat, very similar to summoners.
#54 May 05 2004 at 10:08 PM Rating: Decent
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Hmm... I mean, what does the actual text of the macro look like.

I seem to remember having a little difficulty casting on party members while engaged, althhough its been awhile since I've tried.
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#55 May 05 2004 at 10:13 PM Rating: Decent
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don't bother putting words in your macros telling /p that you are curing, it's annoying and makes it harder for tanks to see a call for a renkei or a tp call. Most melee's i know usually have actions done by others filtered off(besides paladin usually), that means they don't want to see you casting spells ;)

and if you're having problems casting on party members either in ur cure macro make it look like this:

/ma Cure <stpc>

and then press the fkey for whatever party member and press enter. Or if you find yourself not meleeing alot just make it:

/ma Cure <t>

just press the fkey to select whichever party member first then hit ur cure macro.. i find this is faster than using stpc.. but it may just be a personal preference.
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#56 May 05 2004 at 10:23 PM Rating: Decent
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Quote:
Dia (MND): This dramatically lowers the defense of mobs you are fighting. If your party can't hit it hard, use this regardless of how hard it is hitting you. The faster it dies the less MP you will use. Note that Bio will always overwrite this so make sure your BLM and DRK aren't trying to level their dark skill at the expense of the party.


Are there other spells that cancel each other out? I'm new to partying and want to make sure I'm not throwing out spells in conjunction that are going to hurt the party rather than the monster.
#57 May 05 2004 at 10:26 PM Rating: Default
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Quote:
Are there other spells that cancel each other out? I'm new to partying and want to make sure I'm not throwing out spells in conjunction that are going to hurt the party rather than the monster.


Frost - Lowers AGI (melee hit more)

Burn - Lowers INT (more damage and less resists on BLM spells)

Rasp - Lowers DEX (lowers monsters accuracy and chance of critical)

Choke - Lowers VIT (melee do more damage)

Drown - Lowers STR (monster hits for less damage and damage is more variable)

Shock - Lowers MND (debuffs hit easier and last longer)

How to use them

Opposite elements do NOT stack e.g. if you cast Frost and then cast Burn Frost will wear off and Burn will hit.

Rule of thumb - Water > Fire > Ice > Wind > Earth > Lightning.

Here are some basic recommendations for how to use them. If you are fighting beetles or something else with high evasion and you are doing good damage with your nukes but melees are missing, this is when you cast Frost. After Frost you can also cast Rasp and Drown because these 3 WILL stack~

If you are fighting something that resists your spells a lot e.g. Anticans, cast Burn. After Burn you can cast Choke and Shock because these 3 will also stack~

Some more combos.
Frost & Shock (helps melee and debuffs)
Burn & Drown (helps you and the healer)
Choke & Frost (best melee combo)
Drown & Rasp (helps the healer)

There are a bunch more combos that you can play with~ These are just my suggestions.

In most parties I start off with Frost and Shock then recast these when they were off but it depends highly on my party config which ones I use. BTW all of the elemental debuffs stack with ANY other regular debuff (dia, bio, blind, etc etc...)
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#58 May 05 2004 at 10:30 PM Rating: Decent
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Ah! After a few tests I can see this will definately be a help.

Thanks. ^^
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#59 May 05 2004 at 10:32 PM Rating: Decent
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Well, I don't have any of those spells yet.

What I'm worried about is something like me casting Paralyze and then Bind. Does one cancel the other out? Things like that.
#60 May 05 2004 at 10:38 PM Rating: Default
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no just bio/dia and the elemental skills. As far as i know anyways i could be mistaken.
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#61 May 05 2004 at 10:44 PM Rating: Good
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The elemental debuffs will cancel each other out if you have two adjacent elements. Blind gets cancelled by flash. That's about it.

For macros I only have /p commands in a few (always colored with humor): enspell macros (subtle hint for the elemental casters letting them know the mob's weakness), nukes (I don't use them often, but lets the party know what the **** I'm doing), and enfeebles (prevents overzealous BLM/WHM folks from doubling up my enfeebles ... assuming they are paying attention anyway). I don't put text comments in anything else since the party doesn't need to know what I'm doing except that I'm keeping them alive and managing their MPs perfectly.

I am a firm believer in text lines in enfeeble macros. It lets the party help in recommendations if they feel something else could be used and you're not using it (gravity, for example). If you're doing your job right this shouldn't ever happen, but especially in your early levels letting them know what you are doing will assist them in letting you know how you can help them further.

/p lines in cure macros make baby jesus cry. It's not as if we can't see that you're healing people.

Believe me, seeing "IT'S SOOOOOO WET!" flash across party chat before a battle never loses its humor, and at the same time they all know exactly what I'm doing. ... I think all the 50-65 Fairy folk know who I am now if they haven't figured it out already ... please keep it to yourselves though, as I really don't need new stalkers. I already have a few from my old fishing posts stalking me to see where I fish.
#62 May 05 2004 at 10:45 PM Rating: Decent
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Thanks. That helps. I don't usually use Bio, but I'll make sure I don't cast Dia if I see the BLM has cast Bio. I know that I've cast Dia at the same time a BLM in my party has cast Bio, so I'll be more careful and talk things out with the BLM in my party in advance in future parties.

EDIT: And I'm on Fairy, too, but I'll be sure not to stalk you.

Edited, Wed May 5 23:47:30 2004 by Dehrian
#63 May 05 2004 at 10:50 PM Rating: Default
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so airspirit you're gonna let me in on your secret fishing spot ya? :p
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#64 May 05 2004 at 11:00 PM Rating: Good
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The fewer people that are in the glacier stealing my fish the better, I say. ;)
#65 May 05 2004 at 11:09 PM Rating: Decent
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Quote:
Thanks. That helps. I don't usually use Bio, but I'll make sure I don't cast Dia if I see the BLM has cast Bio. I know that I've cast Dia at the same time a BLM in my party has cast Bio, so I'll be more careful and talk things out with the BLM in my party in advance in future parties.


if you see blm castin bio when a mob is high defense low attack(crabs for example) slap him and anally rape him or something. Then tell him to stop and let you handle that type of debuff. Tell him to focus on always getting shock + frost on the mob and you will handle bio/dia.

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#66 May 05 2004 at 11:14 PM Rating: Decent
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I'll write an "anally rapes for casting bio" macro.
#67 May 05 2004 at 11:17 PM Rating: Decent
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My favored tactic is to withhold Refresh from any mage that decides to waste my debuffs. If I'm not refreshing them anyway (BLMs most of the time) I will refuse to debuff AT ALL ("It seems Virtue wants to debuff, so lets see how she fares at it shall we?") and the group normally straightens the lousy mage out. If they don't or become abusive about it I just warp out. It's not worth risking your life because some idiot mage wants to train their dark skill up or some nonsense.
#68 May 06 2004 at 12:16 AM Rating: Decent
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i dont bother trying to stop them from debuffing if my enfeebling is maxed, dam whm's always want to cast paralze and slow, blm's always trying to cast slow and bio (i want my dark up too :p)
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#69 May 06 2004 at 3:27 AM Rating: Decent
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The one thing that came to mind from what Smurv said, and something I figured you may want to tack on. I melee in 90% of my parties, but there are certain mobs I pretty much refuse to melee against. (Gobs aren't one of them. I personally Barfire myself if WHM's enhancing seems low)

The prime examples of this are Mandrags and Antican's. Mandrag's have the notorious AE sleep of course, and I'd rather not be one of the one put to sleep by it unless I'm in set party. (I only trust my set WHM and PLD to get things done right) Antican's have AE Silence (gah.) and AE Petrify that is an agro reset. On Ant's I like being outside the AE Petrify and make sure it b-lines to me instead of the WHM. (Also make sure Gravity is on him so it may not even reach us)

Otherwise **** good layout, though I used some different armor along the way. (Mithra RSE legs/hands are great for the big MP adds and MND enhancements Imho.)
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#70 May 06 2004 at 11:12 AM Rating: Decent
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Okay, I'll have to sound off a bit:
Hume vs. Mithra
+hume: +3 MND, +3 VIT, +3 STR, +7 CHR
+mithra: +11 DEX, +7 AGI
All for RDM/BLM lvl 75

Now, no doubt about it, +3 MND is nice, but far from overwhelming. However, the rest is rather useless to the Hume. You aren't tanking, so +3 VIT won't help. +7 CHR so far can only be shown to help with a few WS, which you will have only a slight advantage on when you get the TP which will not happen often. +3 STR, yes you will hit harder, but this isn't the difference between a ELVAAN and a MITHRA we're talking, it's the difference of a few damage on hits, not much at all. Basically, the damage difference is completely countered by a single extra miss, and you will miss more times.
By contrast, +11 DEX means the Mithra will hit more which does all the following: critical more, gain TP faster, lvl their sword skill faster, make use of the enspell more. +7 AGI means more dodges, which for a non-tank is more important.

So, in group, basically the hume ill have their slow/paralyze last a little bit longer. If you choose to melee, you'll do less damage overall than the mithra.
Solo, that VIT will help more, reducing damage more noticable, but it will at best make up for the difference in AGI. You will still hit less against the tougher mobs, so you really only beat the mithra out again the real easy stuff you hit most the time.

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#71 May 06 2004 at 11:24 AM Rating: Decent
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are ppl really that lazy to actually type in the party members name in their healing macro's and for any healing not macro's can easly be used with ctrl m
<bt>
<me>
Name
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#72 May 06 2004 at 12:02 PM Rating: Decent
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Galkas make very good RDM. It takes a lot of gear, so I would heartily advise levelling a melee job first and do RSE, but in the end Galka can do the whole Refresh bot + MB + whatever role in a group just fine.
#73 May 06 2004 at 2:43 PM Rating: Decent
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By using <st> I can target anyone with one macro.
I can also target the mob, someone in another party, myself, or anything within range.
You migh not think it, but this is very handy to rig your macros for multiple situations.

Stuff happens fast and I dont have time to change someones name in a macro.

BTW, stats arnt locked. Theres no need to throw away your character for +10 dex or +50mp.
Buy some gear and you'll do just fine.
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#74 May 06 2004 at 8:49 PM Rating: Decent
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Nice
#75 May 07 2004 at 8:43 AM Rating: Decent
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I found that to be an excellent and informative post, airspirit, although admittedly my rdm is only lvl 10. I have a few (somewhat noobish :/) questions which I would be greateful if you could give a good response to.

Firstly, what should one do to get enough cash for astral rings (170k each on my server) and Valkyries Mask (280k) amongst others. preferably without becoming madly frustrated lol. 2 silk threads per 30 minutes of farming crawlers is not very efficient. My main job is lv 50 and laughable as this is my income is still about the same as it was when I was around lvl 20. Do you know any good specific farming places for various lvls (e.g. where would be a good place for a lvl 20, lvl 40, lvl 50 etc.) I see lvl 60+ equipment which is between 2-4 million gil (vermillion cloak for example) and think wow i will never be able to afford that.

2. I am wondering have you done any BCNM's as rdm and would you say they are a good choice for it? BCnm 40 mainly but info about 50,60, BCNM's (if you have done them of course) would be useful also. In-game I am mainly told that rdm is not part of an ideal party setup for it (rather like drk).

3. You mentioned about camping NM's, or rather not doing so until you are in the lvl 40s. Am curious as to why you think one should wait until they are in the lvl 40s, as there are many nm's such as spook for instance which can be killed at about lvl 20. Unless you mean being a 45+ thief.

4. I know you have to kill Maat for the last genkai, and you said that as an elvaan (or galkan) rdm it would be impossible to win. Is this really true? Hehe imagine being an elvaan rdm at lvl 70 being unable to progress any further.

your advice would be appreciated.
#76 May 07 2004 at 10:53 AM Rating: Decent
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THANK YOU soooooo much.

I'm level 11 RDM (and an admitted nOOb), and I've been joining various parties, and specifically asking the leader what they want my role to be. I'm constantly trying to figure out what my role is in a party and how to effectively and efficiently play the job.

This guide is excellent. I'm printing it out and putting it along side my Game Guide for help.

Thank you again.
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#77 May 07 2004 at 11:12 AM Rating: Decent
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>2. I am wondering have you done any BCNM's as rdm and would you say they are a good choice for it? BCnm 40 mainly but info about 50,60, BCNM's (if you have done them of course) would be useful also. In-game I am mainly told that rdm is not part of an ideal party setup for it (rather like drk).

I've done dozens myself and a rdm is just fine. For 40, we usually act as the BRD's healer, with backup in mind. In one of the 50s we are practically essential to keep the other mobs busy since they won't sleep. In the 60 we are also near essential mostly for refresh.
BTW, whoever said DRK is not good in BCNM is a twit. DRK are very good in the BCNM, bringing in 2 interrupts (stun and weapon bash). Mostly the tanks are the unnecessary ones in the 40, but can still contribute. Really, if you want the ideal BCNM 40 party, get 6 SMN's together, and every one of them blow their 2hr and nuke the mobs into oblivion. My server had one such party do bcnm 40 in 1 minute 14 seconds.


>4. I know you have to kill Maat for the last genkai, and you said that as an elvaan (or galkan) rdm it would be impossible to win. Is this really true?

No, it isn't. In fact, look down the forum a bit and you will see one of the Maat topics has a strategy from a successful Elvaan RDM to do it. As a galkan you're going to have to blow that much more money doing it, but I would bet it is still possible, but frankly you've made your life very tough.

Edited, Fri May 7 12:17:44 2004 by Derekloffin
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#78 May 07 2004 at 11:52 AM Rating: Decent
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I would like to add a suggestion for training various skills that lag as we progress, and I apologize if anyone has brought this up (too much to read thoroughly).

If you have a LS, and you should, you will be spending a good chuck of time hanging out in Eldieme as people progress to 50. Before and after you get your papyrus, always come back to assist them. First of all, that's nice of you (don't be a jerk). Second, it is the single best opportunity to practice skills I've come across in ages.

Basically, since we had plenty of manpower, I advised my shellmates to consider practicing a lagged skill rather than really tearing into the Liches. Reason being - we'd kill too fast, run out of liches, and find ourselves sitting around or beating up Mummies just for kicks. And no matter how you play it, you know you're going to be there a LONG time.

Now that you have a monk with a staff, and your paladin and dark knight friends are working up their greatsword skills, and the BLM is debuffing while the WHM is nuking, the mobs are living slightly longer. You have plenty of time to work on dagger, dark magic, and even healing - I personally gained 10 in my shamefully lagged healing skill in an hour by making a /ma "Cure" <t> macro and nuking the liches silly with regular Cure1, which is amusingly decent damage with the short cast time (I even hit a magic burst on accident for 35 dmg :P).

Tonight, I go at it with Bio to raise my dark skill (soon I'll have Aspir with my sub, so this will be important), as 2 more LS mates need a paper. All the while, of course, I'll have my ratty old Decurion's Dagger out, and it is approaching cap. Also, I'm keeping blink, stoneskin, and phalanx on continuously to prevent Blood Saber from prolonging the fight, so my Enhancing magic is capped (which I consider extremely important), save for the fact that I just levelled. I already have my papyrus, but I'm very happy to go back for some free, safe practice.

And yeah, excellent guide. It's everything I've ever wanted to say to all of those cowering, swordless pink mages and the misguided enspell warriors out there.
#79 May 07 2004 at 12:14 PM Rating: Good
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Whacking NMs for money is most efficient with a 15 THF sub. That is why I suggest doing it later to make your farming more efficient.

Maat is a MP endurance match. While doing it with Elvaan is possible (I can't imagine how a Galka could succeed), it requires an immense investment in gear to bring them up to par with other races and their INT penalty will hurt alot in nuking. Incidentally Tarus have it made during this fight since they are little MP balls anyway.

For all the strategies I've seen, it amazes me that nobody ever suggested a Blue Cotehardie for it ... the extra 40 MP, 5 INT, and other benefits should be very helpful in whacking that ****. I'll add in a strat guide for humes once I whack him, and I don't anticipate it'll take more than a few tries with a good strategy in place. Many people that fail alot early do so out of bad luck (I hate luck battles) or lack of advice on how to win, though even with a good strategy Elvaan will have it rough.
#80 May 07 2004 at 1:55 PM Rating: Decent
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this is a very nice guide. but has managed to scare me. im sittin at 40RDM/20BLM right now with 1800tnl. from reading most of your guide i realized i cant afford this classes expenses.i got the PS2 version when it 1st came out and to this day i have no source of income at all. its a wonder how i afforded dispel and my current(crap) gear. i really do like RDM alot but i this rate i might have to give up on it. your guide was a great read tho. i can see how it has helped you become the seeked RDM on your server.keep up the good work
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#81 May 07 2004 at 2:06 PM Rating: Good
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In order to get my finances together I took off a month of levelling in the 40s and did nothing but fish allowing me to start putting together the gear I needed to do things properly. The only jobs more expensive than red mage is ninja and ranger, assuming they use proper ammunition and tools. Not easy, but doable if you take the time to make money.
#82 May 07 2004 at 2:12 PM Rating: Decent
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thats my other problem. i have this thing where taking time away from EXPin is hard. i dont wanna fall behind ya know? if i could get over that then ya i could find a wa to make money. its hard tho. i wanna keep up with the others :(
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#83 May 07 2004 at 2:54 PM Rating: Decent
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Every job starts getting expensive if you want to play it will. All switching would do is put it off for a bit in the time it would take to get your other job up to 40.
#84 May 07 2004 at 3:27 PM Rating: Default
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Quote:
thats my other problem. i have this thing where taking time away from EXPin is hard. i dont wanna fall behind ya know? if i could get over that then ya i could find a wa to make money. its hard tho. i wanna keep up with the others :(



are you in a race or something? i havn't exped for over 2 months now i think, while i was leveling fishing up to 50.
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#85 May 07 2004 at 4:07 PM Rating: Decent
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It only makes sense that the jack-of-all-trades race is the best for the jack-off-all-trades job. ^_^ Good job.
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#86 May 07 2004 at 10:46 PM Rating: Decent
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Good FAQ but I have played all the races as a RDM and I find that Hume is no different than Mithra....if anything they are lower cuz they have no distinct advantage where as the only disadvantage of a Mithra is there CHR and unless your gonna be a BRD then it doesn't matter. Plus the Dex and Agi bonus helps alot more than other people maked it out to be.
#87 May 07 2004 at 11:46 PM Rating: Decent
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Mithra look better in AF too ^_^
#88 May 08 2004 at 12:30 AM Rating: Decent
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This guide is helpful, but you can't try to do everything at once. You just have to take one step at a time. I have about zero money, and don't really have the patience to synth (I've tried it, and it bores me; I started playing this game to have fun, so if something's boring me, I'm not going to keep doing it), so I get most of my money by selling items I've picked up at AH. I manage to keep ahead of curve, but just barely.

As for the rest, I just set goals for myself and try to accomplish them; if I find myself coming up short, I investigate and learn what I can to accomplish the goal. For instance, I recently tried to do some damage to the Emissary mission out of Bastok at level 17, and got killed in Giddeus, dropping me back to level 16. Went back in and tried again, and got killed again. Obviously, I wasn't ready, so I went back to leveling up, got some new armor and scrolls, and will go back to kick Evy Mon's *** when he's unlucky enough for me to come into Windhurst again.

I don't look at this guide as something to accomplish in itself, but rather something to help me accomplish my other goals. If I looked at this list as something I had to accomplish, it would drive me nuts. I do want to be the best RDM I can be, but ultimately I just want to have a good time.
#89 May 08 2004 at 12:38 AM Rating: Decent
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I wouldnt push it too far into details.
Your debaiting on a few points that, at the end of the day, can be easily juggled using cheap gear easily found in any auction house.
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#90 May 08 2004 at 1:14 AM Rating: Decent
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so i shouldnt let this guide drive me crazy? cause it is. i wanna be a good red mage but if it takes this much work i dunno if i can. im just here to have fun. right now after reading this guide i have hit a wall. i spent the last 5 hours standing in Windy looking at the text scroll up onmy TV screen. i dont know where to go from here.
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#91 May 08 2004 at 1:31 AM Rating: Decent
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just so ya know i think the guide is great.im learning things about RDM that i didnt know. what scares me is the price of it all. other than that this guide has mademe appreciate my job more :)
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#92 May 08 2004 at 6:15 AM Rating: Decent
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well, I hate you because I am 31 levels into being an Elvaan rdm and now I am ****** because it would be better to play as a Hume. I enjoy the class quite a bit, but was unaware that the Elvaan were hampered when I chose it. Fudge. Oh, to start another character....

I can make it "work" but I would much rather excel. Fudge. Although, I hate my linkshell and have only one good friend on my server.
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#93 May 08 2004 at 12:24 PM Rating: Decent
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Elvaan RDM isn;t that bad, once u hit lv41.
As and elvaan rdm i hit hard on frontlines (not as hard as melee jobs thou, but better than hume PLD) and is able to participate in SC and MB as well.
#94 May 08 2004 at 1:50 PM Rating: Decent
2 posts
wow man thats awesome info im only lvl 31 now but soon ima be a lvl 60 ^_^
#95 May 08 2004 at 6:40 PM Rating: Good
39 posts
There is a lot of good information in the post and the Author seems to have good intention but my beef is over the fact that a lot of the information in this post is (as has been mentioned before) very very biased. There have even been some people sounding off and saying that reading the guide makes them want to start over because they feel that thier race/sub isn't good enough after reading the author's opinions. Stickied posts are meant to contain good solid factual information and there is just too much bias in Airspirit's post to make it a good sticky.

As far as Hume being the best race for RDM this is just totally untrue.

As an ELV RDM/WHM @ lvl 60 you will have 7 more MND than a Hume RDM/WHM. ELV RDM with a WHM sub you have the HIGHEST possible MND/Enfeeble out of ANY other race/job combo in the game. It means that this combo is bar-none the BEST white magic debuffer in the game. An ELV RDM/WHM's paralyzes and slows have been proven to be significantly more potent and stick more often and last longer because of the higher MND stat. The author mentions none of this. Most elv's drop RDM by the time they hit 50? That's news to me, on my server a good 25% of the RDM's past lvl 70 are ELVs.

The author's claim that a Taru RDM's inability to "last on the front lines" limits their effectiveness. This is just plain wrong. At lvl 60 a Taru RDM/BLM will have 11 more INT than a Hume RDM, I don't know if the author realizes this but 11 INT is a HUGE DIFFERENCE when it comes to nuke damage. As a 60 RDM I gain maybe on average 40-60 TP per battle, which translates to about 12-20 dmg per hit hitting about 6-10 times per battle. This can range from 74-200 DMG per battle from my RDM melee. A taru with 11 more int will probably nuke about 300 more than me assuming there are 2 magic bursts in the battle. (which there usually is) Not to mention the fact that as a tarutaru, your HP and MP will both be very close to even @ 60 (about 750ish each) meaning you will get the MOST out of convert that you possibly can. As a Hume with maxed MP gear at my level I lose about 300 MP assuming I convert with full HP and low MP. Again none of this is mentioned by the author.

As far as the whole melee issue goes, All the people who are pro-melee advocates have yet to ever address the issue of monster TP gain? If your paltry melee is causing the mob to do lots of extra AOE or self buff that YOU are gonna have to dispel at the cost of your own mana is it gonna be worth it? Why is it that whenever you see JP parties, thier RDMs are always standing back with wands casting? Why is it that many other job thats not RDM prefers to have RDM's in thier PT's not meleeing?
#96 May 08 2004 at 10:21 PM Rating: Excellent
Scholar
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664 posts
Notice how I mentioned that Tarus are probably going to be more back line types? Guess you missed that part.

As for TP gain this isn't an issue. On mobs with extremely strong WS just use a beestinger: you'll still do free enspell damage but since you're hitting for 0 they gain no TP. What is so hard to understand about that? Most mob's TP skills are a joke anyway and can be controlled by stuns in a good group.
#97 May 08 2004 at 10:35 PM Rating: Decent
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1,314 posts
why does everyone make such a huge fuss about his opinion of race. I prefer taru myself.. he prefers hume obviously, and he put that opinion in the FAQ. I play as a pure caster in back line with all caster gear on.. that's how i chose to play.. and is why i chose taru for a race. People need to realise you can still choose for yourself...

I strongly disagree with his choice for race, but that's my opinion, and hume does not fit my playstyle. If you see yourself as playing as a pure caster than hume/mithra wouldn't fit you either. But that's what, 3 paragraphs out of the whole post? and that's pretty much what i see everyone complaining about. Give him a break, there is a ton of useful information in this thread, which is why i requested it get stickied.. And you people complain as if he was trying to rape you or something.

If you can't choose some things for yourself and rely on a guide to run how you play your game then why bother playing anyways. I wanted this stickied because of all the great info, i could look past how he was biased towards melee rdm and look at all the facts in the thread.. all the info about subs, and how to effectively play as a rdm while meleeing. (altho i'd like to see him add to that and describe how to play the oppostie way as well.. maybe i'll start working on a part 2 to this containing how to play a rdm as a pure caster.)

you people complaining or questioning your choice in just race makes me wonder if you even thought about rdm before looking at this guide... if just the info he put in here is enough to make you question yourself, have you ever just sat down and thought about your character and plan ahead?

sigh.. /rant off
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#98 May 08 2004 at 11:20 PM Rating: Decent
39 posts
"Notice how I mentioned that Tarus are probably going to be more back line types? Guess you missed that part."
------------------------------------------------

No I didn't, you are implying that because Taru RDMs are back-line types that they are less effective overall and a "3rd choice behind Hume and Mithra".

I merely pointed out that they are just as effective if not more because of thier nuke ability. How about acknowledging the rest of my post about the specific benefits of Elv and Taru RDMs now? Or are you conceding that I am right about this?

I don't think your post is BAD per-se I just think it's too opinionated which causes some of your point to be misleading. I just personally don't think it deserves to be stickied until it is edited more to consider different effective playstyles. You are making it seem like your playstlye is inhenently superior to that of somebody who chooses to be a backline caster or a Elv RDM.



"(altho i'd like to see him add to that and describe how to play the oppostie way as well.. maybe i'll start working on a part 2 to this containing how to play a rdm as a pure caster.)"

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Well you see smurv, from how he writes the guide, he makes it seem like being a backline caster is not a proper way to play RDM. See this is what I mean when I say this post is MISLEADING.

"Once again, at 55 your job will change again. With the benefit of more powerful weaponry you now have the ability to do 2/3 the melee damage of primary melee characters on mobs depending on whether or not you levelled your melee abilities. You will find that you almost never use nukes at all anymore if you are doing your job properly since your elemental skills are so relatively low that they will rarely pay off what they cost in MPs. Your melee skills will always do more damage to mobs than you would if you wastefully chain nuked from the back lines."

Wow really? That's news to me I was MBing for 350 on Armet beetles in Ranperres tomb @ lvl 56. Hmmm, so you're telling me 350 dmg for 77 MP isn't worth it?

"Always have your weapon out if you are standing. Regardless of what anyone might tell you, any damage you contribute to a mob is GOOD damage and helps your group kill it faster. Meleeing does not in any way get in the way of casting the spells you need to use. Further, if your tank is doing his job you should rarely if ever get aggro from the mob. Even AOEs are easily handled if the members of your party are doing their job (i.e. STUN). Don't ever be fooled by the hordes of terrible red mages out there that avoid melee like a plague that you will be ineffective at it: their issues are bad equipment and lousy skill"

Hmmm, doesn't seem like he approves much of people who like to play caster RDM. It actually seems like he downright disapproves of that particular playstyle, when in actuallity most RDMs past 60 tend to play that way including most 70+ JPs.
Interesting.
#99 May 09 2004 at 8:58 AM Rating: Decent
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3,019 posts
The difference is I can do 20-30 damage a hit with a sword and enspell. Even if I just score 10 hits, thats 200-300 damage for 15mp. (and with a hasted beestinger, youll score ALOT more than just 10 hits)

This is some of the most efficient spell damage in the game, and can be done aloneside an organized burst or even wasteful chain nuking.

People who play caster rdm arnt there to do damage. Their effectivly not on scene in redmage capacity.
A body to enhance your casting alone, for a job that has a meele role, is not ideal.

Edited, Sun May 9 10:01:01 2004 by MaxCaitsith
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#100 May 09 2004 at 1:14 PM Rating: Decent
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1,249 posts
This guide has got to be one of the most complete guides Ive seen on how to effectively handle the RDM class. I must admit I learned alot from this, I have spent hours apon hours of research on how to effectively handle and manipulate this class, and yours has pretty much taken all of that and condensed,refined, and elaborated on all of it(excuse me if that sounds contradictary).My lvl is only 20 but my research does help alot. I would like to personally thank you for creating litteral refrence source, what you have put down here is by all means worthy of any guide.
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#101 May 10 2004 at 2:28 PM Rating: Decent
32 posts
Yes, finally someone says that a RDM can Solo. Everywhere I have seen it states after lvl 15+ you must party to gain lvls.

Happy Hunting..

Queo
17 RDM
Siren
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